infovore + development   353

Unity 4.3 2D Tutorial: Getting Started | Ray Wenderlich
Unity 2D tutorial that's a) written in text and b) reasonably comprehensive. Certainly reminding me that the thing I had an idea for recently might be entirely possible. Filed for future reference!
2d  development  game  unity  tutorial 
7 hours ago by infovore
Make Weird Stuff in Unity Tutorial
Using Sketchup as your modeller, and a few other neat things. Bookmarked for reference.
development  games  design  game  unity  tutorial  sketchup 
april 2014 by infovore
FetLife/rollout
Rather nice looking Ruby/Redis feature-flag library.
rails  ruby  redis  featureflag  development  programming 
march 2014 by infovore
Radiator Blog: An alternate history of Flappy Bird: "we must cultivate our garden."
"If you're reading this in 2015 and no one remembers what Flappy Bird was, then I want to emphasize one thing:

In February 2014, there was not much controversy for many game developers, especially indie game developers -- the internet was harassing Dong Nguyen for making a game, which is unacceptable. Many people do not support how Nguyen has been treated, and have said so. It is always important to remember resistance to a mob."
dongnguyen  games  development  howwetreateachother 
february 2014 by infovore
cldwalker/tux
"Tux dresses up sinatra in a shell. Use it to interact with your helpers, view rendering and your app’s response objects. Tux also gives you commands to view your app’s routes and settings." Handy - will definitely be using that in future.
repl  console  development  ruby  sinatra 
december 2013 by infovore
ngrok - secure introspectable tunnels to localhost
Alternative to localtunnel, which I'd been having some issues with recently.
development  networking  localtunnel  tools  proxy 
november 2013 by infovore
Seltani: An Introduction
"I thought: what if there were an all-text Myst MMO?" And then: Zarf built it. Or rather, is building it. A super-interesting experiment in what a MOO for the Tumblr and Twine generation might look like; I'd be fascinated to see the Twine community spin up a server or ten.
development  games  interactivefiction  multiplayer  mmo  myst  zarf  andrewplotkin 
august 2013 by infovore
jlord on the internet | Fork n Go
"All it takes to get a website going for a repository on GitHub is a branch named gh-pages containing web files. You also don’t need a master branch, you can have a repo with just one branch named gh-pages. Here is what I think is really cool, if you fork a project with just a gh-pages branch, you’re only a commit away from having a live version yourself. If this repo being forked is using sheetsee.js then everyone is a fork, commit and spreadsheet away from having a live website connected to an easy (a familiar spreadsheet UI and no ‘publish’ flow because Google autosaves) to use database that they manage (control permissions, review revision history)." Very smart.
development  software  deployment  code  spreadsheets  javascript 
august 2013 by infovore
Gunpoint Recoups Development Costs In 64 Seconds - The Gunpoint Blog
"About 1 minute and 4 seconds after Gunpoint became available for pre-order on the evening of Monday the 27th of May, it had recouped its development costs. This was not entirely surprising, since the only direct development cost was buying Game Maker 8 for $30 three years ago.

The surprising bit happened next." It is really lovely that Gunpoint has worked out so well for Tom. It's an interesting little game, and I'm glad he's going to keep poke "interesting" games rather than having to make a pile of money. Well done him.
tomfrancis  games  development  gunpoint 
june 2013 by infovore
Forecast for Developers
"The same API that powers Forecast.io and Dark Sky for iOS can provide accurate short­term and long­term weather predictions to your business, application, or crazy idea." Crazy idea: yup, that'll do.
api  weather  development 
may 2013 by infovore
Make games together with CraftStudio
This looks lovely: the right balance of editor-as-environment (ie: multiplayer level-building, which people recognise from Minecraft) with scripting, full control, and a learning curve. Really need to poke this.
development  games  collaboration  play  tools 
april 2013 by infovore
Hello World « Blendo news
"Someone smarter than me once described game development as jumping out of an airplane with nothing but a needle and a silkworm." Brendon makes good games, and this is a good post. But I really liked this quotation.
games  development  design  creativity 
april 2013 by infovore
Sauce Labs: Cloudified Browser Testing
Test in multiple browsers, potentially automated, over the net. Latency might be an issue, but worth knowing about, given how much I hate setting up browser test rigs.
browser  testing  development  web 
december 2012 by infovore
7 Patterns to Refactor Fat ActiveRecord Models - Code Climate Blog
via @aanand, and because I forgot to bookmark this when I read it the first time. Good, straightforward points.
activerecord  rails  ruby  refactoring  software  development 
november 2012 by infovore
The Web engineer's online toolbox
"I wanted to compile a list of online, Web-based tools that Web engineers can use for their work in development, testing, debugging and documentation." It is a really good list (I say this mainly because the first thing on the list is RequestBin, which is the thing I always forget the name of).
tools  web  development  software  programming 
november 2012 by infovore
Programming is a Pop Culture - raganwald's posterous
"Popularity rules, and fitness for purpose is secondary. We even make up a little rationalization about this: “Our code must be easy to read for the next programmer, so we pick idioms that will be familiar.” That would make stellar sense if idioms are forever, but they aren’t. They come and go like trends in pop music, and Ruby Archeologists can accurately date a business application by examining its gemspec file." I liked this line of thought.
culture  software  programming  development  languages 
november 2012 by infovore
On Being A Senior Engineer
Excellent, thoughtful article from John Allspaw on what experience in software engineering really looks like. Valuable reading both for software engineers, and also for the people who work with them.
engineering  programming  software  development  maturity  seniority  experience 
october 2012 by infovore
Infrastructure for Startups
Excellent slides from Paul with some super-solid points, and a few tools I'd not encountered (Papertrail, notably).
infrastructure  development  software  business 
june 2012 by infovore
The guide to implementing 2D platformers | Higher-Order Fun
Lovely article exploring the various ways of implementing 2D movement in platform games (though some of these tips/methods apply to all 2D games, when you think about it.)
2d  games  development  programming  design 
june 2012 by infovore
EightMedia/hammer.js
"Hammer.js is a javascript library that can be used to control gestures on touch devices." Very nice. And: it has a jQuery plugin, too.
javascript  jquery  mobile  touch  development  interaction  ios 
may 2012 by infovore
What sysadmin things should every programmer know? - Server Fault
"As a programmer, we tend to take sysadmins for granted. The few times I've been without a good sysadmin have really made me appreciate what you guys do. When we're venturing into an environment without a sysadmin, what words of wisdom can you offer us?" A good list.
sysadmin  development  servers  maintenance  ops 
may 2012 by infovore
Instagram for webpages (22 May., 2012, at Interconnected)
"We'll know we're doing it right when half of the pages are ugly."
web  development  media  culture  business  creativity 
may 2012 by infovore
Bus update, and a little iOS home screen icon generator - words.abscond.org
"I’m not sure if this is professional or not. It’s very self motivated and ruthlessly lazy, but also requires experience in knowing what will be a pain later down the line." James sounds like he's being entirely professional to me; this is a good post about maintaining services in your spare time, amongst other things.
jamesdarling  bustimes  development  maintenance 
may 2012 by infovore
Serve - Delicious ERB, Haml + Sass
Simple dynamic site generator with standardised templating tools: certainly looks nice for building those early-stage prototypes before you need a full backend.
ruby  web  development  erb  haml  sass  markdown  templating 
april 2012 by infovore
Rands In Repose: Hacking is Important
"Hacking is disruptive, and whether you code software, write books, or film movies, I believe bringing anything new into the world is a disruptive act. By being novel and compelling, the new is likely to replace something else and that something else isn’t being replaced without a fight." Great stuff from Rands.
business  hacking  development  culture  disruption 
march 2012 by infovore
You Are Not Ruthless Enough - playswithfire
"Every time you throw in a quick fix for something because it’s Getting Late(tm), stop and see if you can fix it correctly right then. Pragmatism says it might not be possible in the time remaining, and that’s ok; “Real artists ship” and all that but a ruthless artist will fix the problem first thing in the next release so they can keep shipping again and again and again." Unhuh.
programming  development  ruthlessness 
february 2012 by infovore
High Scalability - High Scalability - Tumblr Architecture - 15 Billion Page Views a Month and Harder to Scale than Twitter
Really interesting post about the architecture at Tumblr, which has changed a lot over the past few years, and is a fascinating selection of tools stacked together. Especially good on the reasoning behind tool selection.
architecture  scaling  tumblr  development 
february 2012 by infovore
thoughtbot workshops | vim for rails
"I spend every day writing Rails code in vim, and I’ve optimized the heck out that process. The screencast contains the best of what I’ve learned for creating and editing Rails code at top-speed. Come look over my shoulder and I’ll show you my best stuff." Might give this a pop at some point.
screencast  vim  rails  development  tools  editors  thoughtbot 
january 2012 by infovore
Why are you still deploying overnight? | Brian Crescimanno
"The claim is that by avoiding the daylight hours, fewer customers will be impacted by the rollout.  Problem 1: You presume there will be problems that impact availability.  You have no confidence in your code quality; or (or maybe, and), you have no confidence in your infrastructure and deployment process.  If you lack confidence that your new system is ready for production, you probably shouldn’t be pushing it to production!"
software  development  ops  deployment 
october 2011 by infovore
Agile Software Is A Cop-Out; Here’s What’s Next | Forrester Blogs
"Software development is not pure coding, engineering, architecture, management, or design. It is cross-disciplinary. Better yet, it is its own discipline. It is more akin to making a movie than to building automobiles on an assembly line. The studio revolves around talent. Great software talent means renaissance developers who have passion, creativity, discipline, domain knowledge, and user empathy. These traits are backed by architecture, design, and by technical know-how that spans just knowing the technology flavor of the day. Process is the studio; it has structure but is flexible enough to optimize talent and tools." This post is as dogmatic as what it rails against, but it's good at finding flaws in dogma and then pushing towards a more sympathetic view. And this paragraph is the best bit.
software  development  culture  technology 
october 2011 by infovore
weinre - Home
"It's a debugger for web pages, like FireBug (for FireFox) and Web Inspector (for WebKit-based browsers), except it's designed to work remotely, and in particular, to allow you debug web pages on a mobile device such as a phone." Blimey. That's, um, remarkably useful. Duly noted.
debug  ios  mobile  console  web  development  webkit 
october 2011 by infovore
Our First App and Developer Site; Live! | Glitch Blog
"With the full avatar spritesheets available in the API, we dream of Glitch characters overflowing the bounds of the browser —and even the game itself— to find new adventures, anywhere people can take them. To this end, our new developer site is chock-full of resources to enable web/HTML5, iOS, and Android developers to build interesting applications leveraging Glitch APIs." Full spritesheets! Gorgeous. But really: this has the potential to be super-brilliant, and it's nicely designed. Hopefully more conventional developers will get on this sort of thing at some point. Bungie? Valve? Blizzard? Watch out.
games  glitch  api  development  eatingdogfood 
september 2011 by infovore
Experimenting with Piracy – An Indie Mac Developer’s Perspective
"I was serious. I presented the pirates with a choice. A one-time, limited offer that was only good right there and then. They could either click the “No thanks, I’d rather just keep pirating this software button” or they could be taken directly to my store’s checkout page along with a hefty discount." A thoughtful post on dealing with piracy - and some lovely examples of copywriting to boot.
development  software  piracy  copywriting 
july 2011 by infovore
Showoff
"The easiest way to share localhost over the web." Very nice. Smart pricing model, too.
development  web  tools  utilities 
april 2011 by infovore
Foursquare Engineering Blog | Foursquare Engineering Blog
Lovely, just-right blog from Foursquare's engineering team; a nice mix of clarity and detail. They've got some smart folks there.
engineering  development  programming  foursquare 
march 2011 by infovore
Hardcore Gaming 101 - Blog: Net Yaroze on PS1 – we need YOU
Excellent summary of what happened on the Yaroze - and a quest to track down all the released Yaroze titles.
sony  playstation  games  development  netyaroze 
february 2011 by infovore
Dubious Quality: The New Day
"If thousands and thousands of people are making games, then it's entirely unimportant if 99% of them are absolute garbage. That top 1% will still consist of plenty of games for us to play, and they'll be great." Lots of great quotations in this smart post from Bill Harris; this is just one, but I recommend the whole thing.
indies  tripleaonly  activision  games  business  development 
february 2011 by infovore
HTML5 Boilerplate - A rock-solid default for HTML5 awesome.
"Boilerplate is not a framework, nor does it prescribe any philosophy of development, it's just got some tricks to get your project off the ground quickly and right-footed." Good documentation, lots of neat tricks in here, and some good jumping-off points for further research.
javascript  apache  html  frontend  development 
december 2010 by infovore
Valve - Publications
Valve's publications page, with PDFs of papers/talks they've done. Lots of good stuff here.
games  development  ai  research  valvesoftware  talks 
november 2010 by infovore
Marco.org - The Mac App Store isn't for today's Mac developers
"...if the Mac App Store is only populated by a subset of today’s Mac software, a few key points (such as “Inexpensive”) still won’t be true. This is why I believe that the Mac App Store will be dominated by (and become known for) apps that don’t exist on the Mac today." This is really good. It might even be right; regardless, it's thoughtful and well-argued.
appstore  mac  osx  development  distribution  software 
october 2010 by infovore
Code Standards | Isobar
Not a bad list, especially for sites needing hardcore, tight, front-end work, and that are going to face load.
development  frontend  markup  standards  process  css  html  javascript 
october 2010 by infovore
The Story So Far | Struct.ca
Nice write-up of the making of (the marvellous) Trainyard, both in terms of polishing and marketing.
games  trainyard  iphone  development  marketing  apps 
october 2010 by infovore
Open Source is about the differences - Apache Asserts
"One million changes, nearly three thousand developers... At the end of the day, we just sail and log our collective journey through the Sea of Changes to the software commons." Very nice, and as James said: yep, he gets it.
software  change  history  historiography  development 
september 2010 by infovore
Readme Driven Development
"Consider the process of writing the Readme for your project as the true act of creation. This is where all your brilliant ideas should be expressed. This document should stand on its own as a testament to your creativity and expressiveness. The Readme should be the single most important document in your codebase; writing it first is the proper thing to do." I like this: after all, a README is basically the story you tell about your software. Why not write it before the software exists?
documentation  development  readme  process 
august 2010 by infovore
WebAPI - Team Fortress Wiki
"This page documents the web API calls that allow you to retrieve information from the item system in Team Fortress 2." Steam now has a Web API. Ooooooooh.
valvesoftware  games  teamfortress2  steam  api  development  web 
july 2010 by infovore
freerange's manifesto at master - GitHub
"This information describes how Free Range operates, both as a business and as a culture.

We're open-sourcing our business, from the site to the contracts to the philosopy. Value does not come from these things, but from putting these ideas into practice. These ideas are not assets - we, the people, are.

Fork this." Free Range have put their manifesto and operating principles onto Github.
github  freerange  business  software  development  process  opensource 
may 2010 by infovore
Extending Custom Post Types in WordPress 3.0
More clever stuff with dedicated post types in WP3; notably, adding custom fields to custom post-type forms.
wordpress  development  custom-post-type  code  wordpress3 
april 2010 by infovore
Custom Post Types in WordPress 3.0
"Why would we want to play around with custom fields, or add stupid meta boxes in the Edit Posts page and then teach our clients and/or content managers to use them? Why not just get rid of all those stuff and have them seperately in your main menu, and the meta boxes are customized to match the exact needs of certain post types." Which is exactly how I use Wordpress in commercial installations, and every time I hack around this, I long for proper Top Level Things. This is a great feature, and it's going to make my life considerably easier. Let's hope they don't screw up the 3.0 release.
wordpress  development  customisation  cms  blogging 
april 2010 by infovore
litany against fear ¤ by nick quaranto ¤ The Rails Module (in Rails 3)
"Better alternatives [to the RAILS_ constants] have existed for a while in Rails core (some since 2.1.0), and it’s about damn time you start using them properly. There’s also some other helpful methods on the Rails module we’ll explore in this post." That was handy.
rails  rubyonrails  rails3  programming  development  tips 
february 2010 by infovore
nvie.com » Blog Archive » A successful Git branching model
"In this post I present the development model that I’ve introduced for all of my projects (both at work and private) about a year ago, and which has turned out to be very successful. I’ve been meaning to write about it for a while now, but I’ve never really found the time to do so thoroughly, until now. I won’t talk about any of the projects’ details, merely about the branching strategy and release management." It's a detailed strategy, but well thought-through; I'm certainly going to bear some of this in mind in future (and, indeed, the way the release branches are handled is familiar).
git  dvcs  versioncontrol  strategy  branching  development  tips 
january 2010 by infovore
Telling time with open realtime data » Headway
"This is my Sony Ericsson MBW-150 bluetooth watch, showing the next few SF Muni bus arrival times for a nearby stop. The code to fetch the arrival times is running on my Droid phone, and communicating with the watch using Marcel Dopita’s OpenWatch software for the Android platform."
development  cities  urbancomputing  bluetooth  sanfrancisco 
january 2010 by infovore
Taps for Easy Database Transfers
"Taps is a temporary web service you run on a server that has access to the database you want to export. You can then run the client to connect to that service and pull data out of it in chunks. It works through firewalls, doesn’t require a direct ssh connection, and - best of all - it’s database independent. So you can export from a MySQL database and import to PostgreSQL, or vice versa."
database  ruby  export  backup  development 
january 2010 by infovore
Learn to Let Go: How Success Killed Duke Nukem | Magazine
"...the Duke Nukem Forever team worked for 12 years straight. As one patient fan pointed out, when development on Duke Nukem Forever started, most computers were still using Windows 95, Pixar had made only one movie — Toy Story — and Xbox did not yet exist." Fantastic, dense, Wired article on DNF from Clive Thompson
games  business  take2  3drealsm  dukenukemforever  technology  development  failure 
december 2009 by infovore
AquaPath
"AquaPath is a free Cocoa-based developer tool for Mac OS X Tiger that allows you to evaluate XPath 2.0 expressions against any XML document and view the result sequence in a dynamic, intuitive tree representation." It is really good, and has already saved my bacon today.
xpath  xml  osx  visualisation  software  tool  development 
december 2009 by infovore
elevation's event_calendar at master - GitHub
"Easily show multiple, overlapping events across calendar days and rows." Which is hard, and it is nice to know someone else has done the work.
rails  plugin  rubyonrails  development  ui  calendar 
november 2009 by infovore
gemcutter | awesome gem hosting
"Gemcutter is the next generation of gem hosting for the Ruby community. Instantly publish your gems and install them. Use the API to interact and find out more information about available gems. Become a contributor and enhance the site with your own changes." Apparently this is the next big thing, post-github not serving gems. Let's chase this trend for a bit.
ruby  gems  hosting  programming  development  gemcutter  opensource 
october 2009 by infovore
Building iPhone Apps with HTML, CSS, and JavaScript
Really rather good, from what I've read so far, especially for prototyping.
iphone  javascript  html  css  development  prototyping  book 
october 2009 by infovore
How To: Getting Started with Amazon EC2 | PaulStamatiou.com
This is a pretty good guide - made sense, got me up and running fast, and nice and clearly written.
ec2  amazon  aws  development  tutorial  howto 
september 2009 by infovore
Try Coding Dear Boy - Laughing Meme
"...at the end of the day its 0.1% compsci, 0.9% clever ideas, and 99% duct tape." I am definitely, definitely a duct-tape programmer at best. (actually: no, I'm not; what Spolsky means by that isn't what I thought he meant).
programming  development  laziness  code  ducttape 
september 2009 by infovore
Briefs: A Cocoa Touch Framework for Live Wireframes
"Briefs is a framework for packaging concept screens & control schemes that run live on the iPhone and iPod Touch. This allows you to experience the feel of your concept without the expense of development." Ooh.
iphone  ui  interaction  design  development  prototyping 
september 2009 by infovore
Matasano Security LLC - Chargen - Indie Software Security: A ~12 Step Program
"...we roped in Nate McFeters, another local, and put together a security talk for indie Mac developers with no budget for security. What does a security talk for Mac developers look like? As it turns out, it’s very much like the talk we think every indie developer, Mac or not, should see, and it’s very much unlike the talk the rest of the security industry is giving." Good stuff: simple, clear, well-thought out, and very hard to argue with.
online  web  development  programming  security 
september 2009 by infovore
GameDev.net - Graphics Programming Black Book
"Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like." My old URL for this no longer works, but fortunately, this one does.
games  programming  graphics  3D  development  c 
july 2009 by infovore
Appfrica Labs | Investing in East African Innovators
"Appfrica Labs is an investment company and software development firm that facilitates and incubates technology entrepreneurs in East Africa. We do this by offering a physical space with a solid internet connection, servers, software and computers that allows entrepreneurs a place to develop their ideas in a constructive environment with industry professionals as mentors, outside of school. Entrepreneur projects are refined and prepped to help them secure funding and launch sustainable, profitable businesses." I met Jon who runs Appfrica at TEDGlobal last week; it's a great idea and, by the sounds of things, doing very well.
appfrica  development  business  africa  uganda  vc  venturecapital  incubator  technology  startup 
july 2009 by infovore
IE6ify Bookmarklet
"After years of observation and reverse engineering I am proud to say I have been able to reproduce the IE6 algorithm to break even the most standards-compliant websites." Hur hur hur.
ie6  html  development  web  browser  standardscompliance  oops 
july 2009 by infovore
bitquabit - The One in Which I Call Out Hacker News
"The next time you see an application you like, think very long and hard about all the user-oriented details that went into making it a pleasure to use, before decrying how you could trivially reimplement the entire damn thing in a weekend. Nine times out of ten, when you think an application was ridiculously easy to implement, you’re completely missing the user side of the story." Yes. Similarly: what you don't see is the decision-making, everything that was thrown away.
programming  design  opensource  process  architecture  development  interaction 
july 2009 by infovore
Feature: The Net Yaroze Class of 2000 | Edge Online
Now that Net Yaroze has closed its doors, Edge catch up with some former Yaroze developers; they have some interesting things to say on the state of games education in particular.
netyaroze  programming  development  games  education  uk 
june 2009 by infovore
In CodeIgniter, how can I have PHP error messages emailed to me? - Stack Overflow
A rough guide to building your own ExceptionNotifier for CodeIgniter. Might come in handy.
php  programming  development  codeigniter  errorhandling  exception 
june 2009 by infovore
Tales of the Rampant Coyote: Why Presentation Is Important
"In the case of European Air War, what management wanted was a very cool game to sell that customers would love. What the lead programmer did was present it to them so that they could see, clearly, that this was exactly what they had on their hands already. They, too, were having trouble digging through all those details and seeing the big picture." Lovely story about the importance of presentation on any kind of project.
development  management  presentation  games  marketing  features 
june 2009 by infovore
Rands In Repose: A Deep Breath
"An obsessive meeting schedule is an investment in the boring, but by defining a specific place for the boring to exist, you’re allowing every other moment to have creative potential. You’re encouraging the random and random is how you’re going to win. Random is how you’re going to discover a path through a problem that one else has found and that starts with breathing deeply." Oh. That's an interesting way of looking at it.
management  software  design  development  engineering  meetings  structure  rands  organization  strategy  business 
june 2009 by infovore
Resources: cocos2d at Under The Bridge
"So there seems to have developed a general consensus in the iPhone development community that if you’re planning to develop a sprite-based game, the cocos2d-iphone framework that we mentioned waaaaaay back when and a bit later on is the way to go. So since we’re planning on doing exactly that, here’s a roundup of resources for your cocos2d development!"
games  programming  development  iphone  objectivec 
may 2009 by infovore
Hivelogic - Top 10 Programming Fonts
"Here’s a round-up of the top 10 readily-available monospace fonts for your coding enjoyment, with descriptions, visual examples and samples, and download links for each." I think I roughly agree with Dan on these.
programming  fonts  type  typography  monospaced  font  development 
may 2009 by infovore
blog.mattwynne.net : Goodbye CruiseControl.rb, Hello Hudson
"The problem is, it doesn’t have a smug website with fancy branding, so you probably overlooked it the first time. Go back and take another look." Worth knowing about, even if it's a long while since I've need continuous builds.
ruby  programming  ci  continousintegration  development  build 
may 2009 by infovore
Charlie's Diary: LOGIN 2009 keynote: gaming in the world of 2030
"But the sixty-something gamers of 2020 are not the same as the sixty-somethings you know today. They're you, only twenty years older. By then, you'll have a forty year history of gaming; you won't take kindly to being patronised, or given in-game tasks calibrated for today's sixty-somethings. The codgergamers of 2030 will be comfortable with the narrative flow of games. They're much more likely to be bored by trite plotting and cliched dialog than todays gamers. They're going to need less twitchy user interfaces — ones compatible with aging reflexes and presbyopic eyes — but better plot, character, and narrative development. And they're going to be playing on these exotic gizmos descended from the iPhone and its clones: gadgets that don't so much provide access to the internet as smear the internet all over the meatspace world around their owners." Lots of great stuff in this Stross Keynote.
technology  games  play  future  charlesstross  progress  development 
may 2009 by infovore
Play This Thing! | Game Reviews | Free Games | Independent Games | Game Culture
"I have this idea in the back of my head -- a fool idea of course -- that one day, people with the power to do something about it might stumble across the notion of "a stable business ecosystem," and conclude that actually, to sustain industry growth and survival, you might conceivably, you know, want to let developers potentially make a buck from time to time, even if publishers and retailers have the power to strangle them. That rewarding development success breeds more development success, and gives heart to those who want to create good games." I knew about 3D Realms (which is a shame), but not about Gamelab (which is also a shame). Also: Greg speaks Truth.
games  industry  business  development  IP  success  economics 
may 2009 by infovore
Atari 800XL/XE - a set on Flickr
"Archiving my very 1st teenage steps with the Atari 800XL in the form of a folder full of code, sketches & references" Toxi's been archiving his early coding notes and experiments and, you know, it's making me feel a little inadequate. Some beautiful hand-drawn pixel typefaces and graphics here
computing  programming  6502  atari  800xl  development  toxi  pixelart 
may 2009 by infovore
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