Dreams of Space - Books and Ephemera: Bear in Space (1970)
12 weeks ago by infovore
"Bear in Space has an unusual premise for a children's book. It is the fictional story of a bear who shares film of his vacation to the Moon with his animal friends, but that is not the unusual part." Bear faked his trip; his photographs are clearly manipulated. The child should pick up on that, but will Bear's friends? A Russian tale of space travel from 1970.
books
authenticity
space
russia
children
bear
12 weeks ago by infovore
A man who won't forget Ray Bradbury | Books | guardian.co.uk
june 2012 by infovore
"[Bradbury] told them about a child he had watched, teased by his friends for wanting to enter a toy shop because they said it was too young for him, and how much Ray had wanted to persuade the child to ignore his friends and play with the toys." That, forever.
play
toys
children
raybradbury
neilgaiman
june 2012 by infovore
William Mayne (1928-2010): or what if the greatest* 20th-century children’s author were to present us with an intractable moral knot? | FreakyTrigger
january 2012 by infovore
"Mutual misunderstanding was not a new topic in fiction — or even in children’s fiction — but surely few explored it with Mayne’s insight, humour, gentle delicacy or subtlety: how children are not party to adult agendas, compromises, habits and assumptions; and of course vice versa, that in growing up adults have very often lost or set aside a valuable way of seeing the world. That there’s a thread of trust that marks the path everyone is treading, and that this thread is sometimes very fragile indeed. Can sympathetic intelligence and wisdom — wisdom precisely about such trust — sit alongside deep selfishness and a capacity to abuse? Well, yes, sometimes I think it can." Complex, thoughtful piece about William Mayne and difficult questions.
books
writing
children
williammayne
freakytrigger
morals
contradiction
january 2012 by infovore
Kinect: Disneyland Adventures Review • Eurogamer.net
november 2011 by infovore
"Nine hours in, with no end to the fetching and photographing and fishing and flower-watering in sight, I suggested to one of my nieces, who was playing the game with me (the whole thing's drop-in co-op friendly), that maybe collecting three pepper pots to make Monstro the Whale sneeze was not so very different to collecting three sets of banners for the Toon Town election. It turns out that, from the perspective of a six-year-old, it's entirely different, and I clearly understand little about whales and even less about elections." A marvellous, marvellous piece of writing from Christian (again).
games
kinect
disneyland
children
play
christiandonlan
november 2011 by infovore
Custom making stuffed toys with children by Child's Own Studio
october 2011 by infovore
"Send in your child's drawing - one that they drew and coloured and Child's Own Studio will handcraft a unique stuffed toy, to be cherished for a lifetime."
manufacture
toys
children
october 2011 by infovore
Bat, Bean, Beam - A Weblog on Memory and Technology: What Do People Do All Day?
april 2011 by infovore
"However I am just as impressed but the extent in which Scarry’s work has in fact not dated very much at all. While the book covers an almost bafflingly broad range of occupations and includes sections on the extraction and transformation of raw materials, there is one notable omission: large-scale manufacturing. And without industry, from a Western perspective the book seems in fact almost presciently current. Some of the jobs the author describes have evolved, very few of them have all but disappeared (you can’t easily bump into a blacksmith, much less one who sells tractors); the texture of our cities has changed and those little shops have given way to larger chain stores; but by and large we still do the things that occupy Scarry’s anthropomorphic menagerie: we fix the sewers and serve the meals and cut down the trees and drive the trucks and cultivate the land and so forth. It’s almost as if Scarry made a conscious effort to draw only the jobs that could not be outsourced overseas, and had thus future-proofed the book for his domestic audience." I read this when I was very small, and loved it; fond memories, and sharp analysis
richardscarry
books
children
work
illustration
society
april 2011 by infovore
Gamasutra: Mathew Stone's Blog - Children's Games - For Shame
march 2011 by infovore
"We live in a world where the game of the movie of Where the Wild Things are, Motherfucking Where the Wild Things are, was a fucking cash-grab. This was a game based of Maurice Sendak. This should have been teeming with imagination. This should have been infinitely creative, a wonderful adventure inspiring generations of children. What is it, instead? It's a boring platformer. That's it. Just a generic, ordinary platformer. Are we okay with that? Are we okay with living in a world where a game based on a Maurice Sendak book is anything less than breathtaking, let alone underwhelming? I'm sure as hell not." 'Where are the children's games?" is, in fact, a good question; I can think of a few answers - but nowhere near enough. And, more to the point: there's a lot packed up inside that question that applies to things that aren't children's games. This is a topic I shall be returning to, I feel sure.
games
children
wonder
quality
march 2011 by infovore
Build Blog » Couch Cushion Architecture; A Critical Analysis
june 2010 by infovore
"More primal and immediate than any of the previously mentioned examples, it was couch cushion architecture that established the basic building blocks of our design logic. Unrepresented and ignored for too long in the architectural industry, today’s post pays respect to the wonders of couch cushion architecture. We’ve rounded up a (mostly) admirable collection of projects, taken from a randomly conducted search on the internet. Join us as we take a critical analysis of the architecture, methods and design philosophies of living room furniture re-appropriation." Charming, and generous, too.
architcture
criticism
design
children
play
june 2010 by infovore
chewing pixels » There Was a Young Lady Who Swallowed a Fly
september 2009 by infovore
"In a sense, a child, by definition, shrinks Scribblenauts’ scope: the game’s potential solutions are necessarily limited by vocabulary, so players with a smaller vocabulary have fewer options open to them. But, free of the dry, efficient logic of adulthood, a child’s imagination also opens the game up in ways beyond most adults’ reach." Simon makes a strong point about Scribblenauts.
games
scribblenauts
children
imagination
creativity
freedom
september 2009 by infovore
100 Things Your Kids May Never Know About | GeekDad | Wired.com
july 2009 by infovore
A little bit of nostalgia, a little bit of fact, a few reminders of the past. Especially the old Kit-Kat wrappers.
history
culture
technology
children
kids
list
nostalgia
july 2009 by infovore
pats_quinade: But there's no timer, see, and... okay, I'll stop.
april 2009 by infovore
"Clearly we had not been invested enough in the narrative."
games
play
children
story
narrative
mechanics
april 2009 by infovore
Teaching Kids Programming - O'Reilly Radar
march 2009 by infovore
"I think there's a lesson here: doing something in hardware isn't automatically cool, particularly for kids. It's harder to make things happen, so we veteran geeks get a thrill from it. We think that because it's physical, real, and a Robot, kids will automatically be excited. But for kids who are learning, and who don't appreciate the significance of the challenge, it's just hard and unrewarding."
programming
computing
education
teaching
children
physicalcomputing
hardware
electronics
march 2009 by infovore
COPE: James Wallis levels with you » Eliza asks questions
march 2009 by infovore
"Her mind is a marvel and her future is going to be extraordinary. I will strive to be her Cape Canaveral, and let her carve a streak of light across the world. She will leave me far behind, and I will love her even more for it. For that, and for an infinity of other reasons, and for the wonders she will see and the fearlessness with which she will deal with them, she is my heroine." A beautiful piece from James about his daughter. I failed to do anything for ALD, and not because I wasn't thinking hard on it. I should probably explain why at some point.
children
writing
adalovelaceday
jameswallis
march 2009 by infovore
Child's Play Article - Page 1 // None /// Eurogamer - Games Reviews, News and More
march 2009 by infovore
"The aim, then, is to explore what makes a good children's game, to consider how this oft-maligned market can sometimes reveal bad game design habits that we've been conditioned to tolerate, and to offer a guide to the best games for kids available now by looking at the four design areas that I believe are key to making a successful game for children." Dan Whitehead's roundup of games for children is really very good: some strong thinking, good comparative analysis, and best of all, parental insight. More like this, please, EG.
design
games
play
children
fun
kids
march 2009 by infovore
russell davies: fair play
february 2009 by infovore
"...kids are utterly, utterly obsessed with fairness. It's the most important element in any game. And human rule-enforcement is automatically deemed unfair. There is no referee, umpire or god-like grandparent that can escape being seen as unfair at some point, for some decision. But the commanding voice of Cosmic Catch escapes all that. The relentless, ineluctable judgement of the RFID machine brooks no argument, is prey to no human frailties and biases and is immediately seen as fair."
games
play
children
toys
psychology
rules
fairness
february 2009 by infovore
Video games are good for children - EU report | Technology | The Guardian
february 2009 by infovore
"Toine Manders, the Dutch liberal MEP who drafted the report, said: "Video games are in most cases not dangerous. We heard evidence from experts on computer games and psychologists from France, the US, Germany and the Netherlands and they told us that video games have a positive contribution to make to the education of minors."" Etcetera.
games
children
education
learning
politics
health
europe
pscyhology
february 2009 by infovore
Obituary: Tony Hart | Media | The Guardian
january 2009 by infovore
"Morph was sometimes supposed to copy Hart's own artistic work, but not perfectly. In this way nervous children were reassured that even their endearing hero Morph could get it wrong, which made them determined to pick up their pens and pencils and other objects and do better... He believed that most of the things he did could be done only [on television]: "I hope that by example, and by humour, children will start to make pictures for themselves. Show them, don't tell them!"" I was terrible at art, and most forms of drawing, but I could watch his hands work all day.
art
learning
education
children
obituary
tonyhart
january 2009 by infovore
Preoccupations: Our work (so far) this year
january 2009 by infovore
I would kill to be 14 and to be taught by David. Other than this: wow, what a line-up of casual talks, and what a wake-up call about how kids use the internet.
games
children
education
learning
teaching
talks
teens
ict
stpauls
davidsmith
january 2009 by infovore
Brighten the Corners/Shop/Victor & Susie
december 2008 by infovore
"A modern tale about caring, mending and letting-go, drawn with letters and punctuation marks." Oh! This is just beautiful - a short story about a girl, and a snail, composed entirely out of type.
design
story
typography
illustration
children
book
december 2008 by infovore
Obituary: Douglas Keen | Books | The Guardian
november 2008 by infovore
"As editorial director of Ladybird Books, Douglas Keen, who has died aged 95, was responsible for the first experience of reading of millions of children." Myself included; I learned to read with Peter, Jane, and my Mum, sitting on my bedroom floor each morning.
books
reading
education
children
ladybird
douglaskeen
obituary
november 2008 by infovore
Barnardo's I Children in trouble online ads I Hunting ad
november 2008 by infovore
"This shocking but real dialogue that features in this film gives a clear indication of how the UK today is demonising children." Powerful advertising, for a strong campaign.
children
advertising
campaign
society
barnardos
uk
november 2008 by infovore
Hotmilkydrink: Vermin, feral, animals: Is this really how we view children?
november 2008 by infovore
"We MUST keep arguing for, and ensure, that all our young people are valued, challenged and that the highest expectation what they can do and where they can go is the minimum they experience when they are in the education system. We’re failing them if we don't and if that's the case then get somebody in who can do it." Yes.
children
education
research
society
november 2008 by infovore
The Brainy Gamer: The big ignore
november 2008 by infovore
"...in recent years, [the stage has] moved away from those practices. Today, we better understand the importance of offering kids the very best we can do. They are no different from the rest of us. They respond positively to quality, and they quickly grow bored and restless with mediocrity... We might consider a similar approach to video games. If we want our kids - heck, if we want all of us - to enjoy quality games, we must pay attention to and promote those games that deliver quality."
children
entertainment
games
art
quality
criticism
michaelabbott
november 2008 by infovore
Drawings of Scientists
september 2008 by infovore
In 2000, a group of seventh-graders were asked to draw what they thought scientists looked like and describe their pictures. Then, after visting Fermilab, they were asked to repeat the exercise. Some of the quotations are genuinely excellent, cf "Some people think that (scientists) are just some genius nerds in white coats, but they are actually people who are trying to live up to their dreams and learn more." Aren't we all?
science
illustration
children
understanding
scientists
representation
people
perception
september 2008 by infovore
Why We Banned Legos - Volume 21 No. 2 - Winter 2006 - Rethinking Schools Online
february 2008 by infovore
"With these three agreements — which distilled months of social justice exploration into a few simple tenets of community use of resources — we returned the Legos to their place of honor in the classroom." Wonderful article about education.
play
society
culture
politics
economics
personal
lego
construction
teaching
children
february 2008 by infovore
microserveces08
january 2008 by infovore
"Mommy, why is there a Server in the House?" A lovely book to explain the "stay-at-home server" to kids, snapped by the gang at Gizmodo. Well, it made me laugh
humour
computing
server
illustration
children
bookmarking
january 2008 by infovore
Preoccupations: Teaching
september 2007 by infovore
"...you have to like children... If you do not, you will never be able to treat them as individuals... the test of whether you enjoy children's company is whether you find them fun." David quoting Mike Baker. Fab.
teaching
education
children
adult
september 2007 by infovore
iPhone, Wiimote, or newborn baby: which has the best built-in accelerometer? (kottke.org)
july 2007 by infovore
"Much of the past 4 weeks has been spent determining which has the most sensitive built-in accelerometer: an iPhone, a Nintendo Wiimote, or our newborn son."
science
hardware
children
playful
writing
fun
july 2007 by infovore
New Statesman - Imaginary friends
december 2006 by infovore
"To conflate fantasy with immaturity is a rather sizeable error. Rational yet non-intellectual, moral yet inexplicit, symbolic not allegorical, fantasy is not primitive but primary." Ursula le Guin on fine form in the NS.
ursulaleguin
fantasy
sf
writing
fiction
literature
essay
criticism
children
reading
december 2006 by infovore
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