infovore + chrisheathcote   8

Chris Heathcote: anti-mega: sand in the vaseline
"Experience designers love a bit of Saarinen: “Always design a thing by considering it in its next larger context – a chair in a room, a room in a house, a house in an environment, an environment in a city plan.” That’s what’s wrong here, an RFID card is not considered within the context of a wallet, containing multiple competing RF field creating information and ID objects, and this new, electric wallet isn’t considered within the larger system of shops and the invisible RF world." Companies don't design for seams - and, as Chris points out, when they do, it's for seams between all their own products.
saarinen  rfid  experience  chrisheathcote  seams  design 
january 2012 by infovore
Chris Heathcote: anti-mega: griotism
"I thought this was a fascinating take on the need within companies for stories... Companies spend a lot of money looking for these stories. Traditional product companies had to ask people and users to tell their stories, normally through market research. Web companies are at a huge advantage: they have rivers of usage data flowing through their servers, and the problem inverses – how to make sense and tease out meaning and interest from such a torrent." This is very good; I'm looking forward to future installments.
data  visualisation  grindr  griot  stories  chrisheathcote 
july 2010 by infovore
Chris Heathcote: anti-mega: post-digital media design, an introduction
"Institutions are platforms / Sketching in things". Chris' introduction from the #mbsp SXSW panel; really good stuff, and that was only the introduction! Would have loved to have seen the whole thing.
mbsp  design  chrisheathcote  media  services  curation 
march 2010 by infovore
Chris Heathcote: anti-mega: friends with benefits
"The web is about sharing ... and people will share with the tools they’re given. If username and password are front and centre, then they’re the tools people will use. There’s so much usability dogma about reducing the sign-up process and throwing people into use that important details – such as explaining what all the cogs and levers do – are forgotten, or assumed as knowledge." This is excellent, and all true, and I do not know how to solve this. But Chris' comments - that this is not stupid, this is how people are - are all spot on.
design  interaction  security  sharing  chrisheathcote  behaviour  friendship  privilege  permissions  custom 
march 2009 by infovore
Chris Heathcote: anti-mega: Asylum
"After being seen as cheap or low-rent housing for much of the 40s, asylums started to be seen as 21st century modern, and desirable places to live." All of this has happened before and all of it will happen again. Heathcote's Lyddle End entry is fantastic, and primarily for his writing/futurism.
futurism  future  architecture  chrisheathcote  scifi  lyddleend2050  prefab 
march 2009 by infovore
Chris Heathcote: anti-mega: pirates and scalpels
"Yesterday was the inaugural papercamp in London, alongside its big sister bookcamp. I presented a half bookish half paperish presentation about travel guides. What I forgot to mention or make explicit: how there are totally different stages and needs for guide books – especially pre-booking, pre-travel, during travel, during holiday. So here is, from memory, what I talked about, with a few additions:" This was jolly good, an a neat branching point between the Paper and the Books.
space  books  guides  hacking  travel  chrisheathcote  geo  papercamp  cutup 
january 2009 by infovore
Chris Heathcote: anti-mega: blown
"I still consider glass to be an extreme craft – you’re working with and fighting gravity and momentum in those 60 seconds before it starts to harden – but you learn to take your time, even if there are lots of moments of extreme concentration to keep a piece from disintegrating." Chris writes up his glass-blowing course; sounds great.
glassblowing  chrisheathcote  teaching  course  art  learning  glass 
november 2008 by infovore
Chris Heathcote: anti-mega: not present in the present
"The future is terribly easy to predict. It’s predicting the instantiation that’s hard."
prediction  futurism  design  product  service  technology  chrisheathcote 
october 2008 by infovore

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