infovore + development 331
Instagram for webpages (22 May., 2012, at Interconnected)
2 days ago by infovore
"We'll know we're doing it right when half of the pages are ugly."
web
development
media
culture
business
creativity
2 days ago by infovore
Bus update, and a little iOS home screen icon generator - words.abscond.org
5 days ago by infovore
"I’m not sure if this is professional or not. It’s very self motivated and ruthlessly lazy, but also requires experience in knowing what will be a pain later down the line." James sounds like he's being entirely professional to me; this is a good post about maintaining services in your spare time, amongst other things.
jamesdarling
bustimes
development
maintenance
5 days ago by infovore
Serve - Delicious ERB, Haml + Sass
4 weeks ago by infovore
Simple dynamic site generator with standardised templating tools: certainly looks nice for building those early-stage prototypes before you need a full backend.
ruby
web
development
erb
haml
sass
markdown
templating
4 weeks ago by infovore
Rands In Repose: Hacking is Important
10 weeks ago by infovore
"Hacking is disruptive, and whether you code software, write books, or film movies, I believe bringing anything new into the world is a disruptive act. By being novel and compelling, the new is likely to replace something else and that something else isn’t being replaced without a fight." Great stuff from Rands.
business
hacking
development
culture
disruption
10 weeks ago by infovore
You Are Not Ruthless Enough - playswithfire
february 2012 by infovore
"Every time you throw in a quick fix for something because it’s Getting Late(tm), stop and see if you can fix it correctly right then. Pragmatism says it might not be possible in the time remaining, and that’s ok; “Real artists ship” and all that but a ruthless artist will fix the problem first thing in the next release so they can keep shipping again and again and again." Unhuh.
programming
development
ruthlessness
february 2012 by infovore
High Scalability - High Scalability - Tumblr Architecture - 15 Billion Page Views a Month and Harder to Scale than Twitter
february 2012 by infovore
Really interesting post about the architecture at Tumblr, which has changed a lot over the past few years, and is a fascinating selection of tools stacked together. Especially good on the reasoning behind tool selection.
architecture
scaling
tumblr
development
february 2012 by infovore
Vim anti-patterns | Arabesque
february 2012 by infovore
More useful vim stuff.
editor
vim
tips
development
february 2012 by infovore
thoughtbot workshops | vim for rails
january 2012 by infovore
"I spend every day writing Rails code in vim, and I’ve optimized the heck out that process. The screencast contains the best of what I’ve learned for creating and editing Rails code at top-speed. Come look over my shoulder and I’ll show you my best stuff." Might give this a pop at some point.
screencast
vim
rails
development
tools
editors
thoughtbot
january 2012 by infovore
Why are you still deploying overnight? | Brian Crescimanno
october 2011 by infovore
"The claim is that by avoiding the daylight hours, fewer customers will be impacted by the rollout. Problem 1: You presume there will be problems that impact availability. You have no confidence in your code quality; or (or maybe, and), you have no confidence in your infrastructure and deployment process. If you lack confidence that your new system is ready for production, you probably shouldn’t be pushing it to production!"
software
development
ops
deployment
october 2011 by infovore
Agile Software Is A Cop-Out; Here’s What’s Next | Forrester Blogs
october 2011 by infovore
"Software development is not pure coding, engineering, architecture, management, or design. It is cross-disciplinary. Better yet, it is its own discipline. It is more akin to making a movie than to building automobiles on an assembly line. The studio revolves around talent. Great software talent means renaissance developers who have passion, creativity, discipline, domain knowledge, and user empathy. These traits are backed by architecture, design, and by technical know-how that spans just knowing the technology flavor of the day. Process is the studio; it has structure but is flexible enough to optimize talent and tools." This post is as dogmatic as what it rails against, but it's good at finding flaws in dogma and then pushing towards a more sympathetic view. And this paragraph is the best bit.
software
development
culture
technology
october 2011 by infovore
weinre - Home
october 2011 by infovore
"It's a debugger for web pages, like FireBug (for FireFox) and Web Inspector (for WebKit-based browsers), except it's designed to work remotely, and in particular, to allow you debug web pages on a mobile device such as a phone." Blimey. That's, um, remarkably useful. Duly noted.
debug
ios
mobile
console
web
development
webkit
october 2011 by infovore
Our First App and Developer Site; Live! | Glitch Blog
september 2011 by infovore
"With the full avatar spritesheets available in the API, we dream of Glitch characters overflowing the bounds of the browser —and even the game itself— to find new adventures, anywhere people can take them. To this end, our new developer site is chock-full of resources to enable web/HTML5, iOS, and Android developers to build interesting applications leveraging Glitch APIs." Full spritesheets! Gorgeous. But really: this has the potential to be super-brilliant, and it's nicely designed. Hopefully more conventional developers will get on this sort of thing at some point. Bungie? Valve? Blizzard? Watch out.
games
glitch
api
development
eatingdogfood
september 2011 by infovore
Experimenting with Piracy – An Indie Mac Developer’s Perspective
july 2011 by infovore
"I was serious. I presented the pirates with a choice. A one-time, limited offer that was only good right there and then. They could either click the “No thanks, I’d rather just keep pirating this software button” or they could be taken directly to my store’s checkout page along with a hefty discount." A thoughtful post on dealing with piracy - and some lovely examples of copywriting to boot.
development
software
piracy
copywriting
july 2011 by infovore
Showoff
april 2011 by infovore
"The easiest way to share localhost over the web." Very nice. Smart pricing model, too.
development
web
tools
utilities
april 2011 by infovore
Foursquare Engineering Blog | Foursquare Engineering Blog
march 2011 by infovore
Lovely, just-right blog from Foursquare's engineering team; a nice mix of clarity and detail. They've got some smart folks there.
engineering
development
programming
foursquare
march 2011 by infovore
Hardcore Gaming 101 - Blog: Net Yaroze on PS1 – we need YOU
february 2011 by infovore
Excellent summary of what happened on the Yaroze - and a quest to track down all the released Yaroze titles.
sony
playstation
games
development
netyaroze
february 2011 by infovore
Dubious Quality: The New Day
february 2011 by infovore
"If thousands and thousands of people are making games, then it's entirely unimportant if 99% of them are absolute garbage. That top 1% will still consist of plenty of games for us to play, and they'll be great." Lots of great quotations in this smart post from Bill Harris; this is just one, but I recommend the whole thing.
indies
tripleaonly
activision
games
business
development
february 2011 by infovore
HTML5 Boilerplate - A rock-solid default for HTML5 awesome.
december 2010 by infovore
"Boilerplate is not a framework, nor does it prescribe any philosophy of development, it's just got some tricks to get your project off the ground quickly and right-footed." Good documentation, lots of neat tricks in here, and some good jumping-off points for further research.
javascript
apache
html
frontend
development
december 2010 by infovore
Valve - Publications
november 2010 by infovore
Valve's publications page, with PDFs of papers/talks they've done. Lots of good stuff here.
games
development
ai
research
valvesoftware
talks
november 2010 by infovore
Marco.org - The Mac App Store isn't for today's Mac developers
october 2010 by infovore
"...if the Mac App Store is only populated by a subset of today’s Mac software, a few key points (such as “Inexpensive”) still won’t be true. This is why I believe that the Mac App Store will be dominated by (and become known for) apps that don’t exist on the Mac today." This is really good. It might even be right; regardless, it's thoughtful and well-argued.
appstore
mac
osx
development
distribution
software
october 2010 by infovore
Code Standards | Isobar
october 2010 by infovore
Not a bad list, especially for sites needing hardcore, tight, front-end work, and that are going to face load.
development
frontend
markup
standards
process
css
html
javascript
october 2010 by infovore
The Story So Far | Struct.ca
october 2010 by infovore
Nice write-up of the making of (the marvellous) Trainyard, both in terms of polishing and marketing.
games
trainyard
iphone
development
marketing
apps
october 2010 by infovore
Open Source is about the differences - Apache Asserts
september 2010 by infovore
"One million changes, nearly three thousand developers... At the end of the day, we just sail and log our collective journey through the Sea of Changes to the software commons." Very nice, and as James said: yep, he gets it.
software
change
history
historiography
development
september 2010 by infovore
Readme Driven Development
august 2010 by infovore
"Consider the process of writing the Readme for your project as the true act of creation. This is where all your brilliant ideas should be expressed. This document should stand on its own as a testament to your creativity and expressiveness. The Readme should be the single most important document in your codebase; writing it first is the proper thing to do." I like this: after all, a README is basically the story you tell about your software. Why not write it before the software exists?
documentation
development
readme
process
august 2010 by infovore
WebAPI - Team Fortress Wiki
july 2010 by infovore
"This page documents the web API calls that allow you to retrieve information from the item system in Team Fortress 2." Steam now has a Web API. Ooooooooh.
valvesoftware
games
teamfortress2
steam
api
development
web
july 2010 by infovore
freerange's manifesto at master - GitHub
may 2010 by infovore
"This information describes how Free Range operates, both as a business and as a culture.
We're open-sourcing our business, from the site to the contracts to the philosopy. Value does not come from these things, but from putting these ideas into practice. These ideas are not assets - we, the people, are.
Fork this." Free Range have put their manifesto and operating principles onto Github.
github
freerange
business
software
development
process
opensource
We're open-sourcing our business, from the site to the contracts to the philosopy. Value does not come from these things, but from putting these ideas into practice. These ideas are not assets - we, the people, are.
Fork this." Free Range have put their manifesto and operating principles onto Github.
may 2010 by infovore
Flixel 2 Tutorial by @andreaszecher [Flash, Tutorials, Games] | CreativeApplications.Net
april 2010 by infovore
Another Flixel tutorial, this time updated for version 2.
flixel
tutorial
programming
flex
actionscript
games
development
april 2010 by infovore
Function Web Design & Development Blog - » Tutorial: Creating Custom Write Panels in WordPress
april 2010 by infovore
Quick tutorial in add_meta_box - the way to add custom fields to Wordpress forms.
wordpress
addmetabox
development
plugin
april 2010 by infovore
Extending Custom Post Types in WordPress 3.0
april 2010 by infovore
More clever stuff with dedicated post types in WP3; notably, adding custom fields to custom post-type forms.
wordpress
development
custom-post-type
code
wordpress3
april 2010 by infovore
Custom Post Types in WordPress 3.0
april 2010 by infovore
"Why would we want to play around with custom fields, or add stupid meta boxes in the Edit Posts page and then teach our clients and/or content managers to use them? Why not just get rid of all those stuff and have them seperately in your main menu, and the meta boxes are customized to match the exact needs of certain post types." Which is exactly how I use Wordpress in commercial installations, and every time I hack around this, I long for proper Top Level Things. This is a great feature, and it's going to make my life considerably easier. Let's hope they don't screw up the 3.0 release.
wordpress
development
customisation
cms
blogging
april 2010 by infovore
litany against fear ¤ by nick quaranto ¤ The Rails Module (in Rails 3)
february 2010 by infovore
"Better alternatives [to the RAILS_ constants] have existed for a while in Rails core (some since 2.1.0), and it’s about damn time you start using them properly. There’s also some other helpful methods on the Rails module we’ll explore in this post." That was handy.
rails
rubyonrails
rails3
programming
development
tips
february 2010 by infovore
nvie.com » Blog Archive » A successful Git branching model
january 2010 by infovore
"In this post I present the development model that I’ve introduced for all of my projects (both at work and private) about a year ago, and which has turned out to be very successful. I’ve been meaning to write about it for a while now, but I’ve never really found the time to do so thoroughly, until now. I won’t talk about any of the projects’ details, merely about the branching strategy and release management." It's a detailed strategy, but well thought-through; I'm certainly going to bear some of this in mind in future (and, indeed, the way the release branches are handled is familiar).
git
dvcs
versioncontrol
strategy
branching
development
tips
january 2010 by infovore
Telling time with open realtime data » Headway
january 2010 by infovore
"This is my Sony Ericsson MBW-150 bluetooth watch, showing the next few SF Muni bus arrival times for a nearby stop. The code to fetch the arrival times is running on my Droid phone, and communicating with the watch using Marcel Dopita’s OpenWatch software for the Android platform."
development
cities
urbancomputing
bluetooth
sanfrancisco
january 2010 by infovore
Taps for Easy Database Transfers
january 2010 by infovore
"Taps is a temporary web service you run on a server that has access to the database you want to export. You can then run the client to connect to that service and pull data out of it in chunks. It works through firewalls, doesn’t require a direct ssh connection, and - best of all - it’s database independent. So you can export from a MySQL database and import to PostgreSQL, or vice versa."
database
ruby
export
backup
development
january 2010 by infovore
Learn to Let Go: How Success Killed Duke Nukem | Magazine
december 2009 by infovore
"...the Duke Nukem Forever team worked for 12 years straight. As one patient fan pointed out, when development on Duke Nukem Forever started, most computers were still using Windows 95, Pixar had made only one movie — Toy Story — and Xbox did not yet exist." Fantastic, dense, Wired article on DNF from Clive Thompson
games
business
take2
3drealsm
dukenukemforever
technology
development
failure
december 2009 by infovore
AquaPath
december 2009 by infovore
"AquaPath is a free Cocoa-based developer tool for Mac OS X Tiger that allows you to evaluate XPath 2.0 expressions against any XML document and view the result sequence in a dynamic, intuitive tree representation." It is really good, and has already saved my bacon today.
xpath
xml
osx
visualisation
software
tool
development
december 2009 by infovore
elevation's event_calendar at master - GitHub
november 2009 by infovore
"Easily show multiple, overlapping events across calendar days and rows." Which is hard, and it is nice to know someone else has done the work.
rails
plugin
rubyonrails
development
ui
calendar
november 2009 by infovore
gemcutter | awesome gem hosting
october 2009 by infovore
"Gemcutter is the next generation of gem hosting for the Ruby community. Instantly publish your gems and install them. Use the API to interact and find out more information about available gems. Become a contributor and enhance the site with your own changes." Apparently this is the next big thing, post-github not serving gems. Let's chase this trend for a bit.
ruby
gems
hosting
programming
development
gemcutter
opensource
october 2009 by infovore
Building iPhone Apps with HTML, CSS, and JavaScript
october 2009 by infovore
Really rather good, from what I've read so far, especially for prototyping.
iphone
javascript
html
css
development
prototyping
book
october 2009 by infovore
How To: Getting Started with Amazon EC2 | PaulStamatiou.com
september 2009 by infovore
This is a pretty good guide - made sense, got me up and running fast, and nice and clearly written.
ec2
amazon
aws
development
tutorial
howto
september 2009 by infovore
Try Coding Dear Boy - Laughing Meme
september 2009 by infovore
"...at the end of the day its 0.1% compsci, 0.9% clever ideas, and 99% duct tape." I am definitely, definitely a duct-tape programmer at best. (actually: no, I'm not; what Spolsky means by that isn't what I thought he meant).
programming
development
laziness
code
ducttape
september 2009 by infovore
Briefs: A Cocoa Touch Framework for Live Wireframes
september 2009 by infovore
"Briefs is a framework for packaging concept screens & control schemes that run live on the iPhone and iPod Touch. This allows you to experience the feel of your concept without the expense of development." Ooh.
iphone
ui
interaction
design
development
prototyping
september 2009 by infovore
Matasano Security LLC - Chargen - Indie Software Security: A ~12 Step Program
september 2009 by infovore
"...we roped in Nate McFeters, another local, and put together a security talk for indie Mac developers with no budget for security. What does a security talk for Mac developers look like? As it turns out, it’s very much like the talk we think every indie developer, Mac or not, should see, and it’s very much unlike the talk the rest of the security industry is giving." Good stuff: simple, clear, well-thought out, and very hard to argue with.
online
web
development
programming
security
september 2009 by infovore
GameDev.net - Graphics Programming Black Book
july 2009 by infovore
"Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like." My old URL for this no longer works, but fortunately, this one does.
games
programming
graphics
3D
development
c
july 2009 by infovore
Appfrica Labs | Investing in East African Innovators
july 2009 by infovore
"Appfrica Labs is an investment company and software development firm that facilitates and incubates technology entrepreneurs in East Africa. We do this by offering a physical space with a solid internet connection, servers, software and computers that allows entrepreneurs a place to develop their ideas in a constructive environment with industry professionals as mentors, outside of school. Entrepreneur projects are refined and prepped to help them secure funding and launch sustainable, profitable businesses." I met Jon who runs Appfrica at TEDGlobal last week; it's a great idea and, by the sounds of things, doing very well.
appfrica
development
business
africa
uganda
vc
venturecapital
incubator
technology
startup
july 2009 by infovore
IE6ify Bookmarklet
july 2009 by infovore
"After years of observation and reverse engineering I am proud to say I have been able to reproduce the IE6 algorithm to break even the most standards-compliant websites." Hur hur hur.
ie6
html
development
web
browser
standardscompliance
oops
july 2009 by infovore
bitquabit - The One in Which I Call Out Hacker News
july 2009 by infovore
"The next time you see an application you like, think very long and hard about all the user-oriented details that went into making it a pleasure to use, before decrying how you could trivially reimplement the entire damn thing in a weekend. Nine times out of ten, when you think an application was ridiculously easy to implement, you’re completely missing the user side of the story." Yes. Similarly: what you don't see is the decision-making, everything that was thrown away.
programming
design
opensource
process
architecture
development
interaction
july 2009 by infovore
Feature: The Net Yaroze Class of 2000 | Edge Online
june 2009 by infovore
Now that Net Yaroze has closed its doors, Edge catch up with some former Yaroze developers; they have some interesting things to say on the state of games education in particular.
netyaroze
programming
development
games
education
uk
june 2009 by infovore
In CodeIgniter, how can I have PHP error messages emailed to me? - Stack Overflow
june 2009 by infovore
A rough guide to building your own ExceptionNotifier for CodeIgniter. Might come in handy.
php
programming
development
codeigniter
errorhandling
exception
june 2009 by infovore
Tales of the Rampant Coyote: Why Presentation Is Important
june 2009 by infovore
"In the case of European Air War, what management wanted was a very cool game to sell that customers would love. What the lead programmer did was present it to them so that they could see, clearly, that this was exactly what they had on their hands already. They, too, were having trouble digging through all those details and seeing the big picture." Lovely story about the importance of presentation on any kind of project.
development
management
presentation
games
marketing
features
june 2009 by infovore
Rands In Repose: A Deep Breath
june 2009 by infovore
"An obsessive meeting schedule is an investment in the boring, but by defining a specific place for the boring to exist, you’re allowing every other moment to have creative potential. You’re encouraging the random and random is how you’re going to win. Random is how you’re going to discover a path through a problem that one else has found and that starts with breathing deeply." Oh. That's an interesting way of looking at it.
management
software
design
development
engineering
meetings
structure
rands
organization
strategy
business
june 2009 by infovore
Resources: cocos2d at Under The Bridge
may 2009 by infovore
"So there seems to have developed a general consensus in the iPhone development community that if you’re planning to develop a sprite-based game, the cocos2d-iphone framework that we mentioned waaaaaay back when and a bit later on is the way to go. So since we’re planning on doing exactly that, here’s a roundup of resources for your cocos2d development!"
games
programming
development
iphone
objectivec
may 2009 by infovore
Hivelogic - Top 10 Programming Fonts
may 2009 by infovore
"Here’s a round-up of the top 10 readily-available monospace fonts for your coding enjoyment, with descriptions, visual examples and samples, and download links for each." I think I roughly agree with Dan on these.
programming
fonts
type
typography
monospaced
font
development
may 2009 by infovore
blog.mattwynne.net : Goodbye CruiseControl.rb, Hello Hudson
may 2009 by infovore
"The problem is, it doesn’t have a smug website with fancy branding, so you probably overlooked it the first time. Go back and take another look." Worth knowing about, even if it's a long while since I've need continuous builds.
ruby
programming
ci
continousintegration
development
build
may 2009 by infovore
Charlie's Diary: LOGIN 2009 keynote: gaming in the world of 2030
may 2009 by infovore
"But the sixty-something gamers of 2020 are not the same as the sixty-somethings you know today. They're you, only twenty years older. By then, you'll have a forty year history of gaming; you won't take kindly to being patronised, or given in-game tasks calibrated for today's sixty-somethings. The codgergamers of 2030 will be comfortable with the narrative flow of games. They're much more likely to be bored by trite plotting and cliched dialog than todays gamers. They're going to need less twitchy user interfaces — ones compatible with aging reflexes and presbyopic eyes — but better plot, character, and narrative development. And they're going to be playing on these exotic gizmos descended from the iPhone and its clones: gadgets that don't so much provide access to the internet as smear the internet all over the meatspace world around their owners." Lots of great stuff in this Stross Keynote.
technology
games
play
future
charlesstross
progress
development
may 2009 by infovore
Play This Thing! | Game Reviews | Free Games | Independent Games | Game Culture
may 2009 by infovore
"I have this idea in the back of my head -- a fool idea of course -- that one day, people with the power to do something about it might stumble across the notion of "a stable business ecosystem," and conclude that actually, to sustain industry growth and survival, you might conceivably, you know, want to let developers potentially make a buck from time to time, even if publishers and retailers have the power to strangle them. That rewarding development success breeds more development success, and gives heart to those who want to create good games." I knew about 3D Realms (which is a shame), but not about Gamelab (which is also a shame). Also: Greg speaks Truth.
games
industry
business
development
IP
success
economics
may 2009 by infovore
Atari 800XL/XE - a set on Flickr
may 2009 by infovore
"Archiving my very 1st teenage steps with the Atari 800XL in the form of a folder full of code, sketches & references" Toxi's been archiving his early coding notes and experiments and, you know, it's making me feel a little inadequate. Some beautiful hand-drawn pixel typefaces and graphics here
computing
programming
6502
atari
800xl
development
toxi
pixelart
may 2009 by infovore
ihobo: Ten Game Development Vices, Part One
april 2009 by infovore
"In this piece, each of the departments involved in making a videogame are examined and accused of one particular vice. In making these assessments, the assumption behind each is that the purpose of the videogames industry is to make games that players want to play, and not to make the games that developers want to play." It is good, and I'm looking forward to the second part.
development
games
industry
criticism
difficult
casual
mainstream
budget
april 2009 by infovore
Skew, The Frontend Engineer's Misery @ Irrational Exuberance
april 2009 by infovore
"With limited influence, unlimited hands in the pie, a low barrier to critique, and the perception of triviality, frontend engineers are the janitors of software development. Rather than cleaning up trash, the boulder they toil beneath is skew: the distance between team member's conceptions of a project." This really feels very familiar: it's the most under-appreciated art in the stack of software development, and the one that takes the brunt of the crap.
engineering
programming
development
frontend
product
software
project
management
april 2009 by infovore
Maniacal Rage: Reading post
april 2009 by infovore
"Apple is creating an ecosystem of the kind of customers I don’t want. With the ridiculous approval process leaving bugfixes to take over a week to show up, with prices being driven down to nothing by farting apps… it just feels hostile to me. While I have plenty of great customers who have been raving about the app, all it takes is one little issue and it all comes crashing down." Sad, really.
iphone
application
development
feedback
customersatisfaction
process
apple
april 2009 by infovore
GameSetWatch - The Game Developer Archives: 'Postmortem: Star Wars: Shadows Of The Empire'
april 2009 by infovore
A wonderful old postmortem - on Shadows of the Empire for the N64. As a launch title, there was lots of working with unfinished hardware, prototype controllers, and SGI workstations; it's long and detailed, and a fantastic portal to a world that seems eons ago, even if it was only 12 years away.
games
n64
development
history
postmortem
starwars
lucasarts
sgi
historiography
april 2009 by infovore
Versus CluClu Land: I Went to the GDC and I Learned How to Make Broad Cultural Generalizations
march 2009 by infovore
"...after spending this weekend fighting Resident Evil 5's grabasstical interface I am somewhat persuaded that there's a real divide when it comes to eastern and western design sensibilities, and this divide has everything to do with the design-centric and productivity-centric tendencies of North American tech culture." Which is an interesting way of looking at it; I'm going to hold my thoughts until Iroquois has written more on this. Manveer Heir (of Raven Software) leaves an interesting comment on the post.
games
design
culture
programming
development
eastwest
iroquoispliskin
productivity
interaction
march 2009 by infovore
PushButton Game Engine
march 2009 by infovore
"The PushButton Engine is an open-source game engine and framework that's designed for a new generation of games. This game engine helps you spend less time with code conventions and more time designing fun experiences." Flash and Box2D from the looks of things. This could be really, really interesting.
flash
games
programming
development
engine
actionscript
march 2009 by infovore
GameSetWatch - GDC: Keita Takahashi - The Complete GDC Lecture
march 2009 by infovore
Takahashi being wonderfully perceptive and making some interesting observations. Also, describing some lovely design decisions in the beautiful, soothing, and bonkers Noby Noby Boy. I still need a soundtrack CD for that game.
keitatakahashi
nobynobyboy
ps3
psn
development
design
games
play
fun
march 2009 by infovore
Wolfenstein 3D Classic
march 2009 by infovore
John Carmack writes about porting Wolfenstein 3D to the iPhone - there's a lot in here that's very interesting, and some smart notes on design and interface choices; there's also some Carmack Being Carmack. Still, he's an impressive developer, and it's nie to see someone being so open at development, especially for the iPhone
programming
games
iphone
development
idsoftware
johncarmack
wolfenstein
march 2009 by infovore
Søren Vind >> pc_user
march 2009 by infovore
"pc_user is a lightweight authentication library for CodeIgniter. It focuses on simplicity and security." Indeed it does.
programming
library
development
php
codeigniter
authenticating
march 2009 by infovore
TMI: Waterfall, Agile, Teen Sex and Category Errors
march 2009 by infovore
"Agile is like teen sex: Everyone wants to do it, many say they're doing it, only some actually are, and very few are doing it right." Yup.
programming
development
software
practice
process
agile
march 2009 by infovore
Board game legend Reiner Knizia seeks iPhone devs - Offworld
march 2009 by infovore
"One of board gaming's most prolific and revered designers, Reiner Knizia, is actively searching for iPhone devs to help bring his games to the iPhone, says industry site boardgamenews." Oooooooooh. That is all.
games
iphone
development
boardgames
interesting
reinerknizia
march 2009 by infovore
Introducing the ProjectSearch Rails plugin: - (37signals)
march 2009 by infovore
Rails plugin for intelligently searching within your application. Not a bad idea; will probably end up using this at some point.
programming
ruby
development
rails
plugin
utility
search
march 2009 by infovore
2D Boy: I love you, 2D Boy! » Blog Archive » the world (of goo) wasn’t built in a day — part 1 of 7
march 2009 by infovore
"for a while now we’ve been meaning to post some early childhood snapshots of world of goo, to dig deep into our code repository and remember the good ol’ days. the early part of a game’s development is often very enjoyable because things evolve rapidly and there’s a great sense of accomplishment. it’s also a lot of fun to look back at those early days and laugh at what the game use to look and feel like." First in a seven part series, in which 2D Boy walk us through the - playable - origins of World of Goo. Game devs: more like this, please.
games
development
process
prototyping
worldofgoo
evolution
2dboy
march 2009 by infovore
Godbit Project | Pagination with Code Igniter
march 2009 by infovore
Useful tutorial on building Pagination, that goes beyond the Pagination library and points out what you need to be doing with the Model, too.
programming
tutorial
development
web
framework
php
pagination
codeigniter
march 2009 by infovore
Steve's Blog @ Demiforce: Onyx RIP
march 2009 by infovore
"I'm sorry to say that Demiforce is canceling plans for Onyx." This is a real shame, because I was somewhat excited that Demiforce wasn't just ramping up for "another game", and was instead building something that might benefit the platform. As it is: oh well. Those Apple T&Cs are killer, it seems.
games
platform
iphone
development
network
social
onyx
legal
march 2009 by infovore
Wolfram Blog : Exploring Logo Designs with Mathematica
february 2009 by infovore
"One of my enduring passions is exploring graphic design with programmatic and generative systems. While some aspects of design require the skilled hand of the designer, others can be formalized and explored by computer. For those tasks, Mathematica is an exceptional tool." Some lovely thinking around generative design.
design
development
generative
branding
code
mathematica
february 2009 by infovore
Building and Scaling a Startup on Rails: 12 Things We Learned the Hard Way - Axon Flux - A Ruby on Rails Blog
february 2009 by infovore
Some well-worn tales here, but also some good new ones, particularly when it comes to query-profiling and all forms of caching.
tips
ruby
performance
development
web
rails
scaling
deployment
february 2009 by infovore
Bulletproof Mobile Device Detection and Style Sheets without User Agent Detection or Server-Side Scripting - Bushido Designs Web Development Blog
february 2009 by infovore
Which is the sensible way to do things, and this feels about right.
design
mobile
development
web
markup
browser
css
devices
february 2009 by infovore
evilrouters.net » Blog Archive » cakephp on os x can’t connect to mysql
february 2009 by infovore
The reason CakePHP has issues connecting to MySQL database on OSX 10.5 is because its database adaptor is explicitly looking for the default mysql socket defined in your php.ini. If you fix that, everything works. The critical adjective, if you ever search for this again, is the "OSX" part.
osx
development
mysql
cakephp
troubleshooting
frustrating
february 2009 by infovore
GameSetWatch - In-Depth: Denki Talks Creating Games For 'No-Power' Systems
february 2009 by infovore
"Designing a game for a limited platform is not only a great exercise for a development team, but can often give real insights into how to take an existing product into a whole new area -- often with great improvements to controls and the whole user interface and experience." Denki on porting from low-spec digital TV boxes to even-lower spec digital TV boxes. Some good stuff in here, particularly around constraint.
design
games
development
constraint
february 2009 by infovore
Games Without Frontiers: Sweet Success, Fascinating Failure: 48 Sleepless Hours at Global Game Jam
february 2009 by infovore
"Maybe participating in a Game Jam ought be a required rite of passage for anyone who wants to make videogames. It's a deep, oxygen-less dive into the depths of the industry, compressed into 48 hours. Survive it, and you can survive anything." Development as fractal.
games
development
wired
clivethompson
globalgamejam
fractal
microcosm
simplicity
february 2009 by infovore
The History of the Pinball Construction Set: Launching Millions of Creative Possibilities
february 2009 by infovore
Retrospective on Pinball Construction Set, as well as EA's subsequent forays into "construction kit" territory, as a brief history of accessible, mainstream game-creation tools.
programming
games
ugc
creation
development
diy
february 2009 by infovore
the-inbetween.com: [ Unity and the Future of Browser-Based Games ]
february 2009 by infovore
"If 2009 is going to see the emergence of high-quality browser-based games, then 2009 is going to be the year of Unity. It has: lots of powerful features; iPhone support; Wii publishing; a developing community; quality developers using it; and an upcoming upcoming PC version. In short, it is about to make a major splash. I feel compelled to jump in with it — the indie license is cheaper than the Flash IDE."
flash
games
platform
iphone
development
middleware
browser
embedded
unity
february 2009 by infovore
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