infovore + expectations 3
How Apple Will Draft Everyone Into The Cloud. Or Else | Fast Company
june 2011 by infovore
"...as soon as consumers become used to things acting this way, they’ll start actually expecting things to act this way. And when that happens, beware any software company that doesn’t deliver the same experience. In the new world Apple will create, to ask a user to manually sync files between different devices will be the equivalent, back in the ‘80s, of asking a bunch of home computer users used to interacting with GUI’s, to use command lines instead." Yep.
howthingsare
sync
expectations
cloud
apple
june 2011 by infovore
russell davies: measuring pebbles
july 2009 by infovore
"Syncing is easy and reliable - as simple as you'd expect from a games company rather than as rubbish as you get from a GPS company."
expectations
games
interface
interactions
wireless
pedometer
july 2009 by infovore
Versus CluClu Land: How it is that Games Teach you Things
january 2009 by infovore
"And so my holiday was spent with games on the opposite ends of the spectrum: World of Goo's patient instruction versus Shiren's school of hard knocks. And despite their different approaches I felt that each, in their own way, did credit to the core competence of games as a medium: inspiring the pleasure of finding things out."
games
learning
difficulty
roguelike
instruction
iroquoispliskin
worldofgoo
expectations
shirenthewanderer
january 2009 by infovore
related tags
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