infovore + creation   22

The Online Photographer: Best Comment Ever
"The problem is that photography has always been a technical pursuit and the mediating technology required to make a photograph has always threatened to overwhelm it. To quote Donald Kuspit, 'Technology is the last valiant attempt to discredit and devalue the unconscious.... The unconscious is the bête noire in a scientifically and technologically managed world, which is why it must be killed or at least ostracized.' The endless upgrade cycle, the more and more laborious and tedious mastery of imaging software, the solid belief in technical improvement and control as a means to achieve success, all of this leads one further and further away from any possibility of making original or authentic work. This is the bind of the technology treadmill. What it gives, it also takes away. So in digital photography we have an inherent pitfall in the photographic process married to the culturally dominant fixation with technology and control which are themselves obstacles to the unconscious, the very source of creativity itself."

Fantastic quotation and comment from David Comdico over at TOP. I feel this applies hugely to electronic music, too.
art  photography  technology  creation  unconscious  mediation 
11 days ago by infovore
Radiator Blog: We are drugs; speculative dev tools and psychedelic hologram futures.
"So many traditions of art-making like music, painting, or carpentry, all involve some sense of rejecting formalist intellectualizing in favor of just... "doing." Try to take joy in doing, collaborate with your computer, embrace messiness." Great stuff from Robert Yang.
creation  mess  toolstothinkwith  games  tools  development  process 
february 2015 by infovore
The Quiet Tinkerer Who Makes Games Beautiful Finally Gets His Due
Great profile on Tim Sweeney from Stephen Totilo. Again, part of my childhood gaming, especially ZZT, which was a brilliant editor and one of the first play/create tools I messed around with. Striking to see how much impact the shareware creators of my youth - Carmack, Sweeney, and all the Apogee/id/Epic crews - have gone on to have in the modern industry. Also: striking to be reminded how much of those early PC gaming days were about borderline geniuses writing terrifying graphics engines.
games  timsweeney  epicmegagames  epic  zzt  engines  creation  profile  stephentotilo 
december 2011 by infovore
Scrolling Ticker Display - Minecraft Forum - Official Minecraft Forums
"After seeing there is a turing complete language in game, I felt like I should do something interesting with redstone in Minecraft. People already have done clocks and adders so I wanted to do something a little different while also be potentially useful. As a result, I designed out a ticker display." At least as crazy as those LittleBigPlanet calculators.
minecraft  games  creation  programming 
september 2010 by infovore
Official Google Blog: App Inventor for Android
Another potential response to my regular "come on, where's Hypercard?" query.
software  programming  creation  android  mobile 
july 2010 by infovore
russell davies: cognitive surplus - blog all dog-eared pages
"I suspect 'creating something personal, even of moderate quality' and letting people share it is going to be one of the business models of the next century. And one of the social movements. Which will happen if we can squeeze the convenience and scale of the internet into other places."
clayshirky  russelldavies  creation 
june 2010 by infovore
The Rise of Ugh-Meck | Edge Online
"But what if you make personalisation easier? Consider a game that brings your real world into your game world, all on its own. It could to grab data from the internet about the real world and the gamers that live in it, and weave it into the game experience, for an effect that is both surprising and personally meaningful. You would see yourself in a game without having to put yourself there. It’s not user-generated content: it’s user-generated, machine-mediated content – UGMMC, or as I like to say it, “Ugh-Meck.”" I am super-happy at how well Chris's writing for Edge Online is turning out.
ugmmc  ugc  games  internet  creativity  creation  edgeonline  chrisdahlen 
october 2009 by infovore
Gamasutra - Features - From The Past To The Future: Tim Sweeney Talks
Jolly good interview with Tim Sweeney, with lots on ZZT (hurrah!), and, I think most interestingly lots of on building games around editors and tools - from ZZT through Unreal to the present day. I like his acknowledgments of his shortcomings as a progammer - but perhaps also his shrewdness as a manager.
gamasutra  articles  games  writing  timsweeney  epic  shareware  editors  creation 
may 2009 by infovore
Lift conferences, webcams & interviews
Matt's talk (in English) from Lift 09 is on this page , on scientific fiction, stories, and the design process. Good stuff - not too long - and wonderfully filmed: the cameraman focuses on his hands as much as his face, which is just perfect. Unfortunately, you can't link directly to videos which is, frankly, rubbish.
design  video  creation  process  mattwebb  drawing  schulzeandwebb  evolution  lift  lift09 
february 2009 by infovore
LittleBigWatch: the NeoGAF hive-mind's LittleBigContra - Offworld
NeoGAF users band together to make a perfect, eight-stage, LittleBigPlanet rendition of Contra. Remarkable, especially the behind-the-backdrop puppeteering that makes the walking-into-the-screen levels possible. This had better not get a takedown slapped on it, because it's phenomenal.
games  ugc  amazing  creation  littlebigplanet  demake  remake  contra 
february 2009 by infovore
The History of the Pinball Construction Set: Launching Millions of Creative Possibilities
Retrospective on Pinball Construction Set, as well as EA's subsequent forays into "construction kit" territory, as a brief history of accessible, mainstream game-creation tools.
programming  games  ugc  creation  development  diy 
february 2009 by infovore
User-Generated, Machine-Mediated Content « Save the Robot - Chris Dahlen
"So why don’t we aim for a new tier - something that takes a chunk out of the 90, to lead it closer to the 9 and the 1? Why not give users a chance to enter something personal and creative, but let the system mediate, moderate and filter it into something useful?" Yes. The 90-9-1 pyramid is actually a very unhelpful metaphor, IMHO, and trying to explore and encourage creativity along a sliding scale rather than an absolute is important.
games  play  creation  creativity  making  ugc  ughmeck  chrisdahlen 
january 2009 by infovore
The Brainy Gamer: Made by human beings
"What a wonderful idea," Jennifer noted. "We never get to see the people who make the games." Michael Abbott is talking about LittleBigPlanet.
games  creation  play  littlebigplanet  michaelabbott 
december 2008 by infovore
Insult Swordfighting: Sackboy's lament
Mitch just isn't inspired by user-generated content, no matter how charming a core game might be. The comments thread on this one is really good.
mitchkrpata  littlebigplanet  ugc  games  creation  balance  testing 
november 2008 by infovore
Build Your Own Marriage Proposal
"How I asked my GF to marry me in Little Big Planet. My (now) Fiancee was playing the level. She was so shocked she kept playing and knew i was filming. Afterwords we hugged, she cried, and I gave her an engagement ring." This is amazing in so many ways, not least of which that she wasn't the first person to paly it.
littlebigplanet  mores  social  marriage  engagement  games  play  creation  ugc  brilliant 
october 2008 by infovore
IDEO Labs » Hello World!
"Normally, one of the first things that admin will do when they set up their blog is to go and remove the Hello world! post. But for this blog, we’ve decided to keep it. The feeling a coder has when they see “Hello world!” for the first time on the tool or system they’re creating is a great feeling. You’ve just given birth to something. It’s still young, fragile, and only a hint of what it someday will be. But it’s alive. Something you’ve made with your own two hands is starting to breath. It has begun."
creation  helloworld  design  making  ideo  labs  prototype  blog 
october 2008 by infovore
Seed: The Creation Simulation
"Scientists brought in to evaluate the game for potential education projects recoiled as it became increasingly evident that the game broke many more scientific laws than it obeyed. Those unwilling to comment publicly speak privately of grave concerns about a game which seems to further the idea of intelligent design under the badge of science, and they bristle at its willingness to use words like "evolution" and "mutation" in entirely misleading ways." Rather fine SEED cover article from Margaret, on Spore and just how scientific it is (and if it really matters). Some lovely stuff in here (and a cracking conclusion).
spore  games  science  willwright  play  intelligentdesign  creation  creativity  evolution  seedmagazine 
september 2008 by infovore
LEGO Universe Details | Rock, Paper, Shotgun
"The more you play, the more you get to build things" Which is only how it should be.
lego  play  mmo  building  creation 
may 2008 by infovore
Zelda Classic
"Zelda Classic is a tribute to ... The Legend of Zelda. It has been developed into an exact replica of the NES version that we all know and love. Beyond that, Zelda Classic allows the development of new quests..." Looks fun.
zelda  emulation  classic  gaming  games  play  creation  editor 
february 2008 by infovore
ScreenSteps
"ScreenSteps brings simplicity to the labor intensive process of software documentation." Focusing on the screengrab, rather than video, as instruction tool. Could be a nice approach, especially if export is any good.
help  documentation  creation  tool  application  mac  osx 
january 2008 by infovore
3pointD.com » Blog Archive » SXSW Xcript: User-Creation in Gamespace
"The number one use of user-created content in virtual spaces is the screenshot. And that is user content creation. It is shared more widely, distributed, commented on, annotated." Raph Koster on form in this SXSW transcript
play  ugc  creation  metaverse  community  games 
march 2007 by infovore

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