infovore + consumerism   6

The Brainy Gamer: OMG, girls in trouble!
"I talk to a lot of parents about video games, and many of them continue to worry about the negative effects of games on their kids. If you dig a little deeper in these conversations, you quickly discover their concerns have little to do with their daughters. It's the boys they're worried about. When I say "video game" they hear "violent killing game," and they fear the messages these games send to their impressionable sons. They should worry more about their daughters." Michael Abbott on the horror that is games targeting young girls.
games  play  youth  gender  education  girls  consumerism  vanity 
may 2009 by infovore
Versus CluClu Land: O Tempora! O Mores! (pt. 2)
" stringing together “first-order” desires for loot and approval, these games train us to be passive pursuers of one desire after another rather than engaged critics." Part 2 of Pliskin's analysis of Benjamin Barber's "Consumed".
branding  brands  games  consumerism  book  review 
july 2008 by infovore
Versus CluClu Land: O Tempora! O Mores! (pt. 1)
"...arguments of this exact form have been raised against nearly every distinctly modern art form." Barber's book sounds interesting, if flawed. Pliskin's criticism is, as ever, good. It's getting exhausting linking to him.
culture  criticism  consumption  consumerism  writing  marxism  benjaminbarber  games  play  childishness  society 
july 2008 by infovore
BBC NEWS | Technology | Virtual worlds threaten 'values'
"Are we absolutely sure that this is the very best we can offer young people?" [Lord Puttnam] asked. "Do we really want them to think of themselves as not much more than consumers?"
games  play  virtualworlds  mmorpg  secondlife  capitalism  consumerism  science  culture 
november 2007 by infovore
What kids learn in virtual worlds | CNET
"If you're a parent, I would be [concerned] about the conflation between consumption and consumerism and citizenship (in virtual worlds)... our kids are being taught that to be a good citizen of this world you got to buy the right stuff." Sadly, yes.
capitalism  consumerism  mmorpg  game  play  culture  society 
november 2007 by infovore

Copy this bookmark: