The City and the Network
october 2011 by infovore
"I wanted to talk about the Occupy $CITY movement here (in fact, that’s where this post started); a protest movement that is not about the event, or the movement through the city, or even the disruption per se. It is protest as part of the fabric of the city; a constant questioning and reassessment of a conversation with both the fabric of the city physically, economically and politically; taking the concept of Wall St and Main St and making it suddenly concrete, forcing a conversation to take place."
occupy
cities
networks
felixcohen
occupywallstreet
october 2011 by infovore
The Transformers at dConstruct 2011 – Hubbub
september 2011 by infovore
Kars' "hypertext remix" of his marvellous dConstruct talk. It was sensitive and well thought-through, and appealed to me as both a designer and game maker. Very much worth your time.
baarle
karsalfrink
dconstruct2011
cities
games
design
talks
september 2011 by infovore
Spillway: Riot Thoughts
august 2011 by infovore
"Something terrible has happened in our city (and may yet continue to happen). It's damnable, deplorable, heartbreaking. But it is also extraordinary, unusual, bizarre. Slamming the door on it without studying and understanding it is a dangerous and short-term tactic. Allowing yourself to feel nothing but anger, and doing nothing but lashing out ... isn't that a little mindless? It would be nice, and useful, if we could ask London "why" without already having an answer in mind." Excellent, sober, cautious writing from Will Wiles.
willwiles
london
cities
riots
neighbourhoods
august 2011 by infovore
Six games about architecture – Hubbub
august 2011 by infovore
Lovely little round-up of games about architecture and the urban environment from Kars.
architecture
games
play
cities
space
august 2011 by infovore
Sky Orchestra balloons serenade London - video | Culture | guardian.co.uk
august 2011 by infovore
"Seven hot air balloons, each with speakers attached, took off at dawn and flew across the capital. Each balloon plays a different element of a musical score, together creating an expansive audio landscape." Marvellous.
balloons
music
ambient
cities
august 2011 by infovore
Ciudad Nazca, the robot tracing a city in the desert - we make money not art we make money not art: Ciudad Nazca, the robot tracing a city in the desert </MTIf>
august 2011 by infovore
"Artist Rodrigo Derteano's autonomous robot plows the desert ground to uncover its underlying, lighter color, using a technique similar to the one of the Nazca lines, the gigantic and enigmatic geoglyphs traced between 400 and 650 AD in the desert in southern Peru. Guided by its sensors, the robot quietly traced the founding lines of a new city that looks like a collage of existing cities from Latin America." Oh gosh this is awesome.
robots
nazcalines
cities
deserts
art
automatons
robotsareourfriends
august 2011 by infovore
Week 22: Undoing AR | Urbanscale
june 2011 by infovore
"Certainly as delivered through mobile devices, contemporary AR imposes significant limits on your ability to derive information from the flow of streetlife. It’s not just the “I must look like a dork” implications of walking down the street with a mobile held visor-like before you, though those are surely present and significant. It’s that the city is already trying to tell you things, most of which are likely to be highly, even existentially salient to your experience of place. I can’t help but think that what you’re being offered through the tunnel vision of AR is starkly impoverished by comparison — and that’s even before we entertain the very high likelihood of that information’s being inaccurate, outdated, or commercial or otherwise exploitative in nature."
ar
kevinslavin
adamgreenfield
cities
focus
optics
sensing
june 2011 by infovore
cityofsound: Stadsmuziek, by Akko Golenbeld
april 2011 by infovore
" A physical model of Eindhoven rolled onto a drum and attached to a piano. A form of player piano with the city as the score." Just beautiful.
playerpiano
cities
music
art
eindhoven
architecture
april 2011 by infovore
airport city / march 2011
march 2011 by infovore
"Airport City is a slippy map of airport runways and highway on/off ramps rendered using OpenStreetMap data (OSM). ...I became fascinated with the on and off ramps, in OSM, during and still following the creation of prettymaps in 2010. To see them in isolation is to see the gravitation push and pull (the wind patterns and dance moves) of the cities they make possible." Yep, still love Aaron.
aaronstraupcope
maps
cities
gravitaiton
airports
transit
ingressandegress
march 2011 by infovore
BLDGBLOG: An Ancient Comedy of Urban Errors
december 2010 by infovore
"Books become clouds, raining events and built forms onto the city." This is marvellous
architecture
storytelling
narrative
cities
shakespeare
comedyoferrors
december 2010 by infovore
Slides and notes for ‘Limits of the Imaginable’ – a lecture on the future of applied game design
november 2010 by infovore
Kars on games, cities, and biology. Lovely. And: he's exploring game-design for *pigs*, which makes me impossibly excited.
games
design
cities
biology
karsalfrink
november 2010 by infovore
BLDGBLOG: Urban Greenscreen
september 2010 by infovore
"It's the new urban Baroque! Install greenscreens everywhere in an optical infrastructure for the 21st century—a DIY industry of everyday special effects, little greenscreens popping up beside trees, in alleyways, behind buildings, atop roofs, the entire urban environment camera-ready and pierced like St. Sebastian by the arrows of parallel worlds, our cities become effects labs and every sidewalk a set." Chromakey Planet.
greenscreen
archiecture
cities
chromakey
september 2010 by infovore
Super Colossal - Christopher Nolan Generic
august 2010 by infovore
"Nolan’s cities are iconless places. The Hong Kong sequence in The Dark Knight omits the harbour, the HSBC and Bank of China buildings, and that city’s famous apartment buildings, instead focussing on vertiginous aerial view of the masses of anonymous buildings in Central. Cobb and Mal’s ideal city four dreams deep in Inception is an infinity of curtain walled downtown, ordinary in the extreme and all the more unsettling because of it. In any case it will be interesting to see where Nolan takes Gotham city in its third outing, likely deeper into the fantastic generic." Interesting take on Christopher Nolan's nowhere-cities. Worth also noting that whilst Cobb and Ariadne build cities, Arthur's dreams tend towards interzones - airports and hotels. There's something on the Interzone and its relationship to that film to be said, too.
inception
movies
cities
architecture
interzone
generic
christophernolan
august 2010 by infovore
Facade and dummy houses at 23-24 Leinster Gardens, Paddington, London W2 above the Metropolitan and District Line
may 2010 by infovore
"The route of the [Metropolitan] line between Paddington and Bayswater (opened in 1868) necessitated the demolition of 23 and 24 Leinster Gardens, situated on a long, upmarket terrace of five story houses, and it was decided to build a 5ft-thick facade which matched the houses either side of the break."
facade
london
underground
architecture
cities
may 2010 by infovore
BLDGBLOG: Berthier's Door
may 2010 by infovore
Back in 2006, early on a Saturday morning, artist Julien Berthier installed a new door in the city of Paris—but it was a fake door, leading nowhere, on an otherwise empty wall in the 3rd arrondissement... Unbelievably, Berthier adds, "Almost 4 years later, the address still exists. Regularly graffitied it is even cleaned by the city service.”
cities
architecture
infrastructure
deception
may 2010 by infovore
The Totalitarian Buddhist Who Beat Sim City « Viceland Games
may 2010 by infovore
"There are a lot of other problems in the city hidden under the illusion of order and greatness: Suffocating air pollution, high unemployment, no fire stations, schools, or hospitals, a regimented lifestyle - this is the price that these sims pay for living in the city with the highest population. It’s a sick and twisted goal to strive towards. The ironic thing about it is the sims in Magnasanti tolerate it. They don’t rebel, or cause revolutions and social chaos. No one considers challenging the system by physical means since a hyper-efficient police state keeps them in line. They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time." Interview with the creator of Magnasanti. (If you've not seen the video, check it out; it is a SimCity obsession beyond belief).
simcity
magnasanti
architecture
zoning
cities
games
outopia
eutopia
may 2010 by infovore
Boris Johnson is waging war on our city’s subversive south | News
february 2010 by infovore
"All true Londoners have a south London past. There they experienced their first flat, their first date, their first taste of city life, with nothing too exotic. They dallied in Clapham, flirted with Dulwich, tested their mortgage muscle on Stockwell. (I lived awhile in Upper Norwood.) South London is the kind of place, as was said of George Bush, that “reminds every woman of her first husband”." I enjoyed a lot of this article by Simon Jenkins, although he goes *way* too far when he mentions Cyprus and Yugoslavia...
london
southlondon
localpolitics
cities
february 2010 by infovore
BLDGBLOG: Nakatomi Space
january 2010 by infovore
"Die Hard asks naive but powerful questions: If you have to get from A to B—that is, from the 31st floor to the lobby, or from the 26th floor to the roof—why not blast, carve, shoot, lockpick, and climb your way there, hitchhiking rides atop elevator cars and meandering through the labyrinthine, previously unexposed back-corridors of the built environment?" Marvellous, marvellous article, citing that Weizman piece I always end up citing, and looking how John McClane traverses the Nakatomi Plaza tower not through its corridors and elevators, but by literally infesting it.
architecture
film
buildings
movement
bldgblog
diehard
cities
navigation
disruptive
january 2010 by infovore
Telling time with open realtime data » Headway
january 2010 by infovore
"This is my Sony Ericsson MBW-150 bluetooth watch, showing the next few SF Muni bus arrival times for a nearby stop. The code to fetch the arrival times is running on my Droid phone, and communicating with the watch using Marcel Dopita’s OpenWatch software for the Android platform."
development
cities
urbancomputing
bluetooth
sanfrancisco
january 2010 by infovore
Leapfroglog - Jane Jacobs and London’s Old Street area
december 2009 by infovore
"Perhaps the Shoreditch startups are more effective than their Dutch counterparts not just because they do more with less... but because they are in London. A city at a different scale than Amsterdam or for that matter the greater Amsterdam area, the Randstad as we call it around these parts. A city with a more diverse ecosystem of services and things, smaller services, more specialised services, ready to be employed by companies like BERG and RIG and Tinker, enhancing their abilities when needed."
cities
startups
karsalfrink
london
berg
culture
december 2009 by infovore
urban computing conference title generator
november 2009 by infovore
"Do you like cities? Do you like architecture? Do you like speaking at conferences?" I think this has sewn up the 2010-11 circuit.
cities
urban
informatics
conferences
talks
funny
november 2009 by infovore
[this is aaronland] buckets of vessels
november 2009 by infovore
""Who amongst us will write the Building as Contacts and Related Goodness blog post?" It's worth remembering, I think, that he [Dan Catt] already has."
flickr
buildings
cities
personification
november 2009 by infovore
notes.husk.org. On noticings.
october 2009 by infovore
"I’ve always taken pictures of street furniture, signs, adverts, shop fronts, and other such trivia. I always felt a bit strange about posting them, but noticings seems to thrive on such things. I worry a little that I’ve annoyed people who liked irregular, but “better”, photographs, but hopefully there’s value in noticings, too." Paul is nice about noticings. I "get" his points about feeling like it's interrupting your photostream, but I enjoy the new things I discover more than I care about the disruption, and I hope other people feel that way, too.
flickr
noticings
games
play
cities
october 2009 by infovore
Kosmograd: Branding the boroughs 2
october 2009 by infovore
"John Leighton's hexagonal map only extended about 6 miles from the centre of London, but it's a relatively process to extend more concentric rings of hexes, turning the Great Wen into a setting for a boardgame, Settlers of Catan or Squad Leader re-imagined upon London." Wargaming/Catan pretty much leapt into my mind, too. I like this.
london
maps
cities
hex
grid
identity
branding
october 2009 by infovore
The Berlin Reunion - The Big Picture - Boston.com
october 2009 by infovore
"Earlier this week, 1.5 million people filled the streets of Berlin, Germany to watch a several-day performance by France's Royal de Luxe street theatre company titled "The Berlin Reunion". Part of the celebrations of the 20th anniversary of the fall of the Berlin Wall, the Reunion show featured two massive marionettes, the Big Giant, a deep-sea diver, and his niece, the Little Giantess. The storyline of the performance has the two separated by a wall, thrown up by "land and sea monsters". The Big Giant has just returned from a long and difficult - but successful - expedition to destroy the wall, and now the two are walking the streets of Berlin, seeking each other after many years apart. I'll let the photos below tell the rest of the story." Royal de Luxe are the same group who did "The Sultan's Elephant". Thought: it's all a bit Bioshock, isn't it?
art
royaldeluxe
berlin
berlinreunion
theatre
cities
bioshockesque
october 2009 by infovore
russell davies: ruricomp
september 2009 by infovore
"So much city thinking seems mad keen for a return to city states; autonomous islands, connected to each other through finance and fibre but not to land that surrounds them. It's a little bit collapsist; let's wrap the city around us while we still can. But maybe we could think about network technologies as a way to reintegrate rural and urban rather than accelerate the dominance of one over the other. Perhaps all this brilliant city thinking could lift its eyes a little and look beyond the city walls - I'd love to see what we'd come up with then."
ruricomp
ubicomp
urbancomputing
urbanism
cities
architecture
russelldavies
planning
september 2009 by infovore
The City Is A Battlesuit For Surviving The Future - Future metro - io9
september 2009 by infovore
"Ah - The Big Meg, where at any moment on the mile-high Zipstrips you might be flattened by a rogue Boinger, set-upon by a Futsie and thrown down onto the skedways far below, offered an illicit bag of umpty-candy or stookie-glands and find yourself instantly at the mercy of the Judges. If you grew up on 2000AD like me, then your mind is probably now filled with a vivid picture of the biggest, toughest, weirdest future city there's ever been." Jones on future cities, collating and refining thoughts into a lovely piece of structure and rhetoric. Also, the sentence "wrapping himself in Tokyo to form a massive concrete battlesuit".
cities
comics
mattjones
colleagues
design
architecture
futurism
writing
september 2009 by infovore
gewgaw » Place Making
july 2009 by infovore
"While creepily capitalist in its language, the scholarship within it is sound – echoing theories that Jacobs, Alexander others presented decades ago. What’s more – it contains a lot of the same arguments for iterative design that you see in traditional game design tomes. (For a special treat – try replacing the phrases like “destination” and “retail” with “MMO” and “boxed-game”)"
games
architecture
experience
friends
place
spaces
cities
july 2009 by infovore
BLDGBLOG: Bloomsday
june 2009 by infovore
"What if Ulysses had been written before the construction of Dublin? That is, what if Dublin did not, in fact, precede and inspire Joyce's novel, but the city had, itself, actually been derived from Joyce's book?" Geoff Manaugh expands on a comment he made at Thrilling Wonder Stories; the stuff about 'quipu' is also awesome.
quipu
dublin
cities
bldgblog
joyce
bloomsday
realism
description
stories
design
june 2009 by infovore
上海市地图|三维地图|电子地图|公交查询
may 2009 by infovore
Map of Shanghai, as Sim-City style rendered projection; is this useful? Or is this just a style of imagery computer users are used to?
maps
illustration
projection
simcity
shanghai
cities
may 2009 by infovore
BLDGBLOG: This Diseased Utopia: 10 Thoughts on Swine Flu and the City
april 2009 by infovore
This is epic and brilliant and has so many jumping-off points I need to read it again, and again, and again.
disease
cities
design
health
architecture
bldgblog
swineflu
flu
space
april 2009 by infovore
tweenbots | kacie kinzer
april 2009 by infovore
"Tweenbots are human-dependent robots that navigate the city with the help of pedestrians they encounter. Rolling at a constant speed, in a straight line, Tweenbots have a destination displayed on a flag, and rely on people they meet to read this flag and to aim them in the right direction to reach their goal." And, it turns out, you really can rely on the kindness of strangers. If you're a cute robot. And boy, are the tweenbots adorable.
robot
robots
interaction
cities
urban
social
kindness
generosity
april 2009 by infovore
The elements of networked urbanism « Adam Greenfield’s Speedbird
march 2009 by infovore
"A summary of what those of us who are thinking, writing and speaking about networked urbanism seem to be seeing: fourteen essential transformations that, between them, constitute a rough map of the terrain to be discovered."
future
cities
networks
urbanism
adamgreenfield
march 2009 by infovore
Joe Jackson and Jamais Cascio Vs The Collapsitarians « Magical Nihilism
march 2009 by infovore
"Watching classics like The Apartment and Manhattan made me wonder at the romances we’d write about some cities, and Slumdog Millionaire bizarrely seemed like a continuation of that: a romance of the maximum-city." Yes; my favourite thing in that film was the growth of the city around Jamal, Bombay becoming Mumbai, and the skyscrapers growing.
futurism
cities
film
architecture
mattjones
urban
quotation
change
romance
march 2009 by infovore
SF0
february 2009 by infovore
"SFZero is a Collaborative Production Game. Players build characters by completing tasks for their groups and increasing their Score. The goals of play include meeting new people, exploring the city, and participating in non-consumer leisure activities."
games
play
art
sf
cities
urban
open
collaboration
sanfrancisco
sf0
february 2009 by infovore
The Demon-Haunted World
february 2009 by infovore
"...or the past and future of practical city magic". Jones drops the presentation bomb and it's really very very good; it doesn't feel "weird" as he suggests at all; instead, it's all one great big joined-up mishmash of coherent thought and a dash of wonder.
ubicomp
infrastructure
cities
everyware
mattjones
presentation
urban
psychogeography
webstock
february 2009 by infovore
Goodbye Dubai | Smashing Telly - A hand picked TV channel
february 2009 by infovore
"Dubai threatens to become an instant ruin, an emblematic hybrid of the worst of both the West and the Middle-East and a dangerous totem for those who would mistakenly interpret this as the de facto product of a secular driven culture." Which puts it nicely, but god, this is depressing.
culture
recession
cities
business
economics
building
dubai
collapse
february 2009 by infovore
The City Is Here: Table of contents « Adam Greenfield’s Speedbird
february 2009 by infovore
"Goaded by Mike Kuniavsky’s publication last week of an outline to his forthcoming book, here’s a table of contents for The City Is Here For You To Use. It’s a little unusual, in that it takes the form of a skeletal argument, or maybe even an essay; I hope you enjoy it."
ubicomp
cities
architecture
urban
environment
adamgreenfield
networked
disruption
february 2009 by infovore
Jump London
january 2009 by infovore
In its entirety, on Google Video.
london
video
space
cities
parkour
documentary
urban
january 2009 by infovore
Leapfroglog - Cities, systems, literacy, games
december 2008 by infovore
A nice post to end the year from Kars - it feels like a top-trump of so many things that have risen to the surface in my head in 2008.
games
play
design
space
ubicomp
cities
karsalfrink
systems
everyware
place
systemsliteracy
readwrite
december 2008 by infovore
The Bourne Infrastructure « Magical Nihilism
december 2008 by infovore
"Bourne wraps cities, autobahns, ferries and train terminuses around him as the ultimate body-armour, in ways that Old Etonians could never even dream of." More on this topic from Jones; still think there's something we're not quite hitting yet, but it's all good stuff.
motion
cities
architecture
bond
mattjones
infrastructure
jasonbourne
espionage
december 2008 by infovore
russell davies: design engaged the second
october 2008 by infovore
"The dataspace of the well-tempered environment will soon be invaded by logos, credits, banners and offers. The financial temptations will, I suspect, be too hard to resist." Loads of excellent stuff in here besides this, though. Can't recommend enough.
ubicomp
spimes
design
spam
cities
totalexperiencedesign
data
visualisation
information
advertising
october 2008 by infovore
BLDGBLOG: The Atlas of All Possible Bank Robberies
august 2008 by infovore
"you make a labyrinth of well-placed incisions and the city is yours. Perforated from below by robbers, it rips to pieces. The city is a maze of unrealized break-ins."
theft
maps
cities
buildings
transgression
architecture
urbanism
disruptive
august 2008 by infovore
Neil Gaiman - SIMCITY
july 2008 by infovore
"A city is a collection of lives and buildings, and it has identity and personality. Cities exist in location, and in time." Neil Gaiman's essay from SimCity 2000 (I believe).
cities
urbanism
society
culture
simcity
personification
july 2008 by infovore
Simple Truths - Parkour on Vimeo
june 2008 by infovore
"I feel sometimes it is as important for us to see our mistakes as it is for us to see ourselves at our best, it gives us direction and allows us to progress looking backward as well as forward. So these are my simple truths." Lovely UK parkour video.
uk
parkour
mistakes
play
urban
cities
movement
june 2008 by infovore
Grand Theft Auto IV's Aaron Garbut: Part 1 Interview // Xbox 360 /// Eurogamer
april 2008 by infovore
"We take interesting or representative elements and create something new from them. It's about taking inspiration from real places and producing something that captures the essence of it." Interview with Rockstar's art director on building cities.
gta
grandtheftauto
cities
architecture
feel
play
games
design
environment
april 2008 by infovore
A v-2 bookshelf | Adam Greenfield's design resources (and a few lifehacks)
february 2007 by infovore
Lots of great stuff listed here - worth going back to, for sure.
books
design
reference
interaction
cities
urbanism
february 2007 by infovore
BLDGBLOG: War/Photography: An Interview with Simon Norfolk
december 2006 by infovore
"Cologne was built by Charlemagne – but Cologne has the shape that it does today because of the abilities and non-abilities of a Lancaster Bomber." Phenomenal interview. Worth savouring every word.
architecture
photography
society
art
war
cities
planning
december 2006 by infovore
New Statesman - City of illusions
november 2006 by infovore
"The map is an idealisation, a beautiful illusion of symmetry and grace. It gives form and order to the formless and disordered appearance of the capital." - Peter Ackroyd in the New Statesman, on the exhibition of London's Maps at the BL.
maps
cartography
culture
peterackroyd
london
cities
planning
urban
architecture
november 2006 by infovore
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