infovore + eurogamer   9

Night and the City • Articles • Xbox 360 •
"We drove about for another hour or two after that, and by this point dad was hooked. Not hooked on L.A. Noire's narrative, perhaps, or caught up in the complex chains of missions, but hooked on the city, on the fascinating, insightful job that Rockstar had done in stitching the past together. Even though I can't actually drive, and the car we were in wasn't a real car anyway, I had a strong sense that I was in the front seat, turning the wheel beneath my hands, and he was riding low in the back, face pressed to the glass. Role reversal. It happens to all fathers and sons eventually, I guess. Why shouldn't it happen because of games?" Chris Donlan takes his Dad - who grew up in late-40s/early-50s LA - on a tour of LA Noire's Los Angeles, and what happens is a remarkable piece of virtual psychogeography. Perhaps my favourite piece of games writing this year.
games  christiandonlan  la  history  psychogeography  parents  writing  eurogamer 
october 2012 by infovore
Retrospective: Tony Hawk's Pro Skater 2 Article | PSOne | Eurogamer
"As a real-life pro skater, you might spend three hours out of every day practicing. Three hours trying new tricks, screwing up and the ground abruptly slipping out from under you. Imagine living your life in that fog of frustration, embarrassment, adrenaline and pride. Now let's imagine you got really sick, swallowed, like, nine Paracetamols and passed out in bed. THPS2 is what you'd dream." Quinns goes misty-eyed over THPS2, and he is right to do so. It was wonderful.
thps2  games  skateboarding  eurogamer  retro  retrospective 
november 2009 by infovore
Eurogamer Editors' Games of the Decade Article - Page 3 (in which Ellie Gibson writes about Fruit Mystery)
"I've recommended Fruit Mystery to other people more than any other game. I've spent more time playing it than Gears of War, Call of Duty and Pro Evo put together, despite the fact it's 38 seconds long. Yes, it's completely stupid, but that's why I like it. Most videogames are stupid - at least Fruit Mystery is honest about it." Yup.
games  awesome  eurogamer  elliegibson  fruitmystery 
september 2009 by infovore
Epic's Mark Rein Interview - Eurogamer
"Is this interview just going to be you hawking your wares for the next 20 minutes?" No, it's going to be better than that. A frank - and hilarious - interview with Mark Rein from Ellie Gibson. He really is like this, you know.
eurogamer  games  epic  markrein  interview  funny  unreal 
july 2009 by infovore
Noby Noby Boy Review - Page 1 // PS3 /// Eurogamer
I was a little excited from the ongoing Offworld love in, but Oli Welsh's review suddenly makes me insanely excited about Keita Takahashi's new plaything. Why is it that all the reasons for me wanting a £300 PS3 are £3 PSN titles?
games  play  review  ps3  eurogamer  nobynobyboy  keitatakahashi  toy 
february 2009 by infovore
Street Fighter IV Review - Page 2 // Xbox 360 /// Eurogamer - Games Reviews, News and More
"...while there will no doubt be a small but vociferous core of Third Strike veterans who cry foul over the series' apparent simplification, they will be vastly outnumbered by those players who get to fall in love again with the Street Fighter of their youth: one that's easy to pick up and play, yet near-impossible to master. As a result this is, in almost every way that matters, the perfect Street Fighter." Very excited. Very, very excited.
games  review  simonparkin  eurogamer  streetfighter4  fighter 
february 2009 by infovore
Geometry Wars: retro explained Interview - Page 1 // Xbox 360 /// Eurogamer - Games Reviews, News and More
Jolly good interview with Stephen Cakebread and Craig Howard from Bizarre Creations about the evolution of the Geometry Wars series. In a nutshell: simple games, simply made, and then honed to perfection, or as near as you can get. It's the honing that's important
eurogamer  interview  bizarrecreations  games  development  arcade  geometrywars 
november 2008 by infovore
LittleBigPlanet Review - Eurogamer
"LittleBigPlanet lets [players] run wild, with unprecedented results, but it locks the majority out of the creative process, because it's time-consuming and simply not very enjoyable. We hoped it could do both those things. That it doesn't isn't the let-down it might have been, thanks to the untamed community of brilliant nutjobs that's already out there, appending their DIY masterpieces to this beautiful, mildly flawed, magnificently multiplayer platform game. We salute them, we salute Media Molecule for making it possible for them, and we salute Sony for its total commitment to this brave, hare-brained project. But mostly, we're just happy to see a flagship game for a modern system that's about running from left to right and jumping over things."
games  play  creativity  editing  review  eurogamer  ps3  littlebigplanet 
october 2008 by infovore
Braid Review // Xbox 360 /// Eurogamer
"In the context of Braid's melancholy mood, [the classic Mario quotation] becomes a bona fide commentary on the human condition. Our princess is always in another castle." Braid exists. Braid is real. Dan Whitehead's review is very good.
braid  eurogamer  games  play  review  criticism  jonathanblow 
august 2008 by infovore

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