infovore + article   23

Slub: Making music with live computer code
Me, talking to the chaps from Slub about livecoding and the like, for Wired. Turned out alright, I think. Shame there wasn't space for it in the print edition in the end, but online now.
slub  music  programming  art  livecode  livecoding  wired  article 
october 2009 by infovore
Ragdoll Metaphysics: JG Ballard, Boredom, And The Violent Promise Of Videogames - Offworld
"That is not to say that videogames need to be more sensationalist, more vulgar, or more crass, but that they need not fear being more transgressive, or more expressive, or more visceral. They need not to shy away from their darker depictions of our fantasies, or become embarrassed when people point out how they dwell on violence and excitement. This, the safe excursion to the gladiatorial arena, is what games do best." Rossignol on Ballard, and jolly good too.
videogames  jgballard  writing  offworld  article  ballard  jimrossignol  escapism  banality  violence 
april 2009 by infovore
Games Without Frontiers: Victory in Vomit
Clive Thompson on how Mirror's Edge "hacks" your proprioception: "it explains, I think, why Mirror's Edge is so curiously likely to produce motion sickness. The game is not merely graphically realistic; it's neurologically realistic."
wired  clivethompson  article  writing  games  mirrorsedge  motionsickness  proprioception 
november 2008 by infovore
Stephen Fry » Blog Archive » Wii is a kind of magic
"...Nintendo understands that while play does involve competition, territoriality and rehearsal for war, it also involves silliness, laughter and fun." Oh, god, can I just marry Stephen Fry now? Oh, there's a queue. Never mind.
wii  play  games  nintendo  fun  casual  interaction  stephenfry  article  writing 
august 2008 by infovore
How Prozac sent the science of depression in the wrong direction - The Boston Globe
"There's only one problem with this theory of depression: it's almost certainly wrong, or at the very least woefully incomplete."
depression  article  biology  health  pharmaceuticals  chemical  drugs 
july 2008 by infovore
Shneiderman's Eight Golden Rules of Interface Design
"These rules were obtained from the text Designing the User Interface by Ben Shneiderman. [they] are derived heuristically from experience and applicable in most interactive systems after being properly refined, extended, and interpreted."
article  design  interaction  ixd 
july 2008 by infovore
The Lego Secret Vault: Lego Secret Vault Contains All Sets In History
"...visiting [Lego's] secret vault guarding almost every Lego set ever manufactured—touched me in a way I didn't expect. This wasn't amazement or simple awe... these were tickets to ride a time portal to emotions and simpler days long forgotten."
awesome  article  play  toys  lego  blog  archive  historiography 
june 2008 by infovore
GTA IV: okay, here we go | Games | Guardian Unlimited
"This is an important game - ... important because it is so ambitious, so detailed, so confident in its originality and inventiveness. It would sort of be an act of cultural irresponsibility not to play it."
gta  gtaiv  games  play  rockstar  writing  article 
april 2008 by infovore
I.D. - Down with Innovation
Not quite sure what point Poynor's trying to make; in many ways, his list of examples at the end really is a list of design thinking examples - architecture, engineering, etc, seen with a design hat on. Lots of statements I'm uncomfortable with in this.
rickpoynor  design  designthinking  innovation  engineering  essay  article  style 
april 2008 by infovore
Reflections: Secret Skin: Reporting & Essays: The New Yorker
"a superhero’s costume is constructed not of fabric, foam rubber, or adamantium but of halftone dots, Pantone color values, inked containment lines, and all the cartoonist’s sleight of hand." Michael Chabon on the escapism of costume.
writing  article  newyorker  michalechabon  comics  comicbooks  costume  superhero  disguise  printing 
march 2008 by infovore
The Elements Of Style: UNIX As Literature
"...a suspiciously high proportion of my UNIX colleagues had already developed, in some prior career, a comfort and fluency with text and printed words. They were adept readers and writers, and UNIX played handily to those strengths."
unix  writing  text  literature  operatingsystem  analogy  article 
january 2008 by infovore
Talk at Yale: Part 3 of 3 - Joel on Software
"The main thing you don’t learn with a CS degree is how to develop software, although you will probably build up certain muscles in your brain that may help you later if you decide that developing software is what you want to do."
software  development  article  joelspolsky  education  learning  teaching 
december 2007 by infovore
They Write the Right Stuff
"Software is everything. It also sucks." Fascinating article on remedying that idea, about the team that writes software for the Space Shuttle. It's practically the polar opposite of web development. Some bits of that are probably good; some are perhaps n
development  programming  software  article  spaceshuttle  practice  methodology  management  business 
november 2007 by infovore
On the ground running: Lessons from experience design « Speedbird
Remarkable piece from Adam Greenfield on experience design. The second time I've seen the Saarinen quotation pop-up, too. A must-read.
design  experience  interaction  ux  product  service  article 
june 2007 by infovore
Hausschrift-Liste Unternehmen-zu-Schrift - TypoWiki
List of corporations, and their "official" typeface (usually for their logotype, but also for other things).
article  typefaces  typography  corporate  design  branding  identity 
june 2007 by infovore
Without a Goal
Jesper Juul on "goal-less" games, sandbox or otherwise.
article  design  games  gaming  play  toread  sandbox 
january 2007 by infovore : Make Your Small Type a Little B...
"Sure you can still make out the words, but you’ve eliminated all the subtleties of hundreds of years of typographic design elements that were put there to make things easier to read." Lots of good articles about web typography right now.
typography  online  webdesign  design  article 
december 2006 by infovore
Overstated: HT06, Tagging Paper, Taxonomy
In the paper we present two taxonomies of tagging, the first dedicated to design decisions in tagging systems, and the second to the incentives that drive people to tag therein.
folksonomy  tagging  research  paper  article 
september 2006 by infovore
Wired 14.02: Geeks in Toyland
Lego 'hired' Mindstorms geeks to help them develop a next generation of Mindstorms system. This Wired article explains what happens. Fun.
lego  mindstorms  wired  article  programming  robotics  amateur 
february 2006 by infovore

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