infovore + attention + games   1

Don’t worry, it won’t hurt you. « Groping The Elephant
"For all the talk of immersion and realism it seems gamers still want games that provide for them, that make them the centre of the action, the pivotal agent in the events of the world, the nexus around which everything is focused." And this is one of the big conflicts within games: you have to make the player feel wanted whilst they're playing the game, make them feel the centre of attention, because without them the game is nothing. But at the same time: can you still tell stories that aren't about them? I expand a little in the comment on the blogpost proper.
games  play  narrative  choice  farcry2  attention  fallout3  focus  selfcentered 
january 2009 by infovore

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