infovore + feedbackloops   3

A breakdown of 2013's most fascinating video game moment | Polygon
"In another view, the "true Spelunky" is the live-streamed experience, both for broadcaster and spectator. Spelunky - as a concept, as an experience, as an entity — isn't just the game binary that you download onto your computer. It's also the Twitter banter about the game; it's the daily slog to get better at the game, slowly but surely, death after death; it's the communal effort to uncover new exploits and weird secrets; it's something that's equally "ours" as it is Mossmouth's. Spelunky, like any sport or game that matters — I mean really matters — is inseparable from the culture around it." Doug Wilson's analysis of Bananasaurus Rex's Solo Eggplant Run makes a great late contender for games writing of the year. It's precise, expert, and yet exciting, all at once; it demystifies and celebrates all at once. Great stuff.
spelunky  dougwilson  difficult  streaming  sharing  games  writing  feedbackloops 
december 2013 by infovore
Blackbeltjones/Work » But it bears repeatin’ now.
Will Wright: "...the process of play is the process of pushing against reality, building a model, refining a model by looking at the results of looking at interacting with things.“ Jones: "That’s still the mission plan." Yes.
play  games  modelling  design  feedbackloops  iteration  playful  interaction 
july 2008 by infovore

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