Introducing Playfic - Waxy.org
february 2012 by infovore
"My hope is that Playfic opens up the world of interactive fiction to a much wider audience — young writers, fanfic authors, and culture remixers of all ages." Which is always the audience Inform 7 felt like it was really branching out towards. Sometimes the way to make things accessible is to lower the cost of entry - and in that case, it means a webservice, rather than a downloadable app. Will be interested to see how Playfic develops.
games
interactive
fiction
if
waxy
andybaio
february 2012 by infovore
Deadly Serious Games: fictional games and what they tell us | Hide&Seek - Inventing new kinds of play
february 2012 by infovore
Lovely, laugh-out loud post from Holly on games in fiction. Lots of graphs, some of which are funny.
hollygramazio
hideandseek
games
fiction
thingsturningdeadly
february 2012 by infovore
Dirty 30s! - The Lester Dent Pulp Paper Master Fiction Plot
january 2012 by infovore
"This is a formula, a master plot, for any 6000 word pulp story. It has worked on adventure, detective, western and war-air. It tells exactly where to put everything. It shows definitely just what must happen in each successive thousand words.
No yarn of mine written to the formula has yet failed to sell." Lester Dent was the creator of Doc Savage, and wrote a LOT of pulp fiction.
lesterdent
pulp
fiction
storytelling
writing
No yarn of mine written to the formula has yet failed to sell." Lester Dent was the creator of Doc Savage, and wrote a LOT of pulp fiction.
january 2012 by infovore
Customer Service Romance - See Jayne
november 2011 by infovore
"I built a working prototype of a Customer Service phone bot that has personal issues she'd like to talk about and over time falls in love with the caller. She uses the tools at her disposal (discounts, upgrades, hold music, confirmation numbers) to communicate her feelings towards you as best she can." Hah!
robots
bots
phones
support
fiction
design
november 2011 by infovore
Twitter Bot Info | muffinlabs.com
november 2011 by infovore
An excellent selection of auto-response bots.
twitter
fiction
bots
robothumour
november 2011 by infovore
Ursula K. Le Guin | VICE
october 2011 by infovore
An unexpected place for a Le Guin interview, but it's great nontheless.
ursulaleguin
books
fiction
sf
writing
october 2011 by infovore
Jerry's Map on Vimeo
august 2011 by infovore
Explorations in fictional geography, seeded from a deck of cards, and methodically produced over many years. A lovely film, too: careful in the way it explains Jerry's map. Brilliant.
maps
art
geography
fiction
jerrygretzinger
august 2011 by infovore
Short story: Covehithe by China Miéville | Books | guardian.co.uk
july 2011 by infovore
Marvellous. Can't say any more - you need to read this (very) short story - but it's really, really lovely: shivers down the spine, and something heartwarming, all at once. And: set in a slightly magical part of the world.
books
chinamieville
writing
fiction
shortfiction
sf
july 2011 by infovore
Adventures in Time and Space: linearity and variability in interactive narrative | Fiction is a Three-Edged Sword
july 2011 by infovore
"...the insight I had playing Indigo was that map-based games, while non-linear in gameplay, are inflexible in narrative. There’s nothing variable about the story that emerges in the player’s head: it’s authored, split up, and distributed across the game like pennies in a Christmas pudding. All that changes is the pace at which it appears. But in time-based games, everything the player does is story, and so that story is constant flux.
To put this another way:
Map-based games are ludicly non-linear but narratively inflexible.
Time-based games are ludicly linear but narratively flexible.
(Of course, these are spectrums: some games, like Rameses or Photopia are ludicly linear and narratively inflexible, and some, like Mass Effect, at least endeavour to be ludicly non-linear and narratively flexible.)
...
Do readers want to interact, toy and play with fiction, or alter, bend and shape it?" Jon Ingold is smart.
joningold
writing
fiction
interaction
interactivefiction
transmedia
To put this another way:
Map-based games are ludicly non-linear but narratively inflexible.
Time-based games are ludicly linear but narratively flexible.
(Of course, these are spectrums: some games, like Rameses or Photopia are ludicly linear and narratively inflexible, and some, like Mass Effect, at least endeavour to be ludicly non-linear and narratively flexible.)
...
Do readers want to interact, toy and play with fiction, or alter, bend and shape it?" Jon Ingold is smart.
july 2011 by infovore
Nanolaw with Daughter (Ftrain.com)
may 2011 by infovore
"My daughter was first sued in the womb. It was all very new then. I'd posted ultrasound scans online for friends and family. I didn't know the scans had steganographic thumbprints. A giant electronics company that made ultrasound machines acquired a speculative law firm for many tens of millions of dollars. The new legal division cut a deal with all five Big Socials to dig out contact information for anyone who'd posted pictures of their babies in-utero. It turns out the ultrasounds had no clear rights story; I didn't actually own mine. It sounds stupid now but we didn't know. The first backsuits named millions of people, and the Big Socials just caved, ripped up their privacy policies in exchange for a cut. So five months after I posted the ultrasounds, one month before my daughter was born, we received a letter (back then a paper letter) naming myself, my wife, and one or more unidentified fetal defendants in a suit. We faced, I learned, unspecified penalties for copyright violation and theft of trade secrets, and risked, it was implied, that my daughter would be born bankrupt." This is marvellous
paulford
writing
fiction
law
microfiction
futures
may 2011 by infovore
"A Primer for the Punctuation of Heart Disease"
december 2010 by infovore
Marvellous, touching, sad short story from Jonathan Safran Foer, about how families communicate.
punctuation
fiction
communication
jonathansafranfoer
december 2010 by infovore
The Millions : Oral History at the End of the World: World War Z and its Cousins
september 2010 by infovore
"...it’s a bit disingenuous to claim, as [World War Z]’s dust jacket does, that Brooks does for zombies what Studs Terkel did for World War II. Yes, his choice of narrative frame refreshes a genre that had already entered its baroque phase. But World War Z never quite manages the same level of moral pique as The Good War and Warday; it is so constrained by its undead subject matter that it can only gesture at modern-day relevance before falling back on the same shopworn themes. Although it has more brains than the average zombie story, it still doesn’t have much of a heart." Really good piece on oral histories, real and fictional. And: I now want to read Warday, if I can find a copy.
history
writing
fiction
oralhistory
worldwarz
nuclearwar
september 2010 by infovore
Civilization and Storytelling | Mssv
august 2010 by infovore
"...what Civilization provides is a story with a beginning, middle, and end, which is three times more than what you probably started with. If you play the game in particularly interesting way, then you can be rewarded with a delightful, surprising experience that you can’t help but weave into a story, inventing characters and lovers and intrigues all round. This story might tug at you so insistently that you begin to jot down notes and timelines, writing diary entries and newspaper reports of battles. Eventually, you might join all those pieces up, rewrite them, throw it all away, and rewrite it again – and then you might call yourself a storyteller." And this is one of the kinds of storytelling that games are best at: collaborative tales weaved between ruleset and player, between man and machine.
games
mechanics
storytelling
rules
fiction
august 2010 by infovore
Of Exactitude in Science
august 2010 by infovore
"...In that Empire, the craft of Cartography attained such Perfection that the Map of a Single province covered the space of an entire City, and the Map of the Empire itself an entire Province. In the course of Time, these Extensive maps were found somehow wanting, and so the College of Cartographers evolved a Map of the Empire that was of the same Scale as the Empire and that coincided with it point for point. Less attentive to the Study of Cartography, succeeding Generations came to judge a map of such Magnitude cumbersome, and, not without Irreverence, they abandoned it to the Rigours of sun and Rain. In the western Deserts, tattered Fragments of the Map are still to be found, Sheltering an occasional Beast or beggar; in the whole Nation, no other relic is left of the Discipline of Geography." Finally, found the Borges quotation about a map the size of the world.
borges
maps
mapping
fiction
cartography
august 2010 by infovore
venomous porridge - “MOM! BETHANY WON’T LET ME PLAY DOODLE JUMP!” ...
july 2010 by infovore
Fanfic, if you like, about App Store products. Lovely.
doodlejump
appstore
writing
fiction
july 2010 by infovore
P. G. Wodehouse's short story: The Coming of Gowf
june 2010 by infovore
"What this magazine requires," he said, "is red-blooded, one-hundred-per-cent dynamic stuff, palpitating with warm human interest and containing a strong, poignant love-motive." "That," we replied, "is us all over, Mabel." "What I need at the moment, however, is a golf story." "By a singular coincidence, ours is a golf story." Lovely short Wodehouse about the coming of Gowf to a far-off land.
golf
pgwodehouse
shortstory
fiction
june 2010 by infovore
Grounded: volcano fictions and collective experiences | booktwo.org
april 2010 by infovore
I could, charmlessly and redundantly, expand on that to say: when life surprises us, making the everyday strange and wonderful, our first impulse is to make stories. These are of course personal stories: the volcano itself is too remote, too vast, to fit into our little narratives. Like Vonnegut’s glaciers, they just exist: human lives happen around them.
volcano
fiction
stories
jamesbridle
stml
april 2010 by infovore
Ash Cloud Tales
april 2010 by infovore
Post-Eyjafjallajökull microfiction.
stories
microfiction
volcano
Eyjafjallajökull
fiction
april 2010 by infovore
Hilobrow | Middlebrow is not the solution
january 2010 by infovore
"Dreamed up by American and European SF writers in the late 19th and early 20th centuries — at a time when Lamarckian evolutionary philosophy, which posits a tendency for organisms to become more perfect as they evolve (because such change is needed or wanted, e.g., by “life”), remained popular — many of the first fictional supermen were portrayed by their creators as examples of a more perfect species towards which humankind has supposedly long aimed. Radium-Age superman was, that is to say, homo superior, an evolved human whose superiority was mental, physical, or both." Lovely essay; a nice bit of SF history (and originally published on IO9, I believe).
olafstapledon
fiction
sf
homosuperior
supermen
sciencefiction
january 2010 by infovore
Life Starts Here: High Society
january 2010 by infovore
“This is who we are.” Duncan Fyfe is writing again; twelve short stories - presumably, one a month - set in the world of games. Writing fiction about something as a way of writing about something; he ends up with not only good - and acute - games writing, but just good writing, plain and simple. So good to have him back.
duncanfyfe
games
fiction
shortstory
january 2010 by infovore
Bruce Sterling: The Hypersurface of this Decade | ICON MAGAZINE ONLINE
january 2010 by infovore
"I have to print my bed, so that I can lie in it." Lovely BruceS fiction; not just futurism, but hyperlocal futurism at that.
fiction
brucesterling
technology
culture
futurism
design
fabrication
january 2010 by infovore
Rands In Repose: Your People
september 2009 by infovore
"You tell these stories to Your People without reservation. Your People love your stories — fiction and all. They love how you tell them, they laugh about the lies you tell yourself, and then they stop and they tell you the truth." I like his point about us turning our experiences into stories. To be honest, I like the whole thing; one of my favourite Rands pieces in a while. And he's right: it's always worth finding Your People.
relationships
work
people
fiction
bullshit
selfediting
september 2009 by infovore
Metalosis Maligna
march 2009 by infovore
"Metalosis Maligna is a fictitious documentary about a spectacular yet chronically disabling disease which affects patients who have been fitted with medical implants. Sourcing from such implants a wild metal growth ultimately transforms human patients into mechanical looking constructions." If you're squeamish, particularly when it comes to surgery or prosthetics, this is NOT for you. Otherwise, it's a remarkably good piece of animation/effects work, wrapped in a remarkably straight documentary wrapper, that perhaps makes the effects-work even more effective.
design
video
fiction
film
horror
effects
medicine
bodyhorror
march 2009 by infovore
InterText v5n1: Two Solitudes by Carl Steadman
march 2009 by infovore
A story, between two people, told through email. Not looking like email; actually, originally, told over email. Now, it can only be read in order - but once, it would have been delivered. Can't imagine how striking it might have been.
writing
narrative
fiction
stories
email
carlsteadman
march 2009 by infovore
Twitter / gothdobby
january 2009 by infovore
"Bio i am a house elf but no one understands me. i like wearing black tea cozies, listening to my chemical romance, and bdsm. sometimes i do emo weed with hermione." Fanfic invades Twitter.
fiction
twitter
harrypotter
fanfic
emo
january 2009 by infovore
Abyss & Apex : Fourth Quarter 2007: Wikihistory
january 2009 by infovore
"Take it easy on the kid, SilverFox316; everybody kills Hitler on their first trip. I did. It always gets fixed within a few minutes, what's the harm?"
writing
history
fiction
sf
timetravel
january 2009 by infovore
War Unlimited: A blog by Reuben Oluwagembi
november 2008 by infovore
The blog of Reuben Oluwagembi, the fictional journalist you meet in Far Cry 2.
blog
AR
games
farcry2
fiction
narrative
november 2008 by infovore
2008 Results
august 2008 by infovore
2008 Bulwer-Lytton fiction contest results. Excellent, as usual.
writing
fiction
literature
humour
pastiche
bulwerlytton
august 2008 by infovore
MTV Multiplayer » “A Higher Standard” — Game Designer Jonathan Blow Challenges Super Mario’s Gold Coins, “Unethical” MMO Design And Everything Else You May Hold Dear About Video Games
july 2008 by infovore
Gosh. Long, detailed, smart, wonderful interview with Jonathan Blow. I can't even begin to find a suitably quote for this box so: please, just *read* it.
design
games
time
fiction
narrative
industry
medium
reward
risk
braid
play
interview
july 2008 by infovore
Creating ‘The (Former) General’ | Mssv
may 2008 by infovore
"It's not quite a game, and while it does have branching, it doesn't allow the reader to affect the outcome of story - only their own experience of it." Adrian Hon on writing something better than Choose-Your-Own-Adventure. Some lovely visible thinking.
books
writing
storytelling
sixtostart
games
play
literature
hypertext
hyperfiction
fiction
may 2008 by infovore
BBC NEWS | Entertainment | French writer Robbe-Grillet dies
february 2008 by infovore
...and I still haven't finished _Les Gommes_. Time to dip back in, I think; a shame Robbe-Grillet is dead.
novel
fiction
writing
robbegrillet
february 2008 by infovore
"The Machine Stops" by E.M. Forster
february 2008 by infovore
Short story from 1909.
emforster
fiction
science
sciencefiction
speculativefiction
dystopia
february 2008 by infovore
Space to think | Review | The Observer
august 2007 by infovore
"...HG Wells, had [this] huge, leisurely 'here and [now]' from which to contemplate what might happen. Wells knew exactly where he was and knew he was at the centre of things.' Wonderful William Gibson quotation.
interview
gibson
williamgibson
science
futurism
fiction
hgwells
august 2007 by infovore
The Remarkable Case Of Davidson's Eyes by H.G. Wells: Arthur's Classic Novels
march 2007 by infovore
Wells short story I don't know; a lovely tale of (literal) tele-vision. Linked to by Rod elsewhere.
shortstory
hgwells
scifi
science
fiction
march 2007 by infovore
The Author of the Acacia Seeds, Ursula K. Le Guin
march 2007 by infovore
This story is copyright 1974 by Ursula K. Le Guin. It is transcribed from Le Guin's collection The Compass Rose because I'd like my friends to read it.
shortstory
ursulaleguin
scifi
fiction
language
march 2007 by infovore
New Statesman - Sex, snobbery and sadism
february 2007 by infovore
"There are three basic ingredients in Dr No, all unhealthy, all thoroughly English: the sadism of a school boy bully, the mechanical two-dimensional sex-longings of a frustrated adolescent, and the crude, snob-cravings of a suburban adult." Wonderful 1958
newstatesman
bond
jamesbond
ianfleming
fiction
novel
review
criticism
february 2007 by infovore
Literature and Latte - Scrivener Gold
january 2007 by infovore
Impressive looking writing tool - some lovely concepts around organisation and reference. Must look into this at some point.
writing
software
osx
application
authoring
fiction
tool
january 2007 by infovore
New Statesman - Imaginary friends
december 2006 by infovore
"To conflate fantasy with immaturity is a rather sizeable error. Rational yet non-intellectual, moral yet inexplicit, symbolic not allegorical, fantasy is not primitive but primary." Ursula le Guin on fine form in the NS.
ursulaleguin
fantasy
sf
writing
fiction
literature
essay
criticism
children
reading
december 2006 by infovore
Interactive Fiction: First-Timer Foibles
july 2006 by infovore
A nice look at some common stumbling blocks in IF
if
interactive
fiction
writing
game
design
july 2006 by infovore
The Morning News - David Mitchell, by Robert Birnbaum
may 2006 by infovore
Lovely, in-depth interview full of cracking quotations. Definitely worth a read.
fiction
stories
davidmitchell
interview
may 2006 by infovore
Fiction networks : the emergence of proprietary, persistent, large-scale popular fictions by Jason Todd Craft.
may 2006 by infovore
Ooh. Ooh, ooh, ooh. Large scale persistent fictions? Distributed serial narrative? Awesome
fiction
narrative
publishing
thesis
networks
may 2006 by infovore
Keyboard Practice
march 2006 by infovore
Interesting looking short story/novella; really need to get around to reading this.
fiction
scifi
march 2006 by infovore
Cherchez l'enfant
october 2005 by infovore
Interesting essay from Prospect magazine providing a brief history of British children's books.
fiction
childrens
books
october 2005 by infovore
related tags
andybaio ⊕ application ⊕ appstore ⊕ AR ⊕ art ⊕ authoring ⊕ blog ⊕ bodyhorror ⊕ bond ⊕ books ⊕ borges ⊕ bots ⊕ braid ⊕ brucesterling ⊕ bullshit ⊕ bulwerlytton ⊕ carlsteadman ⊕ cartography ⊕ children ⊕ childrens ⊕ chinamieville ⊕ communication ⊕ criticism ⊕ culture ⊕ davidmitchell ⊕ design ⊕ doodlejump ⊕ duncanfyfe ⊕ dystopia ⊕ effects ⊕ email ⊕ emforster ⊕ emo ⊕ essay ⊕ Eyjafjallajökull ⊕ fabrication ⊕ fanfic ⊕ fantasy ⊕ farcry2 ⊕ fiction ⊖ film ⊕ futures ⊕ futurism ⊕ game ⊕ games ⊕ geography ⊕ gibson ⊕ golf ⊕ harrypotter ⊕ hgwells ⊕ hideandseek ⊕ history ⊕ hollygramazio ⊕ homosuperior ⊕ horror ⊕ humour ⊕ hyperfiction ⊕ hypertext ⊕ ianfleming ⊕ if ⊕ industry ⊕ interaction ⊕ interactive ⊕ interactivefiction ⊕ interview ⊕ jamesbond ⊕ jamesbridle ⊕ jerrygretzinger ⊕ jonathansafranfoer ⊕ joningold ⊕ language ⊕ law ⊕ lesterdent ⊕ literature ⊕ mapping ⊕ maps ⊕ mechanics ⊕ medicine ⊕ medium ⊕ microfiction ⊕ narrative ⊕ networks ⊕ newstatesman ⊕ novel ⊕ nuclearwar ⊕ olafstapledon ⊕ oralhistory ⊕ osx ⊕ pastiche ⊕ paulford ⊕ people ⊕ pgwodehouse ⊕ phones ⊕ play ⊕ publishing ⊕ pulp ⊕ punctuation ⊕ reading ⊕ relationships ⊕ review ⊕ reward ⊕ risk ⊕ robbegrillet ⊕ robothumour ⊕ robots ⊕ rules ⊕ science ⊕ sciencefiction ⊕ scifi ⊕ selfediting ⊕ sf ⊕ shortfiction ⊕ shortstory ⊕ sixtostart ⊕ software ⊕ speculativefiction ⊕ stml ⊕ stories ⊕ storytelling ⊕ supermen ⊕ support ⊕ technology ⊕ thesis ⊕ thingsturningdeadly ⊕ time ⊕ timetravel ⊕ tool ⊕ transmedia ⊕ twitter ⊕ ursulaleguin ⊕ video ⊕ volcano ⊕ waxy ⊕ williamgibson ⊕ work ⊕ worldwarz ⊕ writing ⊕Copy this bookmark: