infovore + education   68

The Very Quiet Foreign Girls poetry group | Kate Clanchy | Society | The Guardian
Long, and beautiful, and the kind of education I will fight and fight and fight for.
poetry  culture  writing  education 
july 2016 by infovore
SCHOOL of NOISE | Experimental sound workshops for children and young people
"The School of Noise runs workshops for young people and adults encouraging the exploration of noise, sound and music. Our aim is to provide creative and imaginative activities using sound in accessible, fun and educational ways.

Using a wide variety of analogue and digital equipment our activities include; sculpting sounds using small modular synthesisers, composing original experimental sound art, circuit bending, field recording, coding and programming, building cardboard record players, conducting orchestras of fruit and vegetables, creating and recording Foley sounds, preparing pianos, soundwalks, learning about acoustic ecology plus more."

Brilliant.
schoolofnoise  music  sound  education  experimental 
april 2016 by infovore
The Slow Death of the University - The Chronicle Review - The Chronicle of Higher Education
"Education should indeed be responsive to the needs of society. But this is not the same as regarding yourself as a service station for neocapitalism. In fact, you would tackle society’s needs a great deal more effectively were you to challenge this whole alienated model of learning. Medieval universities served the wider society superbly well, but they did so by producing pastors, lawyers, theologians, and administrative officials who helped to sustain church and state, not by frowning upon any form of intellectual activity that might fail to turn a quick buck." Terry Eagleton on good form.
education  uk  academia  money 
april 2015 by infovore
PAPERT'S IDEAS: MAINLY FROM MINDSTORMS
"The printing press on its own did not create poetry, but by spreading poetry around it helped to create new poets. The steam engine on its own did not create the industrial revolution. Tools are made by people and when tools call out for revolution they will speak through people." Love this quotation - it's a good article, too.
education  logo  seymourpapert  instructionism  culture  technology 
february 2015 by infovore
On “Learn to Code” by Linda Sandvik | Model View Culture
Yeah, this is important: just learning to Do Stuff without reflecting, or exploring the world it fits into, or prior art, isn't necessarily helpful. Papert, Papert: tools to think with, not just tools to program with.
lindasandvik  learntocode  education  thinking 
january 2015 by infovore
Michael Rosen: Manifesto for arts education as a democratic practice
Yes, all of this. Especially:

"10) be encouraged to think of the arts as including or involving investigation, invention, discovery, play and co-operation and that these happen both within the actual making and doing but also in the talk, commentary and critical dialogue that goes on around the activity itself."

And: this applies not just to the arts but all forms of craft, making, and creating. To be honest, this applies so much to that whole Year Of Code nonsense - much more so than the abstract utility of things. "Code is neither superior nor inferior to anything else that goes on in schools". Yep, that. I am very fond of Michael Rosen; by which, I mean, I admire him a great deal.
michaelrosen  education  arts  creativity 
february 2014 by infovore
Stewart Lee on university funding and the arts - YouTube
And, re: my previous, this. The purpose of higher, further, *any* education, shouldn't be to learn a skill to be put to direct use; if anything, it should be the opposite of that - to luxuriate in a subject, just as the girl studying Norse Literature was, because we don't just learn facts. We learn ways of thinking, we learn more holistically, and a richer education benefits everyone: students, children, employers, peers. (As usual: I will defend my humanities degree to the hilt).
education  stewartlee  yeahthat 
february 2014 by infovore
The Year of Code's neoliberal agenda - Adrian Short
"So the Year of Code isn’t about doing fun stuff with JavaScript, Python and Ruby. It’s about building another element of a society where those that don’t work don’t eat, and where the rewards of work are skewed ever further towards a tiny minority at the top of the pile... It’s about creating childhoods overshadowed by adult anxieties about work and economic survival. It’s about replacing the broad expanse of education – with all the exploration, creativity and genuine freedom that implies – with the narrow tunnel of schooling. It’s training children to have “relevant” employer-friendly skills and the right attitudes and politics to go with them." Yeah, that. I have no problem with the idea of teaching code, but I don't care for the idea that you're teaching code so that people can do code for a living. Education is about more than a direct translation of rote learning to skills for business; it should be about skills for the soul. for the well-rounded adult yet-to-be. I hadn't twigged that the thing that always rankled with me was the 'neoliberal' part.
careers  children  education  schooling 
february 2014 by infovore
Joe Moran's blog: A lecture on the lecture
"The best lectures are also full of what the Elizabethans called ‘lively turning’ – strange juxtapositions, leaps of thought, rhetorical tricks, jokes and the element of surprise." Very true - a nice piece by Joe Moran on lecturing in the MOOC age.
lectures  talks  education  joemoran 
november 2013 by infovore
showterm
"Termshows are purely text based. This makes them ideal for demoing instructions (as the user can copy-paste), making fail-safe "live-coding" sessions (plain text is very scalable), and sharing all your l33t terminal hacks." Really lovely: record terminal activity, upload it to a URL, share it with others, dead simple. And the client playback is all javascript. Lovely.
cli  demo  explanations  education  unix  shell  terminal  screencast 
august 2013 by infovore
The UK needs a new age of STEAM, and the Ebacc won’t make it happen. « Magical Nihilism
"An age of STEAM – Science, Technology, Engineering, Art and Mathematics – (rather than just STEM) is what the UK needs to survive in the foothills of the 21stC." Yes, that.
education  technology  steam  reform 
december 2012 by infovore
ntlk's blog: Teaching coding to beginners
"In school most people got to try drawing or playing instruments. Trying out code should sit in the same category: as a creative pursuit that you should at least try before you decide whether you like it or not. There is a huge drive now to get kids to do just that, whether it’s to give them skills required by the modern world or whether it’s about teaching creative ways of thinking. CodeClub is one of the initiatives that has the potential to not just show how much this is needed, but provides the solutions. Kids will be okay." [this is good]
programming  learning  education  codeclub  nataliabuckley 
november 2012 by infovore
Voy — Geospire
Really beautiful, and a nice reminder of how robust installation design can be. Also: music by Todd Terje!
voy  interaction  design  museums  education  geology  beautiful 
july 2012 by infovore
It’s Not Working For Me: #crit | Mark Boulton
"Design critique is not a place to be mean, but it’s also not the place to be kind. You’re not critiquing to make friends. Kind designers don’t say what they mean. ‘Kind’ is not about the work, and design critique exists to make us better, but mostly, it’s to make the work better." Mark Boulton talks about the value of crits. I was introduced to the vocabulary and tone of the design/art-school crit at Berg, and find it useful, though I daren't think what 18-year-old me would have made of it. Stressing that it's not personal, it's about the work, and that that is contained within a magic circle, is really difficult, and it's really important.
art  design  process  crit  criticism  education 
may 2012 by infovore
The "Invent with Python" Blog — Nobody Wants to Learn How to Program
"It’s okay if they don’t completely understand how a program works after they’ve played with it a little. Very few ideas are completely original. The more material you give your students to plagiarize, the wider the range of derisive works they’ll make from them." Perhaps my favourite point in this very good piece. (Though I've found GameMaker way less of a "kit" than it makes out). But yes: no-one wants to learn to program (for its own sake). People want to learn to make things for screens; programming is incidental.
education  programming  learning  teaching 
march 2012 by infovore
Computational thinking « Alex McLean
"If school programming languages that serve children best end up looking quite a bit different from conventional programming languages, maybe it’s actually the conventions that need changing." Several good points from Alex, and some good points about breaking away from equating "computational" with "procedural".
computation  education  code  programming 
january 2012 by infovore
Educational games from 3500 years ago | Mssv
"…The teachers, by applying the rules and practices of arithmetic to play, prepare their pupils for the tasks of marshalling and leading armies and organizing military expeditions, managing a household too, and altogether form them into persons more useful to themselves and to others, and a great deal wider awake.” Well done, Plato.
games  learning  education  greece  plato 
june 2010 by infovore
Hands On: Rock Band 3 Adds Keyboards, Realistic Pro Mode | GameLife | Wired.com
"But then, nobody’s expected to be able to sight-read the Pro guitar tracks. It’s meant for actual students of the guitar. And if you use the game’s slowed-down Practice mode, the game packs the potential to become a real tool for learning to play music." The notion that Harmonix were always a music company, who just happened to make games, becomes ever more true. Proper tab notation, proper strings on the Pro instruments? Well done.
harmonix  music  education  games  rockband3  rockband 
june 2010 by infovore
Jonas Friedemann Heuer - portfolio - Noteput
"“Notput” is an interactive music table with tangible notes, that combines all three senses of hearing, sight and touch to make learning the classical notation of music for children and pupils more easy and interesting."
music  learning  education  notation  interaction 
february 2010 by infovore
Why playing in the virtual world has an awful lot to teach children | Technology | The Observer
"...it's high time we began to understand games on their own terms, with all the potentials and dangers that entails: as arguably the most powerful models we have for connecting and motivating, and understanding those vast, disparate groups of people a digital age throws together." Short interview with Tom Chatfield in the Observer.
games  culture  society  learning  education  tomchatfield 
january 2010 by infovore
Grit: The skills for success and how they are grown | The Young Foundation
"Grit: The skills for success and how they are grown, a new Young Foundation book published on Tuesday 30 June argues that Britain's schools need to prioritise grit and self-discipline. Drawing on evidence from around the world it shows that these contribute as much to success at work and in life as IQ and academic qualifications."
education  learning  difficulty  challenge  via:matlock 
december 2009 by infovore
Three Cultures - there is a lot to say, of this we are sure
"On the contrary, the quick wins of some big ticket consulting sessions sell our discipline short by pretending that design is some magical elixir that can be poured into a situation and zammo everything is fixed up. Like accounting, medicine, and just about every other profession, design is a practice which is persistently useful at regular intervals. If anything, during this transitional period where business and government are slowly coming to terms with the potential yield of having design as an integral part of the conversation it behooves us to collectively seek longer engagements, not shorter." Some excellent stuff from Bryan Boyer.
design  architecture  bryanboyer  designthinking  culture  education 
november 2009 by infovore
Revenge of the nerds | Andrew Martin | Comment is free | The Guardian
"...he and his brethren were plotting a future in which all writers and musicians would be at the mercy of the mathematicians and the electronic and numerological world they have created. Art is now content. It merely embellishes a "platform" of the kind I struggle to read about in the media pages which are now indistinguishable from the technology pages." I like Andrew Martin's writing a lot, but this article is both rubbish and angry-making. Grr.
journalism  nonsense  andrewmartin  guardian  geeks  art  culture  education 
october 2009 by infovore
Thunderbirds will grow a generation of mad engineers
"Thunderbirds is Rescue Fiction. All kids respond to rescue scenarios. Rescue Fiction is emotionally maturing - it removes the wish for magic, religion or flying people to zoom in to save the day; it confirms that it is a far more glorious and dazzling thing to invent ways to rescue ourselves."
engineering  engfi  science  technology  warrenellis  writing  thunderbirds  education 
september 2009 by infovore
Feature: The Net Yaroze Class of 2000 | Edge Online
Now that Net Yaroze has closed its doors, Edge catch up with some former Yaroze developers; they have some interesting things to say on the state of games education in particular.
netyaroze  programming  development  games  education  uk 
june 2009 by infovore
The Benefits of a Classical Education - O'Reilly Radar
Tim O'Reilly on what he learned from studying the classics at University. Simply because of competence at the languages, I know more of the Romans than the Greeks, but this is thoughtful stuff. I was often asked at school by peers why I'd study something of "no practical value"; O'Reilly has some smart answers.
education  classics  philosophy  timoreilly  learning  history 
june 2009 by infovore
GameSetWatch - WoWinSchool Seeks to Reach At-Risk Students with Warcraft
"The program seeks to accommodate up to 15 students who are considered "at-risk for dropping out or poor performance in core classes", focusing on themes such as literacy and writing, mathematics, 21st-Century technology skills, leadership, and more. The site argues that students who are considered "at-risk" usually haven't reached that point because they lack the capacity to learn, but because school no longer holds any relevance to them or it bores them..." ...and so it uses WoW to provide them with relevant usage-examples of the subjects they need to get better at. Not entirely convinced, but interesting that they're using a wiki to collate lesson ideas/plans.
games  education  teaching  wow  worldofwarcraft  mmo 
june 2009 by infovore
Gamasutra - News - G4C: Gee, Jenkins Talk Game Communities For Change
"Gee says he's been struck by the lack of age grading in successful communities -- people of all ages are participating. Another feature is the lack of distinction between the "mentor" and the "mentors," within the community. "On one day you'll teach and another day you might learn... everybody is in one role or the other all the time and there are no fixed statuses in that regard."" James Gee in conversation with Henry Jenkins.
jamesgee  education  games  gamesforchange  culture  learning  wgrtw 
june 2009 by infovore
The Brainy Gamer: Gee whiz
"Games don't separate learning from assessment. They don't say "Learn some stuff, and then later we'll take a test." They're giving you feedback all the time about the learning curve that you're on. So, they're not the only solution to this problem by any means, but they're a part of the solution of getting kids in school to learn not just knowledge as facts, but knowledge as something you produce; and in the modern world you produce it collaboratively." Jim Gee is a smart guy. I need to read more on him.
wgrtw  learning  education  jamesgee  games  play  teaching  assessment 
june 2009 by infovore
The Escapist : Don't Knock the Aztecs
"To justify such an investment in time, a game would not only have to match the content of the course, but provide a learning experience that couldn't be accomplished through reading, writing and class discussion." Todd Bryant on how he integrated playing games into his teaching programmes; some nice ideas in here, notably using MMOs for language tuition, and some commentary on the suitability of various titles for this sort of thing.
games  education  learning  languages  history  play 
may 2009 by infovore
The Brainy Gamer: OMG, girls in trouble!
"I talk to a lot of parents about video games, and many of them continue to worry about the negative effects of games on their kids. If you dig a little deeper in these conversations, you quickly discover their concerns have little to do with their daughters. It's the boys they're worried about. When I say "video game" they hear "violent killing game," and they fear the messages these games send to their impressionable sons. They should worry more about their daughters." Michael Abbott on the horror that is games targeting young girls.
games  play  youth  gender  education  girls  consumerism  vanity 
may 2009 by infovore
Wonderland: Commissioning for Attention: games, education and teens
"I've always marvelled at the idea of a $25m game needing $35m of marketing. Doesn't that feel so wrong and weird? I'd make two $25m games, spend $8m on indies doing crazy new things, and have $2m left over for some nu-style publicity. Or better still, spend $60m across 60 indies full stop." Lots of good things in Alice's compainon to Matt's posts, but especially this; the constant shyness to 'spend less on more stuff' from the games "industry" always befuddles me.
commissioning  media  channel4  games  education  marketing  learning  play  alicetaylor 
april 2009 by infovore
Academia, Bauhaus, Postmoderism and Games « Applied Game Design
"[within the games industry]... the creativity-medium-invention and attitude-practice-deconstruction models often hold no water. Rather, there is only importance placed upon the “talent-meiter-immitation” model that is still in practice in the industry today." An interesting analysis of the nature of education (as it relates to the games industry) and models of learning. I have often lamented the depressing state of how career progression in the industry works, and this article helps quantifies it.
games  education  industry  career  design  academia  bauhaus  progress 
april 2009 by infovore
'Generation gap will hurt studios,' says Seamus Blackley | Game Development | News by Develop
"'taking three great graduates and putting them to work on the next Godfather game... is a fine business decision, but the perspective for us is that it is a much better idea to take these three guys who perhaps have a beautiful idea and a different way of working, protect them a little bit as they build up a new idea and a new way of looking at things and a new way of design - and a few years from now they will be a much better business," Blackley explained. "In the '90s there was no mechanism to do that - and we lost a generation of designers. I think its important we look to reclaim that new generation.'"
seamusblackley  games  business  industry  education  recruitment 
april 2009 by infovore
Versus CluClu Land: GDC09: Wot I Asked Will Wright, and What he Said
"I came up to Will Wright after the panel and I asked him this question. Is this urge to dominate these fictional systems just human nature, or is it something we've learned? Have years of 8-bit humiliation at the hands of games designers turned us into this kind of gamer, or is this just how the third chimpanzee is wired to behave?" Lots of good stuff here about domination vs understanding, mastery, learning, and the sterile utopias we so often turn systems into.
willwright  gdc09  iroquoispliskin  games  learning  mastery  education 
april 2009 by infovore
Teaching Kids Programming - O'Reilly Radar
"I think there's a lesson here: doing something in hardware isn't automatically cool, particularly for kids. It's harder to make things happen, so we veteran geeks get a thrill from it. We think that because it's physical, real, and a Robot, kids will automatically be excited. But for kids who are learning, and who don't appreciate the significance of the challenge, it's just hard and unrewarding."
programming  computing  education  teaching  children  physicalcomputing  hardware  electronics 
march 2009 by infovore
Quick and dirty slides
Margaret's slides from GDC2009. Even without the notes, there's clearly some great meat here, and "Stop Wasting My Time And Your Money" has some stonkingly good moments - notably, the discussion of the HL2 lambda, and a great, great Sam Beckett gag.
margaretrobertson  gdc2009  slides  presentation  games  story  narrative  play  spore  education 
march 2009 by infovore
The Nun and the Archimedes - Reprocessed
"After she left, the school began to switch away from Acorn computers to Windows PCs, and computing at school became less and less about actually wrangling the machines for their own sake: programming went away, to be replaced by word processing and the other kinds of useful activities which I'm sure helped a lot of pupils gain the kind of computer literacy they needed for the real world, but it wasn't the kind of computer literacy I needed. I needed the more abstract, joyful, engagement with computers that Sister Celsus provided, and which could only have been provided at the end of the 80s." A lovely post for Ada Lovelace Day from Matt.
design  education  learning  computing  bbc  dtp  mattpatterson  adalovelaceday  archimedes 
march 2009 by infovore
click opera - Art students (called Brian) observed
"This is a sort of thorough, empirical, sociological study of art students at two British art schools at a very interesting moment, the late 1960s (a moment when, as the book says, anti-art became the approved art, bringing all sorts of paradoxes to the fore). I find it fascinating that such a subjective thing as developing an art practice can be studied so objectively, but then I find it amazing that art can be taught at all. The book shows the tutors and students circling each other with wariness, coolness, misunderstanding, despair, appreciation." Some great anecdotes and observation.
education  teaching  art  uk  eno  sixties  school  momus  studies 
february 2009 by infovore
Septivium - Learn about everything
"Something like: Trying to create a reading list that gives the best introduction to everything. This may change." Phil is trying to collect the Good Books in many fields. It's an interesting project, for sure; it'll also be interesting to see how it pans out.
education  learning  reading  books  sharing  knowledge 
february 2009 by infovore
Video games are good for children - EU report | Technology | The Guardian
"Toine Manders, the Dutch liberal MEP who drafted the report, said: "Video games are in most cases not dangerous. We heard evidence from experts on computer games and psychologists from France, the US, Germany and the Netherlands and they told us that video games have a positive contribution to make to the education of minors."" Etcetera.
games  children  education  learning  politics  health  europe  pscyhology 
february 2009 by infovore
Film Studies
"What's So Great About The Wire?", a course at UC Berkley. Given the comparisons they suggest, to leave out any of Series 2 from their studies is, frankly, criminal.
education  tv  thewire  davidsimon  filmstudies  wotnosobotka 
february 2009 by infovore
Curating Chemistry
"Today it feels harder than ever to get the tools to play with science at home and I want to be able to give my son a chemistry set that he would relish getting out to experiment with. One that he could pass on to his younger brother when the time is right. One that will instill the joy of science, exploration and discovery in him. If I can’t buy one then I am going to make one, so this site will record my attempts to put together the best chemistry set a boy or girl could wish for." Smashing.
education  learning  science  chemistry  experimentation  home 
january 2009 by infovore
Obituary: Tony Hart | Media | The Guardian
"Morph was sometimes supposed to copy Hart's own artistic work, but not perfectly. In this way nervous children were reassured that even their endearing hero Morph could get it wrong, which made them determined to pick up their pens and pencils and other objects and do better... He believed that most of the things he did could be done only [on television]: "I hope that by example, and by humour, children will start to make pictures for themselves. Show them, don't tell them!"" I was terrible at art, and most forms of drawing, but I could watch his hands work all day.
art  learning  education  children  obituary  tonyhart 
january 2009 by infovore
Preoccupations: Our work (so far) this year
I would kill to be 14 and to be taught by David. Other than this: wow, what a line-up of casual talks, and what a wake-up call about how kids use the internet.
games  children  education  learning  teaching  talks  teens  ict  stpauls  davidsmith 
january 2009 by infovore
Strategic video game improves critical cognitive skills in older adults
"There was a correlation between their performance on the game and their improvement on certain cognitive tests, Kramer said. Those who did well in the game also improved the most on switching between tasks. They also tended to do better on tests of working memory." Playing the game (Rise of Nations) didn't affect all tasks, but it had improvements on some - seemingly those involving task and process management.
videogames  research  learning  education  science  memory  cognitive  skills 
december 2008 by infovore
Changing the Game
"Changing the Game (order via Amazon or B&N) is a fast-paced tour of the many ways in which games, already an influential part of millions of people’s lives, have become a profoundly important part of the business world. From connecting with customers, to attracting and training employees, to developing new products and spurring innovation, games have introduced a new level of fun and engagement to the workplace.

Changing the Game introduces you to the ways in which games are being used to enhance productivity at Microsoft, increase profits at Burger King, and raise employee loyalty at Sun Microsystems, among other remarkable examples. It is proof that work not only can be fun--it should be." I shall have to check this out.
games  play  business  culture  communication  learning  education  simulation  book  productivity 
december 2008 by infovore
Obituary: Douglas Keen | Books | The Guardian
"As editorial director of Ladybird Books, Douglas Keen, who has died aged 95, was responsible for the first experience of reading of millions of children." Myself included; I learned to read with Peter, Jane, and my Mum, sitting on my bedroom floor each morning.
books  reading  education  children  ladybird  douglaskeen  obituary 
november 2008 by infovore
Avant Game: These Games are Experience Grenades
"Someday I hope game designers really are seen as trusted personal trainers, and that we have the chance to take people through proven processes that pay off in the long run. More gamesight, a surprising social safety net and support system, a more engaging environment, a higher quality of life." You trust a good designer to deliver good experience, regardless of the pain they put you through.
education  learning  games  pain  pleasure  play  design  experience 
november 2008 by infovore
Hotmilkydrink: Vermin, feral, animals: Is this really how we view children?
"We MUST keep arguing for, and ensure, that all our young people are valued, challenged and that the highest expectation what they can do and where they can go is the minimum they experience when they are in the education system. We’re failing them if we don't and if that's the case then get somebody in who can do it." Yes.
children  education  research  society 
november 2008 by infovore
2009 AAAS Dance Contest
Science doctoral candidates attempt to communicate their thesis subjects through the medium of dance. The winners get time with a professional choreographer to make the whole thing better, and to see it performed by professional dancers at the end. Crazy, wonderful.
dance  research  education  science 
november 2008 by infovore
Relevant History: Reflections on tinkering
"As we move into a world in which we can manufacture things as cheaply as we print them, the skills that tinkerers develop-- not just their ability to play with stuff, or to use particular tools, but to share their ideas and improve on the ideas of others-- will be huge." Lots of good reflections from "Tinkering As A Mode Of Knowledge".
tinkering  hacking  technology  making  opensource  building  craft  prototyping  learning  education 
november 2008 by infovore
Aaron Hillegass: an attitude for learning
"Because stupidity is such an unthinkably terrible thing in our culture, the students will then spend hours constructing arguments that explain why they are intelligent yet are having difficulties. The moment you start down this path, you have lost your focus."
learning  education  attitude  cocoa  aaronhillegass  quotation 
september 2008 by infovore
Games Without Frontiers: How Videogames Blind Us With Science
"After all, what is science? It's a technique for uncovering the hidden rules that govern the world. And videogames are simulated worlds that kids are constantly trying to master. Lineage and World of Warcraft aren't "real" world, of course, but they are consistent -- the behavior of the environment and the creatures in it are governed by hidden and generally unchanging rules, encoded by the game designers. In the process of learning a game, gamers try to deduce those rules. This leads them, without them even realizing it, to the scientific method."
games  science  scientificmethod  systems  method  deduction  statistics  inference  wired  teaching  education 
september 2008 by infovore
hustler of culture: Little Thinkers/Tinkerers
"The Tinkering School offers an exploratory curriculum designed to help kids - ages 7 to 17 - learn how to build things. By providing a collaborative environment in which to explore basic and advanced building techniques and principles, we strive to create a school where we all learn by fooling around. All activities are hands-on, supervised, and at least partly improvisational." Sounds fantastic.
learning  playing  making  tinkering  summercamp  education 
august 2008 by infovore
Sudbury school - Wikipedia, the free encyclopedia
"This attitude stems from the basic belief of the educational model, that every individual learns what they need to know through life and that there is no need to try and design a curriculum that will prepare a young person for adult life." David mentioned these to me at Develop.
education  schooling  schools  sudbury  school 
august 2008 by infovore
The Brainy Gamer: GLS - Beyond Games and the Future of Learning
"When asked if she planned to pursue her interest in fashion, she said no. 'I want to work with computers because they give you power.'" Some great stuff on "Passion Communities" as an alternative means of learning and education.
games  learning  education  teaching  community  passion  engagement 
july 2008 by infovore
Skills Shortage Article // None /// Eurogamer
"It's time for direct action against bad game-related degrees." Yes, yes, yes. A thoughtful, sensible article... and one that applies to many other fields, too. Such a waste.
education  uk  games  degree  university  polytechnic  skills  gamesindustry 
june 2008 by infovore
Software Craftmanship: Apprentice to Journeyman [Software Craftsmanship]
Exciting-looking new title from O'Reilly, being developed and written via a wiki. Interesting seeing the emergence of several titles on software engineering as craft rather than science at the moment.
software  development  engineering  programming  craft  education  learning 
february 2008 by infovore
/\ndy: My new book, "Refactor Your Wetware", now in Beta
"I’ve written many times that the two most important skills for a programmer (IMHO) are communications and learning. In this book, I’m taking a hard look at expertise, thinking and learning." Interesting looking new book from Andy Hunt.
programming  software  development  learning  education 
february 2008 by infovore
n+1: interview with a hedge fund manager
""the people who make huge money, the George Soroses and Julian Robertsons of the world, they’re the people who can step back and see when the paradigm is going to shift, and I think that comes from having a broader experience"
finance  training  education  hedgefund  business  subprime 
january 2008 by infovore
Talk at Yale: Part 3 of 3 - Joel on Software
"The main thing you don’t learn with a CS degree is how to develop software, although you will probably build up certain muscles in your brain that may help you later if you decide that developing software is what you want to do."
software  development  article  joelspolsky  education  learning  teaching 
december 2007 by infovore
What's your Goal? by Thom Hogan
"Seems like a simple question, doesn't it? What's your goal? Amazingly, many of the photographers I talk to--both amateur and pro--don't really know the answer to that question." Good stuff here from Thom Hogan.
photography  progress  education  selfdevelopment  learning 
october 2007 by infovore
Preoccupations: Teaching
"...you have to like children... If you do not, you will never be able to treat them as individuals... the test of whether you enjoy children's company is whether you find them fun." David quoting Mike Baker. Fab.
teaching  education  children  adult 
september 2007 by infovore
Gamasutra.com - Converging: An Interview With Henry Jenkins
"Every artform, every storytelling tradition needs the ability to represent violence because aggression, trauma, and loss are a fundamental aspect of the human condition. The idea that game violence is in and of itself bad is an absurdity."
games  henryjenkins  play  education  video  violence  society 
november 2006 by infovore
The "View Source" key
Most interesting - the OLPC has a dedicated view source key - not just for the web, but for everything...
hardware  design  open  opensource  education  software 
november 2006 by infovore

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