Ludus Novus » Blog Archive » Left 4 Godot
may 2009 by infovore
"...there’s no real hope for the Survivors. Each trip through a campaign is different, but it begins with them knee-deep in the undead, and ends with them escaping to an uncertain future. We never see the Survivors truly safe. Between chapters, they rest in Safe Rooms, but they can’t hide there forever. Most unsettlingly, there are signs that the Survivors themselves remember doing all this before." Francis, incidentally, hates Beckett.
left4dead
beckett
narrative
repetition
games
story
may 2009 by infovore
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