infovore + boardgames   19

Mastermind at 50: The Mysterious Origins of the Codebreaking Board Game - VICE
Great piece of games journalism from Duncan Fyfe: the history and legacy of Mastermind. Wide-ranging, great bits of research. Love it.

"The earliest reference to Bulls and Cows is in the work of Dr. Frank King. In 1968, King was studying for a PhD in electrical engineering at Cambridge University and looking for something to implement on the university's Titan computer, which had recently been equipped with Multics, a time-sharing operating system allowing multiple users to access one computer concurrently and remotely.

Thinking a game would be enjoyable, and something more sophisticated than Tic-Tac-Toe even better, King wrote a version of a childhood puzzle. "Good grief, you've implemented Bulls and Cows," he remembers other students saying, though he called it MOO."
games  boardgames  mastermind  writing  duncanfyfe 
19 days ago by infovore
The Packers of Catan: Green Bay’s Board-Game Obsession - WSJ
A bunch of Packers players are really, really into Catan. It's quite a sweet story, really.
games  sport  strategy  boardgames  greenbaypackers 
january 2015 by infovore
Martin Hollis on Monopoly | Hard Consonant
"My challenge to you is as follows. Design a game which is appealing to play, which will go on to be a huge commercial success and yet illustrates through its systems the abject and total horror, the inhumanity, the alienation, the banality, the evil, and the hell-on-earth of a socio-political practise taken to extreme. The game must be named honestly. It must be easy to learn. It must be a game for all the family." As expected, this is great, but of course it is, because Martin is great. More to the point: it's shrewd and useful. (And: excellent nous from Cara to pick up this piece from someone who clearly could become a major games journalism talent. Please keep commissioning this "Martin Hollis")
boardgames  design  games  martinhollis  systems  capitalism  monopoly 
may 2013 by infovore
Hard Copy, pt. 1 – Quinns
"The point is that this is lossless game design. There is no shark pit. When you buy a board game, what you take home and play is the original concept precisely as it was in the designer’s head. That’s the mecca for video games. For board games, it’s the norm."
boardgames  design  quintinsmith  writing 
april 2012 by infovore
Tabletop: Analog Game Design | ETC-Press
"In this volume, people of diverse backgrounds -- tabletop game designers, digital game designers, and game studies academics -- talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles."
books  games  design  boardgames 
august 2011 by infovore
Have You Heard of Space Alert « Quinns
"In Space Alert you and your friends make up the intrepid (doomed) crew of a Sitting Duck class exploration vessel. The way these ships work is that they’ll jump into a comedically hostile sector of space, spend 10 minutes scanning their surroundings, and then automatically jump you back out again. A game of Space Alert only ever lasts 10 real-life minutes, and during that time it’s the job of the players to listen to the ship’s hateful computer (a CD which comes bundled with the game) as it reels off what threats are approaching and from where, and then prevent these threats from destroying you in an orderly and professional manner. Surviving isn’t necessarily that hard, but the professionalism part? Impossible." Space Alert is brilliant. Even if most of our missions involved us falling over a lot, because we forgot about the screensaver. Quintin summarises it nicely.
boardgames  realtime  spacealert  quintinsmith 
january 2011 by infovore
Cardboard Children: Arkham Horror | Rock, Paper, Shotgun
"Board games are different. Sure, while you might love a board game for the sense of immersion it provides, or the way the game lifts off the table and fills the room, you also might love it for how beautiful the mechanics are. It’s like looking inside a clockwork watch. That fascination, as you see how all the pieces fit together, how everything is timed to perfection, how balanced it all is. With a beautiful board game design, you can love it for that craftsmanship you can feel with every turn." Yup. But, of course: this is, increasingly, why I like any game. It's just much more visible in boardgames - where you have to wrangle the rules yourself. And everything else - the immersion, the involvement - will come too; it just comes from that clockwork heart.
games  boardgames  rules  mechanics 
october 2010 by infovore
Carcassonne for iPhone and iPod Touch
Ooh. Turned-based multiplayer, from the looks of things, which would be ideal for a nice, long, slow, PBM-style game.
pbm  games  carcassonne  iphone  boardgames 
june 2010 by infovore
Suit up, son! You're going to Mars! - The Decade in Board Games
A nice round-up of the past decade in boardgames; one to return to.
games  boardgames  list  2000s 
january 2010 by infovore
The Game Crafter - Your game REALIZED - Home
"It is time you took that game you created and publish it. No more homemade board or cards. You have arrived. Now, publish it!" Ooh. Cafepress/Spreadshirt but for boardgames. Nifty - wonder what the quality's like.
games  boardgames  printondemand  publishing  diy  design 
july 2009 by infovore
the-inbetween.com: [ Conflict-free Competition ]
"Maybe [games publishers] think there could never be enough competition, excitement, betrayal, surprise, defeat, skull-daggery, and general griefer-worthy assholeishness in a game without direct conflict. But the last year’s worth of news out of Wall Street tells a different story. It’s a tale of a system corrupted from the inside by the scheming, cheating, gaming of a few powerful and greedy individuals. If this is not prime material for a videogame, I don’t know what is."
games  conflict  boardgames  design  violence  strategy  economics  tone  systems 
may 2009 by infovore
Board game legend Reiner Knizia seeks iPhone devs - Offworld
"One of board gaming's most prolific and revered designers, Reiner Knizia, is actively searching for iPhone devs to help bring his games to the iPhone, says industry site boardgamenews." Oooooooooh. That is all.
games  iphone  development  boardgames  interesting  reinerknizia 
march 2009 by infovore
BibliOdyssey: Board Games
Lots of (large) images; detailed, wonderful. A post to go back to and pore over
games  play  boardgames  history 
november 2008 by infovore
Scott To Pass Go For Monopoly Movie
"Director Ridley Scott will helm the bizarre big screen adaptation of popular boardgame Monopoly... According to the Hollywood Reporter, Ridley will give the Monopoly movie a futuristic edge akin to his 1982 epic Blade Runner... The unlikely subject matter is just one in a line of Hasbro games to get big screen makeovers as part of an exclusive pairing with Universal Studios... Transformers filmmaker Michael Bay is producing a Ouija Board feature, while a film version of beloved classic Battleship is also in development." I know what "development" means, but still, this is the craziest games-to-film news I've seen for quite some time. Hollywood is strange.
boardgames  hasbro  ridleyscott  movies  films  hollywood  crazy  monopoly  battleship  adaptation 
november 2008 by infovore
Blue Moon for Mac OS 10.5
"Keldon Jones has published an artificial intelligence opponent for the game Blue Moon with an user interface written with GTK+ toolkit. This is a native Mac OS 10.5 version of the game written with Cocoa, so there's no need to install X11 and GTK+ libraries. It runs straight out of the box (on Leopard)." Heck yes.
bluemoon  boardgames  macosx  ai  games  play  cards  cardgame  knizia 
august 2008 by infovore
Play This Thing! | Game Reviews | Free Games | Independent Games | Game Culture
Race For The Galaxy gets reviewed on Play This Thing. This is probably next on my list of boardgames to get.
games  play  boardgames  cardgames  eurogames  raceforthegalaxy 
august 2008 by infovore
Screenshot Gallery - Carcassonne // Xbox 360 /// Eurogamer
Carcassonne's a lovely boardgame, and it looks like Sierra's online Live Arcade version could really do it justice. Can't wait! (Also: hurry up with that Catan port you promised, while you're at it).
games  boardgames  xbla  livearcade  german  carcassonne 
april 2007 by infovore
Compendia
Lovely looking board-games shop in Greenwich. Must go down there soon!
games  boardgames  play  cards  london 
september 2006 by infovore

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