infovore + business   115

Genchi Genbutsu - Wikipedia
"Genchi Genbutsu (現地現物) means "Go and See” and it is a key principle of the Toyota Production System. It suggests that in order to truly understand a situation one needs to go to genba (現場) or, the "real place" - where work is done."
toyota  business  process 
15 days ago by infovore
A Business With No End - The New York Times
Cor, this is great stuff from Jenny Odell: a tangly web of dropshipping, fraud, media, and "Bible universities". Great writing, and very hypertexty.
dropshipping  amazon  jennyodell  writing  business 
15 days ago by infovore
KS Lessons Full List – Chronological – Stonemaier Games
Stonemaier Games made a very long list of all their advice on running Kickstarters. (Not running a Kickstarter any time soon, but it's still... deep.)
kickstarter  crowdfunding  money  business 
june 2018 by infovore
Steven Sinofsky ॐ on Twitter: "1/ “Writing is thinking” is my favorite saying in “how to work” in a company. It is very interesting to dive into this a bit because I often get so much pushback, especially from startups and/or those focused on ag
Yeah, that. See also 'drawing is thinking' - drawing exposes the paragraphs I left out of paragraphs I wrote. I've been writing documentation recently and boy, that properly forces you to think about how to describe the thing you're doing.
writing  management  culture  business 
april 2018 by infovore
The Bandcamp 2017 Year in Review « Bandcamp Daily
Bandcamp is one of my favourite internet things; it's where the majority of music I purchase comes from, and discovery via the streaming services I pay for regularly leads to purchases from Bandcamp. And I'm now doubled-down on it, as an artist who sells through them. Their brief year-in-review piece is always worth a read.
business  music  bandcamp  independence  streaming 
february 2018 by infovore
15 Years of SparkFun - News - SparkFun Electronics
Honest / interesting review of 15 years of building a business.
sparkfun  business  companies  electronics 
january 2018 by infovore
One Weird Trick to Lose Size – Halide
Nominally, this is about making your iOS apps smaller, but it's actually a great piece on how to think about software design and production.
programming  development  software  ios  business 
june 2017 by infovore
Big Hairy Audacious Goal - Wikipedia, the free encyclopedia
"A Big Hairy Audacious Goal (BHAG) is a strategic business statement similar to a vision statement which is created to focus an organization on a single medium-long term organization-wide goal which is audacious, likely to be externally questionable, but not internally regarded as impossible." As discovered in this week's crit.
bhag  business  companies  strategy 
march 2016 by infovore
Panic Blog » The 2014 Panic Report
Great year-in-review from Panic: open, honest, and excited all at once. Envious of the environment and space they've cut for themselves.
software  business  yearnotes  panic  apple 
january 2015 by infovore
Pinboard Turns Five (Pinboard Blog)
"It is pleasant to work on something that people draw benefit from. It is especially pleasant to work on something lasting. And I enjoy the looking-glass aspect of our industry, where running a mildly profitable small business makes me a crazy maverick not afraid to break all the rules." Pinboard is - obviously - one of my favourite products. And yes, I love the tone of Maciej's "brand" that he's built. But I also love how straightforward he is about describing the business and process of making something that Just Works and doesn't have ideas beyond being solid and dependable.
business  pinboard  maciej 
july 2014 by infovore
Station Ident | scraplab
"I didn’t think I’d ever do a thing this long. I might never again. But it turns out businesses are hard, especially when they involve atoms and even more so if you want to be profitable, legal and have good customer service. Not that much of that is to do with me." In amongst so much of the nonsense of the tech industry in 2014, and East London Technology in 2014, it always makes me happy that Newspaper Club is going so well, and that my friends are doing it.
newspaperclub  business  atoms  technology  friends 
march 2014 by infovore
TED talks are lying to you -
"Had our correspondent developed the gift of foresight? No. He really had heard these stories before. Spend a few moments on Google and you will find that the tale of how Procter & Gamble developed the Swiffer is a staple of marketing literature. Bob Dylan is endlessly cited in discussions of innovation, and you can read about the struggles surrounding the release of “Like a Rolling Stone” in textbooks like “The Fundamentals of Marketing” (2007). As for 3M, the decades-long standing ovation for the company’s creativity can be traced all the way back to “In Search of Excellence” (1982), one of the most influential business books of all time. In fact, 3M’s accidental invention of the Post-it note is such a business-school chestnut that the ignorance of those who don’t know the tale is a joke in the 1997 movie “Romy and Michele’s High School Reunion.”" This is a brilliant article on the literature - and culture - of talking about 'creativity'.
creativity  business  popularscience  writing  confirmationbias 
october 2013 by infovore
Stop working (so hard) — I.M.H.O. — Medium
"What did The Hustle™ accomplish? I gained weight. I wasn’t spending enough time with my (now) wife. I felt like shit. I began to resent my work, and the work I was producing clearly wasn’t my best. I started cutting corners. I went from a mindset of shipping with quality and integrity to “when is this going to be over?”" I've almost never worked like this - but every time I have, it's always been as terrible as I've suggested it will be beforehand. Mainly on the software end of things, but not always. And the hustle is short-term thinking: the long-term damage is usually so much worse, including, but not limited to: technical debt, RSI, ill health, weight gains, emotional exhaustion, damage to relationships, friendships, and family. I am not only convinced that nothing is worth that; I know it.
business  productivity  work  overwork  rhetoric  mythicalmanmonth 
april 2013 by infovore
↪ The “whoa” business model
"I wonder if there’s a business to be gotten into where one shows movies the way everyone wants to see them: just the movies, from the very first second you start watching. It’s a naive thought; I understand that. But I can’t forget that when those lights went down, when that screen went up, and when that twangy riff kicked in, there were audible gasps and cheers in the audience, and someone behind me yelled out “whoa, awesome!” I want to believe that there’s a business to be gotten into that capitalizes on “whoa, awesome”."
business  film  cinema 
january 2013 by infovore
Infrastructure for Startups
Excellent slides from Paul with some super-solid points, and a few tools I'd not encountered (Papertrail, notably).
infrastructure  development  software  business 
june 2012 by infovore
Instagram for webpages (22 May., 2012, at Interconnected)
"We'll know we're doing it right when half of the pages are ugly."
web  development  media  culture  business  creativity 
may 2012 by infovore
Rands In Repose: Hacking is Important
"Hacking is disruptive, and whether you code software, write books, or film movies, I believe bringing anything new into the world is a disruptive act. By being novel and compelling, the new is likely to replace something else and that something else isn’t being replaced without a fight." Great stuff from Rands.
business  hacking  development  culture  disruption 
march 2012 by infovore
Lead Bullets // ben's blog
"There is no silver bullet that’s going to fix that. No, we are going to have to use a lot of lead bullets." On knuckling down when faced with threats. (via Matt W)
business  management  competition 
march 2012 by infovore
Don't Confuse Passion with Competence - Scott Anthony - Harvard Business Review
"When I'm evaluating entrepreneurs and their ideas, I look for "innovation bipolarity," a version of F. Scott Fitzgerald's first-rate intelligence: "the ability to hold two opposed ideas in the mind at the same time and still retain the ability to function." Entrepreneurs should be able to argue passionately that their idea will change the world, and then, without skipping a beat, honestly assess the risks standing in the way of its success and describe what they are doing to mitigate them."
innovation  passion  business 
february 2012 by infovore
A Conspiracy of Hogs: The McRib as Arbitrage | The Awl
"If you can demonstrate that McDonald’s only introduces the sandwich when pork prices are lower than usual, then you’re but a couple logical steps from concluding that McDonald’s is essentially exploiting a market imbalance between what normal food producers are willing to pay for hog meat at certain times of the year, and what Americans are willing to pay for it once it is processed, molded into illogically anatomical shapes, and slathered in HFCS-rich BBQ sauce." The McRib as arbitrage of pork prices.
mcdonalds  mcrib  business  economics  food  arbitrage  product 
january 2012 by infovore
Don't Be A Free User (Pinboard Blog)
"If every additional user is putting money in the developers' pockets, then you're less likely to see the site disappear overnight." Yep. This is all quite sensible, and something I've long believed. (See also: Garrett Murray's pleading requests for Tumblr to let him pay for it).
business  economics  free  pinboard  value 
december 2011 by infovore
My Thoughts on Free-to-Play Games - Chris Hecker's Website
"However, if you are making a sustainable living doing pay-up-front games, and you find those are the kinds of games you are most passionate about, but you feel the itch to try out free-to-play because some other people are getting rich doing it, then I'd take a step back and examine your motives and what makes you fulfilled as a person. VC-types look down on this kind of thinking with the awesomely cynical term "lifestyle business", but isn't that exactly what we want to create, a business that supports our desired lifestyle, which includes making games we're proud of?" Chris Hecker on Free-to-Play
games  business  freetoplay  chrishecker 
november 2011 by infovore
A Story of GameLayers, Inc.
"Between 2007 and 2009 GameLayers made a multiplayer game across all the content of the internet. I was the CEO of GameLayers and one of the co-founders. Here I'll share stories and data from this online social game startup. This story covers prototyping, fund raising, company building, strategic shifting, winding down and moving on." Brutally honest writing from Justin. It's detailed, clear, and the financial figures are worth a read if you're even remotely thinking about things that look like this. Definitely worth your time.
business  games  pmog  justinhall  companies 
october 2011 by infovore
Boutiquiers « Matthew Sheret
"A nation, then, of agile operators, tailoring solutions to personal demand and producing the highest quality work possible. That’s a motivating image."
business  manufacturing  advertising  making  translation 
august 2011 by infovore
Ian Bogost - Gamification is Bullshit
"I am not naive and I am not a fool. I realize that gamification is the easy answer for deploying a perversion of games as a mod marketing miracle. I realize that using games earnestly would mean changing the very operation of most businesses. For those whose goal is to clock out at 5pm having matched the strategy and performance of your competitors, I understand that mediocrity's lips are seductive because they are willing. For the rest, those of you who would consider that games can offer something different and greater than an affirmation of existing corporate practices, the business world has another name for you: they call you "leaders."" Ian's whole article is great, and the comment thread is eye-opening.
ianbogost  games  gamification  business  marketing 
august 2011 by infovore
DESIGNER NOTES » Blog Archive » Game Developer Column 18: The End of Games?
Cracking analysis from Soren Johnson on Free-to-Play, how it shapes game design for both good and ill, and the opportunities it opens in its wake.
games  business  microtransactions  sorenjohnson  freetoplay 
august 2011 by infovore
Dubious Quality: The New Day
"If thousands and thousands of people are making games, then it's entirely unimportant if 99% of them are absolute garbage. That top 1% will still consist of plenty of games for us to play, and they'll be great." Lots of great quotations in this smart post from Bill Harris; this is just one, but I recommend the whole thing.
indies  tripleaonly  activision  games  business  development 
february 2011 by infovore
Dubious Quality: The Day the Music Died
"Raise a glass of something, then, to celebrate how Harmonix lived, not how they died. It was a magnificent run, filled with some of the greatest games ever made. I don't think any other gaming company ever made so much sheer fun in such a short span of time." I desperately hope there's a happy end to this, somehow.
harmonix  rhythmaction  rockband  business  games 
november 2010 by infovore
freerange's manifesto at master - GitHub
"This information describes how Free Range operates, both as a business and as a culture.

We're open-sourcing our business, from the site to the contracts to the philosopy. Value does not come from these things, but from putting these ideas into practice. These ideas are not assets - we, the people, are.

Fork this." Free Range have put their manifesto and operating principles onto Github.
github  freerange  business  software  development  process  opensource 
may 2010 by infovore
The Collapse of Complex Business Models « Clay Shirky
"Diller, Brill, and Murdoch seem be stating a simple fact—we will have to pay them—but this fact is not in fact a fact. Instead, it is a choice, one its proponents often decline to spell out in full, because, spelled out in full, it would read something like this: “Web users will have to pay for what they watch and use, or else we will have to stop making content in the costly and complex way we have grown accustomed to making it. And we don’t know how to do that.”"
clayshirky  media  business  press  tv  video  internet  online 
april 2010 by infovore
Dubious Quality: More
"...our top three franchises, Call of Duty, Guitar Hero, and World of Warcraft, accounted for approximately 68% of our net revenues for the year ended December 31, 2009. We expect that a limited number of popular franchises will increasingly produce a disproportionately high percentage of our revenues and profits." How depressing. Bill Harris delves into Activision's latest financial report and finds more rational behind the crazy Infinity Ward shenanigans of the past week.
billharris  activision  financials  infinityward  callofduty  depressing  business 
march 2010 by infovore
bizpunk: EA's Miss
"This suggestion was derided by EA execs at the time -- they literally couldn't imagine going to Wall Street with a message of increased profitability rather than top-line revenue growth. They wanted to make the transition to digital while continuing to grow the packaged goods business." Great Mitch Lasky post on the problems facing EA - and, indeed, almost every big games company out there. Though it stems from their announcement that they missed their targets last year (again), really, it's about the changing shape of the games industry.
games  ea  mitchlasky  business  finance  profitability 
january 2010 by infovore
Learn to Let Go: How Success Killed Duke Nukem | Magazine
"...the Duke Nukem Forever team worked for 12 years straight. As one patient fan pointed out, when development on Duke Nukem Forever started, most computers were still using Windows 95, Pixar had made only one movie — Toy Story — and Xbox did not yet exist." Fantastic, dense, Wired article on DNF from Clive Thompson
games  business  take2  3drealsm  dukenukemforever  technology  development  failure 
december 2009 by infovore
Reinventing Everything
"It’s pretty difficult to talk about what you’ve got wrong. When you’ve been working on something like School of Everything very intensely for two years you can’t really blame the mistakes on anybody else. But the truth is that we need to rethink because we haven’t managed to make the idea financially sustainable yet." And so they're doing out loud. It's a big move; I hope it works out OK for them, because they're definitely Good People.
mistakes  learning  business  schoolofeverything 
november 2009 by infovore
MIGS: Is Good Marketing Better Than A Good Game? | Edge Online
"Using a simple correlation scale comparing marketing spend and sales against Metacritic rating and sales, Divnich found that marketing influenced game revenue “three times more than game scores”... “There is no compelling reason to focus on quality, you should literally just spend that money and time on marketing.”" I'm not sure he's suggesting this is a /good/ thing, but he is pointing out that it's what the numbers say. It's still depressing.
games  business  marketing  quality  review  metacritic  migs 
november 2009 by infovore
Try a new banana - Neven Mrgan's tumbl
"My guess is that you, dear reader, either like bananas or you love them. I love them. I’ve gone through three or four or more in a day, and rare is the day that I go without one. Whether you like them or love them, my guess is you’d be sad to see bananas disappear from your grocer’s shelves. This is entirely possible; in fact, a shortage of bananas, or a significant increase in their price, is virtually guaranteed." Some fascinating stuff on the state of bananas today.
bananas  agriculture  business  food  taste 
november 2009 by infovore
The Escapist : News : Bobby Kotick Wants to Take the Fun Out of Making Games
'"We have a real culture of thrift," [Kotick] said. "The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games." And then, to ensure there was no confusion in his message, he added that he has tried to instill "skepticism, pessimism, and fear" of the economic downturn into the corporate culture at Activision. "We are very good at keeping people focused on the deep depression," he said.' Bobby Kotick. What a guy. What a CEO. What a leader.
bobbykotick  asshat  business  ceo  games  activision  soulsucking 
september 2009 by infovore
LRB · Roy Mayall: Diary
"There is a tension between the Royal Mail as a profit-making business and the Royal Mail as a public service. For most of the Royal Mail management – who rarely, if ever, come across the public – it is the first. To the delivery officer – to me, and people like me, the postmen who bring the mail to your door – it is more than likely the second." Excellent diary in the LRB from a Royal Mail postman, which at least helps explain a lot of the problems inside the postal system, as opposed to just the ones I experience outside it.
postage  post  royalmail  mail  uk  politics  business  communications  diary  lrb 
september 2009 by infovore
just in teractive: GameLayers from PMOG to Dictator Wars
"Be selective with your innovation. Keep as much of your product predictable, so people can find their way to the gem of awesome that you have pioneered. Too much innovation means you'll have to individually teach each user how to love your product and you don't have time for that." Justin Hall on the end of PMOG/The Nethernet, and lessons learned.
pmog  nethernet  games  business  online  innovation  strategy 
september 2009 by infovore
Appfrica Labs | Investing in East African Innovators
"Appfrica Labs is an investment company and software development firm that facilitates and incubates technology entrepreneurs in East Africa. We do this by offering a physical space with a solid internet connection, servers, software and computers that allows entrepreneurs a place to develop their ideas in a constructive environment with industry professionals as mentors, outside of school. Entrepreneur projects are refined and prepped to help them secure funding and launch sustainable, profitable businesses." I met Jon who runs Appfrica at TEDGlobal last week; it's a great idea and, by the sounds of things, doing very well.
appfrica  development  business  africa  uganda  vc  venturecapital  incubator  technology  startup 
july 2009 by infovore
Rands In Repose: The Words You Wear
"In business, words are like fashion. You try a word on because important people around you are saying it and getting results, but you may not actually know what it means." Rands helps you discover what the words actually mean. As usual, he is right.
business  management  language  jargon  communication  buzzwords 
july 2009 by infovore - Serious doubts
"Apple thinks this is good enough. And that’s the scariest part of all." Marco explains why.
iphone  appstore  mobile  distribution  applications  business 
july 2009 by infovore
The Online Photographer: Column 100: Looking Forward, Backward, and Sideways
"What we didn't predict was how cheap storage (and other computer-ish) improvements would change the market. That's called the "X Market"—it's all about how the product you're introducing changes the marketplace you're selling into rather than how much of the existing market you'll be able to capture Had it not been for the X Market, hard drives would be specialty items today... Many consumers feel cramped with 100 GB of storage. Home entertainment systems are available with over 10 TB of storage. A consequence of super-cheap storage, at the same time that it's what makes said storage a viable product."
xmarket  product  manufacture  market  business 
june 2009 by infovore
Dear Dustin Curtis | Dustin Curtis
Dustin Curtis didn't like the American Airlines website, and complained on his blog; a UX architect from AA gets back to him and explains how things are; Dustin responds. I need to write something longer on this, but in a nutshell: I understand Dustin's position, but it feels naive, and I think he confuses corporate culture with business practice. I want my airline to have a corporate culture of conservatism and fustiness, just like I want my bank to be severe and serious. That doesn't meant their website has to suck, but it also doesn't mean that their sucky website is their CEO's fault.
design  usability  interaction  americanairlines  business  corporations  corporateculture  culture 
june 2009 by infovore
The Learjet repo man | Salon News
"For the past three decades, Popovich has been one of a secret tribe of big game hunters who specialize in stealing jets from the jungle hideouts of corrupt landowners in Colombia, Mexico and Brazil and swiping go-fast boats from Wall Street titans in Miami and East Hampton. Super repos have been known to hire swat teams, hijack supertankers and fly off with eastern bloc military helicopters. For a cut of the overall value, they'll repossess anything." As jobs go, this one is pretty extreme; it's a great article.
business  reposession  writing  journalism  economics  awesome  planes  helicopters  jets 
june 2009 by infovore
GameSetWatch - Interview: Maxis' Bradshaw On Freedom In Games, Failure As A Positive
"There've been studies on how gamers actually become better business leaders," she says. "They're very familiar with that creative, collaborative team space that's so much a [part of] our businesses." And creative, unstructured play means letting players fail, she asserts.

Giving players the opportunity to have failure states -- not just a "strict message that's being delivered" -- is the right way to encourage players to learn and explore. She noted educational game Electrocity, a SimCity inspired resource-management game, that allows for mistakes and consequences. "Sometimes in those moments is when people 'get it' strongly," says Bradshaw.
wgrtw  failure  games  learning  play  business  collaboration  leadership 
june 2009 by infovore
Rands In Repose: A Deep Breath
"An obsessive meeting schedule is an investment in the boring, but by defining a specific place for the boring to exist, you’re allowing every other moment to have creative potential. You’re encouraging the random and random is how you’re going to win. Random is how you’re going to discover a path through a problem that one else has found and that starts with breathing deeply." Oh. That's an interesting way of looking at it.
management  software  design  development  engineering  meetings  structure  rands  organization  strategy  business 
june 2009 by infovore
Kotaku - Boom Blox Producer Departs EA For Flower Studio - thatgamecompany
"Video game designer Robin Hunicke, noticeable at any gaming event for having the reddest hair of anyone in attendance, is trading her big-company background for ThatGameCompany, a sign that the small studio behind Flow and Flower is growing its ranks." Oh. That *is* interesting.
games  business  design  robinhucke  thatgamecompany 
may 2009 by infovore
Pretend Office (Phil Gyford’s website)
"With no planning, we all started acting as if we were people in a real office. Almost immediately we began to adopt characters and send officious announcements. Soon we were referring to characters in the office who didn’t exist in real life. Meeting rooms were booked, couriers arrived, servers went down, timesheets were requested, and embarrassing emails were accidentally sent to everyone in the company." Phil is right; it's a wonderful, bonkers piece of improv-email theatre.
pretendoffice  improv  acting  offices  business  pretend  mailinglists  email  theatre 
may 2009 by infovore
Play This Thing! | Game Reviews | Free Games | Independent Games | Game Culture
"I have this idea in the back of my head -- a fool idea of course -- that one day, people with the power to do something about it might stumble across the notion of "a stable business ecosystem," and conclude that actually, to sustain industry growth and survival, you might conceivably, you know, want to let developers potentially make a buck from time to time, even if publishers and retailers have the power to strangle them. That rewarding development success breeds more development success, and gives heart to those who want to create good games." I knew about 3D Realms (which is a shame), but not about Gamelab (which is also a shame). Also: Greg speaks Truth.
games  industry  business  development  IP  success  economics 
may 2009 by infovore
'Generation gap will hurt studios,' says Seamus Blackley | Game Development | News by Develop
"'taking three great graduates and putting them to work on the next Godfather game... is a fine business decision, but the perspective for us is that it is a much better idea to take these three guys who perhaps have a beautiful idea and a different way of working, protect them a little bit as they build up a new idea and a new way of looking at things and a new way of design - and a few years from now they will be a much better business," Blackley explained. "In the '90s there was no mechanism to do that - and we lost a generation of designers. I think its important we look to reclaim that new generation.'"
seamusblackley  games  business  industry  education  recruitment 
april 2009 by infovore
GameSetWatch - DICE 09: Valve's Newell On 'Using Your Customer Base To Reach New Customers'
"In the 14 months since [TeamFortress 2] shipped, the PC version of the game has seen 63 updates – “that’s the frequency you want to be providing updates to your customers,” [Newell] adds. “You want to say, ‘We’ll get back to you every week. The degree to which you can engage your customer base in creating value for your other players” is key, says Newell. “When people say interesting or intelligent things about your product, it will translate directly into incremental revenue for the content provider.”" Great write-up from Chris Remo of Gabe Newell's DICE talk.
games  business  community  communication  piracy  valve  steam  gaas  gabenewell  digitaldistribution 
february 2009 by infovore
Goodbye Dubai | Smashing Telly - A hand picked TV channel
"Dubai threatens to become an instant ruin, an emblematic hybrid of the worst of both the West and the Middle-East and a dangerous totem for those who would mistakenly interpret this as the de facto product of a secular driven culture." Which puts it nicely, but god, this is depressing.
culture  recession  cities  business  economics  building  dubai  collapse 
february 2009 by infovore
FreeAgent - Online accounting for freelancers and small businesses - FreeAgent Central
"FreeAgent is an easy online accounting tool, perfectly suited for freelancers and small businesses." Lots of good support for UK-based business, especially when it comes to tax calculation.
finance  application  business  money  webapp  invoicing  freelance  vat 
february 2009 by infovore
Insult Swordfighting: The Nintendo playbook
"The Wii has captured the imagination of millions of people who didn't consider themselves gamers at all. Why are we so surprised? All this has happened before." And, no doubt, all of it will happen again. Some good insight and quotation from Mitch Krpata on a history of Nintendo's console marketing and sales strategies.
games  marketing  business  nintendo  sales  profit  consoles 
january 2009 by infovore
How I Turned Down $300,000 from Microsoft to go Full-Time on GitHub
"If you want a recipe for restless sleep, I can give you one. Add one part “what will my wife think” with 3,000 parts Benjamin Franklin; stir in a “beer anytime you damn well please” and top with a chance at financial independence."
microsoft  development  business  software  github 
december 2008 by infovore
Play This Thing! | MSG
"In short, [MSG] defies many of the characteristics we normally ascribe to a tabletop RPG -- in the context of a very cynical, and very cool, cyberpunky future where even the minimal constraints on corporate action that currently apply are removed, and any residual ethical norms for businessmen are considered the domain of chumps. Excellent, in a word." Ordered, based upon Greg's writeup and also the fantastic downloadable version of the ruleset. Now, to find some players.
corporate  rpg  games  play  roleplaying  business  satire 
december 2008 by infovore
Changing the Game
"Changing the Game (order via Amazon or B&N) is a fast-paced tour of the many ways in which games, already an influential part of millions of people’s lives, have become a profoundly important part of the business world. From connecting with customers, to attracting and training employees, to developing new products and spurring innovation, games have introduced a new level of fun and engagement to the workplace.

Changing the Game introduces you to the ways in which games are being used to enhance productivity at Microsoft, increase profits at Burger King, and raise employee loyalty at Sun Microsystems, among other remarkable examples. It is proof that work not only can be fun--it should be." I shall have to check this out.
games  play  business  culture  communication  learning  education  simulation  book  productivity 
december 2008 by infovore
GameSetWatch - Opinion: Mirror's Edge: If Looks Could Kill
"At the start it seemed reasonable to think that Mirror's Edge could stand entirely on the merits of its brilliant core concept, and not need to include extraneous and negligibly attractive features to appeal to as many people as possible. But, no, this is the video game business." This is the stuff that's scaring me most about Mirror's Edge.
games  mirrorsedge  dice  ea  business  marketing 
november 2008 by infovore
Gamasutra - Kotick: Vivendi Titles Dropped Due To Lack Of Sequel Potential
'"With respect to the franchises that don’t have the potential to be exploited every year across every platform, with clear sequel potential that can meet our objectives of, over time, becoming $100 million-plus franchises, that’s a strategy that has worked very well for us," Kotick said.' Kotick is very serious about his use of the word 'exploit'.
games  business  franchise  activision  blizzard  activisionblizzard  bobbykotick  sequel  awful 
november 2008 by infovore
Rands In Repose: The Culture Chart
"I wasn’t concerned when Netscape started losing market share to Microsoft. I didn’t sweat it when the stock price stalled. The reason I started thinking about my next gig was, months before either of these two events occurred, one of the lunchtime bridge team left. The game stopped. The small group of four no longer spent a long lunch quietly, unknowingly defining the culture of the company and everyone who was watching noticed."
work  rands  culture  software  business  strategy  quality 
october 2008 by infovore
Nostalgia - Laughing Meme
"You know the [dark days] when all the MBAs left, and the people who loved the Web went on building it — building meaningful, crazy, artistic cool stuff, and the ethos of the social web war born, back before that meant more then widget crazy/Facebook-tulip-bloom-madness. Yeah, that sure sucked."
web  business  downturn  boom  bust  startup  creativity 
september 2008 by infovore
Product and marketing in the start-up « azeem.azhar
"Marketing is a strategic function about delivering customers what they want. It isn’t a jazz hands and rubber chicken and t-shirts. It is the heart of successful companies..."
azeemazhar  marketing  product  company  startup  business 
september 2008 by infovore
Fraser Speirs – App Store: I’m out.
"Apple’s current practice of rejecting certain applications at the final hurdle - submission to the App Store - is disastrous for investor confidence. Developers are investing time and resources in the App Store marketplace and, if developers aren’t confident, they won’t invest in it." Fraser Speirs hits the nail on the head over the problems with the current App Store model.
apple  iphone  appstore  development  business  businessmodel 
september 2008 by infovore
T=Machine » Publishers are from Mars, Developers are from Venus
"Over the last few years, there has been a big shift in power and success away from independent studios, and towards in-house, publisher-owned studios. This has been driven by several things, sound economic reasons, competitive reasons, and because the strong independent studios had done a good job at creating a slew of new IPs (which publishers were eager to snap up, as always). In my experience relatively few people in the games industry realise this... So, what’s next? What’s going to happen over the next 3-5 years?" Adam on the business of the games industry, and what's facing it next.
games  business  industry  economics  startup  web  development  publishing 
september 2008 by infovore
This Blog Sits at the: Brands Behaving Badly
Great selection of posts on how brands need to behave (and how they sometimes fail to do so) from Grant McCracken.
brands  marketing  corporateculture  business  innovation  advertising 
august 2008 by infovore
The Wii "isn't hurting us", says Sony boss - Eurogamer
"Nintendo makes money with the hardware alone, which may be a superior business model." What, making profit on units rather than selling them at colossal loss is a *superior* business model? Who would have thought it!
business  sony  idiots  nintendo  profit  pricing  ps3  wii 
august 2008 by infovore
"...the empty language of the corporate world, forever leveraging its resources to effect a paradigm shift in the compelling value-proposition of our once-noble language."
corporate  business  language  douches 
august 2008 by infovore
IBM Slides
"It's 1975 And This Man Is About To Show You The Future. (Scenes From An IBM Slide Presentation)" Such typefaces; such hair.
advertising  art  brand  computing  business  corporate  presentation  slideshow  ibm 
july 2008 by infovore
Be Good
"...if you put those two ideas together, you get something surprising. Make something people want. Don't worry too much about making money. What you've got is a description of a charity."
paulgraham  essay  writing  business  startup 
april 2008 by infovore
Lifeblog: Blood from stone: Don't focus on ad revenue from social networking services
"I've never been satisfied with folks trying to build services that generate 'eyeballs' just to 'monetize' that traffic with ads." Charlie rightly lays into the monetizers.
socialnetworking  socialsoftware  socialmedia  social  business  advertising  monetization  marketing 
april 2008 by infovore
Blackbeardblog » Blog Archive » Video Killed The 2.0 Star
"...the fact that Flickr has users who are passionate and articulate about what they love about the site is an asset. It’s also potentially a headache." A great piece by Tom Ewing on debates about brand values with an engaged audience.
flickr  marketing  brand  web20  branding  engagement  video  business 
april 2008 by infovore The First, The Free, and the Good
"My current hypothesis is that there are at least three positions of prominence in each segment -- three ways to be number one, if you will: The First One, The Free One, and The Good One."
marketing  software  development  business 
march 2008 by infovore
Official Google Blog: Yahoo! and the future of the Internet
"We believe that the interests of Internet users come first -- and should come first -- as the merits of this proposed acquisition are examined and alternatives explored."
google  yahoo  microsoft  takeover  business  acquisition  internet  openness  freedom 
february 2008 by infovore
apophenia: the absurdities of Davos
" became painfully clear that most business people are unaware of their role in the system... What I found was that many powerful people desperately want to help solve these problems but they seem unaware of their role in perpetuating some of the ill
davos  society  business  culture  global  environment 
january 2008 by infovore
n+1: interview with a hedge fund manager
""the people who make huge money, the George Soroses and Julian Robertsons of the world, they’re the people who can step back and see when the paradigm is going to shift, and I think that comes from having a broader experience"
finance  training  education  hedgefund  business  subprime 
january 2008 by infovore
Reading The Everyday
"Originally, I started a generic post on the business or marketing books I’ve read this year. But there’s only really one book I want to write about, because I think the ideas in it are incredibly important to anyone in marketing or product design. "
joemoran  business  marketing  design  product  culture  society  psychology  book  review 
january 2008 by infovore
Cash Flow Management For Small Business - Pulse
"Pulse is a web-based cash flow management tool that allows you to easily monitor the heartbeat of your small business - your cash." Has Basecamp integration, too.
business  finance  money  management  webapps  project 
december 2007 by infovore
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