infovore + cities   58

Brand New: New Logo and Identity for Porto by White Studio
Charming branding from Porto - just a lovely use of a system, but also one with wit and charm aplenty.
design  logo  graphics  systems  branding  cities  portugal  porto 
november 2014 by infovore
how to be a blackbird
A lovely game - almost a poem, but definitely Enough Game - by Holly Gramazio, about being a blackbird in a city. It made me feel many things, which is what the best writing does. Also, I shall now probably play it again.
games  twine  hollygramazio  writing  poetry  cities 
may 2014 by infovore
Southbank is not for Skateboarders | HALFMAN
"We have to remember though that we as skaters don’t have any right to land or places or spaces. We just use, abuse and leave them. Spots come and go, concrete chips and becomes more or less unskateable, and tricks change and so we skate other things. Skateboarding is about moving on." Jim, very much a skater, on the South Bank Undercroft, and skating's relationship with the temporary.
skateboarding  skating  cities  london  southbank  temporariness 
january 2014 by infovore
PAN » Blog Archive » Post boxes – a very public object
Ben on postboxes as boundary objects - with a nice map from Hello Lamp Post, indicating how the boxes were talked to, and suitable name-checks to The Crying of Lot 49.
postboxes  games  play  design  cities  waste  trystero 
october 2013 by infovore
Pan » Blog Archive » Who Cares About TV Bins?
"We need to be armed not only with outrage at the intrusion but with the opinion that every financially motivated imposition is a missed opportunity to enhance the city we live in. Services on our streets are always in change, post boxes and pay phones are becoming antiquated, but there is a real and exciting potential for these spaces to become something else, something human, something exciting and most importantly, something for us." Cracking post from Ben about Renew's bins, some of what we learned in Hello Lamppost, and how people do - and could - engage with the cities they live in.
renew  hellolamppost  cities  infrastructure  smartcity  interaction  experience  panstudio  benbarker 
august 2013 by infovore
John Barrell · At Tate Britain: L.S. Lowry · LRB 8 August 2013
"Here are ‘the obsolete industrial plants; the inadequacy of unchanged transport systems and overstrained power supplies … the shift of power from industrial capital to international finance capital’ and so on. Here is the self-consciously world-historical Lowry, showing us Britain mired in its past, and perhaps the future of China. But here and there is the old local Lowry, whose people cannot see beyond the foreground terraces to the dystopian prospect, and so seem to manage, to cope, even to enjoy themselves, on their own tight patch. People stop to chat or just to stand about; kids play; dogs and babies get taken for walks; women wear bright vermilion, the happy colour of the summer of 2013, and apparently of 1950 too. It’s hard to say this without sounding as folksy as Brian and Michael, and perhaps that’s exactly what it is, but right now what I most admire and enjoy about Lowry is the interest he shows, without any apparent agenda, in what people do. I have no idea why that should be so moving." Wonderful article from this fortnight's LRB about the Lowry retrospective at Tate Britain.
lrb  johnbarrell  lslowry  lowry  art  industrialrevolution  thenorth  industry  cities  people 
july 2013 by infovore
Jones the planner: Hackney Hipsters
Wonderful article about Hackney - and, specifically, a natural history of the borough as it is right now. The history of social housing throughout the area is particularly interesting; also, I found the distinction between "gentrification" and "yuppification" useful. Ignore the title - it is a meaty piece, with about 2% of it being about hipsters.
hackney  london  cities  planning  gentrification 
december 2012 by infovore
The City and the Network
"I wanted to talk about the Occupy $CITY movement here (in fact, that’s where this post started); a protest movement that is not about the event, or the movement through the city, or even the disruption per se. It is protest as part of the fabric of the city; a constant questioning and reassessment of a conversation with both the fabric of the city physically, economically and politically; taking the concept of Wall St and Main St and making it suddenly concrete, forcing a conversation to take place."
occupy  cities  networks  felixcohen  occupywallstreet 
october 2011 by infovore
The Transformers at dConstruct 2011 – Hubbub
Kars' "hypertext remix" of his marvellous dConstruct talk. It was sensitive and well thought-through, and appealed to me as both a designer and game maker. Very much worth your time.
baarle  karsalfrink  dconstruct2011  cities  games  design  talks 
september 2011 by infovore
Spillway: Riot Thoughts
"Something terrible has happened in our city (and may yet continue to happen). It's damnable, deplorable, heartbreaking. But it is also extraordinary, unusual, bizarre. Slamming the door on it without studying and understanding it is a dangerous and short-term tactic. Allowing yourself to feel nothing but anger, and doing nothing but lashing out ... isn't that a little mindless? It would be nice, and useful, if we could ask London "why" without already having an answer in mind." Excellent, sober, cautious writing from Will Wiles.
willwiles  london  cities  riots  neighbourhoods 
august 2011 by infovore
Six games about architecture – Hubbub
Lovely little round-up of games about architecture and the urban environment from Kars.
architecture  games  play  cities  space 
august 2011 by infovore
Sky Orchestra balloons serenade London - video | Culture |
"Seven hot air balloons, each with speakers attached, took off at dawn and flew across the capital. Each balloon plays a different element of a musical score, together creating an expansive audio landscape." Marvellous.
balloons  music  ambient  cities 
august 2011 by infovore
Ciudad Nazca, the robot tracing a city in the desert - we make money not art we make money not art: Ciudad Nazca, the robot tracing a city in the desert </MTIf>
"Artist Rodrigo Derteano's autonomous robot plows the desert ground to uncover its underlying, lighter color, using a technique similar to the one of the Nazca lines, the gigantic and enigmatic geoglyphs traced between 400 and 650 AD in the desert in southern Peru. Guided by its sensors, the robot quietly traced the founding lines of a new city that looks like a collage of existing cities from Latin America." Oh gosh this is awesome.
robots  nazcalines  cities  deserts  art  automatons  robotsareourfriends 
august 2011 by infovore
Week 22: Undoing AR | Urbanscale
"Certainly as delivered through mobile devices, contemporary AR imposes significant limits on your ability to derive information from the flow of streetlife. It’s not just the “I must look like a dork” implications of walking down the street with a mobile held visor-like before you, though those are surely present and significant. It’s that the city is already trying to tell you things, most of which are likely to be highly, even existentially salient to your experience of place. I can’t help but think that what you’re being offered through the tunnel vision of AR is starkly impoverished by comparison — and that’s even before we entertain the very high likelihood of that information’s being inaccurate, outdated, or commercial or otherwise exploitative in nature."
ar  kevinslavin  adamgreenfield  cities  focus  optics  sensing 
june 2011 by infovore
cityofsound: Stadsmuziek, by Akko Golenbeld
" A physical model of Eindhoven rolled onto a drum and attached to a piano. A form of player piano with the city as the score." Just beautiful.
playerpiano  cities  music  art  eindhoven  architecture 
april 2011 by infovore
airport city / march 2011
"Airport City is a slippy map of airport runways and highway on/off ramps rendered using OpenStreetMap data (OSM). ...I became fascinated with the on and off ramps, in OSM, during and still following the creation of prettymaps in 2010. To see them in isolation is to see the gravitation push and pull (the wind patterns and dance moves) of the cities they make possible." Yep, still love Aaron.
aaronstraupcope  maps  cities  gravitaiton  airports  transit  ingressandegress 
march 2011 by infovore
BLDGBLOG: An Ancient Comedy of Urban Errors
"Books become clouds, raining events and built forms onto the city." This is marvellous
architecture  storytelling  narrative  cities  shakespeare  comedyoferrors 
december 2010 by infovore
Slides and notes for ‘Limits of the Imaginable’ – a lecture on the future of applied game design
Kars on games, cities, and biology. Lovely. And: he's exploring game-design for *pigs*, which makes me impossibly excited.
games  design  cities  biology  karsalfrink 
november 2010 by infovore
BLDGBLOG: Urban Greenscreen
"It's the new urban Baroque! Install greenscreens everywhere in an optical infrastructure for the 21st century—a DIY industry of everyday special effects, little greenscreens popping up beside trees, in alleyways, behind buildings, atop roofs, the entire urban environment camera-ready and pierced like St. Sebastian by the arrows of parallel worlds, our cities become effects labs and every sidewalk a set." Chromakey Planet.
greenscreen  archiecture  cities  chromakey 
september 2010 by infovore
Super Colossal - Christopher Nolan Generic
"Nolan’s cities are iconless places. The Hong Kong sequence in The Dark Knight omits the harbour, the HSBC and Bank of China buildings, and that city’s famous apartment buildings, instead focussing on vertiginous aerial view of the masses of anonymous buildings in Central. Cobb and Mal’s ideal city four dreams deep in Inception is an infinity of curtain walled downtown, ordinary in the extreme and all the more unsettling because of it. In any case it will be interesting to see where Nolan takes Gotham city in its third outing, likely deeper into the fantastic generic." Interesting take on Christopher Nolan's nowhere-cities. Worth also noting that whilst Cobb and Ariadne build cities, Arthur's dreams tend towards interzones - airports and hotels. There's something on the Interzone and its relationship to that film to be said, too.
inception  movies  cities  architecture  interzone  generic  christophernolan 
august 2010 by infovore
Facade and dummy houses at 23-24 Leinster Gardens, Paddington, London W2 above the Metropolitan and District Line
"The route of the [Metropolitan] line between Paddington and Bayswater (opened in 1868) necessitated the demolition of 23 and 24 Leinster Gardens, situated on a long, upmarket terrace of five story houses, and it was decided to build a 5ft-thick facade which matched the houses either side of the break."
facade  london  underground  architecture  cities 
may 2010 by infovore
BLDGBLOG: Berthier's Door
Back in 2006, early on a Saturday morning, artist Julien Berthier installed a new door in the city of Paris—but it was a fake door, leading nowhere, on an otherwise empty wall in the 3rd arrondissement... Unbelievably, Berthier adds, "Almost 4 years later, the address still exists. Regularly graffitied it is even cleaned by the city service.”
cities  architecture  infrastructure  deception 
may 2010 by infovore
The Totalitarian Buddhist Who Beat Sim City « Viceland Games
"There are a lot of other problems in the city hidden under the illusion of order and greatness: Suffocating air pollution, high unemployment, no fire stations, schools, or hospitals, a regimented lifestyle - this is the price that these sims pay for living in the city with the highest population. It’s a sick and twisted goal to strive towards. The ironic thing about it is the sims in Magnasanti tolerate it. They don’t rebel, or cause revolutions and social chaos. No one considers challenging the system by physical means since a hyper-efficient police state keeps them in line. They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time." Interview with the creator of Magnasanti. (If you've not seen the video, check it out; it is a SimCity obsession beyond belief).
simcity  magnasanti  architecture  zoning  cities  games  outopia  eutopia 
may 2010 by infovore
Boris Johnson is waging war on our city’s subversive south | News
"All true Londoners have a south London past. There they experienced their first flat, their first date, their first taste of city life, with nothing too exotic. They dallied in Clapham, flirted with Dulwich, tested their mortgage muscle on Stockwell. (I lived awhile in Upper Norwood.) South London is the kind of place, as was said of George Bush, that “reminds every woman of her first husband”." I enjoyed a lot of this article by Simon Jenkins, although he goes *way* too far when he mentions Cyprus and Yugoslavia...
london  southlondon  localpolitics  cities 
february 2010 by infovore
BLDGBLOG: Nakatomi Space
"Die Hard asks naive but powerful questions: If you have to get from A to B—that is, from the 31st floor to the lobby, or from the 26th floor to the roof—why not blast, carve, shoot, lockpick, and climb your way there, hitchhiking rides atop elevator cars and meandering through the labyrinthine, previously unexposed back-corridors of the built environment?" Marvellous, marvellous article, citing that Weizman piece I always end up citing, and looking how John McClane traverses the Nakatomi Plaza tower not through its corridors and elevators, but by literally infesting it.
architecture  film  buildings  movement  bldgblog  diehard  cities  navigation  disruptive 
january 2010 by infovore
Telling time with open realtime data » Headway
"This is my Sony Ericsson MBW-150 bluetooth watch, showing the next few SF Muni bus arrival times for a nearby stop. The code to fetch the arrival times is running on my Droid phone, and communicating with the watch using Marcel Dopita’s OpenWatch software for the Android platform."
development  cities  urbancomputing  bluetooth  sanfrancisco 
january 2010 by infovore
Leapfroglog - Jane Jacobs and London’s Old Street area
"Perhaps the Shoreditch startups are more effective than their Dutch counterparts not just because they do more with less... but because they are in London. A city at a different scale than Amsterdam or for that matter the greater Amsterdam area, the Randstad as we call it around these parts. A city with a more diverse ecosystem of services and things, smaller services, more specialised services, ready to be employed by companies like BERG and RIG and Tinker, enhancing their abilities when needed."
cities  startups  karsalfrink  london  berg  culture 
december 2009 by infovore
urban computing conference title generator
"Do you like cities? Do you like architecture? Do you like speaking at conferences?" I think this has sewn up the 2010-11 circuit.
cities  urban  informatics  conferences  talks  funny 
november 2009 by infovore
[this is aaronland] buckets of vessels
""Who amongst us will write the Building as Contacts and Related Goodness blog post?" It's worth remembering, I think, that he [Dan Catt] already has."
flickr  buildings  cities  personification 
november 2009 by infovore On noticings.
"I’ve always taken pictures of street furniture, signs, adverts, shop fronts, and other such trivia. I always felt a bit strange about posting them, but noticings seems to thrive on such things. I worry a little that I’ve annoyed people who liked irregular, but “better”, photographs, but hopefully there’s value in noticings, too." Paul is nice about noticings. I "get" his points about feeling like it's interrupting your photostream, but I enjoy the new things I discover more than I care about the disruption, and I hope other people feel that way, too.
flickr  noticings  games  play  cities 
october 2009 by infovore
Kosmograd: Branding the boroughs 2
"John Leighton's hexagonal map only extended about 6 miles from the centre of London, but it's a relatively process to extend more concentric rings of hexes, turning the Great Wen into a setting for a boardgame, Settlers of Catan or Squad Leader re-imagined upon London." Wargaming/Catan pretty much leapt into my mind, too. I like this.
london  maps  cities  hex  grid  identity  branding 
october 2009 by infovore
The Berlin Reunion - The Big Picture -
"Earlier this week, 1.5 million people filled the streets of Berlin, Germany to watch a several-day performance by France's Royal de Luxe street theatre company titled "The Berlin Reunion". Part of the celebrations of the 20th anniversary of the fall of the Berlin Wall, the Reunion show featured two massive marionettes, the Big Giant, a deep-sea diver, and his niece, the Little Giantess. The storyline of the performance has the two separated by a wall, thrown up by "land and sea monsters". The Big Giant has just returned from a long and difficult - but successful - expedition to destroy the wall, and now the two are walking the streets of Berlin, seeking each other after many years apart. I'll let the photos below tell the rest of the story." Royal de Luxe are the same group who did "The Sultan's Elephant". Thought: it's all a bit Bioshock, isn't it?
art  royaldeluxe  berlin  berlinreunion  theatre  cities  bioshockesque 
october 2009 by infovore
russell davies: ruricomp
"So much city thinking seems mad keen for a return to city states; autonomous islands, connected to each other through finance and fibre but not to land that surrounds them. It's a little bit collapsist; let's wrap the city around us while we still can. But maybe we could think about network technologies as a way to reintegrate rural and urban rather than accelerate the dominance of one over the other. Perhaps all this brilliant city thinking could lift its eyes a little and look beyond the city walls - I'd love to see what we'd come up with then."
ruricomp  ubicomp  urbancomputing  urbanism  cities  architecture  russelldavies  planning 
september 2009 by infovore
The City Is A Battlesuit For Surviving The Future - Future metro - io9
"Ah - The Big Meg, where at any moment on the mile-high Zipstrips you might be flattened by a rogue Boinger, set-upon by a Futsie and thrown down onto the skedways far below, offered an illicit bag of umpty-candy or stookie-glands and find yourself instantly at the mercy of the Judges. If you grew up on 2000AD like me, then your mind is probably now filled with a vivid picture of the biggest, toughest, weirdest future city there's ever been." Jones on future cities, collating and refining thoughts into a lovely piece of structure and rhetoric. Also, the sentence "wrapping himself in Tokyo to form a massive concrete battlesuit".
cities  comics  mattjones  colleagues  design  architecture  futurism  writing 
september 2009 by infovore
gewgaw » Place Making
"While creepily capitalist in its language, the scholarship within it is sound – echoing theories that Jacobs, Alexander others presented decades ago. What’s more – it contains a lot of the same arguments for iterative design that you see in traditional game design tomes. (For a special treat – try replacing the phrases like “destination” and “retail” with “MMO” and “boxed-game”)"
games  architecture  experience  friends  place  spaces  cities 
july 2009 by infovore
BLDGBLOG: Bloomsday
"What if Ulysses had been written before the construction of Dublin? That is, what if Dublin did not, in fact, precede and inspire Joyce's novel, but the city had, itself, actually been derived from Joyce's book?" Geoff Manaugh expands on a comment he made at Thrilling Wonder Stories; the stuff about 'quipu' is also awesome.
quipu  dublin  cities  bldgblog  joyce  bloomsday  realism  description  stories  design 
june 2009 by infovore
Great London walks - Time Out London
"Explore London on foot with our suggestions for some great capital walks, including riverside rambles, architectural adventures, even the odd pub crawl." A useful page to bookmark.
london  uk  walking  guide  cities  tours 
june 2009 by infovore
Map of Shanghai, as Sim-City style rendered projection; is this useful? Or is this just a style of imagery computer users are used to?
maps  illustration  projection  simcity  shanghai  cities 
may 2009 by infovore
BLDGBLOG: This Diseased Utopia: 10 Thoughts on Swine Flu and the City
This is epic and brilliant and has so many jumping-off points I need to read it again, and again, and again.
disease  cities  design  health  architecture  bldgblog  swineflu  flu  space 
april 2009 by infovore
tweenbots | kacie kinzer
"Tweenbots are human-dependent robots that navigate the city with the help of pedestrians they encounter. Rolling at a constant speed, in a straight line, Tweenbots have a destination displayed on a flag, and rely on people they meet to read this flag and to aim them in the right direction to reach their goal." And, it turns out, you really can rely on the kindness of strangers. If you're a cute robot. And boy, are the tweenbots adorable.
robot  robots  interaction  cities  urban  social  kindness  generosity 
april 2009 by infovore
The elements of networked urbanism « Adam Greenfield’s Speedbird
"A summary of what those of us who are thinking, writing and speaking about networked urbanism seem to be seeing: fourteen essential transformations that, between them, constitute a rough map of the terrain to be discovered."
future  cities  networks  urbanism  adamgreenfield 
march 2009 by infovore
Joe Jackson and Jamais Cascio Vs The Collapsitarians « Magical Nihilism
"Watching classics like The Apartment and Manhattan made me wonder at the romances we’d write about some cities, and Slumdog Millionaire bizarrely seemed like a continuation of that: a romance of the maximum-city." Yes; my favourite thing in that film was the growth of the city around Jamal, Bombay becoming Mumbai, and the skyscrapers growing.
futurism  cities  film  architecture  mattjones  urban  quotation  change  romance 
march 2009 by infovore
"SFZero is a Collaborative Production Game. Players build characters by completing tasks for their groups and increasing their Score. The goals of play include meeting new people, exploring the city, and participating in non-consumer leisure activities."
games  play  art  sf  cities  urban  open  collaboration  sanfrancisco  sf0 
february 2009 by infovore
The Demon-Haunted World
"...or the past and future of practical city magic". Jones drops the presentation bomb and it's really very very good; it doesn't feel "weird" as he suggests at all; instead, it's all one great big joined-up mishmash of coherent thought and a dash of wonder.
ubicomp  infrastructure  cities  everyware  mattjones  presentation  urban  psychogeography  webstock 
february 2009 by infovore
Goodbye Dubai | Smashing Telly - A hand picked TV channel
"Dubai threatens to become an instant ruin, an emblematic hybrid of the worst of both the West and the Middle-East and a dangerous totem for those who would mistakenly interpret this as the de facto product of a secular driven culture." Which puts it nicely, but god, this is depressing.
culture  recession  cities  business  economics  building  dubai  collapse 
february 2009 by infovore
The City Is Here: Table of contents « Adam Greenfield’s Speedbird
"Goaded by Mike Kuniavsky’s publication last week of an outline to his forthcoming book, here’s a table of contents for The City Is Here For You To Use. It’s a little unusual, in that it takes the form of a skeletal argument, or maybe even an essay; I hope you enjoy it."
ubicomp  cities  architecture  urban  environment  adamgreenfield  networked  disruption 
february 2009 by infovore
Jump London
In its entirety, on Google Video.
london  video  space  cities  parkour  documentary  urban 
january 2009 by infovore
Leapfroglog - Cities, systems, literacy, games
A nice post to end the year from Kars - it feels like a top-trump of so many things that have risen to the surface in my head in 2008.
games  play  design  space  ubicomp  cities  karsalfrink  systems  everyware  place  systemsliteracy  readwrite 
december 2008 by infovore
The Bourne Infrastructure « Magical Nihilism
"Bourne wraps cities, autobahns, ferries and train terminuses around him as the ultimate body-armour, in ways that Old Etonians could never even dream of." More on this topic from Jones; still think there's something we're not quite hitting yet, but it's all good stuff.
motion  cities  architecture  bond  mattjones  infrastructure  jasonbourne  espionage 
december 2008 by infovore
russell davies: design engaged the second
"The dataspace of the well-tempered environment will soon be invaded by logos, credits, banners and offers. The financial temptations will, I suspect, be too hard to resist." Loads of excellent stuff in here besides this, though. Can't recommend enough.
ubicomp  spimes  design  spam  cities  totalexperiencedesign  data  visualisation  information  advertising 
october 2008 by infovore
BLDGBLOG: The Atlas of All Possible Bank Robberies
"you make a labyrinth of well-placed incisions and the city is yours. Perforated from below by robbers, it rips to pieces. The city is a maze of unrealized break-ins."
theft  maps  cities  buildings  transgression  architecture  urbanism  disruptive 
august 2008 by infovore
Neil Gaiman - SIMCITY
"A city is a collection of lives and buildings, and it has identity and personality. Cities exist in location, and in time." Neil Gaiman's essay from SimCity 2000 (I believe).
cities  urbanism  society  culture  simcity  personification 
july 2008 by infovore
Simple Truths - Parkour on Vimeo
"I feel sometimes it is as important for us to see our mistakes as it is for us to see ourselves at our best, it gives us direction and allows us to progress looking backward as well as forward. So these are my simple truths." Lovely UK parkour video.
uk  parkour  mistakes  play  urban  cities  movement 
june 2008 by infovore
Grand Theft Auto IV's Aaron Garbut: Part 1 Interview // Xbox 360 /// Eurogamer
"We take interesting or representative elements and create something new from them. It's about taking inspiration from real places and producing something that captures the essence of it." Interview with Rockstar's art director on building cities.
gta  grandtheftauto  cities  architecture  feel  play  games  design  environment 
april 2008 by infovore
BLDGBLOG: War/Photography: An Interview with Simon Norfolk
"Cologne was built by Charlemagne – but Cologne has the shape that it does today because of the abilities and non-abilities of a Lancaster Bomber." Phenomenal interview. Worth savouring every word.
architecture  photography  society  art  war  cities  planning 
december 2006 by infovore
New Statesman - City of illusions
"The map is an idealisation, a beautiful illusion of symmetry and grace. It gives form and order to the formless and disordered appearance of the capital." - Peter Ackroyd in the New Statesman, on the exhibition of London's Maps at the BL.
maps  cartography  culture  peterackroyd  london  cities  planning  urban  architecture 
november 2006 by infovore

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