infovore + flow   7

Stock and flow « Snarkmarket
"Flow is the feed. It’s the posts and the tweets. It’s the stream of daily and sub-daily updates that remind people that you exist. Stock is the durable stuff. It’s the content you produce that’s as interesting in two months (or two years) as it is today. It’s what people discover via search. It’s what spreads slowly but surely, building fans over time.

I feel like flow is ascendant these days, for obvious reasons—but we neglect stock at our own peril." This is good.
stock  flow  content  writing  robinsloan  snarkmarket 
february 2011 by infovore
GameSetWatch - Column: 'Diamond in the Rough' : Caring About The Prince
"This Prince of Persia is many things good and bad, but for me, it has been one of the more enthralling experiences provided by a video game. It eschews frustrating, punishing gameplay tropes, and instead follows a hugely unpopular and successful (at its aim) path: it aims to create a continuous, enjoyable, flowing experience, one unhindered by the mechanical, artificial traditions of “achievement” and “fun” that so many games cling to."
games  storytelling  narrative  difficulty  experience  flow  princeofpersia  gamesetwatch 
january 2009 by infovore
[this is aaronland] Tree planting and tree hugging in the age of personal informatics
"Everything breaks, so what happens when we wire the world on the sort of massive scale being proposed and every day is more irritating than the next? Probably what will happen is that people will just walk away from the entire project damning it first with market insignificance and if that doesn't work then rendering it meaningless with government regulation. It's worth at least talking about." Aaron is awesome.
design  designengaged  metrics  planning  capacity  informatics  ubicomp  noise  flow 
october 2008 by infovore
Trackmania: World Record Trailer | Rock, Paper, Shotgun
"250 Trackmania players racing round the same track." Beautiful; unlikely the merged-replay videos, these are real simultaneous players - and there's still that lovely, fluid flow to it. I need to play this more than ever.
trackmania  video  flow  games  racing  record  simultaneity 
july 2008 by infovore
Fav.or.it - Overview
"Favorit is a unique product that not only allows you to aggregate content like a newsreader but also allows you to post comments, all without leaving its site."
stream  feed  rss  comment  flow  application  web  aggregation 
april 2008 by infovore
Halo 3: How Microsoft Labs Invented a New Science of Play
"Bungie's designers aren't just making a game: They're trying to divine the golden mean of fun." Large Wired article on how Bungie do UX research for Halo 3.
games  halo  bungie  play  flow  ux  interaction  design  testing 
august 2007 by infovore
receiver - The space to play
"In "The space to play" [Jones] explores themes from his research at Nokia into the universal human urge to play – and how it relates to the way we design our technology, our environments and our future." - Matt Jones on play in Vodafone's receiver maga
interaction  design  play  ludic  ludism  flow  ux 
december 2006 by infovore

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