infovore + buildings   7

Gamasutra: Deanna Van Buren's Blog - Architecture in Video Games: Designing for Impact
Wonderful article from an architect who worked on "The Witness" about the role of architecture practice in game design, and all the rough edges architects see within game worlds. Good on spatial design principles, too.
architecture  design  games  thewitness  space  buildings 
october 2015 by infovore
Family accidentally discover church under home - Odd News | newslite.tv
"An inquisitive family have uncovered a bizarre church which has been hidden under their Victorian home in Shropshire for 100 years. The Farla family made the discovery while investigating what was under a metre-long rectangle metal grid in their hallway." Wow. Via BLDGBLOG
history  buildings  architecture  church  hidden 
april 2010 by infovore
BLDGBLOG: Nakatomi Space
"Die Hard asks naive but powerful questions: If you have to get from A to B—that is, from the 31st floor to the lobby, or from the 26th floor to the roof—why not blast, carve, shoot, lockpick, and climb your way there, hitchhiking rides atop elevator cars and meandering through the labyrinthine, previously unexposed back-corridors of the built environment?" Marvellous, marvellous article, citing that Weizman piece I always end up citing, and looking how John McClane traverses the Nakatomi Plaza tower not through its corridors and elevators, but by literally infesting it.
architecture  film  buildings  movement  bldgblog  diehard  cities  navigation  disruptive 
january 2010 by infovore
[this is aaronland] buckets of vessels
""Who amongst us will write the Building as Contacts and Related Goodness blog post?" It's worth remembering, I think, that he [Dan Catt] already has."
flickr  buildings  cities  personification 
november 2009 by infovore
cityofsound: Wi-fi structures and people shapes
"I mapped the strength of the wi-fi signal across levels 1 and 2 of the Library, the primary areas that the Library’s wi-fi is used. By taking readings across the floor of both levels, using standard wi-fi-enabled consumer equipment in order to mimic the conditions for the average user [...], I was able to construct a snapshot of the wi-fi signal strength across the Library." Some lovely work by Dan Hill.
visualization  technology  wifi  space  architecture  behaviour  buildings  activity  mapping  danhill 
november 2008 by infovore
BLDGBLOG: The Atlas of All Possible Bank Robberies
"you make a labyrinth of well-placed incisions and the city is yours. Perforated from below by robbers, it rips to pieces. The city is a maze of unrealized break-ins."
theft  maps  cities  buildings  transgression  architecture  urbanism  disruptive 
august 2008 by infovore

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