infovore + architecture   77

How ARTHR & ERNIE work: Backbone.js, Rails, Cocoa, and more. | Newspaper Club
Newspaper Club is a great product - but I'm really glad Tom's written about the technical underpinnings of the latest version of the code, because it's super impressive. They threw out InDesign and replaced it with their own renderer, written in Cocoa; they have a gorgeous, rich Javascript client that's a joy to use; and they have a development team of 2. TWO. Brilliant work, folks.
newspaperclub  engineering  code  programming  architecture  geniuses 
february 2013 by infovore
Forget Your Past – Timothy Allen | Photography | Film
",,,he showed me some pictures of what looked to me like a cross between a flying saucer and Doctor Evil’s hideout perched atop a glorious mountain range.

I knew instantly that I had to go there and see it for myself." Spectacular photography; what a building.
buzludzha  bulgaria  communism  history  photography  architecture 
march 2012 by infovore
High Scalability - High Scalability - Tumblr Architecture - 15 Billion Page Views a Month and Harder to Scale than Twitter
Really interesting post about the architecture at Tumblr, which has changed a lot over the past few years, and is a fascinating selection of tools stacked together. Especially good on the reasoning behind tool selection.
architecture  scaling  tumblr  development 
february 2012 by infovore
Architecture in The Witness
"Yes, we could have started with the placeholder structures and made them more elaborate and better-looking, in a general video-game-level-design way, but that’s different from having well-thought-out ideas subtly embodied in the structures of the areas, which is what we are going for." The Witness used real architecture and landscape architecture firms to help design its world.
games  jonathanblow  thewitness  architecture  gardens  landscape 
december 2011 by infovore
Six games about architecture – Hubbub
Lovely little round-up of games about architecture and the urban environment from Kars.
architecture  games  play  cities  space 
august 2011 by infovore
BLDGBLOG: Spacesuit: An Interview with Nicholas de Monchaux
Gosh, what a lot of topics: fashion, fabrics, architecture, space, cybernetics, cities, all spinning out of the development of the spacesuit. Cracking interview, impossible to pick a quotation from.
bldgblog  fashion  space  interview  apollo  spacesuit  architecture  cybernetics 
may 2011 by infovore
cityofsound: Stadsmuziek, by Akko Golenbeld
" A physical model of Eindhoven rolled onto a drum and attached to a piano. A form of player piano with the city as the score." Just beautiful.
playerpiano  cities  music  art  eindhoven  architecture 
april 2011 by infovore
Anatomy of a Crushing (Pinboard Blog)
"We were a niche site and in the course of eighteen months had siphoned off about six thousand users from our massive competitor, a pace I was was very happy with and hoped to sustain through 2011. But now the Senior Vice President for Bad Decisions at Yahoo had decided to give us a little help." Maciej on what Scaling Pinboard Fast actually looked like. Some good anecdotes in here.
architecture  web  software  performance  pinboard  scaling 
march 2011 by infovore
BLDGBLOG: An Ancient Comedy of Urban Errors
"Books become clouds, raining events and built forms onto the city." This is marvellous
architecture  storytelling  narrative  cities  shakespeare  comedyoferrors 
december 2010 by infovore
BLDGBLOG: Trap Rooms
Trap streets - yes, of course. But trap rooms; trap architectures? That's iiinteresting.
trapstreets  traprooms  architecture  cartography  mapping  maps 
november 2010 by infovore
BLDGBLOG: Special effects of a timestretched present
"The optical future of architectural ornament: light with content.

That is, you get home with your digital camera and you click back through to see what you've photographed—and there are words, shapes, and objects hovering there in the street, or inside the buildings you once stood within, visual data only revealed through long-exposures." Brilliant.
makingfuturemagic  architecture  bldgblog  lightpainting  motion 
september 2010 by infovore
Super Colossal - Christopher Nolan Generic
"Nolan’s cities are iconless places. The Hong Kong sequence in The Dark Knight omits the harbour, the HSBC and Bank of China buildings, and that city’s famous apartment buildings, instead focussing on vertiginous aerial view of the masses of anonymous buildings in Central. Cobb and Mal’s ideal city four dreams deep in Inception is an infinity of curtain walled downtown, ordinary in the extreme and all the more unsettling because of it. In any case it will be interesting to see where Nolan takes Gotham city in its third outing, likely deeper into the fantastic generic." Interesting take on Christopher Nolan's nowhere-cities. Worth also noting that whilst Cobb and Ariadne build cities, Arthur's dreams tend towards interzones - airports and hotels. There's something on the Interzone and its relationship to that film to be said, too.
inception  movies  cities  architecture  interzone  generic  christophernolan 
august 2010 by infovore
Facade and dummy houses at 23-24 Leinster Gardens, Paddington, London W2 above the Metropolitan and District Line
"The route of the [Metropolitan] line between Paddington and Bayswater (opened in 1868) necessitated the demolition of 23 and 24 Leinster Gardens, situated on a long, upmarket terrace of five story houses, and it was decided to build a 5ft-thick facade which matched the houses either side of the break."
facade  london  underground  architecture  cities 
may 2010 by infovore
BLDGBLOG: Berthier's Door
Back in 2006, early on a Saturday morning, artist Julien Berthier installed a new door in the city of Paris—but it was a fake door, leading nowhere, on an otherwise empty wall in the 3rd arrondissement... Unbelievably, Berthier adds, "Almost 4 years later, the address still exists. Regularly graffitied it is even cleaned by the city service.”
cities  architecture  infrastructure  deception 
may 2010 by infovore
The Totalitarian Buddhist Who Beat Sim City « Viceland Games
"There are a lot of other problems in the city hidden under the illusion of order and greatness: Suffocating air pollution, high unemployment, no fire stations, schools, or hospitals, a regimented lifestyle - this is the price that these sims pay for living in the city with the highest population. It’s a sick and twisted goal to strive towards. The ironic thing about it is the sims in Magnasanti tolerate it. They don’t rebel, or cause revolutions and social chaos. No one considers challenging the system by physical means since a hyper-efficient police state keeps them in line. They have all been successfully dumbed down, sickened with poor health, enslaved and mind-controlled just enough to keep this system going for thousands of years. 50,000 years to be exact. They are all imprisoned in space and time." Interview with the creator of Magnasanti. (If you've not seen the video, check it out; it is a SimCity obsession beyond belief).
simcity  magnasanti  architecture  zoning  cities  games  outopia  eutopia 
may 2010 by infovore
Family accidentally discover church under home - Odd News | newslite.tv
"An inquisitive family have uncovered a bizarre church which has been hidden under their Victorian home in Shropshire for 100 years. The Farla family made the discovery while investigating what was under a metre-long rectangle metal grid in their hallway." Wow. Via BLDGBLOG
history  buildings  architecture  church  hidden 
april 2010 by infovore
BLDGBLOG: Nakatomi Space
"Die Hard asks naive but powerful questions: If you have to get from A to B—that is, from the 31st floor to the lobby, or from the 26th floor to the roof—why not blast, carve, shoot, lockpick, and climb your way there, hitchhiking rides atop elevator cars and meandering through the labyrinthine, previously unexposed back-corridors of the built environment?" Marvellous, marvellous article, citing that Weizman piece I always end up citing, and looking how John McClane traverses the Nakatomi Plaza tower not through its corridors and elevators, but by literally infesting it.
architecture  film  buildings  movement  bldgblog  diehard  cities  navigation  disruptive 
january 2010 by infovore
Ghosts of Shopping Past - The Morning News
"Landscaping overgrows, walls develop mildew, ceilings cave in—a building can be shut down, but that doesn’t make it go away. Brian Ulrich’s photographs of closed-down malls and big-box retail stores reveal the potential ghost towns lying inside successful shopping complexes all across America." Wonderful pictures; striking, strange, and sad all at once. And: all a little bit "Dead Center".
photography  malls  america  us  architecture  abandoned  shopping 
december 2009 by infovore
BLDGBLOG: California City
"In the desert 100 miles northeast of Los Angeles is a suburb abandoned in advance of itself—the unfinished extension of a place called California City. Visible from above now are a series of badly paved streets carved into the dust and gravel, like some peculiarly American response to the Nazca Lines (or even the labyrinth at Chartres cathedral). The uninhabited street plan has become an abstract geoglyph—unintentional land art visible from airplanes—not a thriving community at all."
geography  architecture  planning  aerialviews  space  suburbs  landart  bldgblog 
november 2009 by infovore
Three Cultures - there is a lot to say, of this we are sure
"On the contrary, the quick wins of some big ticket consulting sessions sell our discipline short by pretending that design is some magical elixir that can be poured into a situation and zammo everything is fixed up. Like accounting, medicine, and just about every other profession, design is a practice which is persistently useful at regular intervals. If anything, during this transitional period where business and government are slowly coming to terms with the potential yield of having design as an integral part of the conversation it behooves us to collectively seek longer engagements, not shorter." Some excellent stuff from Bryan Boyer.
design  architecture  bryanboyer  designthinking  culture  education 
november 2009 by infovore
The World of Warcraft video game is every bit as glorious as Chartres cathedral | Sam Leith | Technology | The Guardian
"So here's my theory: WoW doesn't resemble a film. It resembles, rather, a medieval cathedral. And a magnificent one: it is the Chartres of the video-game world. Like a cathedral, it is a supreme work of art that is, on a brick-by-brick basis, the creation of hundreds of artisans and craftsmen, many of whom will be long gone by the time it comes to completion; indeed, since WoW is in a state of permanent expansion, it may not ever be "complete". All those programmers are the modern-day equivalent of stonemasons, foundation-diggers and structural engineers."
commentary  games  wow  worldofwarcraft  mmo  architecture 
november 2009 by infovore
Wait, This Is a Shoe? - Mojito Shoe - Gizmodo
"Designed by London architect Julian Hakes, the Mojito shoe is made of carbon fiber—to give it strength and spring—and laminated with rubber on the bottom and leather—from furniture manufacturers in High Wycombe, England—on top." Gorgeous.
shoes  fashion  design  architecture  materials 
october 2009 by infovore
designswarm thoughts » Blog Archive » Rants I don’t have time to write
"Seems to me people help people go through stuff, life and things. Technology and infrastructures are not the only tool we have and social interactions count more in my opinion. When technology fails, you’ll still have to ask for directions whether you like it or not :) and whether you think your laptop is user-friendly or not is absolutely not related to your gender."
society  interaction  design  architecture  people  communication 
september 2009 by infovore
russell davies: ruricomp
"So much city thinking seems mad keen for a return to city states; autonomous islands, connected to each other through finance and fibre but not to land that surrounds them. It's a little bit collapsist; let's wrap the city around us while we still can. But maybe we could think about network technologies as a way to reintegrate rural and urban rather than accelerate the dominance of one over the other. Perhaps all this brilliant city thinking could lift its eyes a little and look beyond the city walls - I'd love to see what we'd come up with then."
ruricomp  ubicomp  urbancomputing  urbanism  cities  architecture  russelldavies  planning 
september 2009 by infovore
FuckYeahSubways
"FuckYeahSubways is a tumblelog." And it does exactly what it says on the tin: pictures of subways and metro systems, inside and out, from around the world. Really good.
subways  underground  transport  architecture  metro  tumblelog 
september 2009 by infovore
The City Is A Battlesuit For Surviving The Future - Future metro - io9
"Ah - The Big Meg, where at any moment on the mile-high Zipstrips you might be flattened by a rogue Boinger, set-upon by a Futsie and thrown down onto the skedways far below, offered an illicit bag of umpty-candy or stookie-glands and find yourself instantly at the mercy of the Judges. If you grew up on 2000AD like me, then your mind is probably now filled with a vivid picture of the biggest, toughest, weirdest future city there's ever been." Jones on future cities, collating and refining thoughts into a lovely piece of structure and rhetoric. Also, the sentence "wrapping himself in Tokyo to form a massive concrete battlesuit".
cities  comics  mattjones  colleagues  design  architecture  futurism  writing 
september 2009 by infovore
In praise of the sci-fi corridor - Den of Geek
"Corridors make science-fiction believable, because they're so utilitarian by nature - really they're just a conduit to get from one (often overblown) set to another. So if any thought or love is put into one, if the production designer is smart enough to realise that corridors are the foundation on which larger sets are 'sold' to viewers, movie magic is close at hand."
productiondesign  architecture  film  cinema  movies  scifi  sciencefiction  corridors 
september 2009 by infovore
Building Rome in a Day
"In this project, we consider the problem of reconstructing entire cities from images harvested from the web. Our aim is to build a parallel distributed system that downloads all the images associated with a city, say Rome, from Flickr.com. After downloading, it matches these images to find common points and uses this information to compute the three dimensional structure of the city and the pose of the cameras that captured these images. All this to be done in a day." Woah.
3D  photography  programming  modelling  architecture  flickr  generation 
july 2009 by infovore
gewgaw » Place Making
"While creepily capitalist in its language, the scholarship within it is sound – echoing theories that Jacobs, Alexander others presented decades ago. What’s more – it contains a lot of the same arguments for iterative design that you see in traditional game design tomes. (For a special treat – try replacing the phrases like “destination” and “retail” with “MMO” and “boxed-game”)"
games  architecture  experience  friends  place  spaces  cities 
july 2009 by infovore
Edge Panel: Architecture And Videogames | Edge Online
"During the Develop conference earlier this week, Edge Online editor Alex Wiltshire chaired a panel discussion on the close relationship between architecture and videogames, and here we have a recording of the full session for you to download." I still have to write it up, but it was really, really good. Worth a listen.
edge  develop09  architecture  games  panel  interview 
july 2009 by infovore
Gamasutra - News - Develop 2009: Architecture Has Much To Learn From Game Design
This session was genuinely excellent, and I'm probably going to write about it in the near future. In the meantime: bookmarked.
architecture  games  develop09 
july 2009 by infovore
bitquabit - The One in Which I Call Out Hacker News
"The next time you see an application you like, think very long and hard about all the user-oriented details that went into making it a pleasure to use, before decrying how you could trivially reimplement the entire damn thing in a weekend. Nine times out of ten, when you think an application was ridiculously easy to implement, you’re completely missing the user side of the story." Yes. Similarly: what you don't see is the decision-making, everything that was thrown away.
programming  design  opensource  process  architecture  development  interaction 
july 2009 by infovore
BLDGBLOG: NYNEX, Embedded Angel of New York City
"...halfway through the film, the Ghostbusters realize that NYNEX isn't a phone system at all: it's the embedded nervous system of an angel – a fallen angel – and all those phone calls and dial-up modems in college dorm rooms and public pay phones are actually connected into the fiber-optic anatomy of a vast, ethereal organism that preceded the architectural build-up of Manhattan. Manhattan came afterwards, that is: NYNEX was here first." There is no way this wouldn't be awesome. And: a great write-up from Geoff.
bldgblog  ghostbusters  architecture  tubes  infrastructure  city  newyork  telephones  networks 
june 2009 by infovore
PrairieMod: Frank Lloyd Wright LEGO Sets
"The Frank Lloyd Wright Foundation announced today that The LEGO Group is now the exclusive licensed manufacturer of Frank Lloyd Wright Collection® LEGO Architecture sets." Hmn. Not sure what the market for these is, beyond curios; they're not particularly high-resolution, for starters.
lego  architecture  franklloydwright  toys  construction 
may 2009 by infovore
BLDGBLOG: Evil Lair: On the Architecture of the Enemy in Videogame Worlds
On Shadow of the Colossus: "When the game is up, the player-character suffers a terrible price for destroying these strange, animate monuments. It is one of the few videogames in which the protagonist dies – horribly and permanently – when the game is over. It is a game where destroying the evil lair might well have been the wrong thing to do. And yet it is _all_ you can do. Such is the inexorable, linear fate of the videogame avatar." Rossignol hits up BLDGBLOG, and (as if you couldn't have guessed), it's good.
architecture  games  play  design  space  jimrossignol  evil 
may 2009 by infovore
BLDGBLOG: This Diseased Utopia: 10 Thoughts on Swine Flu and the City
This is epic and brilliant and has so many jumping-off points I need to read it again, and again, and again.
disease  cities  design  health  architecture  bldgblog  swineflu  flu  space 
april 2009 by infovore
Architecting the unreal: the hubs and spokes of BioShock's Rapture - Offworld
So I'm going to be writing the odd thing for Offworld from time to time, and this is my first post, on a nice post from Steve Gaynor about architecutre, and leading players through stories with architecture alone. More to come, pop-pickers.
offworld  games  writing  me  bioshock  architecture  tomarmitage 
april 2009 by infovore
The Subtle Art of Persuasion
James Box on interaction design as behavioural modifier. I really enjoyed this - mainly for its thoughts on architecture, branding, marketing, copywriting, rather than just on pure IXD. Some interesting products in there, too. Worth another look.
jamesbox  interaction  design  interactiondesign  behaviour  architecture  persuasion  presentation 
march 2009 by infovore
Why the Wii will never get any better
"...the Wii’s software stack is designed with little to no future proofing. There are basically zero provisions for any future updates; even obvious things like new storage devices or game patches. What’s worse is that this will affect the compatibility mode of any future Wii successor." Interesting analysis of what's going on inside a Wii, even if the architecture is a little limited.
programming  nintendo  hardware  architecture  analysis  wii  code  microprocessors 
march 2009 by infovore
Joe Jackson and Jamais Cascio Vs The Collapsitarians « Magical Nihilism
"Watching classics like The Apartment and Manhattan made me wonder at the romances we’d write about some cities, and Slumdog Millionaire bizarrely seemed like a continuation of that: a romance of the maximum-city." Yes; my favourite thing in that film was the growth of the city around Jamal, Bombay becoming Mumbai, and the skyscrapers growing.
futurism  cities  film  architecture  mattjones  urban  quotation  change  romance 
march 2009 by infovore
Chris Heathcote: anti-mega: Asylum
"After being seen as cheap or low-rent housing for much of the 40s, asylums started to be seen as 21st century modern, and desirable places to live." All of this has happened before and all of it will happen again. Heathcote's Lyddle End entry is fantastic, and primarily for his writing/futurism.
futurism  future  architecture  chrisheathcote  scifi  lyddleend2050  prefab 
march 2009 by infovore
The City Is Here: Table of contents « Adam Greenfield’s Speedbird
"Goaded by Mike Kuniavsky’s publication last week of an outline to his forthcoming book, here’s a table of contents for The City Is Here For You To Use. It’s a little unusual, in that it takes the form of a skeletal argument, or maybe even an essay; I hope you enjoy it."
ubicomp  cities  architecture  urban  environment  adamgreenfield  networked  disruption 
february 2009 by infovore
Tales of the Rampant Coyote: The Black Triangle
"Afterwards, we came to refer to certain types of accomplishments as “black triangles.” These are important accomplishments that take a lot of effort to achieve, but upon completion you don’t have much to show for it – only that more work can now proceed. It takes someone who really knows the guts of what you are doing to appreciate a black triangle."
development  programming  architecture  analogy  metaphor 
january 2009 by infovore
The Bourne Infrastructure « Magical Nihilism
"Bourne wraps cities, autobahns, ferries and train terminuses around him as the ultimate body-armour, in ways that Old Etonians could never even dream of." More on this topic from Jones; still think there's something we're not quite hitting yet, but it's all good stuff.
motion  cities  architecture  bond  mattjones  infrastructure  jasonbourne  espionage 
december 2008 by infovore
rodcorp: All that is solid melts into lair
"Steve Rose notes that the recent films have seen Bond visit and destroy as much villain-architecture as ever ("The villains are the creators; Bond is the destroyer. He's basically an enemy of architecture"), and suggests this can be traced back to Fleming's difficulties with Modernist architects." Rod on Bond is always good, and bonus points for the punning title.
rodmclaren  bond  kenadam  jamesbond  architecture 
november 2008 by infovore
An ABC of R2 | Help | guardian.co.uk
"A series looking at different aspects of guardian.co.uk's rebuild and redesign project, which ran from October 2005 to September 2008." Looks like there's going to be some good stuff emerging from this; great to see the Guardian making it so public.
architecture  software  development  design  guardian  publishing  online  blog 
november 2008 by infovore
cityofsound: Wi-fi structures and people shapes
"I mapped the strength of the wi-fi signal across levels 1 and 2 of the Library, the primary areas that the Library’s wi-fi is used. By taking readings across the floor of both levels, using standard wi-fi-enabled consumer equipment in order to mimic the conditions for the average user [...], I was able to construct a snapshot of the wi-fi signal strength across the Library." Some lovely work by Dan Hill.
visualization  technology  wifi  space  architecture  behaviour  buildings  activity  mapping  danhill 
november 2008 by infovore
Who Stole My Volcano? Or: How I Learned to Stop Worrying and Love the Dematerialisation of Supervillain Architecture. « Magical Nihilism
"[The modern supervillain's] hidden fortress is in the network, represented only by a briefcase, or perhaps even just a mobile phone.... for a “4th generation warfare” supervillain there aren’t even objects for the production designer to create and imbue with personality. The effects and the consequences can be illustrated by the storytelling, but the network and the intent can’t be foreshadowed by environments and objects in the impressionist way that Adam employed to support character and storytelling." The network as fortress and ideology all at once.
design  architecture  comics  culture  kenadam  mattfraction  gobag  network  infrastructure  mobility 
november 2008 by infovore
Blog ~ huddle ~ The world's workspace!
"Ladies and gentleman, Hello World 2.0 uses no fewer than 7 messages queues, three command line applications (which can be executed on physically separate machines), and two Inversion of Control frameworks (but I’m fixing that tomorrow)." Huddle look at moving towards message queues.
huddle  engineering  architecture  queues  messagequeuing 
october 2008 by infovore
Versus CluClu Land: How Game Design is like Architecture
"Well-designed games make us forget the technical impediments to the enjoyment of art, and this is more than half the battle."
games  play  design  architecture  compromise  craft 
september 2008 by infovore
BLDGBLOG: The Atlas of All Possible Bank Robberies
"you make a labyrinth of well-placed incisions and the city is yours. Perforated from below by robbers, it rips to pieces. The city is a maze of unrealized break-ins."
theft  maps  cities  buildings  transgression  architecture  urbanism  disruptive 
august 2008 by infovore
Gangster who built world's tallest log cabin - Telegraph
"Dominating the skyline of Arkhangelsk, a city in Russia's far north-west, it is believed to be the world's tallest wooden house, soaring 13 floors to reach 144ft - about half the size of the tower of Big Ben." Wow.
construction  building  architecture  russia  wood  house  skyscraper 
august 2008 by infovore
It's an HTTParty and Everyone Is Invited! // RailsTips.org by John Nunemaker
"The other day I thought, wouldn’t it be nice if that pattern were wrapped up as a present for me (and others) to use? The answer is yes and it is named HTTParty." This is total awesome. Now I want to do more webservices hacks.
webservices  rest  socialweb  xml  json  ruby  gem  software  architecture 
august 2008 by infovore
Transcendent Interactions: Collaborative Contexts and Relationship-based Computing
Oh my. Slides from Ludicorp's presentation in which they launched Flickr at ETech 2004. So much that's still so relevant, still not always understood. Wish I could just throw this at people at Develop instead of my talk.
design  community  architecture  software  relationships  social  flickr  people 
july 2008 by infovore
Process Perfection
"The bottom line is, there are laws on the books in the EU that stand in direct conflict with the needs of Google's architecture, and no amount of hand waving will make that fact go away." Smart artcile about the legal issues of cloud computing.
architecture  google  privacy  law  cloudcomputing  distributed  computing  hosting 
july 2008 by infovore
0xDECAFBAD » Queue everything and delight everyone
"...that's really the purpose of a web-based content creation interface—accepting something as quickly as possible to make the user happy enough to continue submitting more." Leslie Orchard on message-queue-based design.
queue  messaging  development  software  programming  architecture 
july 2008 by infovore
BLDGBLOG: For whom the bell tolls
"The city goes dark. The tolling gets louder. In all the region's cemeteries, the soil starts to quake." Oh god yes. Lovely article about earthquake dampers and giant clocks.
architecture  fantasy  writing  bldgblog  funny  imaginative 
june 2008 by infovore
Dare Obasanjo aka Carnage4Life - Two Cardinal Sins of REST API Design: Lessons you can Learn from the NewsGator REST API
"If you are going to build a RESTful API, do it right. Your developers will thank you for it." Dare is right; the Newsgator REST API is very lacking, to say the least. When I used it, it even missed documented functionality.
rest  api  newsgator  rubbish  development  architecture  software  engineering  design 
june 2008 by infovore
Twitter Blog: It's Not Rocket Science, But It's Our Work
I am amazed that anyone would have the patience to respond to Mike Arrington's general arsery, but it seem the Twitter team do. They are better men and women than I.
twitter  architecture  infrastructure  scaling  development  software 
june 2008 by infovore
Grand Theft Auto IV's Aaron Garbut: Part 1 Interview // Xbox 360 /// Eurogamer
"We take interesting or representative elements and create something new from them. It's about taking inspiration from real places and producing something that captures the essence of it." Interview with Rockstar's art director on building cities.
gta  grandtheftauto  cities  architecture  feel  play  games  design  environment 
april 2008 by infovore
Undercover restorers fix Paris landmark's clock | Special reports | Guardian Unlimited
"For a year from September 2005, under the nose of the Panthéon's unsuspecting security officials, a group of intrepid "illegal restorers"... pieced apart and repaired the antique clock that had been left to rust in the building since the 1960s." Awesome
paris  culture  clock  hacking  architecture  engineering  activism  awesome 
december 2007 by infovore
of this we are sure: Sketching an API architecture
"I'm willing to accept that the API as a model for architecture contributes less to the design of individual buildings than to the function of the city, but it should effect both." Some good stuff in here I need to go back over.
api  architecture  design  web  analogy  systems 
november 2007 by infovore
FT.com / Arts & Weekend / House & Home - Back to the drawing board
"Sketching is not only practical but essential. It is the quickest, most accessible way to find out if a space, a vista, a progression can work and also to communicate it to others."
architecture  design  drawing  sketching 
october 2007 by infovore
Vitruvius - Wikipedia, the free encyclopedia
Vitruvius is most famous for asserting in his book De architectura that a structure must exhibit the three qualities of firmitas, utilitas, venustas - that is, it must be strong or durable, useful, and beautiful.
architecture  history  vitruvius  creativity  making 
october 2007 by infovore
Software is (not) like that
"We've been using the same tired metaphors for decades and they are not serving us well. What there was to learn from them was absorbed long ago." Eric Evans debunks metaphors for development.
architecture  development  programming  software  design 
september 2007 by infovore
Bill de hÓra: Design for the web
"I suspect designing for the Web instead of around it is at least as important as language choice."
java  rails  django  frameworks  etags  architecture 
august 2007 by infovore
cityofsound: A birth, in 13 places
"I thought I would write a little about how the places and spaces that were familiar to us had begun to warp and twist in entirely new ways, and how I experienced new, unfamiliar places as a result of the birth."
architecture  design  birth  personal  writing  london  city  experience 
july 2007 by infovore
Pivotal Blabs : The Controller Formula
"I've found instead that there is a formulaic way to produce excellent Controller code--the Controller Formula".
rails  architecture  controllers  development  ruby  mvc 
july 2007 by infovore
Social Software Building Blocks / nForm / Customer Insight, Strategy, Design and Development
Not every social software system has all of these, but most of them have three or more. And the most popular social websites implement many of these building blocks, but focus on just one or two.
software  social  socialsoftware  design  architecture  model  honeycomb 
april 2007 by infovore
PragDave: The RADAR Architecture: RESTful Application, Dumb-Ass Recipient
"I think there's a lot of merit in following a CRUD-based model for interacting with your application's resources. I'm not convinced all the hassle of bending dumb browser interactions into a REST-based set of verbs..."
rest  rails  rubyonrails  programming  development  architecture 
march 2007 by infovore
BLDGBLOG: War/Photography: An Interview with Simon Norfolk
"Cologne was built by Charlemagne – but Cologne has the shape that it does today because of the abilities and non-abilities of a Lancaster Bomber." Phenomenal interview. Worth savouring every word.
architecture  photography  society  art  war  cities  planning 
december 2006 by infovore
New Statesman - City of illusions
"The map is an idealisation, a beautiful illusion of symmetry and grace. It gives form and order to the formless and disordered appearance of the capital." - Peter Ackroyd in the New Statesman, on the exhibition of London's Maps at the BL.
maps  cartography  culture  peterackroyd  london  cities  planning  urban  architecture 
november 2006 by infovore
Pete Lacey’s Weblog :: The S stands for Simple
"I trust that the guys who wrote this have been shot. It’s not even internally consistent. And what’s with all this HTTP GET bindings. I thought GET was undefined."
rest  webservices  api  architecture  software 
november 2006 by infovore
My Rails Toolbox
Awesome selection of tips, and some new plugins I'd not heard of. Lots to take stock off.
ruby  rails  rubyonrails  plugin  deployment  architecture 
october 2006 by infovore

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