Cardboard Children: Heroquest & More.. | Rock, Paper, Shotgun
august 2011 by infovore
"I think games connect us to a time when we had time. In your youth, time is elastic. You have exactly as much of it as you need. You have no responsibilities. No job, no children. Nothing but time, and friends, and shit to play with. When we play games now, as adults with too much stuff going on, we do so because we’ve made time for them. We’ve set time aside to indulge in some nonsense with people we love. When you make that time, you HAVE that time. And when you have that time, it’s like being back there – back in that place, that living room, that bedroom, that house full of memories. With time to spare, and everything exactly as it was." Oh, Rab. Marvellous.
games
writing
childhood
nostalgia
robertflorence
august 2011 by infovore
what you loved when you were nine or ten « fenced lot
march 2010 by infovore
“I’ve found that your chances for happiness are increased if you wind up doing something that is a reflection of what you loved most when you were somewhere between nine and eleven years old. At that age, you know enough of the world to have opinions about things, but you’re not old enough yet to be overly influenced by the crowd or by what other people are doing or what you think you “should” be doing. If what you do later on ties into that reservoir in some way, then you are nurturing some essential part of yourself.” And now, I love Walter Murch even more.
quotations
waltermurch
childhood
ambition
life
march 2010 by infovore
Chris's 1UP BlogEntry: How I Got My Sega Genesis: Remembering Christmas 1992
december 2008 by infovore
"I'm not sure if I have made it clear about how much I want a Sega Genesis for Christmas. I have developed a way that the gift of a Sega Genesis for me will not only benefit me with many hours of enjoyment, but it will also benefit you with many clean bathrooms, clean rooms, and meaningful hugs." Chris Baker finds the evidence of how (he thinks) he managed to get a Sega Genesis for Christmas in 1992. At least they'd stopped shipping Altered Beast with it by then.
games
sega
childhood
christmas
genesis
megadrive
parentalmanipulation
december 2008 by infovore
One More Go: Ranarama - Offworld
december 2008 by infovore
"But in a game - or, at any rate, in the kind of game you used to get for Christmas - you’re literally the only person in the universe, and literally the only person with the power to fix things. No-one’s going to come and help, no-one’s going to come and tell you off or second-guess your choices: there’s just you and a world that will stay broken unless you fix it. What’s in the box isn’t a frog power fantasy - it’s a vibrant, momentary taster of the glorious pressure of being a grown-up." Margaret, being brilliant (again) on games, Christmas, childhood, and what it means to be meaningfully alone.
games
play
writing
childhood
ranarama
atarist
christmas
empowerment
december 2008 by infovore
Chrono Trigger Review // DS /// Eurogamer - Games Reviews, News and More
november 2008 by infovore
"The problem with remakes and ports for the critic, especially those of old beloved games, is emotional baggage. It's difficult to give a cold, measured critique of something you've loved since childhood. How can you give an objective appraisal when every time you hear the game's start-up melody your mind soaks happy in memories of warm endless school holidays, and that delicious, pure, all-encompassing escapism unique to children who play videogames? This game's story is also a part of my story, so it's impossible to get much distance between the two." A lovely paragraph in Simon's review of the DS Chrono Trigger re-release.
games
simonparkin
reviews
chronotrigger
nostalgia
childhood
november 2008 by infovore
Brideshead Revisted inspres six men to introduce their teddy bears | Life and style | The Guardian
october 2008 by infovore
"[Donald Winnicott] maintained that [the transitional object] was able to occupy the space between me and not-me where play occurs, where we are neither trying to impose ourselves on our environment, nor being dictated by it. Play is not goal-directed or purposeful, not about trying to fulfil an instinct, as in sexual intercourse (versus flirting). Rather, like much of art or sport or fun, it is done for its own sake." A wonderful article about men and their bears, with an interesting psychoanalytic note in the middle of it.
toys
psychoanalysis
safety
childhood
bears
comfort
culture
play
transitionalobjects
october 2008 by infovore
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