infovore + conflict   7

Conflict Minerals and Blood Tech — The Adventures of Accordion Guy in the 21st Century
"The Enough Project says that auditing component supply chains at the smelters to see whether the metal was sources from “clean” places like Australia or Canada instead of lining the pockets of Congolese warlords would add about one cent to the price of a cellphone, and that this figure originates from within the industry. I’d happily pay a thousand times that for each of my devices – a mere ten bucks – to ensure that I wasn’t bankrolling rape and murder." Depressing, and a very, very good point. It doesn't make me any surer of what to do, sadly.
conflict  technology  manufacturing  congo  activism 
july 2010 by infovore
Medal of Honor Multiplayer Beta PlayStation 3 Hands On - Page 2 |
"Even the likes of Modern Warfare 2 and Bad Company hide their bloodlust behind a figleaf of fictional "what if" scenarios. Medal of Honor turns a real tragedy into a social shooting gallery, and is going to have to tread carefully to avoid belittling the reality it borrows for our amusement." The problems of making videogames about current conflict, especially when the tactless multiplayer audience get their hands on your content. Not sure I'm particularly cool about this in any way. Oh well.
conflict  context  medalofhonor  games  taste  war 
june 2010 by infovore
GameSetWatch - Column: 'Homer In Silicon': The Romance Problem
"What's needed, from a gameplay perspective, is a romantic partner who is sometimes also functionally the villain. There's a reason people write buckets of fanfic about the secret love of Draco Malfoy and Harry Potter: passionately clashing with someone is a form of intimacy. It raises the emotional stakes between those two characters _far_ more reliably than attempts to portray attraction in interactive form." Emily Short on fine, fine form, about the difficulties of writing romance into games. An excellent piece of writing on game design.
games  design  romance  narrative  conflict  plot 
september 2009 by infovore
Intuition Games » Gray
A game about protest, conflict, and shades of gray. Worth playing through to the 'end'; certainly made me think, and unlike any game I've played in a while. Not sure how this passed me bay.
games  flash  protest  riot  conflict 
july 2009 by infovore [ Conflict-free Competition ]
"Maybe [games publishers] think there could never be enough competition, excitement, betrayal, surprise, defeat, skull-daggery, and general griefer-worthy assholeishness in a game without direct conflict. But the last year’s worth of news out of Wall Street tells a different story. It’s a tale of a system corrupted from the inside by the scheming, cheating, gaming of a few powerful and greedy individuals. If this is not prime material for a videogame, I don’t know what is."
games  conflict  boardgames  design  violence  strategy  economics  tone  systems 
may 2009 by infovore
Telstar Logistics: Over Iraq with a US Marine Tail-Gunner
"...some of the most interesting photography in the world right now is taking place among people who would not traditionally have been called 'photographers.'" Andrew Crissman is a tail-end charlie on a US Marine helicopter.
photography  conflict  war  reportage 
december 2007 by infovore
Beat wartime empathy device | People's Design Award | Cooper-Hewitt, National Design Museum
"Beat connects you very directly to a single soldier by thumping their recorded heartbeat against your chest... If we are going to continue to fight wars, we need better methods of feedback like this one so the costs are more visceral and real for us."
design  interaction  war  conflict 
november 2007 by infovore

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