infovore + editing   13

Stet by Me: Thoughts on Editing Fiction · Meanjin
"In publishing we now talk about immersive narrative, mainly because we are tense about the future of books. People who love reading are in it for exactly that: to soak themselves in story. To forget whenever possible that there even is a story outside the book, particularly the bubble-busting story of how the book was made. As a reader, I cling to the sense that this all but transcendent experience comes directly to me from one individual imagination. The feeling I have when reading fiction—of a single mind feeding me experience and sensation—is seldom articulated but incredibly powerful. As a reader, I don’t want fiction to be a group project." But, as the article points out, the role of the editor(s) means it always is. A lovely article about books, publishing and fiction.
editing  books  publishing  fiction  writing 
may 2012 by infovore
On the controversial 9/11 image known as ”The Falling Man”: Observatory: Design Observer
"I’m aware on some level that a photograph is misleading but at the same time we have to remember that photographs are just a frame in time. By its very nature the medium is misleading. We don’t know what is happening outside the frame, we don’t know what happened before the frame, we don’t know what happened after the frame. So I carry in my head two feelings about the Falling Man. On the one hand he was no different than the other jumpers on the day but at the same time I hold onto the essential truth that the image represents." Sontag's "moment selected at the exclusion of other moments" again.
photography  choice  editing  unknown 
september 2011 by infovore
Gamasutra - Features - Persuasive Games: The Picnic Spoils the Rain
"...there is something far more interesting at work in Heavy Rain: its successful rejection of the primary operation of cinema. The game doesn't fully succeed in exploiting this power, but it does demonstrate it in a far more synthetic way than do other games with similar goals. If "edit" is the verb that makes cinema what it is, then perhaps videogames ought to focus on the opposite: extension, addition, prolonging. Heavy Rain does not embrace filmmaking, but rebuffs it by inviting the player to do what Hollywood cinema can never offer: to linger on the mundane instead of cutting to the consequential." Ian Bogost is smart, and this is brilliant (and also provides a citation for "film is editing", which is something I've blathered about before).
games  ianbogost  heavyrain  editing  prolonging  writing 
may 2010 by infovore
Jcrop - Deep Liquid
"Jcrop is the quick and easy way to add image cropping functionality to your web application. It combines the ease-of-use of a typical jQuery plugin with a powerful cross-platform DHTML cropping engine that is faithful to familiar desktop graphics applications." Wow - snappy, well-made, and very impressive.
jquery  dhtml  javascript  programming  image  editing 
december 2009 by infovore
Learn Final Cut Express 4 - Izzy Video
Really rather good series of tutorials on the FCE4 basics.
finalcutexpress  video  tutorials  free  osx  editing 
november 2009 by infovore
Riverfold Software - Clipstart
"Clipstart complements your photo application to give you a place that is designed for home movies. Import your movies, tag, search, and upload with one click to Flickr and Vimeo. You can even quickly upload a trimmed portion of a movie without needing to save a new copy." Looks like an interesting alternative to iMovie for most of the uses I make of video.
video  osx  mac  application  flickr  vimeo  editing  upload 
may 2009 by infovore
LittleBigPlanet Review - Eurogamer
"LittleBigPlanet lets [players] run wild, with unprecedented results, but it locks the majority out of the creative process, because it's time-consuming and simply not very enjoyable. We hoped it could do both those things. That it doesn't isn't the let-down it might have been, thanks to the untamed community of brilliant nutjobs that's already out there, appending their DIY masterpieces to this beautiful, mildly flawed, magnificently multiplayer platform game. We salute them, we salute Media Molecule for making it possible for them, and we salute Sony for its total commitment to this brave, hare-brained project. But mostly, we're just happy to see a flagship game for a modern system that's about running from left to right and jumping over things."
games  play  creativity  editing  review  eurogamer  ps3  littlebigplanet 
october 2008 by infovore
wmd - The Wysiwym Markdown Editor
"WMD is a simple, lightweight HTML editor for blog comments, forum posts, and basic content management. You can add WMD to any textarea with one line of code." Very impressive; very coherent. Worth further investigation.
markdown  syntax  formatting  editing  javascript  markup  wysiwyg  textarea 
may 2008 by infovore
Photographer's How to [eeewiki]
Using an Asus eeePC as a mobile RAW-processing and viewing platform. Not sure it'd replace Lightroom, but it sure is a nice idea for a mobile preview environment...
eeepc  asus  eee  photography  raw  processing  image  editing  gimp 
february 2008 by infovore » The editing pass
"Anything worth writing is worth re-writing. This applies to code as well as prose."
code  programming  editing  style  refactoring 
october 2007 by infovore
Simon Härtel — ASCII/edit
It's a drawing package designed for making diagrams in... ascii. It's a bit like Omnigraffle, except it spits out plain text rather than PDFs. Nifty, if you're graphics-averse, writing game FAQs, or just like the idea.
ascii  plaintext  graphics  editing  software  design 
july 2007 by infovore
CS3 In Action | Photoshop User - NAPP
Lots of great screencasts demonstrating the new CS3 interface and functionality
photoshop  cs3  video  adobe  screencast  photography  editing  image 
december 2006 by infovore

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