Tom Phillips and A Humument: how a novel became an oracle | Books | The Observer
4 days ago by infovore
"Very soon after starting the book in the 1960s I dreamed of its use as an oracle, and it has taken 40 years for technology to make that possible." He is so pleased with the outcome that: "I've become my own consumer. Each night after midnight I consult, somewhat furtively (even though alone), the Oracle I have made. I'm often surprised by pages made long ago and almost forgotten, as well as by the sometimes uncanny predictions they offer their maker."
Yep, I still love Tom Phillips.
art
ahumument
tomphillips
Yep, I still love Tom Phillips.
4 days ago by infovore
The dreadful luminosity of everything | booktwo.org
9 days ago by infovore
"I think that the physical and the digital are inseparable in culture in the same way that waves and particles are inseparable in light." This is great, and reminds me how Berger-esque some of James' art-writing is getting.
art
light
network
physical
digital
jamesbridle
writing
stml
9 days ago by infovore
It’s Not Working For Me: #crit | Mark Boulton
14 days ago by infovore
"Design critique is not a place to be mean, but it’s also not the place to be kind. You’re not critiquing to make friends. Kind designers don’t say what they mean. ‘Kind’ is not about the work, and design critique exists to make us better, but mostly, it’s to make the work better." Mark Boulton talks about the value of crits. I was introduced to the vocabulary and tone of the design/art-school crit at Berg, and find it useful, though I daren't think what 18-year-old me would have made of it. Stressing that it's not personal, it's about the work, and that that is contained within a magic circle, is really difficult, and it's really important.
art
design
process
crit
criticism
education
14 days ago by infovore
Math for Makers
8 weeks ago by infovore
"Topics like linear algebra, topology, graph theory, and machine learning are becoming vital prerequisites both to doing daily work in these fields and, more importantly, to inventing, popularizing, and teaching the new creative tools that are rapidly arising. Without them, artists are forced to wait for others to digest this new knowledge before they can work with it. Their creative options shrink to those parts of this research selected by Adobe for inclusion in prepackaged tools. Instead of the themes and concerns of creative work driving the selection of tools from a growing technical cornucopia, artists find themselves turned into passive users of tools that are already curated, contextualized, and circumscribed by others.
So, I want to do something about this. I want to figure out a way to teach myself and others these more advanced mathematical and computational concepts with a specific eye towards applying them in creative technology."
This is going to be very good. (I'd quote the whole post if I could, but this leapt out at me hardest.) And: on the day Greg's book arrived.
gregborenstein
programming
art
creative
maths
So, I want to do something about this. I want to figure out a way to teach myself and others these more advanced mathematical and computational concepts with a specific eye towards applying them in creative technology."
This is going to be very good. (I'd quote the whole post if I could, but this leapt out at me hardest.) And: on the day Greg's book arrived.
8 weeks ago by infovore
Rob Ricketts — Graphic Design & Typography
9 weeks ago by infovore
"A series of informative posters detailing how some of the most notable drum sequences were programmed using the Roland TR-808 Drum Machine. Each sequence has been analyzed and represented as to allow users to re-programme each sequence, key for key." Gorgeous. (If I had to pick, I'd take Voodoo Ray - which is a lovely piece of drum programming amongst many other things).
art
design
music
drummachine
808
techno
posters
9 weeks ago by infovore
Tom Phillips: Seventy Fifth Birthday News
february 2012 by infovore
"Seventy fifth birthday looming up and a small self fest to celebrate." All excellent news. Also: 40 years of "20 sites n years"; wonderful.
tomphillips
art
camberwell
photography
february 2012 by infovore
[this is aaronland] "incentivize ajax-enabled valve"
february 2012 by infovore
"It's sort of a no-brainer. And a fascinating way to think about creating a sustainable source of income to allow, even in part, artists to produce works are genuinely expensive in time and cost to create. It should also prove to artists, and anyone who frets over the illusion of print rights, that they've got nothing to worry about. This stuff is an entirely other material and colour made of light, it turns out, doesn't just magically translate to colour made of pigment the way that, say, a word-processing document does. And if anyone is really going to lose sleep over the people who are already predisposed to print things out on their shitty homes printers my only advice is to give up now. Let them and understand that there are more interesting problems to solve and if projects like 20x200 are any indication there's a whole world of people who want to help with not only their moral support but their wallets." Aaron on the Hockney show, subscription app art, and drawing on iPads.
straup
aaronstraupcope
art
davidhockney
ra
ipad
delivery
subscription
february 2012 by infovore
Movies From An Alternate Universe on the Behance Network
january 2012 by infovore
"I went forward with this theme; what if movies we were all familiar with were made a different slice of time? Who would be in it? Who would direct it?" These are marvellous, not just for the art, but for the casting and direction calls. Friedkin's "Terminator"; Peckinpah's "Wolverine"; John Ford's "Drive" starring James Dean. Perfect.
movies
hollywood
art
posters
concept
january 2012 by infovore
This is What Happens When You Give Thousands of Stickers to Thousands of Kids | Colossal
january 2012 by infovore
"This December, in a surprisingly simple yet ridiculously amazing installation for the Gallery of Modern Art in Brisbane, artist Yayoi Kusama constructed a large domestic environment, painting every wall, chair, table, piano, and household decoration a brilliant white, effectively serving as a giant white canvas. Over the course of two weeks, the museum’s smallest visitors were given thousands upon thousands of colored dot stickers and were invited to collaborate in the transformation of the space, turning the house into a vibrantly mottled explosion of color." Lovely. I really like Kusama.
art
interaction
colour
space
yayoikusama
january 2012 by infovore
Hard Times: For Our Times | booktwo.org
december 2011 by infovore
"...one of the things I learned in attempting to produce 50 interesting variants on the text is that it is very, very hard. Whatever is done to the text, it is virtually impossible to extinguish Dickens’ intention without extinguishing the whole work (as in the case of the copies which read simply “Fancy fancy fancy fancy…” or “Facts facts facts…” for 300-odd pages). The text stands; it is greater than paper." This is brilliant.
writing
publishing
intent
authorship
art
jamesbridle
stml
brilliant
december 2011 by infovore
The Single Lane Super Highway
december 2011 by infovore
"There are 1868 cars on the highway right now. You can watch them drive by, or draw your own and it will join the front of the line. Where are they going? The journey is yours." Progressive's annual report is done vy an artist each year; this year's is a lovely Aaron Koblin piece.
aaronkoblin
art
generative
interactive
december 2011 by infovore
Culture Desk: The Video Game Art of Fumito Ueda : The New Yorker
november 2011 by infovore
"...the world of Shadow of the Colossus is seemingly empty, except for the colossi and the warrior. Until you reach a colossus, there is no music, leaving you alone with your thoughts and the sound of your horse’s hooves. No enemies jump out to attack, it occurred to me on one of these rides, because I am the one on the hunt. The natural order of a video game is reversed. There are no enemies because I am the enemy." A decent enough piece on Ueda's games for the New Yorker - but this paragraph is marvellous.
games
fumitoueda
art
interaction
narrative
november 2011 by infovore
Novels are digital art too « Alex McLean
october 2011 by infovore
"A great deal of what is called `digital art’ is not digital art at all, and it seems many digital artists seem ashamed of the digital. In digital installation art, the screen and keyboard are literally hidden in a box somewhere, as if words were a point of shame. The digital source code behind the work is not shown, and all digital output is only viewable by the artist or a technician for debugging purposes. The experience of the actual work is often entirely analog, the participant moves an arm, and observes an analog movement in response, in sight, sound or motor control. They may choose to make jerky, discontinuous movements, and get a discontinuous movement in response, but this is far from the complexity of digital language. This kind of installation forms a hall of mirrors. You move your arm around and look for how your movement has been contorted."
art
literature
novels
digital
culture
october 2011 by infovore
Art in London, Oct 2011 - Jan 2012 - rodcorp
october 2011 by infovore
"If I were in London now or in the next few weeks, instead of Frieze I'd probably be getting to these shows." Rod's lists are always good.
art
london
rodmclaren
october 2011 by infovore
[this is aaronland] the unbearable finality of pixel space
october 2011 by infovore
"I've long held that all media transit from being "functional" to "art" when they are no longer economically viable. It is that transition which dampers the cost and the consequence of failure and makes the space necessary for people to experiment and play. Think of lithography which was born of purely utilitarian needs and sherparded the arrival of the mass-produced image only to become capital-O objects as soon as the offset press was invented." I love Aaron.
art
design
maps
aaronstraupcope
culture
october 2011 by infovore
How Vimeo Lost Me
october 2011 by infovore
"And all this time I can’t help thinking that this was because I’m working with games. If I was a fimmaker, this is issue would never crop up. But games have to constantly defend their status as a way of creative expression. When creating games, you are by default suspected of either selling out or producing nothing of value what so ever. Or both." Seriously, Vimeo need to sort this out: it's embarrassing, and contrary to the messages they send out.
vimeo
games
culture
art
october 2011 by infovore
The Mind's Eye - Technology Review
september 2011 by infovore
"All Hockney's work and thought is dedicated to the proposition that there is always more to see in the world around us. Art is a way—you might say a set of technologies—for making images, preserving them in time, and also for showing us things we aren't normally aware of. Those might include gods, dreams, and myths, but also hedgerows." Hockney continues to be marvellous.
art
seeing
video
collage
davidhockney
september 2011 by infovore
Jerry's Map on Vimeo
august 2011 by infovore
Explorations in fictional geography, seeded from a deck of cards, and methodically produced over many years. A lovely film, too: careful in the way it explains Jerry's map. Brilliant.
maps
art
geography
fiction
jerrygretzinger
august 2011 by infovore
One of our islands is missing | Art and design | The Guardian
august 2011 by infovore
"It was supposed to be a £12,000 art project in which a helium-filled sculpture of a desert island floated eerily above the heads of spaced-out festival-goers. It has become instead a £12,000 art project in which a helium-filled sculpture of a desert island floats somewhere through the troposphere without anybody actually seeing it, or even knowing where it is." Awesome but sad all at once; and yet, expensive or not, it feels like a genuinely valid affordance of the art. Oh well.
art
islands
movable
balloons
august 2011 by infovore
Ciudad Nazca, the robot tracing a city in the desert - we make money not art we make money not art: Ciudad Nazca, the robot tracing a city in the desert </MTIf>
august 2011 by infovore
"Artist Rodrigo Derteano's autonomous robot plows the desert ground to uncover its underlying, lighter color, using a technique similar to the one of the Nazca lines, the gigantic and enigmatic geoglyphs traced between 400 and 650 AD in the desert in southern Peru. Guided by its sensors, the robot quietly traced the founding lines of a new city that looks like a collage of existing cities from Latin America." Oh gosh this is awesome.
robots
nazcalines
cities
deserts
art
automatons
robotsareourfriends
august 2011 by infovore
Things Have Rules (Ftrain.com)
may 2011 by infovore
“I guess you could ask people to make recommendations on LinkedIn,” said Scott. Scott and I both work in information technology. “ 'Working with Cynthia was an amazing experience as she always made deadlines and was incredibly prepared for meetings and she is as good as her word when it comes to not dropping a deuce on your floor.'” Marvellous writing, as ever, from Paul Ford.
writing
art
programming
paulford
may 2011 by infovore
Tom Phillips: Word Cross
april 2011 by infovore
"At a time when the artworld has become a bloated thing like a celebrity based branch of the stock exchange, it is very satisfying to make a real and seriously thoughtful transaction." Tom Phillips' Word Cross is now in a parish church in Kent. Great.
tomphillips
art
church
april 2011 by infovore
cityofsound: Stadsmuziek, by Akko Golenbeld
april 2011 by infovore
" A physical model of Eindhoven rolled onto a drum and attached to a piano. A form of player piano with the city as the score." Just beautiful.
playerpiano
cities
music
art
eindhoven
architecture
april 2011 by infovore
The History of Science Fiction
march 2011 by infovore
This large image (4400×2364 pixels) is completely marvellous: a genuine history, reaching back into trends from the dawn of literature, and with a healthy chunk of 19th century gothic/mystery in there. Makes me very happy, especially in terms of fond memories of books I've enjoyed.
art
books
sciencefiction
scifi
literature
history
diagram
march 2011 by infovore
AUGRE - You can’t force AR
march 2011 by infovore
This is very true: "There’s too much emphasis on the significance of the placement, which is trivial in this medium, and not enough emphasis on creating good AR art, which is hard... rather than try injecting AR pieces into popular venues, I’d like to see someone focus on AR pieces so compelling that people are willing to travel to see them. That would be revolutionary."
ar
art
transgression
challenge
march 2011 by infovore
Book Review: Reality Is Broken - WSJ.com
february 2011 by infovore
"I have been an avid gamer since the advent of Pong in 1972. At their best, videogames strike me as a form of art. Like all art, they can augment outer reality and shape our inner reality—but they do this by the very nature of the fact that they are not reality but a Place Apart. Being awestruck at "Halo" does not entail awe any more than "grieving" for Cordelia entails grief. Rather, art at its most serious is a sort of exercise, a formative practice for life—like meditation, only more fun." WSJ review of Reality is Broken; negative, but acute.
games
books
review
realityisbroken
wallstreetjournal
art
february 2011 by infovore
The Brainy Gamer: The action is in the margins
december 2010 by infovore
"In recent years we've seen plenty of criticism (including mine) leveled at video games that rehash old ideas; games that rely on genre formulas; games that ape the language of film. Games, we're often told, need new ideas. Games need to grow up. Games should leverage their defining interactivity. Cutscenes are lazy. Let movies be movies. Players want to write their own stories. Games don't need authored narratives. Games don't need linear stories. Games don't need stories. All games should be fun. No they shouldn't.
The problem with these reductive arguments is they fail to account for how art rails against boundaries; how artists inevitably seek to situate their work in the margins no one can own. Artists instinctively push back against "don't," "shouldn't," and "must." This is why we give them genius grants. It's also why we put them in prison. The real action is in the margins." Good stuff from Michael.
games
art
margins
boundaries
structure
michaelabbott
The problem with these reductive arguments is they fail to account for how art rails against boundaries; how artists inevitably seek to situate their work in the margins no one can own. Artists instinctively push back against "don't," "shouldn't," and "must." This is why we give them genius grants. It's also why we put them in prison. The real action is in the margins." Good stuff from Michael.
december 2010 by infovore
Flavin and Viola light works ruled “not art” | The Art Newspaper
december 2010 by infovore
"In an astonishing move, the European Com mis sion (EC) has reversed a decision made in a UK tax tribunal, and refused to classify works by Dan Flavin and Bill Viola as “art”. This means that UK galleries and auction houses will have to pay full VAT (value added tax, which goes up to 20% next year) and customs dues on video and light works, when they are imported from outside the EU. The decision is binding on all member states." Very sad.
art
culture
danflavin
billviola
absurd
eu
december 2010 by infovore
It’s the arts « Never Knowingly Underwhelmed
december 2010 by infovore
This sounds great: Andrew Collins presenting a 30-minute documentary on a history of 3D - from perspective drawing through early stereoscopy to the present - on Radio 4 this week. Must remember to listen-again/iPlayer/huffduff/whatever it.
3d
imagery
art
painting
stereoscopy
december 2010 by infovore
Eye blog » The app of A Humument. ‘The iPad is one of the oldest things in the world … a pad or a slate.’
november 2010 by infovore
"It’s different things at different times, a serious research tool, or a communication device, but it’s a toy, I can play with it and find things I didn’t know existed." Tom Phillips has made a version of A Humument for the iPad, and I am very excited about this new.
app
ipad
tomphillips
ahumument
art
november 2010 by infovore
Mitu.nu » Kandinsky and Game Design
october 2010 by infovore
Mitu makes a series of interesting connections here, though the conclusion she came to isn't quite the same as mine - which is in the comments. But there's a mass of starting points here as to notions of the "abstract", and what it might mean for games. Something I shall be returning to, for sure.
games
abstract
kandinsky
writing
art
mitukandhaker
october 2010 by infovore
Oilfurnace - A Dwarf Fortress tale by Tim Denee
september 2010 by infovore
You know, it's thing like this that make me really wish I had the time to devote to properly grokking Dwarf Fortress, because sod the pictures, it's just a brilliant _story_.
games
stories
dwarffortress
art
september 2010 by infovore
YouTube- Pixel - A pixel art documentary
may 2010 by infovore
"An 11 minute documentary exploring the merits and impact of pixel art, animation and chiptune music." Nice interviews, careful, and thoughtful.
chiptunes
pixelart
art
aesthetics
games
documentary
film
may 2010 by infovore
Fullbright: Quick Hits 2
april 2010 by infovore
"For instance, when a film critic with a Twitter account says that video games are not art, the natural followup becomes, "Well then... what is art?" And suddenly we're in some goddamn flourescent-lit student lounge, sitting on a nine-dollar couch across from a dude whose shirt is self-consciously spattered with daubs of encaustic, hip-to-hip with the girl who stamped each page of a copy of The Feminine Mystique with an ink print of her own labia, hearing the guy over our shoulder mention Duchamp for the sixth time this week, and it all just needs to stop right now." Well said, Steve.
stevegaynor
art
games
videogames
writing
criticism
stopitalreadydudes
april 2010 by infovore
The Bookshops of Mexico City | booktwo.org
april 2010 by infovore
"At some point, I begin to feel that I am carrying entire Latin American forests home with me. Also, I am afflicted with a terrible need to stop and write things down, at almost every corner, slowing my passage through the city and impeding motion. I am locked in this ridiculous two-step, unable to travel more than half a block before sitting down and writing out more, papering over the last thirty feet, dripping more ink onto the street: this absurd project, this incomprehensible, incompletable urge, this terror of forgetting and compulsion to record." Beautiful writing from James, which has been sitting on the "to link" pile for far too long.
mexico
books
art
publishing
travel
stml
jamesbridle
april 2010 by infovore
Didacticism in Game Design - Click Nothing
february 2010 by infovore
"Instead of aiming to elevate the medium by making games that are more socially responsible – which by my estimation reduces quickly down to a feature driven approach that ultimately offers little more than cheap didactic moralizing, our aim should be instead to empower our creative visionaries to explore the human condition through their work." In a nutshell: rather than explicitly trying to make 'worthy' games, why not just let people make games about, you know, the human condition - ie, what every other artform does - than just about shooting dudes? (Disclaimer: sometimes, shooting dudes is fun. But I like Clint.)
games
gamedesign
ethics
art
morality
clinthocking
february 2010 by infovore
D Nye Everything: Tale of Tales - that interview in half-full
january 2010 by infovore
Dan interviewed Tale of Tales for Wired; this, published on his blog, is the full interview, and it's got lots of great stuff in it. I'm really not sold by them - indeed, I'm less sold by the firm than I am by their work - but it's interesting to hear something from the horse's mouth, as it were.
taleoftales
games
art
dangriffiths
interview
interaction
january 2010 by infovore
Year of the Dungeon
january 2010 by infovore
"Welcome to Microdungeons.com. I'm still getting this thing ready, but here's the plan: starting in the first week of January, I'm going to post 3 new microdungeons a week." Dungeons drawn on 4" x 3" stock, three a week for a year. Yet another 365-style project I'm going to end up subscribing to.
365
projects
art
maps
roleplaying
dungeons
fictionalarchitecture
january 2010 by infovore
BLDGBLOG: Leviathan: An Interview with Richard Mosse
december 2009 by infovore
Wonderful interview with Richard Mosse, who photographs (quite beautifully) plane wrecks.
photography
landscape
ballardian
aircraft
wreckage
disruption
art
december 2009 by infovore
: Charis Wilson | The Economist
december 2009 by infovore
"In [Nude] she was always sorry for the clumsy pins, and the uneven parting in her hair. But Edward Weston regretted the shadow on her right arm, which spoiled the symmetry of her body curving like an architectural form or a tree, or like a curling wave on the coast, lines as lovely as any in Nature. To her lasting astonishment, he had glorified her." I love Economist obituaries, and this one - of Charis Wilson - is no exception. Lovely.
photography
economist
obituary
art
chariswilson
via:blech
december 2009 by infovore
Creating an audiogeography from walks through the silence at Alper.nl
november 2009 by infovore
"We would then take the data generated from these walks and plot them into a computer representation of the area and generate visualisations from that. Building an audiogeography superimposed on the physical landscape with the sound levels as experienced by somebody who would walk through the area." Some nice work from Alper and Kars.
processing
art
visualisation
sound
silence
rendering
geography
maps
november 2009 by infovore
Design With A Purpose, An Interview With Ralph Eggleston
november 2009 by infovore
Wonderful, wonderful interview with Eggleston. So much care and attention in the work and the way he describes it; so many lovely illustrations. The "color scripts" alone are great, but really, it's all worth your time.
pixar
design
illustration
art
animation
films
walle
interview
colour
ralpheggleston
november 2009 by infovore
On Auteurship in Games - Click Nothing
november 2009 by infovore
"SoI think it's not unreasonable to read that the article is presenting the stance that the evolution of the status of games from 'toys and entertainment' to 'art' is fundamentally linked to the idea of authorship coming from the singular creative vision of an individual. For the record, I strongly disagree with this stance - and furthermore, I feel it is treacherous ground in which to plant the 'games are henceforth art' flag, as I suspect it is ground that will quickly be lost to (or surrendered by) the first generation of artists who even attempt to question it (in fact - for those of us 'in the know' it has been and continues to be, questioned all the time)."
games
authorship
clinthocking
art
auteur
november 2009 by infovore
Unrealart Computer Generated Art by Alison Mealey
october 2009 by infovore
"All artworks have been created using data from the game "Unreal Tournament". Each image represents about 30 mins of gameplay in which the computers AI plays against itself. There are 20-25 bots playing each game and they play custom maps which I create. Each map has been specially designed so that the AI bots have a rough idea of where to go in order to create the image I want. I log the position (X,Y,Z) of each bot, every second using a modification for the game, I also log the position of a death. I then run my own program written in Processing to create printable postscript files of that match."
games
art
visualization
generative
ai
october 2009 by infovore
The Berlin Reunion - The Big Picture - Boston.com
october 2009 by infovore
"Earlier this week, 1.5 million people filled the streets of Berlin, Germany to watch a several-day performance by France's Royal de Luxe street theatre company titled "The Berlin Reunion". Part of the celebrations of the 20th anniversary of the fall of the Berlin Wall, the Reunion show featured two massive marionettes, the Big Giant, a deep-sea diver, and his niece, the Little Giantess. The storyline of the performance has the two separated by a wall, thrown up by "land and sea monsters". The Big Giant has just returned from a long and difficult - but successful - expedition to destroy the wall, and now the two are walking the streets of Berlin, seeking each other after many years apart. I'll let the photos below tell the rest of the story." Royal de Luxe are the same group who did "The Sultan's Elephant". Thought: it's all a bit Bioshock, isn't it?
art
royaldeluxe
berlin
berlinreunion
theatre
cities
bioshockesque
october 2009 by infovore
Slub: Making music with live computer code
october 2009 by infovore
Me, talking to the chaps from Slub about livecoding and the like, for Wired. Turned out alright, I think. Shame there wasn't space for it in the print edition in the end, but online now.
slub
music
programming
art
livecode
livecoding
wired
article
october 2009 by infovore
Revenge of the nerds | Andrew Martin | Comment is free | The Guardian
october 2009 by infovore
"...he and his brethren were plotting a future in which all writers and musicians would be at the mercy of the mathematicians and the electronic and numerological world they have created. Art is now content. It merely embellishes a "platform" of the kind I struggle to read about in the media pages which are now indistinguishable from the technology pages." I like Andrew Martin's writing a lot, but this article is both rubbish and angry-making. Grr.
journalism
nonsense
andrewmartin
guardian
geeks
art
culture
education
october 2009 by infovore
YOUNG GALLERY - David Burdeny
september 2009 by infovore
Icebergs and Shorelines; I love the Icebergs series particularly. What a rich page for a gallery.
photography
art
gallery
photos
icebergs
shorelines
landscape
davidburdeny
september 2009 by infovore
Gamasutra - News - Develop 2009: Gameplay Not Everything, Says Dyack
july 2009 by infovore
"Dyack’s controversial message was delivered during a talk at Brighton, UK's Develop Conference calling for games to be considered as "the Eighth Art." He highlighted the writings of Ricciotto Canudo, an Italian author and one of the first theorists of film who considered cinema to be the Seventh Art." More to come on this - because I was there and disagreed a lot. That said, Dyack was interesting - I just don't think he's correct. This is mainly because he's adapting the writings of someone writing film theory for people new to film, as opposed to the film theory that happens when the audience understand it.
carudo
dennisdyack
develop09
games
story
art
narrative
design
july 2009 by infovore
haloscreenshots.com | where halo screenshots become art
july 2009 by infovore
"In collaboration with Bungie and Microsoft we are bringing the artistry and almost infinite content of the Halo 3 world into your world. For the first time ever, custom screenshot images created on the Xbox 360 console during Halo 3 gameplay are available as remastered fine art products, and delivered ready to hang on your wall." Single-click from the Bungie.net screenshot viewer to buying prints (or canvases) of your screengrabs. Superb.
art
service
gaas
halo3
games
screengrabs
printing
july 2009 by infovore
White Glove Tracking
july 2009 by infovore
"On May 4th, 2007, we asked internet users to help isolate Michael Jackson's white glove in all 10,060 frames of his nationally televised landmark performance of Billy Jean. 72 hours later 125,000 gloves had been located. wgt_data_v1.txt (listed below) is the culmination of data collected. It is released here for all to download and use as an input into any digital system. Just as the data was gathered collectively it is our hope that it will be visualized collectively." This is amazing. And what it leads to is even better.
michaeljackson
motiontracking
video
art
data
crowdsourcing
visualisation
july 2009 by infovore
New seat encourages South Bank visitors to lie down and contemplate the sky [7 July 2009]
july 2009 by infovore
"Peter Newman's Skystation is a circular sculpture inspired by the form of Le Corbusier's LC4 chaise longue which encourages the user to lie down and contemplate the vast expanse of space above and beyond." I rather like that. Doesn't look comfortable, but I agree with the sentiment.
art
sculpture
design
chair
installation
southbank
july 2009 by infovore
io9 - Michael Bay Finally Made An Art Movie - Transformers: Revenge of the Fallen
june 2009 by infovore
"So, to sum up: Transformers: Revenge Of The Fallen is one of the greatest achievements in the history of cinema, if not the greatest. You could easily argue that cinema, as an artform, has all been leading up to this. It will destabilize your limbic system, probably forever, and make you doubt the solidity of your surroundings. Generations of auteurs have struggled, in vain, to create a cinematic experience as overwhelming, and as liberating, as ROTF." This review is, essentially, amazing, and has elevated ROTF to a must-see for me.
review
io9
scifi
transformers
michaelbay
movies
cinema
film
art
awesome
june 2009 by infovore
FAST GAMES - Little Wheel
june 2009 by infovore
"There was once a world of living robots. But one day a bad accident occured in the main power generator. The world fell into a deep sleep. Bring life back to the world!" Wonderful animation and art design, and a charming little game. It'll take you about 10-20 minutes. It's brilliant.
games
flash
design
robots
beautiful
animation
art
june 2009 by infovore
YouTube - The Beatles: Rock Band Press Conference Trailer 1
june 2009 by infovore
Seriously, Harmonix' character design is just amazing, and this movie - just the _intro_ movie to Beatles Rockband - is making me care more about that band than anything in my life has. Harmonix are gods.
games
beatles
animation
characterdesign
art
rockband
harmonix
june 2009 by infovore
Picasa Web Albums - Nate's SotC Gallery - Movies and High-Res Screenshots
may 2009 by infovore
"High-resolution renders of gameplay from Shadow of the Colossus, including earlier versions of the game (where the colossi had differently-shaped eyes, as one example). Most of the screenshots are at or around 2048×1526 resolution - perfect for making wallpapers of any size." Ooooh.
sotc
shadowofthecolossus
games
art
renders
wallpaper
may 2009 by infovore
Here and There
may 2009 by infovore
"Because the ability to be in a city and to see through it is a superpower, and it's how maps should work." The maps of New York Jack's been working on for a while are now available to buy. Having seen them in the flesh, I can tell you they're properly beautiful.
maps
art
design
schulzeandwebb
projection
nyc
newyork
may 2009 by infovore
Dead pixel in Google Earth
april 2009 by infovore
"82 x 82 cm burned square, the size of one pixel from an altitude of 1 km."
art
google
internet
mapping
aerialphotography
visual
joke
pixelation
via:brandonnn
april 2009 by infovore
Versus CluClu Land: Against my Better Judgement, I Discuss Citizen Kane and Maybe Art
april 2009 by infovore
"The problem with all this is that we're asking the wrong question. The “are games art?” question is boring...
The interesting question, to me, is what /kind/ of art games are. That is, we should be asking ourselves what kind of formal dynamics and pleasures are inherent in the medium, and be able to identify when these formal capacities are used well." Sensible, rationally thought out, and also a reminder as to /why/ Kane is used as a benchmark. "Command of formal capacities" is an important phrase.
art
videogames
criticism
games
iroquoispliskin
writing
citizenkane
The interesting question, to me, is what /kind/ of art games are. That is, we should be asking ourselves what kind of formal dynamics and pleasures are inherent in the medium, and be able to identify when these formal capacities are used well." Sensible, rationally thought out, and also a reminder as to /why/ Kane is used as a benchmark. "Command of formal capacities" is an important phrase.
april 2009 by infovore
David Hellman .net - Braid
april 2009 by infovore
David Hellman releases hi-res assets of all the Braid artwork. It is beautiful, and am thinking about how best to use some of it on my desktop.
braid
davidhellman
illustration
art
games
wallpaper
icons
april 2009 by infovore
Ocean Quigley
april 2009 by infovore
Ocean Quigley has a blog, and whilst all the stuff on Spore and Sim City 4 is super-nice, what I really like are his paintings and sketches, which are just lovely.
oceanquigley
blog
art
games
spore
simcity
illustration
painting
april 2009 by infovore
69 Love Songs, Illustrated.
april 2009 by infovore
"We are a loose collection of mostly London-based comic-artists, illustrators and writers, who have grown up listening to the Magnetic Fields and got together over a mutual love of the songs. One day, on Twitter, a couple of us decided that illustrating - or writing a comic - or a short story - inspired by all 69 songs was a worthwhile and exciting pursuit, so here we are!" Let's see how this will turn out.
comics
art
illustration
magneticfields
69lovesongs
april 2009 by infovore
Black Rain on Vimeo
april 2009 by infovore
Gorgeous, inspiring, and makes me wonder if it's all an ARG or not. I want to cut it to the music from the Pi trailer.
video
monochrome
astronomy
art
science
space
april 2009 by infovore
Static Hollow on Flickr - Photo Sharing!
april 2009 by infovore
Beautiful, beautiful painting, of Chun-Li playing whilst Blanka sleeps.
streetfighter
games
art
paintings
april 2009 by infovore
Contrariwise: Literary Tattoos
march 2009 by infovore
"Tattoos from books, poetry, music, and other sources." As with all tattoos: some are misspelt, some are a bit blah, some are beautiful.
writing
art
tattoo
books
literature
bodyart
poetry
quotations
tattoos
march 2009 by infovore
Ghost in the Machine - a set on Flickr
march 2009 by infovore
"In this series I showcase a number of portraits of musicians made out of recycled cassette tape with original cassette. Also included are portraits made from old film and reels." Just gorgeous.
art
film
photos
tape
cassette
images
march 2009 by infovore
Box of Clouds on the Behance Network
march 2009 by infovore
"For use on days with uninteresting skies." I should like one of those very much.
design
art
electronics
product
clouds
skies
march 2009 by infovore
SF0
february 2009 by infovore
"SFZero is a Collaborative Production Game. Players build characters by completing tasks for their groups and increasing their Score. The goals of play include meeting new people, exploring the city, and participating in non-consumer leisure activities."
games
play
art
sf
cities
urban
open
collaboration
sanfrancisco
sf0
february 2009 by infovore
click opera - Art students (called Brian) observed
february 2009 by infovore
"This is a sort of thorough, empirical, sociological study of art students at two British art schools at a very interesting moment, the late 1960s (a moment when, as the book says, anti-art became the approved art, bringing all sorts of paradoxes to the fore). I find it fascinating that such a subjective thing as developing an art practice can be studied so objectively, but then I find it amazing that art can be taught at all. The book shows the tutors and students circling each other with wariness, coolness, misunderstanding, despair, appreciation." Some great anecdotes and observation.
education
teaching
art
uk
eno
sixties
school
momus
studies
february 2009 by infovore
but does it float
february 2009 by infovore
A page full of prettiness, and it fills itself up as you go. Art, graphic design, sci-fi book covers; it's all here.
blog
design
art
illustration
shiny
february 2009 by infovore
derspatchel: Paintings from Azeroth
february 2009 by infovore
"With that in mind, I present to you a gallery of paintings made by one Hoenikker J. Troll, hunter at large and painter at other times. He dragged an easel and paints all around this world. Of Warcraft." WoW screengrabs run through artistic filters. Some are really quite pretty, as, to be honest, is the source material.
art
photoshop
worldofwarcraft
screengrab
february 2009 by infovore
Obituary: Tony Hart | Media | The Guardian
january 2009 by infovore
"Morph was sometimes supposed to copy Hart's own artistic work, but not perfectly. In this way nervous children were reassured that even their endearing hero Morph could get it wrong, which made them determined to pick up their pens and pencils and other objects and do better... He believed that most of the things he did could be done only [on television]: "I hope that by example, and by humour, children will start to make pictures for themselves. Show them, don't tell them!"" I was terrible at art, and most forms of drawing, but I could watch his hands work all day.
art
learning
education
children
obituary
tonyhart
january 2009 by infovore
Tate Modern| Current Exhibitions | Cildo Meireles
january 2009 by infovore
Jaw-droppingly good. More on this soon, but in a nutshell: you have about a week, and it's incredible. Do not ignore the queues inside it, either: they are all for excellent things.
art
london
exhibition
amazing
cildomeireles
tatemodern
january 2009 by infovore
LRB · John Lanchester: Is it Art?
december 2008 by infovore
Lanchester writing about games, from the point of view of a smart person who's actually played the games he described. I certainly don't agree with all his points, but I don't disagree with them all, and he's not mouthing off: he's making smart connections and indicating more than a passing familiarity with the medium. Might write a tad more on this.
games
writing
culture
criticism
art
lrb
johnlanchester
december 2008 by infovore
Lookspring » Snapping point
december 2008 by infovore
"Tears shouldn’t be our goal. Stories don’t need to be our tools. The majority of art forms don’t rely on narrative for their emotional impact. Stop and think about that for a second. The games industry tends to draw on such an amazingly limited roster of inspirations that it’s easy to forget it. But our obsession with linear, story-based - word-based, even - non-participatory art at the expense of all the other forms makes life so much harder for games, and it makes me crazy."
games
art
narrative
story
emotion
december 2008 by infovore
rodcorp: History painting permutations
december 2008 by infovore
"Regardless of the dubious value of trying to dubiously value the art, one thing is immediately clear: in a reversal of casino logic, we value the rarity of the green stripe: 0, house wins."
keithtyson
art
generative
december 2008 by infovore
Keith Tyson's History Painting print offer | Culture | guardian.co.uk
december 2008 by infovore
"The artist Keith Tyson is offering 5,000 Guardian readers the opportunity to own a free downloadable artwork by him. The costs you'll have to bear are those of printing out the work on A3 photographic paper – and framing, if you so choose... You will be asked to enter your geographical location – which forms part of the unique title of each print."
art
culture
online
guardian
printing
generative
analogue
keithtyson
december 2008 by infovore
15 Incredibly Creative Papercraft Artists | WebUrbanist
december 2008 by infovore
The Brian Dettmer is beautiful. Also: didn't realise the heart/cube cogs were paper, not wood.
papercraft
paper
folding
design
construction
art
december 2008 by infovore
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