infovore + contracts   2

Out of your control. « Groping The Elephant
"In one moment the game had broken the tacit agreement between us. It had failed to respect my character decisions, it had made a pretense of allowing me to define whether Faith violent or not only to pull the rug away at the vital moment and strip all control from me. It lied. Any actions I might have taken to avoid combat up to then were for nothing. It had failed to show me respect so had lost mine." Breaking the unwritten contract with the player is definitely a bad thing, and I didn't notice this - but only because I'd not been aiming for the "no kills" achievement.
games  choice  contracts  freedom  mirrorsedge  pacifism 
january 2009 by infovore
Virtual Worlds News: Disney's Virtual Magic Kingdom to Close Doors
Disney are shutting down VMK despite its continued success and large userbase; as a "promotion", it's run its course. Some of the comments are very affecting. Lessons to be learned about the implicit contracts you create when you build worlds.
disney  virtualmagickingdom  community  online  virtualworlds  mmo  ethics  contracts  socialcontract  socialsoftware 
april 2008 by infovore

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