infovore + ethics   9

Spectacle, Speculation, Spam on Vimeo
I've loved Alan Warburton's work for a while, but this is superb: a talk, and a film, and it made me laugh and it's really on-point and just this, yes.
alanwarburton  cgwtf  art  visual  media  optical  software  ethics  criticalengineering 
january 2017 by infovore
CGI? They Just Do It With Computers, Don't They?
"Software is a spidery, ambiguous apparatus that reaches through society and culture at all levels to shape our behaviours, practices and beliefs. CGI itself is complex, expensive, time-consuming and difficult to master. The impenetrable CG image masks a complex reality of representational bias, human-computer collaboration, software politics, soft power tax incentives, 24/7 render farms, international trade deals, mineral extraction, gender imbalances, bankruptcy and wage fixing. It’s far more than nerds clicking buttons, it’s a multi-billion dollar industry whose influence continues to proliferate." This is fantastic stuff from Alan Warburton.
cg  graphics  computers  imagery  ethics  cgwtf  alanwarburton 
june 2016 by infovore
Video Essay: The Cinematic Control Room 1971-2015 - YouTube
Normalizing the exceptional; the way the "control room" in films mirrors attitudes towards the control of technology - and control in its more general senses. This was good.
film  video  essay  control  technology  ethics 
january 2016 by infovore
Grand Theft Auto and Kantian Ethics | D Nye Everything
"The tragedy of Nico Belic is that, narratologically and in terms of the game mechanic, he can never stop using people as a means rather than an end."
games  gtaiv  kant  ethics 
november 2011 by infovore
Didacticism in Game Design - Click Nothing
"Instead of aiming to elevate the medium by making games that are more socially responsible  – which by my estimation reduces quickly down to a feature driven approach that ultimately offers little more than cheap didactic moralizing, our aim should be instead to empower our creative visionaries to explore the human condition through their work." In a nutshell: rather than explicitly trying to make 'worthy' games, why not just let people make games about, you know, the human condition - ie, what every other artform does - than just about shooting dudes? (Disclaimer: sometimes, shooting dudes is fun. But I like Clint.)
games  gamedesign  ethics  art  morality  clinthocking 
february 2010 by infovore
Games Without Frontiers: Why We Need More Torture in Videogames
"Psychologists know that torture causes, among other horrid things, lasting mental-health problems. But 24's frantically violent fairy tales are typical of what passes for mass-cultural debate about torture. We're not encouraged to think about what happens next, so we don't. It is a massive failure of the public imagination. Which is why we need more torture in videogames." Clive Thompson responds to Richard Bartle's issues with that WoW quest, and he makes some sensible points, although I still have some issues with the Blizzard implementation.
games  psychology  ethics  torture  wow  worldofwarcraft  morals 
december 2008 by infovore
Steven Poole: Working for the Man
"On this definition, obediently following a game’s narrative or challenge-reward structure is nothing but work. Only when the player does something that isn’t mandated by the system can she be said to be playing." Some good writing from Steven Poole on games and chores.
work  games  writing  play  ethics  mechanics 
october 2008 by infovore
Braid, Aesthetics, and Ethics « Double Buffered
"This week’s 1UP FM is a fascinating round table/interview with Jonathan Blow, David Hellman, Rod Humble, and Sean Elliott and Nick Suttner from 1UP... If you’re at all interested in Braid, experimental game design, or the ethics of games you should go listen now." In the meantime, Ben Zeigler has provided some excellent annotation for us all.
games  aesthetics  play  braid  wow  ethics  art  expression  podcast  annotation 
september 2008 by infovore
Virtual Worlds News: Disney's Virtual Magic Kingdom to Close Doors
Disney are shutting down VMK despite its continued success and large userbase; as a "promotion", it's run its course. Some of the comments are very affecting. Lessons to be learned about the implicit contracts you create when you build worlds.
disney  virtualmagickingdom  community  online  virtualworlds  mmo  ethics  contracts  socialcontract  socialsoftware 
april 2008 by infovore

Copy this bookmark:



description:


tags: