Civilization 5 - Brave New World: Are culture players finally getting the endgame they deserve? • Previews • PC • Eurogamer.net
16 days ago by infovore
"...the whole thing comes to a head with the Louvre, the only building in the game with four culture slots and a truly dazzling theming bonus if you can match the specific criteria. Offering massive boosts to your stats, the Louvre is essentially the headshot of the cultural world." The overhauls to the cultural victory in the forthcoming Civ V expansion sound great. Also: the way Christian writes about it is great.
games
systems
meaningfulmechanics
culture
civilisation
christiandonlan
16 days ago by infovore
...........//: it's okay to like games
22 days ago by infovore
"i'm tired of feeling like i'm writing to 17 year olds when i write about games. if we can't accept a base level of validity to the thing we're talking about without having to constantly feel shame and prove and defend its existence, then i'm not interested in participating in discussions surrounding games. it's stupid and boring to have so much of the talk be constantly channeled through that. who cares what Roger Ebert or whoever else who never played a videogame thinks or has thought. games are games and they can do good or bad things depending on how they're used. they're only just one tool." Yes, all of this post, and this in particular. I like games; I also like books and films and art an all manner of things. Culture is culture, and I engage with it all in a pretty similar way. A nice piece of writing expressing that, though, and reminding us of the ways we _can_ engage with our cultures and media.
games
culture
media
consumption
22 days ago by infovore
Internet of Dreams - Internet of Dreams
4 weeks ago by infovore
"That is how the internet first appeared to me: as shared experience of make believe and dreams. And while much has changed in the decade since: that slipperiness, those mutable boundaries, the capacity for experimentation and imagination still is here. The internet is made of dreams."
joannemcneil
internet
culture
society
4 weeks ago by infovore
Downfalls of Distributed Startups — about work — Medium
4 weeks ago by infovore
"This post is a look at the biggest downfalls of distributed startups - specifically the rise of monoculture, siloing of the workforce, isolation of management, expense of communication and loss of group context." Lots of great points, and well-observed counters; useful reading if you only ever work from home occasionally, let alone all the time.
wfh
work
companies
culture
distributed
4 weeks ago by infovore
What Your Culture Really Says - Pretty Little State Machine
february 2013 by infovore
"Culture is about power dynamics, unspoken priorities and beliefs, mythologies, conflicts, enforcement of social norms, creation of in/out groups and distribution of wealth and control inside companies. Culture is usually ugly. It is as much about the inevitable brokenness and dysfunction of teams as it is about their accomplishments. Culture is exceedingly difficult to talk about honestly. The critique of startup culture that came in large part from the agile movement has been replaced by sanitized, pompous, dishonest slogans." This is all very good.
work
culture
startups
february 2013 by infovore
Joe Moran's blog: Welsh words for rain
february 2013 by infovore
"Brasfrwrw" has got to be witch-rain, right? This is great.
welsh
language
rain
culture
february 2013 by infovore
The Neurocritic: Fisher-Price Synesthesia
january 2013 by infovore
"...a new study has identified 11 synesthetes whose grapheme-color mappings appear to be based on the Fisher Price plastic letter set made between 1972-1990". Culturally induced colour-mapping.
brain
colours
culture
january 2013 by infovore
nasser/--- · GitHub
january 2013 by infovore
"قلب is a simple, Scheme-like programming language that you code entirely in Arabic. It is an exploration of the impact of human culture on computer science, the role of tradition in software engineering, and the connection between natural and computer languages." Somebody asked me at Four Thought about non-English programming languages, and I had to explain there really weren't many/any. This is a nice counterpoint, though it's as much a statement as a practical tool, I guess. Still: it's a statement about the thing I explained to the audience member.
code
culture
arabic
language
january 2013 by infovore
Programming is a Pop Culture - raganwald's posterous
november 2012 by infovore
"Popularity rules, and fitness for purpose is secondary. We even make up a little rationalization about this: “Our code must be easy to read for the next programmer, so we pick idioms that will be familiar.” That would make stellar sense if idioms are forever, but they aren’t. They come and go like trends in pop music, and Ruby Archeologists can accurately date a business application by examining its gemspec file." I liked this line of thought.
culture
software
programming
development
languages
november 2012 by infovore
Will Wiles – On the New Aesthetic
september 2012 by infovore
"The fascinating thing about the New Aesthetic could be that it was never new — it went from being unknown to being ubiquitous and thoroughly banal with barely a blink. The frisson of shock or wonder one experienced at seeing an aspect of the New Aesthetic out in the wild comes because that is the only time it will be noticed; afterwards it will pass unobserved. The New Aesthetic is not about seeing something new — it is about the new things we are not seeing. It is an effort to truly observe and note emergent digital visual phenomena before they become invisible." This is a really solid, careful piece from Will Wiles.
society
technology
willwiles
essay
newaesthetic
culture
september 2012 by infovore
russell davies: coming top at culture
july 2012 by infovore
"Millions and millions and millions of people also love Gregory's Girl and OMD and Brookside and Underworld and Evelyn Glennie and the shipping forecast and that is deeply joyous and important." Yep, that.
olympics
culture
society
writing
russelldavies
july 2012 by infovore
Designing for and Against the Manufactured Normalcy Field | Ideas For Dozens
june 2012 by infovore
"The [Manufactured Normalcy] Field is Rao’s attempt to explain the process of technical adoption. Rao argues that when they’re presented with new technological experiences people work hard to maintain a “familiar sense of a static, continuous present”. In fact, he claims that we change our mental models and behaviors the minimum amount necessary to work productively with the results of any change." Cracking post from Greg, which pretty much resists blockquoting, so go and read it all.
normalcy
design
culture
weird
strange
normal
invention
june 2012 by infovore
10 Timeframes | Contents Magazine
june 2012 by infovore
Paul Ford is always a joy, but this is a particular joy. To be savoured, and to let filter through you. There are lots of pithy quotations, but what sticks is what lies between the lines.
paulford
writing
speech
design
time
measurement
quantification
culture
june 2012 by infovore
grinding.be » Blog Archive » Guest Post: Joshua Ellis revisits the Grim Meathook Future
june 2012 by infovore
"The real Grim Meathook Future, the one I talked about back when I wrote that thing and the one I see now, is the future where a relatively small slice of our species lives in a sort of Edenic Eloi reality where the only problems are what we laughingly refer to as White People Problems, like being able to get four bars’ worth of 4G signal at that incredible pho joint that @ironicguy69 recommended on Twitter, or finding new ways to lifehack all the shit we own into our massive closets…while the rest of the world is reduced to maintaining our lifestyles via a complex process of economically-positioned indentured servitude and clinging with the very tips of their fingernails onto the ragged edge of our consumer leavings, like the dorky dude who shows up the first day of school with the cheap K-Mart knockoffs of the pumped-up kicks the cool kids are wearing this year. In other words, the Grim Meathook Future is the one that looks like the present, the one where nothing changes."
future
technology
culture
society
grimmeathookfuture
june 2012 by infovore
Instagram for webpages (22 May., 2012, at Interconnected)
may 2012 by infovore
"We'll know we're doing it right when half of the pages are ugly."
web
development
media
culture
business
creativity
may 2012 by infovore
Rands In Repose: Hacking is Important
march 2012 by infovore
"Hacking is disruptive, and whether you code software, write books, or film movies, I believe bringing anything new into the world is a disruptive act. By being novel and compelling, the new is likely to replace something else and that something else isn’t being replaced without a fight." Great stuff from Rands.
business
hacking
development
culture
disruption
march 2012 by infovore
Lucy Prebble: 'Gaming is an artform just like theatre' | Technology | The Observer
february 2012 by infovore
"...a whole art form has developed in my lifetime. I remember for the first time reading: "Happy families are all alike; every unhappy family is unhappy in its own way." I remember the first time I heard: "I believe in America. America has made my fortune." And I remember standing in an open field, west of a white house, with a boarded front door. There is a small mailbox here." This is quite baggy and in places unfocused, but every now and then, there are moments of sharp focus. Most notably: the relation of the impulse to write to the impulse to play games (an escapist impulse in Prebble's mind, but that's not a bad one), and the understanding that 'culture is culture'.
games
culture
writing
february 2012 by infovore
Ian Bogost - The Virtues of Long Compiles
december 2011 by infovore
"The point isn't nostalgia, that things were better in simpler times, but that the conditions we create (deliberately or accidentally) for and around the practices we pursue have a tremendous influence on the ways we carry out those practices. In the case of computer programming in particular, the apparent benefits of speed, efficiency, accessibility, and other seemingly "obvious" positive virtues of technical innovation also hide lost virtues, which of course we then fail to see." Culture as a byproduct of conditions.
culture
programming
trends
downtime
compiling
ianbogost
december 2011 by infovore
[REDACTED] The Dominant Cultural Form of the 21st Century - Click Nothing
november 2011 by infovore
"Film and television are in many ways a technological enhancement and hybridization of older broadcast media, such as the novel, the play, or the album, but they are still fundamentally part of the broadcast culture paradigm. Games, I believe, are not part of the same paradigm. Games belong to a different paradigm that includes the oral tradition of storytelling, improvisational music, sport, dance, philosophical debate, improv theatre, and parlour games (among many other cultural forms)." A tiny fragment of a great post from Clint (which is really, really wanting to make me return to Far Cry 2 soon).
games
culture
media
clinthocking
interactivity
authorship
november 2011 by infovore
Agile Software Is A Cop-Out; Here’s What’s Next | Forrester Blogs
october 2011 by infovore
"Software development is not pure coding, engineering, architecture, management, or design. It is cross-disciplinary. Better yet, it is its own discipline. It is more akin to making a movie than to building automobiles on an assembly line. The studio revolves around talent. Great software talent means renaissance developers who have passion, creativity, discipline, domain knowledge, and user empathy. These traits are backed by architecture, design, and by technical know-how that spans just knowing the technology flavor of the day. Process is the studio; it has structure but is flexible enough to optimize talent and tools." This post is as dogmatic as what it rails against, but it's good at finding flaws in dogma and then pushing towards a more sympathetic view. And this paragraph is the best bit.
software
development
culture
technology
october 2011 by infovore
Novels are digital art too « Alex McLean
october 2011 by infovore
"A great deal of what is called `digital art’ is not digital art at all, and it seems many digital artists seem ashamed of the digital. In digital installation art, the screen and keyboard are literally hidden in a box somewhere, as if words were a point of shame. The digital source code behind the work is not shown, and all digital output is only viewable by the artist or a technician for debugging purposes. The experience of the actual work is often entirely analog, the participant moves an arm, and observes an analog movement in response, in sight, sound or motor control. They may choose to make jerky, discontinuous movements, and get a discontinuous movement in response, but this is far from the complexity of digital language. This kind of installation forms a hall of mirrors. You move your arm around and look for how your movement has been contorted."
art
literature
novels
digital
culture
october 2011 by infovore
[this is aaronland] the unbearable finality of pixel space
october 2011 by infovore
"I've long held that all media transit from being "functional" to "art" when they are no longer economically viable. It is that transition which dampers the cost and the consequence of failure and makes the space necessary for people to experiment and play. Think of lithography which was born of purely utilitarian needs and sherparded the arrival of the mass-produced image only to become capital-O objects as soon as the offset press was invented." I love Aaron.
art
design
maps
aaronstraupcope
culture
october 2011 by infovore
How Vimeo Lost Me
october 2011 by infovore
"And all this time I can’t help thinking that this was because I’m working with games. If I was a fimmaker, this is issue would never crop up. But games have to constantly defend their status as a way of creative expression. When creating games, you are by default suspected of either selling out or producing nothing of value what so ever. Or both." Seriously, Vimeo need to sort this out: it's embarrassing, and contrary to the messages they send out.
vimeo
games
culture
art
october 2011 by infovore
Why Debates About Video Games Aren't Really About Video Games
august 2011 by infovore
"It's not enough to hope that games might be redeemed as fine art or to be played by people of all ages and backgrounds. Instead, video games' cultural future depends on a rich, diverse, magical ecosystem of weird games of all shapes, sizes, and purposes helping multitudes of people pursue a variety of goals and passions. It's not that games need to "rise to the level" of books and films and the like, but that they need to spread like those media into all the nooks and crannies of human activity. The more deliberately creators populate such an ecosystem, the harder it will become for games to become pawns in the debates of others."
games
ianbogost
rhetoric
culture
august 2011 by infovore
Animated GIFs Triumphant - Anil Dash
july 2011 by infovore
"But to my eye, GIF is the most popular animation and short film format that's ever existed. It works on smartphones in millions of people's pockets, on giant displays in museums, in web browsers on a newspaper website. It finds liberation in constraints, in the same way that fewer characters in our tweets and texts freed us to communicate more liberally with one another. And it invites participation, in a medium that's both fun and accessible, as the pop music of moving images, giving us animations that are totally disposable and completely timeless."
culture
gifs
animation
internet
july 2011 by infovore
Song And Vision No. 2: "The Power Of Love" and Back To The Future | The A.V. Club
may 2011 by infovore
" I think Zemeckis and Gale knew all the timely accoutrements signifying "the present" in Back To The Future would inevitably look like 1985 within just a couple of years; in fact, they were banking on it. Zemeckis and Gale were trying to create an archetypical representation of 1985 just like they did for 1955, with its soda fountains, social repression, and subjugated black people. In this way, Back To The Future only gets better the further we get from the '80s. Everything that defines Marty McFly—how he walks, talks, acts, and dresses—acts as instantly recognizable shorthand for the year he comes from." This is great.
films
movies
backtothefuture
culture
period
may 2011 by infovore
Week 13: Too much is never enough | Urbanscale
april 2011 by infovore
"[Mayo is] making a dummy RFID-reader surface for us to mount on a subway turnstile, as well as a companion piece for the MetroCard vending machine. The challenge here is to avoid imposing our own designerly tastes on these artifacts; if we want them to be convincing at that all-important subliminal level, we have to try and imagine them as an extension of the MTA’s existing graphic vocabulary.
And that, in turn, means capturing a certain kind of municipal badness in the design of type and signage: inapposite font selection, clumsy kerning and so on. It’s an odd and demanding kind of discipline — especially for us, with our marked preference for the Vignelliesque."
Realism channeled through suitably ropey implementation.
design
simulation
badness
quality
culture
And that, in turn, means capturing a certain kind of municipal badness in the design of type and signage: inapposite font selection, clumsy kerning and so on. It’s an odd and demanding kind of discipline — especially for us, with our marked preference for the Vignelliesque."
Realism channeled through suitably ropey implementation.
april 2011 by infovore
W. Brian Arthur Vs Silicon Roundabout, ‘Start-Up Britain’ and other shake-and-bake approaches « Magical Nihilism
march 2011 by infovore
"Deep craft is more than knowledge. It is a set of knowings. Knowing what is likely to work and what not to work. Knowing what methods to use, what principles are likely to succeed, what parameter values to use in a given technique. Knowing whom to talk to down the corridor to get things working, how to fix things that go wrong, what to ignore, what theories to look to. This sort of craft-knowing takes science for granted and mere knowledge for granted. And it derives collectively from a shared culture of beliefs, an unspoken culture of common experience." Craft / scenius / place / knowledge. The W Brian Arthur sounds great, and Matt's point - that building strength in a sector is building culture, and that requires investment in something that won't see immediate returns (rather than "five-year plans" and "strategies") is acute. Very good stuff.
innovation
technology
culture
learning
london
march 2011 by infovore
More Than a Craze
march 2011 by infovore
Totally marvellous: photographs of New Zealand arcades in the eighties. Lovely they're online, as well as in the world, and must get around to that essay at some point.
games
arcades
culture
photography
exhibition
nz
march 2011 by infovore
YouTube - Law & Order: UK - Lessons in British Justice
january 2011 by infovore
Lovely trailer from BBC America for Law & Order UK. Sadly, it illustrates roughly what the British trying to make American-style procedural drama looks like. Lots of slamming things down. And tea. (Although: they don't know what "knackers" means, clearly.)
culture
tv
bbc
january 2011 by infovore
potlatch: Britain's Richard Curtis years: a (belated) obituary
december 2010 by infovore
"If Love Actually (2003) is of any worth whatsoever, other than to help DFS sell leather sofas every 5 minutes on boxing day evening, it is as the full stop at the end of an era in British cultural and political history that we should probably not mourn. I would suggest that the era in question lasted from 1992-2003, between John Major's General Election victory (and immediate capitulation to the foreign exchange markets) and the Iraq War. John Major originally coined the phrase to define this era: "a nation at ease with itself". Richard Curtis erected its most banal and characteristically saccharin monuments." This is great.
willdavies
richardcurtis
nineties
politics
culture
eras
december 2010 by infovore
Flavin and Viola light works ruled “not art” | The Art Newspaper
december 2010 by infovore
"In an astonishing move, the European Com mis sion (EC) has reversed a decision made in a UK tax tribunal, and refused to classify works by Dan Flavin and Bill Viola as “art”. This means that UK galleries and auction houses will have to pay full VAT (value added tax, which goes up to 20% next year) and customs dues on video and light works, when they are imported from outside the EU. The decision is binding on all member states." Very sad.
art
culture
danflavin
billviola
absurd
eu
december 2010 by infovore
The Smart Set: How Do You Say... - November 12, 2010
november 2010 by infovore
"Words in other languages are like icebergs: The basic meaning is visible above the surface, but we can only guess at the shape of the vast chambers of meaning below. And every language has particularly hard-to-translate terms, such as the Portuguese saudade, or "the feeling of missing someone or something that is gone," or the Japanese ichigo-ichie, meaning "the practice of treasuring each moment and trying to make it perfect."" Lovely little article on the untranslatable.
language
communication
translation
culture
november 2010 by infovore
Music from Saharan Cellphones. This is amazing.... | intercourse with biscuits
october 2010 by infovore
"Sahel Sounds rounded up music salvaged from the discarded mobile phone memory chips in West Africa." Wow; the after-life of dead electronic media made real.
music
culture
media
data
storage
africa
october 2010 by infovore
Kanye West, media cyborg « Snarkmarket
september 2010 by infovore
"We’re all Jamie Madrox now." (This is so good).
media
cyborg
mediacyborg
culture
identity
augmentation
prosthesis
september 2010 by infovore
Technology and the novel, from Blake to Ballard | Books | The Guardian
september 2010 by infovore
"I know which side I'm on: the more books I write, the more convinced I become that what we encounter in a novel is not selves, but networks; that what we hear in poems is (to use the language of communications technology) not signal but noise. The German poet Rilke had a word for it: Geräusch, the crackle of the universe, angels dancing in the static."
writing
technology
culture
novel
tommcarthy
september 2010 by infovore
Never sell out | Five Players
september 2010 by infovore
"But we have got the resources to save ourselves. General perception of games is jammed as masturbatory power-fantasy, sure, but the talent is hardly lacking. So let’s plea to them: we need a Joyce, or a Waste Land, or something you have to play with an abridged notes guide over your knee as you rip through it, something hardcore in its modernism that wants to make you work, make you sweat for its charms. We need cultural elitism to save ourselves." I am really, really enjoying Five Players at the moment.
games
culture
elitism
modernism
september 2010 by infovore
Joe Moran's blog: The comfort of things
april 2010 by infovore
Joe Moran on Daniel Miller's "The Comfort Of Things", which has gone straight onto my wishlist.
joemoran
society
newcross
writing
culture
books
april 2010 by infovore
Joe Moran's blog: Get your kicks on the A57
april 2010 by infovore
"The history of roads is the history of ourselves: our desire for community and our fears about its fragility; our natural instinct to expand the possibilities of life set against our premonitions of death, destruction and loss; and our fierce arguments about what is valuable and beautiful about the world. But this history, like the road itself, is full of loose ends and detours, unfinished stories and stalled narratives."
culture
society
joemoran
roads
uk
april 2010 by infovore
ASBOrometer - Measure UK anti-social behaviour on iPhone and Android
february 2010 by infovore
"ASBOrometer is a mobile application that measures levels of anti-social behaviour at your current location (within England and Wales) and gives you access to key local ASB statistics... This app was created by Jeff Gilfelt and made possible by the data.gov.uk initiative, which is opening up UK government data for public reuse." What sensationalist rot; no number of pretty visualisations make this kind of fearmongering acceptable. It's nice that the data is open; it's a shame this is the best thing people can think to do with it. Whether you like it or not, this information is very, very loaded.
data
government
society
culture
fearmongering
infononsense
february 2010 by infovore
Mule Design Studio's Blog: The Failure of Empathy
february 2010 by infovore
"As an industry, we need to understand that not wanting root access doesn’t make you stupid. It simply means you do not want root access. Failing to comprehend this is not only a failure of empathy, but a failure of service."
culture
service
design
ipad
products
computing
generalpurpose
february 2010 by infovore
Why playing in the virtual world has an awful lot to teach children | Technology | The Observer
january 2010 by infovore
"...it's high time we began to understand games on their own terms, with all the potentials and dangers that entails: as arguably the most powerful models we have for connecting and motivating, and understanding those vast, disparate groups of people a digital age throws together." Short interview with Tom Chatfield in the Observer.
games
culture
society
learning
education
tomchatfield
january 2010 by infovore
Bruce Sterling: The Hypersurface of this Decade | ICON MAGAZINE ONLINE
january 2010 by infovore
"I have to print my bed, so that I can lie in it." Lovely BruceS fiction; not just futurism, but hyperlocal futurism at that.
fiction
brucesterling
technology
culture
futurism
design
fabrication
january 2010 by infovore
The Escapist : Gaming Isn't Brain Surgery
december 2009 by infovore
"I wonder what Tulon Ethabathel the Dwarf is doing right now." A US brain surgeon talks about his interest in gaming, the amount of time he gives it - very little - but the nontheless-important role it plays in his life. Lovely article, really; well-crafted and thought-provoking.
games
lifestyle
life
culture
medicine
pasttimes
december 2009 by infovore
kung fu grippe : Making the Clackity Noise
december 2009 by infovore
"Little stories are the internet’s native and ideal art form." Yes. This is a good one.
writing
creativity
stories
storytelling
culture
online
merlinmann
december 2009 by infovore
Lost in the Filth Simulacrum | h+ Magazine
december 2009 by infovore
"4chan is, I contend, the most interesting angle we have on the evolution of human consciousness. It is a shamanic experience, a bardo of becoming, where the soul is detached from the body, set free to wander in the wilderness of banality until it encounters the epic lulz of meeting itself... and finding that it, itself, is the most disturbing thing on 4chan." o_O. Just worth linking to for the eyeball-expanding prose; there may be something in there, but I'm not sure.
4chan
internet
culture
society
people
december 2009 by infovore
Leapfroglog - Jane Jacobs and London’s Old Street area
december 2009 by infovore
"Perhaps the Shoreditch startups are more effective than their Dutch counterparts not just because they do more with less... but because they are in London. A city at a different scale than Amsterdam or for that matter the greater Amsterdam area, the Randstad as we call it around these parts. A city with a more diverse ecosystem of services and things, smaller services, more specialised services, ready to be employed by companies like BERG and RIG and Tinker, enhancing their abilities when needed."
cities
startups
karsalfrink
london
berg
culture
december 2009 by infovore
Why must grown adults whinge about TV spoilers? | Television & radio | The Guardian
december 2009 by infovore
"But we are spoiled. Spoiled to the core. As a kid, when I skipped to the Odeon to see Watership Down, popping back via my granddad's house, if he asked me what I'd watched, I'd recount it in glorious detail. It was the 70s. He didn't do spoilers. He was a grown man. He'd spent two years in a trench during the Battle of Monte Cassino getting his hair parted by bullets, so whether Hazel the cartoon rabbit got squashed while out hunting cartoon carrots wasn't really his concern." I am largely spoiler-immune; I always argue that *how* something happens is more important than *what*. Apart from, you know, the massive ones that are at the core of things. Anyhow, Grace Dent doesn't care either.
spoilers
culture
media
tv
tootrue
gracedent
december 2009 by infovore
Three Cultures - there is a lot to say, of this we are sure
november 2009 by infovore
"On the contrary, the quick wins of some big ticket consulting sessions sell our discipline short by pretending that design is some magical elixir that can be poured into a situation and zammo everything is fixed up. Like accounting, medicine, and just about every other profession, design is a practice which is persistently useful at regular intervals. If anything, during this transitional period where business and government are slowly coming to terms with the potential yield of having design as an integral part of the conversation it behooves us to collectively seek longer engagements, not shorter." Some excellent stuff from Bryan Boyer.
design
architecture
bryanboyer
designthinking
culture
education
november 2009 by infovore
Fullbright: The middle child at peace
november 2009 by infovore
"...maybe this is the best of both worlds. An audience that, having crossed the barriers to entry, is by its nature more invested in our work; a public profile by which we have the means to occasionally reach into the mass consciousness, but which affords us the freedom to continue experimenting with subject, form, and style; an industry which is truly international; which is capable of producing both multi-million dollar blockbusters and single-creator labors of love (and releasing both on the same platform); which manages to be neither too big nor too small, and is the more vital, unique and exhilarating for it. We are a medium for us, and while there are more and more of us every day, we'll never be for everyone. In a way, that's beautiful." I think Steve's about right.
games
criticism
comics
culture
stevegaynor
november 2009 by infovore
Revenge of the nerds | Andrew Martin | Comment is free | The Guardian
october 2009 by infovore
"...he and his brethren were plotting a future in which all writers and musicians would be at the mercy of the mathematicians and the electronic and numerological world they have created. Art is now content. It merely embellishes a "platform" of the kind I struggle to read about in the media pages which are now indistinguishable from the technology pages." I like Andrew Martin's writing a lot, but this article is both rubbish and angry-making. Grr.
journalism
nonsense
andrewmartin
guardian
geeks
art
culture
education
october 2009 by infovore
chewing pixels » Best Thing I Saw Today #49: Three Frames
august 2009 by infovore
"...the ongoing charm and usefulness of the animated .gif lies in this very economy. Like a good one-liner, the animated .gif can tell a joke with the impact of a one-inch punch, trimming away the fat of unnecessary frames to deliver its message with streamlined effectiveness." All too true. And Simon gives me my own discovery of the day
simonparkin
internet
culture
animatedgif
threeframes
august 2009 by infovore
List of gairaigo and wasei-eigo terms - Wikipedia, the free encyclopedia
august 2009 by infovore
"This is a selected list of gairaigo, Japanese words originating or based on foreign language (generally Western) terms, including wasei-eigo (Japanese pseudo-Anglicisms)." One of my new favourite Wikipedia pages; there is some fascinating stuff in here.
japanese
language
english
portmanteau
waseieigo
culture
gairaigo
august 2009 by infovore
100 Things Your Kids May Never Know About | GeekDad | Wired.com
july 2009 by infovore
A little bit of nostalgia, a little bit of fact, a few reminders of the past. Especially the old Kit-Kat wrappers.
history
culture
technology
children
kids
list
nostalgia
july 2009 by infovore
Ridiculous Life Lessons From New Girl Games | GameLife | Wired.com
july 2009 by infovore
"The weird thing is that you can view these “wholesome” games as being just as bad for girls as Grand Theft Auto’s random bloodshed and rampant criminality is for young, impressionable boys. And while GTA’s influence on boys has been dissected to death, what about the Nintendo DS’ upcoming avalanche of games for tween girls? What kinds of values do preteens learn from these titles? Valuable life lessons, or bad habits?" As bad as GTA? Many, many times worse, if this sample is anything to go on.
games
gender
girls
culture
trends
fashion
imprinting
depressing
july 2009 by infovore
GameSetWatch - Opinion/Round-Up: The State Of Social Gaming
june 2009 by infovore
"I think that there are really obvious reasons this isn't currently happening. Tech-oriented, web-trained, fast-paced, hard-nosed Silicon Valley culture is not really that similar to game developer culture. Outside of GDC Austin... I haven't seen a lot of opportunities for the two industries to mix. Most crucially, everybody's too damn busy trying to get their jobs done to really spend a lot of time or thought on the issue." That gap in culture is something that still fascinates me.
games
social
facebook
platform
culture
web
socialsoftware
gaas
june 2009 by infovore
Scope (Schulze & Webb)
june 2009 by infovore
"Design, culture, scale, space, superpowers. Key concepts: design and contributing to culture; ourselves as individuals and the big picture; taking action. ...other topics covered include million mile tomatoes, President John F Kennedy as a yogic master, superpowers and the tools of production." I am very lucky to work with smart people. I do not know what to do with my 100 hours.
mattwebb
reboot
talks
scope
superpowers
macroscope
culture
design
june 2009 by infovore
GameSetWatch - GameSetInterview: Throwing A Zombie Doublesix With Mummery
june 2009 by infovore
"I think in films, zombies are cyclical. They come around, they get reinvigorated. I think in games, they're a constant. In games, zombies just represent this thing around which you can construct a game. There's no morality to them. There's no worries about racism that games are having right now. If it's a zombie and it's a pure zombie, a stupid zombie like the ones we have, they're a game mechanic. They're fodder, they're whatever you want to put in a game, however you want to deal with it."
zombies
games
culture
interview
june 2009 by infovore
Dear Dustin Curtis | Dustin Curtis
june 2009 by infovore
Dustin Curtis didn't like the American Airlines website, and complained on his blog; a UX architect from AA gets back to him and explains how things are; Dustin responds. I need to write something longer on this, but in a nutshell: I understand Dustin's position, but it feels naive, and I think he confuses corporate culture with business practice. I want my airline to have a corporate culture of conservatism and fustiness, just like I want my bank to be severe and serious. That doesn't meant their website has to suck, but it also doesn't mean that their sucky website is their CEO's fault.
design
usability
interaction
americanairlines
business
corporations
corporateculture
culture
june 2009 by infovore
Gamasutra - News - G4C: Gee, Jenkins Talk Game Communities For Change
june 2009 by infovore
"Gee says he's been struck by the lack of age grading in successful communities -- people of all ages are participating. Another feature is the lack of distinction between the "mentor" and the "mentors," within the community. "On one day you'll teach and another day you might learn... everybody is in one role or the other all the time and there are no fixed statuses in that regard."" James Gee in conversation with Henry Jenkins.
jamesgee
education
games
gamesforchange
culture
learning
wgrtw
june 2009 by infovore
Nick Sweeney · the spoken word, written down
may 2009 by infovore
"They preserve them as best they can, perhaps without even knowing that’s what they’re doing, but in the understanding that no archives may be kept, no histories written, and that what sustains their digital lives is the lived-out, written-down, spoken word." Reminds me of the "what five pages would you print out" conundrum, and the end of Fahrenheit 451; walking the woods, chanting entries from Encyclopedia Dramatica
internet
history
archive
writing
nicksweeney
culture
historiography
may 2009 by infovore
Gamasutra: Greg Costikyan's Blog - Twiggy Game: Will Videogaming's Future Look Like Boardgaming's Past?
may 2009 by infovore
"The Twiggy Game is a charming cultural object from a bygone era; it's also a stark representation of what went wrong with boardgames, and a stark warning for what can go wrong with games as a whole -- at least, if we fail to inculcate, in ourselves and in others who love games, an aesthetic that prizes something beyond the brand." Costikyan on the dangers of games having a 'lack of culture'.
culture
criticism
gregcostikyan
games
writing
history
may 2009 by infovore
BLDGBLOG: How the Other Half Writes: In Defense of Twitter
april 2009 by infovore
"Now that suburban housewives in Missouri are letting their thoughts be known via Twitter, it's as if writing itself is thought to be under attack, invaded from all sides by the unwashed masses whose thoughts have not been sanctioned as Literature™. In many ways, I'm reminded of Truman Capote's infamous put-down of Jack Kerouac: "That's not writing, it's typing.""
twitter
writing
bldgblog
society
people
literature
microblogging
notetaking
culture
april 2009 by infovore
russell davies: blog all dog-eared pages: notes from walnut tree farm
april 2009 by infovore
"The Whole Earth Catalogue, our bible as self-builders of our residences in the hippie-ish days of the 1970s, was subtitled ‘access to tools’. ‘With tools,’ ran the editorial preface, ‘you can do more or less anything.’" Lots of good quotations, including this, and also on fires.
books
culture
tools
nature
outdoors
rogerdeakin
april 2009 by infovore
Palindrome Semiotics
april 2009 by infovore
"The genre of the palindrome, playful and ludic as it is, nonetheless has a strong implication of violence. In the work of its foremost practitioners, Velemir Khlebnikov and Vladimir Nabokov, as well as some of their postmodern successors, the palindrome is closely linked to death, cannibalism, beheading, and murder."
language
semiotics
russian
palindromes
criticism
culture
april 2009 by infovore
re: diverselessness (tecznotes)
april 2009 by infovore
"I think issues of power and governance are going to swiftly rise in importance on internet communities, as they expand to include more different kinds of people. It's interesting that some of the best, most resonant ideas on these topics that I've encountered over the years has come from political writers and may have been produced even before the internet." Mike has read lots of books, and his quotations/sources here are great.
mikemigurski
culture
monoculture
groups
community
balance
elites
invisiblecolleges
april 2009 by infovore
Gamasutra - Features - Persuasive Games: Familiarity, Habituation, and Catchiness
april 2009 by infovore
"...let's end the era of Bushnell's Law, not because it's useless or base, but because it's wrong. It doesn't explain the phenomenon we have assumed it does. Or more precisely, let's excise the first half, and keep the rest: 'A game should reward the first play and the hundredth.' How? By culturing familiarity and constructing a habitual experience. By finding receptors for familiar mechanics and tuning them slightly differently, so as to make those receptors resonate in a new way, and then coupling those new resonances with meaningful ideas, practices, or experiences." A rather good - and certainly thought-provoking - Ian Bogost piece over at Gamasutra.
games
familiarity
culture
playability
mastery
ianbogost
april 2009 by infovore
Versus CluClu Land: I Went to the GDC and I Learned How to Make Broad Cultural Generalizations
march 2009 by infovore
"...after spending this weekend fighting Resident Evil 5's grabasstical interface I am somewhat persuaded that there's a real divide when it comes to eastern and western design sensibilities, and this divide has everything to do with the design-centric and productivity-centric tendencies of North American tech culture." Which is an interesting way of looking at it; I'm going to hold my thoughts until Iroquois has written more on this. Manveer Heir (of Raven Software) leaves an interesting comment on the post.
games
design
culture
programming
development
eastwest
iroquoispliskin
productivity
interaction
march 2009 by infovore
Dave Gorman: When Twitter Gets Weird...
march 2009 by infovore
"Which I think meant they were telling me they'd be happy if I pretended to follow them but then used technology to ignore them in favour of other people. What? So not only would they rather I pretended to follow them they wanted to explain to me how this dishonest artifice could easily be achieved." Dave Gorman on a kind of pretend-following, usage patterns of Twitter, and keeping tools useful for yourself (amongst other stuff; this is very good).
davegorman
twitter
culture
mores
etiquette
socialsoftware
manners
march 2009 by infovore
CR Blog » Blog Archive » Meet Mr Chicken
march 2009 by infovore
"You may not know his name but you will certainly know his work: Morris Cassanova (aka Mr Chicken) designs and makes signs for most of the fried chicken shops in the UK." That's a good market to have sewn up, I'd imagine.
design
uk
food
culture
branding
signage
friedchicken
march 2009 by infovore
Wax on the Arm | Gamers With Jobs
march 2009 by infovore
"I smile. I didn't fool him in the slightest. But it doesn't matter. I didn't fall. Wax on the arm." Lovely.
games
music
writing
culture
marriage
march 2009 by infovore
Hit Self-Destruct: Domestic City, Part One
march 2009 by infovore
Wonderful, delightful, charming writing from Duncan Fyfe; this, and the eight chapters that follow it, are pretty essential, and they're nice and brief. Speculative fiction about games, culture, and the future. And fandom.
games
writing
culture
society
lovely
speculativefiction
duncanfyfe
march 2009 by infovore
What were arcades like? - RPGnet Forums
march 2009 by infovore
"I was reading about arcades and how you'd have to queue to play popular games as well as follow rules like no throwing in fighting game or the others wouldn't let you play. This seems rather strange. The money cost must have gotten expensive pretty quickly as well. I'm not old enough to have been to them when they were around so I'm curious about what they were like." And then, 18 pages of wonderful gaming oral history; you'll be smelling the aircon and the chewing gum by the time you're through with this thread.
games
history
culture
society
oralhistory
arcades
march 2009 by infovore
Hit Self-Destruct: Domestic City, Part Three
february 2009 by infovore
'A morose-looking guy stood at the bar talking to his friends, wearing a Flashbang Studios t-shirt. Emily leaned across the bar next to him, and shouted giddily over the music: "hey, I like that developer."' A lovely piece of speculative writing from Duncan Fyfe.
games
popularity
culture
society
rock
speculative
february 2009 by infovore
Goodbye Dubai | Smashing Telly - A hand picked TV channel
february 2009 by infovore
"Dubai threatens to become an instant ruin, an emblematic hybrid of the worst of both the West and the Middle-East and a dangerous totem for those who would mistakenly interpret this as the de facto product of a secular driven culture." Which puts it nicely, but god, this is depressing.
culture
recession
cities
business
economics
building
dubai
collapse
february 2009 by infovore
Kevin Kelly -- The Technium
february 2009 by infovore
"One Amish-man told me that the problem with phones, pagers, and PDAs (yes he knew about them) was that "you got messages rather than conversations." That's about as an accurate summation of our times as any." A wonderful quotation in the midst of this dense, fascinating article.
technology
culture
society
communication
network
amish
february 2009 by infovore
related tags
4chan ⊕ aaronstraupcope ⊕ abstract ⊕ absurd ⊕ academic ⊕ accurate ⊕ acid ⊕ activism ⊕ advertising ⊕ aeshetics ⊕ aesthetics ⊕ africa ⊕ alignment ⊕ amateur ⊕ americanairlines ⊕ amish ⊕ analogue ⊕ andrewmartin ⊕ animatedgif ⊕ animation ⊕ annegalloway ⊕ anthropology ⊕ apocalypse ⊕ arabic ⊕ arcades ⊕ architecture ⊕ archive ⊕ arg ⊕ art ⊕ artefacts ⊕ arthritis ⊕ arts ⊕ attitudes ⊕ augmentation ⊕ authorship ⊕ awesome ⊕ backtothefuture ⊕ badness ⊕ balance ⊕ bandofhorses ⊕ bbc ⊕ bears ⊕ behaviour ⊕ benjaminbarber ⊕ berg ⊕ bias ⊕ billviola ⊕ bldgblog ⊕ blog ⊕ book ⊕ books ⊕ booze ⊕ brain ⊕ branding ⊕ britain ⊕ broadstrokes ⊕ brucesterling ⊕ bryanboyer ⊕ building ⊕ burial ⊕ business ⊕ busking ⊕ camera ⊕ cannabis. ⊕ capitalism ⊕ cartography ⊕ casual ⊕ change ⊕ childhood ⊕ childishness ⊕ children ⊕ christiandonlan ⊕ cities ⊕ civilisation ⊕ civilization ⊕ clayshirky ⊕ clinthocking ⊕ clock ⊕ clothing ⊕ code ⊕ coffee ⊕ collapse ⊕ collecting ⊕ colours ⊕ comfort ⊕ comics ⊕ communication ⊕ community ⊕ companies ⊕ compiling ⊕ computing ⊕ construction ⊕ consumerism ⊕ consumption ⊕ context ⊕ cooking ⊕ corporate ⊕ corporateculture ⊕ corporation ⊕ corporations ⊕ craft ⊕ creativity ⊕ crime ⊕ criticism ⊕ cult ⊕ culture ⊖ cyborg ⊕ cyborgs ⊕ danflavin ⊕ data ⊕ davegorman ⊕ davidfosterwallace ⊕ davos ⊕ depressing ⊕ design ⊕ designers ⊕ designthinking ⊕ development ⊕ dialogue ⊕ diet ⊕ difficulty ⊕ digital ⊕ disruption ⊕ distributed ⊕ dondelillo ⊕ downtime ⊕ drink ⊕ drinks ⊕ drugs ⊕ dubai ⊕ dubstep ⊕ duncanfyfe ⊕ eastwest ⊕ economics ⊕ education ⊕ efficiency ⊕ elites ⊕ elitism ⊕ empire ⊕ engineering ⊕ english ⊕ entertainment ⊕ environment ⊕ eras ⊕ essay ⊕ etiquette ⊕ eu ⊕ evangelism ⊕ evolution ⊕ excuses ⊕ exhibition ⊕ fabrication ⊕ facebook ⊕ familiarity ⊕ fantasy ⊕ fashion ⊕ fearmongering ⊕ fiction ⊕ film ⊕ films ⊕ flickr ⊕ flooding ⊕ food ⊕ friedchicken ⊕ frontnational ⊕ future ⊕ futurism ⊕ gaas ⊕ gairaigo ⊕ game ⊕ gamer ⊕ games ⊕ gamesforchange ⊕ gaming ⊕ geeks ⊕ gender ⊕ generalpurpose ⊕ generative ⊕ gifs ⊕ girls ⊕ global ⊕ gobag ⊕ government ⊕ gps ⊕ gracedent ⊕ gregcostikyan ⊕ grimmeathookfuture ⊕ groups ⊕ growth ⊕ guardian ⊕ hack ⊕ hacking ⊕ hardcore ⊕ helvetica ⊕ hiphop ⊕ historiography ⊕ history ⊕ hotness ⊕ human ⊕ humanity ⊕ humanrights ⊕ humour ⊕ ianbogost ⊕ identity ⊕ imagination ⊕ imprinting ⊕ industrialrevolution ⊕ infononsense ⊕ infrastructure ⊕ innovation ⊕ interaction ⊕ interactivity ⊕ interesting08 ⊕ internet ⊕ interview ⊕ invention ⊕ invisiblecolleges ⊕ ipad ⊕ iroquoispliskin ⊕ jamesgee ⊕ janemcgonigal ⊕ japanese ⊕ jaywalker ⊕ jefferson ⊕ joannemcneil ⊕ joemoran ⊕ johnberger ⊕ johnlanchester ⊕ joshuabell ⊕ journal ⊕ journalism ⊕ julianbleecker ⊕ jyriengestrom ⊕ karsalfrink ⊕ keithtyson ⊕ kenadam ⊕ kevinkelly ⊕ kids ⊕ kotaku ⊕ langauge ⊕ language ⊕ languages ⊕ learning ⊕ lego ⊕ leica ⊕ library ⊕ librarything ⊕ life ⊕ lifestyle ⊕ list ⊕ literature ⊕ location ⊕ locative ⊕ london ⊕ lovely ⊕ lrb ⊕ lsd ⊕ lyddleend2050 ⊕ macroscope ⊕ mainstream ⊕ making ⊕ management ⊕ mankind ⊕ manners ⊕ mapping ⊕ maps ⊕ marketing ⊕ marriage ⊕ marxism ⊕ massmarket ⊕ mastery ⊕ maths ⊕ mattfraction ⊕ mattwebb ⊕ maturity ⊕ meaningfulmechanics ⊕ measurement ⊕ media ⊕ mediacyborg ⊕ medicinal ⊕ medicine ⊕ medieval ⊕ merlinmann ⊕ microblogging ⊕ middleeast ⊕ mikemigurski ⊕ millions ⊕ mmorpg ⊕ mobility ⊕ modernism ⊕ monoculture ⊕ morality ⊕ mores ⊕ movies ⊕ music ⊕ myspace ⊕ naomialderman ⊕ nature ⊕ needs ⊕ negativity ⊕ network ⊕ networking ⊕ newaesthetic ⊕ newcross ⊕ nicksweeney ⊕ nineties ⊕ nonsense ⊕ normal ⊕ normalcy ⊕ nostalgia ⊕ notetaking ⊕ novel ⊕ novels ⊕ nutrition ⊕ nz ⊕ olympics ⊕ online ⊕ oralhistory ⊕ outdoors ⊕ palindromes ⊕ papers ⊕ paris ⊕ participation ⊕ pasttimes ⊕ paulford ⊕ people ⊕ performance ⊕ period ⊕ personal ⊕ personification ⊕ pervasive ⊕ peterackroyd ⊕ phatic ⊕ photography ⊕ piracy ⊕ planning ⊕ platform ⊕ play ⊕ playability ⊕ politics ⊕ popularity ⊕ portmanteau ⊕ prediction ⊕ presentation ⊕ print ⊕ printing ⊕ privacy ⊕ product ⊕ productivity ⊕ products ⊕ programming ⊕ progress ⊕ prosthesis ⊕ psychoanalysis ⊕ psychology ⊕ quality ⊕ quantification ⊕ quinnnorton ⊕ quotation ⊕ rain ⊕ rands ⊕ reading ⊕ reboot ⊕ recession ⊕ refinement ⊕ research ⊕ review ⊕ reviews ⊕ revolution ⊕ rhetoric ⊕ richardcurtis ⊕ roads ⊕ rock ⊕ rockpapershotgun ⊕ rogerdeakin ⊕ russelldavies ⊕ russian ⊕ safety ⊕ sales ⊕ sampling ⊕ sashafrerejones ⊕ scale ⊕ science ⊕ scope ⊕ secondlife ⊕ security ⊕ semiotics ⊕ service ⊕ shipping ⊕ signage ⊕ silly ⊕ simcity ⊕ simonparkin ⊕ simulation ⊕ skill ⊕ social ⊕ socialmedia ⊕ socialnetworking ⊕ socialobjects ⊕ socialsoftware ⊕ society ⊕ sociology ⊕ software ⊕ sospeso ⊕ speculative ⊕ speculativefiction ⊕ speech ⊕ spoilers ⊕ srs ⊕ standards ⊕ startups ⊕ stereotyping ⊕ stevegaynor ⊕ storage ⊕ stories ⊕ storytelling ⊕ strange ⊕ strategy ⊕ stripes ⊕ subjectivity ⊕ subversive ⊕ superpowers ⊕ systems ⊕ talk ⊕ talks ⊕ teaching ⊕ technology ⊕ teens ⊕ television ⊕ televsion ⊕ terrorism ⊕ thesis ⊕ threeframes ⊕ time ⊕ timeline ⊕ toilets ⊕ tomchatfield ⊕ tommcarthy ⊕ tools ⊕ tootrue ⊕ toread ⊕ toys ⊕ transitionalobjects ⊕ translation ⊕ travel ⊕ trends ⊕ tv ⊕ twitter ⊕ typesetting ⊕ typography ⊕ ubicomp ⊕ ubiquitouscomputing ⊕ uk ⊕ understanding ⊕ urban ⊕ urbanism ⊕ usability ⊕ video ⊕ videogames ⊕ vimeo ⊕ violence ⊕ violin ⊕ virtualworlds ⊕ vulgarity ⊕ wants ⊕ waseieigo ⊕ waysofseeing ⊕ web ⊕ web20 ⊕ weird ⊕ welsh ⊕ wfh ⊕ wgrtw ⊕ willdavies ⊕ willwiles ⊕ wire ⊕ work ⊕ workethic ⊕ writing ⊕ youngheechung ⊕ zillionics ⊕ zillions ⊕ zombies ⊕Copy this bookmark: