infovore + art   185

how to do nothing – Jenny Odell – Medium
I finally sat down with this, after it being in my to-read pile for ages. It was entirely worth it. I particularly liked the parts about the natures of silence, and about animal sentience, and about maintenance and regeneration as a natural state. It is worth every minute of however long it takes you to read it, be it the 44 minutes Medium estimate, or a bit more, or a bit less.
jennyodell  art  sentience  silence  nature  regeneration  cognition  eyeo 
27 days ago by infovore
Tom Phillips: two skulls, 50,000 postcards and a book that took 50 years to finish | Art and design | The Guardian
Nice interview with Tom Phillips. (That sounds so trite, but that's what I have to say; he's great, his work is great, this is a nice interview).
tomphillips  art  culture  peckham  southeastlondon 
5 weeks ago by infovore
In Search of Post-Brexit England, and Swans - The New York Times
Finally got around to finishing this, and so glad I did. Thoughtful, gentle prose from the excellent Helen Macdonald.
nature  england  nationalism  brexit  culture  art  stanleyspencer  swans 
february 2017 by infovore
Spectacle, Speculation, Spam on Vimeo
I've loved Alan Warburton's work for a while, but this is superb: a talk, and a film, and it made me laugh and it's really on-point and just this, yes.
alanwarburton  cgwtf  art  visual  media  optical  software  ethics  criticalengineering 
january 2017 by infovore
29 Bullets
[this is good]. I particularly liked "one damn thing after another", because yes, that's how I tend to think about these things, wrestling an essay into something that makes sense as a told narrative.
software  powerpoint  culture  art  design  russelldavies 
november 2016 by infovore
Stealth Cell Tower
"Stealth Cell Tower is an antagonistic GSM base station in the form of an innocuous office printer. It brings the covert design practice of disguising cellular infrastructure as other things - like trees and lamp-posts - indoors, while mimicking technology used by police and intelligence agencies to surveil mobile phone users." Very good, Julian Oliver.
criticalengineering  art  gsm  surveillance  privacy 
november 2016 by infovore
THE WONDER OF U(Vs) — CGWTF
On the optical similarities between UV maps and Rayographs; rendering process and machine-techniques as cultural products.
alanwarburton  cgwtf  uvmaps  art  manray  culture 
august 2016 by infovore
Frank Cottrell Boyce: what's the point of culture in Brexit Britain? | Music | The Guardian
"Innovation doesn’t come from the profit motive.

Innovation comes from those who are happy to embark on a course of action without quite knowing where it will lead, without doing a feasibility study, without fear of failure or too much hope of reward. The engine of innovation is reckless generosity"

I couldn't quite pick a single line to quote, but I think I'll choose this. I've been listening to a lot of FCB this weekend, and it's all rung true for me. But especially: the value of serendipity on culture, of one thing informing another months or years later, of the value of pleasure and the imagination to all walks of life. So much here.
culture  art  reading  writing  frankcottrellboyce  essay  lecture 
july 2016 by infovore
Why I Write | Frieze
"I came back to writing as a way of thinking and of thinking through, of occupying the space between things, and opening them up again."

Writing is thinking is writing.
writing  thinking  jamesbridle  reading  art 
july 2016 by infovore
Jller – Prokop Bartoníček & Benjamin Maus on Vimeo
Land Art x Robots Happily Sorting Things. Brilliant.
art  robots  installation  sorting 
may 2016 by infovore
Adventures in Narrated Reality — Medium
Ross Goodwin on algorithmic prose, machines to make writing, neural networks, and more. Suddenly feel very inadequate; a reminder of what staring at a topic for a long while looks like.
neuralnetworks  prosegeneration  poetry  writing  art  rossgoodwin 
march 2016 by infovore
Brendan Byrne
Loving all Brendan Byrne's work - I knew about his Panoramical controller, but Super Sequence Fighter is charming, and I rather like his simple midi controller PCBs.
music  games  electronics  art  brendanbyrne 
august 2015 by infovore
Nick Cobb | Flickr - Photo Sharing!
The ruins of the Peckhamplex, as a remarkable diorama, added to and developed over time, from the looks of it. Really uncanny.
peckham  art  flickr  photographs  models  dioramas  london 
july 2015 by infovore
LSD neural net - Jonas Degrave
Generative imagery, derived by running neural networks backwards on photos - and then streaming it all to Twitch, using Twitch Chat for input. It's the last bit that makes it great: as I type, nearly 10,000 people have seen this psychedelic mess (and 100 are watching right now).
art  bot  generative  streaming 
june 2015 by infovore
looking aesthetic
Well, I never knew that: Tove Jansson did illustrations for a Swedish edition of the Hobbit. Just beautiful.
jrrtolkien  hobbit  tovejansson  illustration  art 
february 2015 by infovore
NaNoGenMo 2014: A procedurally generated mysterious codex - Safari Blog
Really lovely: a procedurally generated pastiche of the Voynich manuscript, with explanation and some lovely screengrabs.
art  generated  generative  procedural  voynich 
december 2014 by infovore
Katie Paterson, Second Moon
"'Second Moon' tracks the cyclical journey of a small fragment of the moon as it circles the Earth, via air freight courier, on a man made commercial orbit." So good.
art  katiepaterson  orbits  moon  shipping 
july 2014 by infovore
CGWTF: ED ATKINS AT THE SERPENTINE
"The lineage of luxury in art - from lapis lazuli, to bronze casting, gold plating or diamond encrusting -  extends now to graphics cards, ray-tracing, skin rendering, reflection mapping and to processor speeds, hyperthreading, render farms and the complex world of outsourcing, government subsidies or mineral extraction. It’s important and interesting! Curators take note!" This is good / the Ed Atkins also sounds good.
edatkins  alanwarburton  cgi  art  cg 
june 2014 by infovore
Parade — Dpt.
Beautiful. (via Denise).
art  light  shadow 
june 2014 by infovore
The botmaker who sees through the Internet - Ideas - The Boston Globe
"At a coffee shop near his office, Kazemi says he feels about his bots the way he imagines parents must feel about their children. “I’ve created these things, and they’re kind of separate from me now, and so I do feel kind of proud of them,” he says. “Every morning I wake up and I look at the last two hours of TwoHeadlines, and it just gets me every time.”" Yup. That.
dariuskazemi  bots  twitter  art  generativeprose  language 
january 2014 by infovore
The Road to TxK: Genesis of a Genre | Yak's Progress
Great article from Jeff Minter on the journey from 70s vector art, 80s vector games, through to the (excellent) Tempest 2000 - including some great stuff on embracing the Jaguar's chips and instructions to make beautiful weirdness - and onwards through Nuon and Space Giraffe to TxK on the Vita. A really lovely balance in the article of coding voodoo, focusing on gameplay, and always wanting to make things both weirder and prettier. (Incidentally: I loved T2K when I first played it, but playing an original Tempest cab at Ground Kontrol was a special moment - striking how much a spinner changes that game). Definitely recommended.
jeffminter  tempest  t2k  txk  vita  games  vectors  programming  art 
january 2014 by infovore
CGWTF: Simon Starling's Phantom Ride
"I was hoping that Simon Starling [would engage with CGI as a medium creatively]. But he didn't - he used it _invisibly_. CGI is always used invisibly. You're not supposed to see the seams. It's supposed to appear like it's not CGI in order to fool the eye and boggle the mind. Sadly (for me and probably no-one else) CGI was again denied the opportunity to do anything more than _facilitate_." I enjoyed Starling's piece, but this is astute and fair criticism. (I'm rather taken with Alan Warburton following his Spherical Harmonics at the Photographer's Gallery. All of CGWTF is very good.)
cgi  cg  animation  media  interrogation  art  alanwarburton  seamlessness  seams 
january 2014 by infovore
It Takes a Village to Save a Hard Drive |
Lovely article about the lengths you can go to in order to rescue data - and what the meaning of that for computer art is. Super-glad people know this sort of thing.
art  preservation  computation  restoration  computerart 
september 2013 by infovore
Melanie Nailed It | 60210-A • Electronic Media Studio 2
"Incidentally, I would like to bring attention to the marvelous pseudocode system that Melanie developed for parsing Lewitt’s statement. (Others of you did something similar: notably Julia, Chloe and Miles.) As far as I’m concerned, Melanie has earned the right to title her pseudocode as she did. This document is really a gem: through its indentation and other typographic cues, Melanie presents a visualization of the structure of Lewitt’s work which is not otherwise available in either of the versions officially published by Pace." This is good (and how I still explain things to myself, slowly turning comments written and indented like this into code).
sollewitt  code  algorithms  art  understanding 
september 2013 by infovore
Tom Phillips : Making money (some hope!)
"A portrait is not worth considering. Heads is heads and for kings and queens and tails should tell tales of the land over which they reign, and be part of our house of memory." Tom Phillips has designed a 50p to commemorate Benjamin Britten.
tomphillips  art  coinage  benjaminbritten 
september 2013 by infovore
Review: Tom Phillips’s ‘A Humument’ at Mass MoCA - Theater & art - The Boston Globe
"The notion that an artist’s life project, his crowning glory, should have been a sort of side project, something done in the margins, as it were, while he was busy getting on with the real thing (whatever that was) is to be savored. It expresses an almost universal truth, and says everything about Phillips’s infatuation with whim, chance, and the vicissitudes of choice." Lovely review. Also, gosh, the second edition looks exciting.
ahumument  tomphillips  art  books  review 
august 2013 by infovore
Tom Phillips : Life's Work
"Work energises work, and I have set about filling some of those remaining frames for Version II which, in anticipation, hold blank grey sheets. Half a dozen have already appeared with more to follow as the exhibition heads to its closing in January 2014. One such revised page features Peckham mud combined with that gathered from a nearby river in Massachusetts." What a wonderful way to hang it.
tomphillips  art  books  ahumument 
august 2013 by infovore
John Barrell · At Tate Britain: L.S. Lowry · LRB 8 August 2013
"Here are ‘the obsolete industrial plants; the inadequacy of unchanged transport systems and overstrained power supplies … the shift of power from industrial capital to international finance capital’ and so on. Here is the self-consciously world-historical Lowry, showing us Britain mired in its past, and perhaps the future of China. But here and there is the old local Lowry, whose people cannot see beyond the foreground terraces to the dystopian prospect, and so seem to manage, to cope, even to enjoy themselves, on their own tight patch. People stop to chat or just to stand about; kids play; dogs and babies get taken for walks; women wear bright vermilion, the happy colour of the summer of 2013, and apparently of 1950 too. It’s hard to say this without sounding as folksy as Brian and Michael, and perhaps that’s exactly what it is, but right now what I most admire and enjoy about Lowry is the interest he shows, without any apparent agenda, in what people do. I have no idea why that should be so moving." Wonderful article from this fortnight's LRB about the Lowry retrospective at Tate Britain.
lrb  johnbarrell  lslowry  lowry  art  industrialrevolution  thenorth  industry  cities  people 
july 2013 by infovore
Remote Install - Installation that remotely installs itself in the gallery / by @julian0liver
"Distributed as a stripped down, customised GNU/Linux Operating System, the gallery merely needs to copy a single file onto a USB stick, plug it into a computer on site and boot it on the day of the opening. Remote Install then analyses its network context and the amount of space given to it – the free space on the USB stick. It then logs into the artist’s server and creates a file of random binary data to exactly fill this space and proceeds to download it over the course of the entire exhibition. An algorithm ensures the last byte is downloaded on the last second of the exhibition." Gosh. Still: that feels about as thorough as digital-art should be.
art  julianoliver  digital  materials  medium 
july 2013 by infovore
(the teeming void): Figuring Data (Datascape Catalog Essay)
"Here we get a glimpse of an alternative figuration of data itself. Rather than some kind of precious (but immaterial) stuff, or fuel for market speculation, data here is a relationship, a link between one part of the world with another, and a trace that can be endlessly reshaped."
data  art  visualisation  mitchellwhitelaw 
june 2013 by infovore
rotational» Blog Archive » Backgrounds
"Truth be told, I’m a bit tired of pixel art, but work like this aspired to transcend mere pixels. And I think that’s why it still packs a punch for me today. It’s evidently not content with the paltry colour depth and resolution it’s forced to use. It’s not about celebrating its form, unlike today’s pixel art, which is all about the form and evoking aesthetics of the past without quite nailing their fundamental nature. Instead, these backgrounds are all about what they depict – little scenes, ripe with little stories and humour, and inflected with travel pornography." Great writing from Alex, and a lovely cherrypicking of the selection. I am not a huge SNK fan, systemswise, but I adore their background art - and have a particular fondness for the whole package of Garou: Mark of the Wolves. This post does a lovely job of explaining why.
games  fighters  art  2d  snk  alexwiltshire 
april 2013 by infovore
Thunder Bluff Classic Rail Poster Art Print by Josh Atack | Society6
Charming. My favourite thing about this is that it's a picture of home, and, weirdly, it arouses the same emotions in me as it would if it were a poster of a real place.
wow  games  art  pastiche  poster 
february 2013 by infovore
Waterfall Swing - Dash 7
"Riders pass through openings in a waterfall created by precisely monitoring their path via axel-housed encoders, creating the thrill of narrowly escaping obstacles." Brilliant.
swing  waterfall  art 
october 2012 by infovore
Tom Phillips : 20 Sites/Obart
"This simple gesture was as touching as if the art school had put up a banner saying 'Welcome Back Tom'. I was moved. The project's title has now been reinstated. In some special sense I had arrived" Lovely.
tomphillips  art 
july 2012 by infovore
Tom Phillips : Habeas Corpus
"The whole memorial, appropriately horizontal and about as long as a modestly sized human being, is to be installed in early August on the wall of the College's dissecting room." Beautiful, as ever.
tomphillips  art  stone  memorial  dissection 
july 2012 by infovore
stamen design | Stamen in Icon 109
"I'm super happy with the resulting portrait of where the studio is now: 13 people, working in a garden in the middle of a vibrant city, a strong ethic, and maps and visualizations in active use by the public." A lovely description - it's a brilliant office to be in. Also, they totally have a piano. And: how lovely to see the maps laid out: seeing this issue, it reminds me just how beautiful many of them are, and how well they stand the test of time - Cabspotting, for instance, is increasingly iconic.
stamen  graphics  design  cartography  art  maps 
july 2012 by infovore
Tom Phillips and A Humument: how a novel became an oracle | Books | The Observer
"Very soon after starting the book in the 1960s I dreamed of its use as an oracle, and it has taken 40 years for technology to make that possible." He is so pleased with the outcome that: "I've become my own consumer. Each night after midnight I consult, somewhat furtively (even though alone), the Oracle I have made. I'm often surprised by pages made long ago and almost forgotten, as well as by the sometimes uncanny predictions they offer their maker."

Yep, I still love Tom Phillips.
art  ahumument  tomphillips 
may 2012 by infovore
The dreadful luminosity of everything | booktwo.org
"I think that the physical and the digital are inseparable in culture in the same way that waves and particles are inseparable in light." This is great, and reminds me how Berger-esque some of James' art-writing is getting.
art  light  network  physical  digital  jamesbridle  writing  stml 
may 2012 by infovore
It’s Not Working For Me: #crit | Mark Boulton
"Design critique is not a place to be mean, but it’s also not the place to be kind. You’re not critiquing to make friends. Kind designers don’t say what they mean. ‘Kind’ is not about the work, and design critique exists to make us better, but mostly, it’s to make the work better." Mark Boulton talks about the value of crits. I was introduced to the vocabulary and tone of the design/art-school crit at Berg, and find it useful, though I daren't think what 18-year-old me would have made of it. Stressing that it's not personal, it's about the work, and that that is contained within a magic circle, is really difficult, and it's really important.
art  design  process  crit  criticism  education 
may 2012 by infovore
Math for Makers
"Topics like linear algebra, topology, graph theory, and machine learning are becoming vital prerequisites both to doing daily work in these fields and, more importantly, to inventing, popularizing, and teaching the new creative tools that are rapidly arising. Without them, artists are forced to wait for others to digest this new knowledge before they can work with it. Their creative options shrink to those parts of this research selected by Adobe for inclusion in prepackaged tools. Instead of the themes and concerns of creative work driving the selection of tools from a growing technical cornucopia, artists find themselves turned into passive users of tools that are already curated, contextualized, and circumscribed by others.

So, I want to do something about this. I want to figure out a way to teach myself and others these more advanced mathematical and computational concepts with a specific eye towards applying them in creative technology."

This is going to be very good. (I'd quote the whole post if I could, but this leapt out at me hardest.) And: on the day Greg's book arrived.
gregborenstein  programming  art  creative  maths 
march 2012 by infovore
Rob Ricketts — Graphic Design & Typography
"A series of informative posters detailing how some of the most notable drum sequences were programmed using the Roland TR-808 Drum Machine. Each sequence has been analyzed and represented as to allow users to re-programme each sequence, key for key." Gorgeous. (If I had to pick, I'd take Voodoo Ray - which is a lovely piece of drum programming amongst many other things).
art  design  music  drummachine  808  techno  posters 
march 2012 by infovore
Tom Phillips: Seventy Fifth Birthday News
"Seventy fifth birthday looming up and a small self fest to celebrate." All excellent news. Also: 40 years of "20 sites n years"; wonderful.
tomphillips  art  camberwell  photography 
february 2012 by infovore
[this is aaronland] "incentivize ajax-enabled valve"
"It's sort of a no-brainer. And a fascinating way to think about creating a sustainable source of income to allow, even in part, artists to produce works are genuinely expensive in time and cost to create. It should also prove to artists, and anyone who frets over the illusion of print rights, that they've got nothing to worry about. This stuff is an entirely other material and colour made of light, it turns out, doesn't just magically translate to colour made of pigment the way that, say, a word-processing document does. And if anyone is really going to lose sleep over the people who are already predisposed to print things out on their shitty homes printers my only advice is to give up now. Let them and understand that there are more interesting problems to solve and if projects like 20x200 are any indication there's a whole world of people who want to help with not only their moral support but their wallets." Aaron on the Hockney show, subscription app art, and drawing on iPads.
straup  aaronstraupcope  art  davidhockney  ra  ipad  delivery  subscription 
february 2012 by infovore
Movies From An Alternate Universe on the Behance Network
"I went forward with this theme; what if movies we were all familiar with were made a different slice of time? Who would be in it? Who would direct it?" These are marvellous, not just for the art, but for the casting and direction calls. Friedkin's "Terminator"; Peckinpah's "Wolverine"; John Ford's "Drive" starring James Dean. Perfect.
movies  hollywood  art  posters  concept 
january 2012 by infovore
This is What Happens When You Give Thousands of Stickers to Thousands of Kids | Colossal
"This December, in a surprisingly simple yet ridiculously amazing installation for the Gallery of Modern Art in Brisbane, artist Yayoi Kusama constructed a large domestic environment, painting every wall, chair, table, piano, and household decoration a brilliant white, effectively serving as a giant white canvas. Over the course of two weeks, the museum’s smallest visitors were given thousands upon thousands of colored dot stickers and were invited to collaborate in the transformation of the space, turning the house into a vibrantly mottled explosion of color." Lovely. I really like Kusama.
art  interaction  colour  space  yayoikusama 
january 2012 by infovore
Hard Times: For Our Times | booktwo.org
"...one of the things I learned in attempting to produce 50 interesting variants on the text is that it is very, very hard. Whatever is done to the text, it is virtually impossible to extinguish Dickens’ intention without extinguishing the whole work (as in the case of the copies which read simply “Fancy fancy fancy fancy…” or “Facts facts facts…” for 300-odd pages). The text stands; it is greater than paper." This is brilliant.
writing  publishing  intent  authorship  art  jamesbridle  stml  brilliant 
december 2011 by infovore
The Single Lane Super Highway
"There are 1868 cars on the highway right now. You can watch them drive by, or draw your own and it will join the front of the line. Where are they going? The journey is yours." Progressive's annual report is done vy an artist each year; this year's is a lovely Aaron Koblin piece.
aaronkoblin  art  generative  interactive 
december 2011 by infovore
Culture Desk: The Video Game Art of Fumito Ueda : The New Yorker
"...the world of Shadow of the Colossus is seemingly empty, except for the colossi and the warrior. Until you reach a colossus, there is no music, leaving you alone with your thoughts and the sound of your horse’s hooves. No enemies jump out to attack, it occurred to me on one of these rides, because I am the one on the hunt. The natural order of a video game is reversed. There are no enemies because I am the enemy." A decent enough piece on Ueda's games for the New Yorker - but this paragraph is marvellous.
games  fumitoueda  art  interaction  narrative 
november 2011 by infovore
Novels are digital art too « Alex McLean
"A great deal of what is called `digital art’ is not digital art at all, and it seems many digital artists seem ashamed of the digital.  In digital installation art, the screen and keyboard are literally hidden in a box somewhere, as if words were a point of shame.  The digital source code behind the work is not shown, and all digital output is only viewable by the artist or a technician for debugging purposes.  The experience of the actual work is often entirely analog, the participant moves an arm, and observes an analog movement in response, in sight, sound or motor control.  They may choose to make jerky, discontinuous movements, and get a discontinuous movement in response, but this is far from the complexity of digital language.  This kind of installation forms a hall of mirrors.  You move your arm around and look for how your movement has been contorted."
art  literature  novels  digital  culture 
october 2011 by infovore
Art in London, Oct 2011 - Jan 2012 - rodcorp
"If I were in London now or in the next few weeks, instead of Frieze I'd probably be getting to these shows." Rod's lists are always good.
art  london  rodmclaren 
october 2011 by infovore
[this is aaronland] the unbearable finality of pixel space
"I've long held that all media transit from being "functional" to "art" when they are no longer economically viable. It is that transition which dampers the cost and the consequence of failure and makes the space necessary for people to experiment and play. Think of lithography which was born of purely utilitarian needs and sherparded the arrival of the mass-produced image only to become capital-O objects as soon as the offset press was invented." I love Aaron.
art  design  maps  aaronstraupcope  culture 
october 2011 by infovore
How Vimeo Lost Me
"And all this time I can’t help thinking that this was because I’m working with games. If I was a fimmaker, this is issue would never crop up. But games have to constantly defend their status as a way of creative expression. When creating games, you are by default suspected of either selling out or producing nothing of value what so ever. Or both." Seriously, Vimeo need to sort this out: it's embarrassing, and contrary to the messages they send out.
vimeo  games  culture  art 
october 2011 by infovore
The Mind's Eye - Technology Review
"All Hockney's work and thought is dedicated to the proposition that there is always more to see in the world around us. Art is a way—you might say a set of technologies—for making images, preserving them in time, and also for showing us things we aren't normally aware of. Those might include gods, dreams, and myths, but also hedgerows." Hockney continues to be marvellous.
art  seeing  video  collage  davidhockney 
september 2011 by infovore
Jerry's Map on Vimeo
Explorations in fictional geography, seeded from a deck of cards, and methodically produced over many years. A lovely film, too: careful in the way it explains Jerry's map. Brilliant.
maps  art  geography  fiction  jerrygretzinger 
august 2011 by infovore
One of our islands is missing | Art and design | The Guardian
"It was supposed to be a £12,000 art project in which a helium-filled sculpture of a desert island floated eerily above the heads of spaced-out festival-goers. It has become instead a £12,000 art project in which a helium-filled sculpture of a desert island floats somewhere through the troposphere without anybody actually seeing it, or even knowing where it is." Awesome but sad all at once; and yet, expensive or not, it feels like a genuinely valid affordance of the art. Oh well.
art  islands  movable  balloons 
august 2011 by infovore
Ciudad Nazca, the robot tracing a city in the desert - we make money not art we make money not art: Ciudad Nazca, the robot tracing a city in the desert </MTIf>
"Artist Rodrigo Derteano's autonomous robot plows the desert ground to uncover its underlying, lighter color, using a technique similar to the one of the Nazca lines, the gigantic and enigmatic geoglyphs traced between 400 and 650 AD in the desert in southern Peru. Guided by its sensors, the robot quietly traced the founding lines of a new city that looks like a collage of existing cities from Latin America." Oh gosh this is awesome.
robots  nazcalines  cities  deserts  art  automatons  robotsareourfriends 
august 2011 by infovore
Things Have Rules (Ftrain.com)
“I guess you could ask people to make recommendations on LinkedIn,” said Scott. Scott and I both work in information technology. “ 'Working with Cynthia was an amazing experience as she always made deadlines and was incredibly prepared for meetings and she is as good as her word when it comes to not dropping a deuce on your floor.'” Marvellous writing, as ever, from Paul Ford.
writing  art  programming  paulford 
may 2011 by infovore
Tom Phillips: Word Cross
"At a time when the artworld has become a bloated thing like a celebrity based branch of the stock exchange, it is very satisfying to make a real and seriously thoughtful transaction." Tom Phillips' Word Cross is now in a parish church in Kent. Great.
tomphillips  art  church 
april 2011 by infovore
cityofsound: Stadsmuziek, by Akko Golenbeld
" A physical model of Eindhoven rolled onto a drum and attached to a piano. A form of player piano with the city as the score." Just beautiful.
playerpiano  cities  music  art  eindhoven  architecture 
april 2011 by infovore
The History of Science Fiction
This large image (4400×2364 pixels) is completely marvellous: a genuine history, reaching back into trends from the dawn of literature, and with a healthy chunk of 19th century gothic/mystery in there. Makes me very happy, especially in terms of fond memories of books I've enjoyed.
art  books  sciencefiction  scifi  literature  history  diagram 
march 2011 by infovore
AUGRE - You can’t force AR
This is very true: "There’s too much emphasis on the significance of the placement, which is trivial in this medium, and not enough emphasis on creating good AR art, which is hard... rather than try injecting AR pieces into popular venues, I’d like to see someone focus on AR pieces so compelling that people are willing to travel to see them. That would be revolutionary."
ar  art  transgression  challenge 
march 2011 by infovore
Book Review: Reality Is Broken - WSJ.com
"I have been an avid gamer since the advent of Pong in 1972. At their best, videogames strike me as a form of art. Like all art, they can augment outer reality and shape our inner reality—but they do this by the very nature of the fact that they are not reality but a Place Apart. Being awestruck at "Halo" does not entail awe any more than "grieving" for Cordelia entails grief. Rather, art at its most serious is a sort of exercise, a formative practice for life—like meditation, only more fun." WSJ review of Reality is Broken; negative, but acute.
games  books  review  realityisbroken  wallstreetjournal  art 
february 2011 by infovore
The Brainy Gamer: The action is in the margins
"In recent years we've seen plenty of criticism (including mine) leveled at video games that rehash old ideas; games that rely on genre formulas; games that ape the language of film. Games, we're often told, need new ideas. Games need to grow up. Games should leverage their defining interactivity. Cutscenes are lazy. Let movies be movies. Players want to write their own stories. Games don't need authored narratives. Games don't need linear stories. Games don't need stories. All games should be fun. No they shouldn't.

The problem with these reductive arguments is they fail to account for how art rails against boundaries; how artists inevitably seek to situate their work in the margins no one can own. Artists instinctively push back against "don't," "shouldn't," and "must." This is why we give them genius grants. It's also why we put them in prison. The real action is in the margins." Good stuff from Michael.
games  art  margins  boundaries  structure  michaelabbott 
december 2010 by infovore
Flavin and Viola light works ruled “not art” | The Art Newspaper
"In an astonishing move, the European Com mis sion (EC) has reversed a decision made in a UK tax tribunal, and refused to classify works by Dan Flavin and Bill Viola as “art”. This means that UK galleries and auction houses will have to pay full VAT (value added tax, which goes up to 20% next year) and customs dues on video and light works, when they are imported from outside the EU. The decision is binding on all member states." Very sad.
art  culture  danflavin  billviola  absurd  eu 
december 2010 by infovore
It’s the arts « Never Knowingly Underwhelmed
This sounds great: Andrew Collins presenting a 30-minute documentary on a history of 3D - from perspective drawing through early stereoscopy to the present - on Radio 4 this week. Must remember to listen-again/iPlayer/huffduff/whatever it.
3d  imagery  art  painting  stereoscopy 
december 2010 by infovore
Eye blog » The app of A Humument. ‘The iPad is one of the oldest things in the world … a pad or a slate.’
"It’s different things at different times, a serious research tool, or a communication device, but it’s a toy, I can play with it and find things I didn’t know existed." Tom Phillips has made a version of A Humument for the iPad, and I am very excited about this new.
app  ipad  tomphillips  ahumument  art 
november 2010 by infovore
Mitu.nu » Kandinsky and Game Design
Mitu makes a series of interesting connections here, though the conclusion she came to isn't quite the same as mine - which is in the comments. But there's a mass of starting points here as to notions of the "abstract", and what it might mean for games. Something I shall be returning to, for sure.
games  abstract  kandinsky  writing  art  mitukandhaker 
october 2010 by infovore
Oilfurnace - A Dwarf Fortress tale by Tim Denee
You know, it's thing like this that make me really wish I had the time to devote to properly grokking Dwarf Fortress, because sod the pictures, it's just a brilliant _story_.
games  stories  dwarffortress  art 
september 2010 by infovore
YouTube- Pixel - A pixel art documentary
"An 11 minute documentary exploring the merits and impact of pixel art, animation and chiptune music." Nice interviews, careful, and thoughtful.
chiptunes  pixelart  art  aesthetics  games  documentary  film 
may 2010 by infovore
Fullbright: Quick Hits 2
"For instance, when a film critic with a Twitter account says that video games are not art, the natural followup becomes, "Well then... what is art?" And suddenly we're in some goddamn flourescent-lit student lounge, sitting on a nine-dollar couch across from a dude whose shirt is self-consciously spattered with daubs of encaustic, hip-to-hip with the girl who stamped each page of a copy of The Feminine Mystique with an ink print of her own labia, hearing the guy over our shoulder mention Duchamp for the sixth time this week, and it all just needs to stop right now." Well said, Steve.
stevegaynor  art  games  videogames  writing  criticism  stopitalreadydudes 
april 2010 by infovore
The Bookshops of Mexico City | booktwo.org
"At some point, I begin to feel that I am carrying entire Latin American forests home with me. Also, I am afflicted with a terrible need to stop and write things down, at almost every corner, slowing my passage through the city and impeding motion. I am locked in this ridiculous two-step, unable to travel more than half a block before sitting down and writing out more, papering over the last thirty feet, dripping more ink onto the street: this absurd project, this incomprehensible, incompletable urge, this terror of forgetting and compulsion to record." Beautiful writing from James, which has been sitting on the "to link" pile for far too long.
mexico  books  art  publishing  travel  stml  jamesbridle 
april 2010 by infovore
Didacticism in Game Design - Click Nothing
"Instead of aiming to elevate the medium by making games that are more socially responsible  – which by my estimation reduces quickly down to a feature driven approach that ultimately offers little more than cheap didactic moralizing, our aim should be instead to empower our creative visionaries to explore the human condition through their work." In a nutshell: rather than explicitly trying to make 'worthy' games, why not just let people make games about, you know, the human condition - ie, what every other artform does - than just about shooting dudes? (Disclaimer: sometimes, shooting dudes is fun. But I like Clint.)
games  gamedesign  ethics  art  morality  clinthocking 
february 2010 by infovore
D Nye Everything: Tale of Tales - that interview in half-full
Dan interviewed Tale of Tales for Wired; this, published on his blog, is the full interview, and it's got lots of great stuff in it. I'm really not sold by them - indeed, I'm less sold by the firm than I am by their work - but it's interesting to hear something from the horse's mouth, as it were.
taleoftales  games  art  dangriffiths  interview  interaction 
january 2010 by infovore
Year of the Dungeon
"Welcome to Microdungeons.com. I'm still getting this thing ready, but here's the plan: starting in the first week of January, I'm going to post 3 new microdungeons a week." Dungeons drawn on 4" x 3" stock, three a week for a year. Yet another 365-style project I'm going to end up subscribing to.
365  projects  art  maps  roleplaying  dungeons  fictionalarchitecture 
january 2010 by infovore
BLDGBLOG: Leviathan: An Interview with Richard Mosse
Wonderful interview with Richard Mosse, who photographs (quite beautifully) plane wrecks.
photography  landscape  ballardian  aircraft  wreckage  disruption  art 
december 2009 by infovore
: Charis Wilson | The Economist
"In [Nude] she was always sorry for the clumsy pins, and the uneven parting in her hair. But Edward Weston regretted the shadow on her right arm, which spoiled the symmetry of her body curving like an architectural form or a tree, or like a curling wave on the coast, lines as lovely as any in Nature. To her lasting astonishment, he had glorified her." I love Economist obituaries, and this one - of Charis Wilson - is no exception. Lovely.
photography  economist  obituary  art  chariswilson  via:blech 
december 2009 by infovore
Creating an audiogeography from walks through the silence at Alper.nl
"We would then take the data generated from these walks and plot them into a computer representation of the area and generate visualisations from that. Building an audiogeography superimposed on the physical landscape with the sound levels as experienced by somebody who would walk through the area." Some nice work from Alper and Kars.
processing  art  visualisation  sound  silence  rendering  geography  maps 
november 2009 by infovore
Design With A Purpose, An Interview With Ralph Eggleston
Wonderful, wonderful interview with Eggleston. So much care and attention in the work and the way he describes it; so many lovely illustrations. The "color scripts" alone are great, but really, it's all worth your time.
pixar  design  illustration  art  animation  films  walle  interview  colour  ralpheggleston 
november 2009 by infovore
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