infovore + control   7

Video Essay: The Cinematic Control Room 1971-2015 - YouTube
Normalizing the exceptional; the way the "control room" in films mirrors attitudes towards the control of technology - and control in its more general senses. This was good.
film  video  essay  control  technology  ethics 
january 2016 by infovore
creativecomputing.cc/p5libs/procontroll/
"The proCONTROLL library allows Processing to communicate with controll devices like joysticks, joypads but also keyboards and mice." It works quite nicely.
processing  programming  control  interface 
may 2012 by infovore
ubergrid - james bond
"In CASINO ROYALE, James Bond is the Bond girl. Look at the way they even show him emerging from the ocean like Ursula Andress. Sexual torture, too, if less creepy-glam than being stripped and painted gold. Vesper Lynd is Bond: never not in control, never without a plan, seducing to further her goals. She has to die so Bond can become her."
warrenellis  jamesbond  control 
february 2011 by infovore
The Story: Notes on a conference in disguise | booktwo.org
"Magick is all about naming and control. So is journalism, and software engineering—related disciplines." yes yes yes a thousand times yes (the most wonderful sentence in James' write-up of a non-conference I didn't attend).
naming  journalism  magic  control  software  thestory  jamesbridle 
february 2010 by infovore
Science News / Gamers Crave Control And Competence, Not Carnage
"The results from two surveys, based on responses from over 2,500 people who participate in an Internet chat group focused on video games, found that the inclusion of violent content did nothing to enhance players’ enjoyment. What did matter was feeling in control and feeling competent. “Games give autonomy, the freedom to take lots of different directions and approaches,” says Ryan."
games  play  research  control  motivation  violence  agency 
february 2009 by infovore
Versus CluClu Land: I Pay Tribute to the Master Chief
"I've heard that Japanese developers, who have traditionally held American game development in low esteem, have a great deal of respect for Bungie, and you can understand why. Bungie has done for shooters what Nintendo did for platformers: they've turned the visceral joys control and motion into the centerpiece of the game."
bungie  halo  games  interaction  physics  motion  control  embodiment 
august 2008 by infovore
Versus CluClu Land: Three Methods of Game Design
"Nintendo's staked its empire on the joys of mere motion a few times already, and won. Now, it's funny to remember how we doubted that this was a winning proposition." Pliskin on games-out-of-worlds versus worlds-out-of-play.
control  interaction  games  play  design  nintendo 
august 2008 by infovore

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