infovore + boundaries   5

What We Talk About When We Talk About What We Talk About When We Talk About Making | Quiet Babylon
"Something that journalists sometimes do is publish a disclosure statement. It’s sort of like an About Me page except it’s a listing of all their conflicts of interest—all the areas of coverage where you might have good reason to think they should not be trusted. It’ll say things like I once worked at Google or I’m married to an employee of Microsoft. I have never written one of these but I have fantasies about doing a comprehensive one. It would be the length of a novel, I think. An endless and yet incomplete litany of all the blood, privilege, history, and compromise on my hands." I could have quoted lots of this, but I chose this. It's good. It encapsulates the beginnings but not ends of lots of thoughts, and reminds me why, right now, I'm afraid of assuming anything about anything, why stereotyping "big companies" as being identical isn't just inaccurate but also unhelpful, and why the point of boundaries is that they always exclude _somebody_.
timmaly  writing  capitalism  contextcollapse  boundaries  communities 
september 2014 by infovore
The Brainy Gamer: The action is in the margins
"In recent years we've seen plenty of criticism (including mine) leveled at video games that rehash old ideas; games that rely on genre formulas; games that ape the language of film. Games, we're often told, need new ideas. Games need to grow up. Games should leverage their defining interactivity. Cutscenes are lazy. Let movies be movies. Players want to write their own stories. Games don't need authored narratives. Games don't need linear stories. Games don't need stories. All games should be fun. No they shouldn't.

The problem with these reductive arguments is they fail to account for how art rails against boundaries; how artists inevitably seek to situate their work in the margins no one can own. Artists instinctively push back against "don't," "shouldn't," and "must." This is why we give them genius grants. It's also why we put them in prison. The real action is in the margins." Good stuff from Michael.
games  art  margins  boundaries  structure  michaelabbott 
december 2010 by infovore
[this is aaronland] milkshake whispering
"Maps are having their F-64 moment, right now, which is important and wonderful but I don't think anyone really wants to live in a world with an infinite depth of field. It's an appealing idea but then something like the Hipstamatic comes along and we all get irrationally weak in the knees, all over again." As usual with Aaron, I could quote most of the article, but in this case, I'll pick my favourite piece of writing, rather than perhaps the most succint quotation; just read the whole thing. (And: I wish I could code or even write like this).
maps  straup  photographs  boundaries  borders  resolution 
april 2010 by infovore
Code: Flickr Developer Blog » Boundaries, a tool to explore Flickr’s shapefiles
"A few weeks ago we released our shapefiles via the API, and while most people were excited, some folks were a bit confused about what it all meant. Which is why Tom Taylor’s beautiful Boundaries application is so exciting. It helps you visualize the Flickr community’s twisty changing complex understanding of place." Tom is on code.flickr.com! Hurrah!
tomtaylor  boundaries  woe  geo  geolocation  place  flickr  locative 
november 2008 by infovore
apophenia: just because we can, doesn't mean we should
"why on earth do we believe that just because technology can expose people means that it should?" danah, as ever, very insightful, on the problems of exposing user data, regardless of whether it is already "public" or not.
socialgraph  networking  society  privacy  public  boundaries 
february 2008 by infovore

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