thoughtbot workshops | vim for rails
january 2012 by infovore
"I spend every day writing Rails code in vim, and I’ve optimized the heck out that process. The screencast contains the best of what I’ve learned for creating and editing Rails code at top-speed. Come look over my shoulder and I’ll show you my best stuff." Might give this a pop at some point.
screencast
vim
rails
development
tools
editors
thoughtbot
january 2012 by infovore
Coming Home to Vim / Steve Losh
november 2010 by infovore
This is a really nice article on using vim as your primary editor. Also: I like the way subheads appear in the margin when they're off-screen.
vim
editors
texteditor
plugins
howto
november 2010 by infovore
Gamasutra - Features - From The Past To The Future: Tim Sweeney Talks
may 2009 by infovore
Jolly good interview with Tim Sweeney, with lots on ZZT (hurrah!), and, I think most interestingly lots of on building games around editors and tools - from ZZT through Unreal to the present day. I like his acknowledgments of his shortcomings as a progammer - but perhaps also his shrewdness as a manager.
gamasutra
articles
games
writing
timsweeney
epic
shareware
editors
creation
may 2009 by infovore
auntie pixelante › zzt recommended reading list
may 2009 by infovore
"...this is a good time to consider zzt’s library - not because it’s changing, but because it’s probably complete. the long-running game archive z2 just declared zzt dead, and why not - it’s served its purpose: allowing people who aren’t programmers or digital artists an avenue to game creation before game maker or construct existed. now they do." ZZT must have been one of the first games I played, and I poked around its level editor. This retrospective both fascinates and arouses nostalgia in equal measures.
zzt
games
epic
design
editors
programming
modification
mods
may 2009 by infovore
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