Stock and flow « Snarkmarket
february 2011 by infovore
"Flow is the feed. It’s the posts and the tweets. It’s the stream of daily and sub-daily updates that remind people that you exist. Stock is the durable stuff. It’s the content you produce that’s as interesting in two months (or two years) as it is today. It’s what people discover via search. It’s what spreads slowly but surely, building fans over time.
I feel like flow is ascendant these days, for obvious reasons—but we neglect stock at our own peril." This is good.
stock
flow
content
writing
robinsloan
snarkmarket
I feel like flow is ascendant these days, for obvious reasons—but we neglect stock at our own peril." This is good.
february 2011 by infovore
GameSetWatch - Column: 'Diamond in the Rough' : Caring About The Prince
january 2009 by infovore
"This Prince of Persia is many things good and bad, but for me, it has been one of the more enthralling experiences provided by a video game. It eschews frustrating, punishing gameplay tropes, and instead follows a hugely unpopular and successful (at its aim) path: it aims to create a continuous, enjoyable, flowing experience, one unhindered by the mechanical, artificial traditions of “achievement” and “fun” that so many games cling to."
games
storytelling
narrative
difficulty
experience
flow
princeofpersia
gamesetwatch
january 2009 by infovore
[this is aaronland] Tree planting and tree hugging in the age of personal informatics
october 2008 by infovore
"Everything breaks, so what happens when we wire the world on the sort of massive scale being proposed and every day is more irritating than the next? Probably what will happen is that people will just walk away from the entire project damning it first with market insignificance and if that doesn't work then rendering it meaningless with government regulation. It's worth at least talking about." Aaron is awesome.
design
designengaged
metrics
planning
capacity
informatics
ubicomp
noise
flow
october 2008 by infovore
Trackmania: World Record Trailer | Rock, Paper, Shotgun
july 2008 by infovore
"250 Trackmania players racing round the same track." Beautiful; unlikely the merged-replay videos, these are real simultaneous players - and there's still that lovely, fluid flow to it. I need to play this more than ever.
trackmania
video
flow
games
racing
record
simultaneity
july 2008 by infovore
Fav.or.it - Overview
april 2008 by infovore
"Favorit is a unique product that not only allows you to aggregate content like a newsreader but also allows you to post comments, all without leaving its site."
stream
feed
rss
comment
flow
application
web
aggregation
april 2008 by infovore
Halo 3: How Microsoft Labs Invented a New Science of Play
august 2007 by infovore
"Bungie's designers aren't just making a game: They're trying to divine the golden mean of fun." Large Wired article on how Bungie do UX research for Halo 3.
games
halo
bungie
play
flow
ux
interaction
design
testing
august 2007 by infovore
receiver - The space to play
december 2006 by infovore
"In "The space to play" [Jones] explores themes from his research at Nokia into the universal human urge to play – and how it relates to the way we design our technology, our environments and our future." - Matt Jones on play in Vodafone's receiver maga
interaction
design
play
ludic
ludism
flow
ux
december 2006 by infovore
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