infovore + dukenukemforever   2

Kill Screen - Review: Duke Nukem Forever
"You also know about the Wait. The Wait is Ahab’s white whale; it is America at Ellis Island; it is the night sky to the Greeks. The Wait is a disgusting amalgam of dreams, memories, hopes, desires, and expectations. In fact, barring all else, this may be the only thing that you know about Duke Nukem." A lovely piece of nostalgia - and review-system-breaking-analysis - from Jamin.
killscreen  review  dukenukemforever  jaminwarren  games  reviews  scores 
august 2011 by infovore
Learn to Let Go: How Success Killed Duke Nukem | Magazine
"...the Duke Nukem Forever team worked for 12 years straight. As one patient fan pointed out, when development on Duke Nukem Forever started, most computers were still using Windows 95, Pixar had made only one movie — Toy Story — and Xbox did not yet exist." Fantastic, dense, Wired article on DNF from Clive Thompson
games  business  take2  3drealsm  dukenukemforever  technology  development  failure 
december 2009 by infovore

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