infovore + collaboration   9

Postmortem: Every Frame a Painting – Tony Zhou – Medium
This, like everything Tony and Taylor did, is very good. Not just on film, but on creative work, too.
film  everyframeapainting  collaboration  creativity  art 
december 2017 by infovore
Make games together with CraftStudio
This looks lovely: the right balance of editor-as-environment (ie: multiplayer level-building, which people recognise from Minecraft) with scripting, full control, and a learning curve. Really need to poke this.
development  games  collaboration  play  tools 
april 2013 by infovore
David Byrne's Journal: 03.18.10: Collaborations [updated]
"Is writing ever NOT collaboration? Doesn’t one collaborate with oneself, in a sense? Don’t we access different aspects of ourselves, different characters and attitudes and then, when they’ve had their say, switch hats and take a more distanced and critical view — editing and structuring our other half’s outpourings? Isn’t the end product sort of the result of two sides collaborating? Surely I’m not the only one who does this?" Something else that's been on the pile (to link) for a while now.
davidbyrne  music  writing  creativity  collaboration  process 
april 2010 by infovore
GameSetWatch - Interview: Maxis' Bradshaw On Freedom In Games, Failure As A Positive
"There've been studies on how gamers actually become better business leaders," she says. "They're very familiar with that creative, collaborative team space that's so much a [part of] our businesses." And creative, unstructured play means letting players fail, she asserts.

Giving players the opportunity to have failure states -- not just a "strict message that's being delivered" -- is the right way to encourage players to learn and explore. She noted educational game Electrocity, a SimCity inspired resource-management game, that allows for mistakes and consequences. "Sometimes in those moments is when people 'get it' strongly," says Bradshaw.
wgrtw  failure  games  learning  play  business  collaboration  leadership 
june 2009 by infovore
Dr Nic’s What is *jour and why they are killer apps for RailsCamp08
"Local devs, running local services, but how to share with everyone in the room?" Answer: rebuild all your tools to work across Bonjour. Slightly bonkers but very cool.
git  ruby  bonjour  networking  collaboration  gitjour  gems  tools  utilities  programming 
june 2009 by infovore
"SFZero is a Collaborative Production Game. Players build characters by completing tasks for their groups and increasing their Score. The goals of play include meeting new people, exploring the city, and participating in non-consumer leisure activities."
games  play  art  sf  cities  urban  open  collaboration  sanfrancisco  sf0 
february 2009 by infovore
Conversation Hub » Video: Clay Shirky on Love, Internet Style
Linked everywhere, but what the hell: it's a cracking nine-minutes Shirkyblast. Listen to what he says; it is good.
video  technology  community  collaboration  clayshirky  shirky  social  sharing  love 
july 2007 by infovore
Pennypacker - The Penny Arcade Firefox extension
Pennypacker is a Firefox extension that enhances Penny Arcade with favourites and tagging.
pennyarcade  comics  extension  collaboration  social 
may 2007 by infovore
Alternatives to Basecamp for Project Management
Sometimes, you need things Basecamp can't give you - or workflow it's not capable of.
basecamp  software  projectmanagement  collaboration  project  tools 
april 2007 by infovore

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