creativecomputing.cc/p5libs/procontroll/
3 days ago by infovore
"The proCONTROLL library allows Processing to communicate with controll devices like joysticks, joypads but also keyboards and mice." It works quite nicely.
processing
programming
control
interface
3 days ago by infovore
ubergrid - james bond
february 2011 by infovore
"In CASINO ROYALE, James Bond is the Bond girl. Look at the way they even show him emerging from the ocean like Ursula Andress. Sexual torture, too, if less creepy-glam than being stripped and painted gold. Vesper Lynd is Bond: never not in control, never without a plan, seducing to further her goals. She has to die so Bond can become her."
warrenellis
jamesbond
control
february 2011 by infovore
The Story: Notes on a conference in disguise | booktwo.org
february 2010 by infovore
"Magick is all about naming and control. So is journalism, and software engineering—related disciplines." yes yes yes a thousand times yes (the most wonderful sentence in James' write-up of a non-conference I didn't attend).
naming
journalism
magic
control
software
thestory
jamesbridle
february 2010 by infovore
Science News / Gamers Crave Control And Competence, Not Carnage
february 2009 by infovore
"The results from two surveys, based on responses from over 2,500 people who participate in an Internet chat group focused on video games, found that the inclusion of violent content did nothing to enhance players’ enjoyment. What did matter was feeling in control and feeling competent. “Games give autonomy, the freedom to take lots of different directions and approaches,” says Ryan."
games
play
research
control
motivation
violence
agency
february 2009 by infovore
Versus CluClu Land: I Pay Tribute to the Master Chief
august 2008 by infovore
"I've heard that Japanese developers, who have traditionally held American game development in low esteem, have a great deal of respect for Bungie, and you can understand why. Bungie has done for shooters what Nintendo did for platformers: they've turned the visceral joys control and motion into the centerpiece of the game."
bungie
halo
games
interaction
physics
motion
control
embodiment
august 2008 by infovore
Versus CluClu Land: Three Methods of Game Design
august 2008 by infovore
"Nintendo's staked its empire on the joys of mere motion a few times already, and won. Now, it's funny to remember how we doubted that this was a winning proposition." Pliskin on games-out-of-worlds versus worlds-out-of-play.
control
interaction
games
play
design
nintendo
august 2008 by infovore
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