infovore + analysis   44

Scroll Back: The Theory and Practice of Cameras in Side-Scrollers
Oh god this is like catnip. I am going to pore over this in a bit. The gifs are fantastic.
camera  2d  games  design  mechanics  analysis 
may 2015 by infovore
Death by Million Cubes | Armin Ronacher's Thoughts and Writings
"Now that we know some of the problems, how does Curiosity solve it? The answer is: it does not. It saddens me but the game does not even appear to have realized what the problem with the design might be. The cleverness in the execution seems to stop after realizing that transmitting all the blocks at one time is a bad idea. Instead of looking at this as a form of interesting engineering problem nobody thought anything at any point..." Ouch. Great analysis of the problem, depressing analysis of the implementation. You'd really have thought game developers building a game around these very issues would have thought they'd have been critical to solve. Hey-ho.
analysis  games  22cans  curiosity  synchronicity  scaling 
january 2013 by infovore
In-screen sports graphics - Design - Domus
"Parametric models indicate how a change to one component of a structure causes ripples of changes through all the other connected elements, mapped across structural loads but also environmental characteristics, financial models and construction sequencing. FC Barcelona's activity is also clearly parametric in this sense. It cannot be understood through sensors tracking individuals but only through assembling the whole into one harmonious, interdependent system: the symphony and orchestra, rather than the midfield string section, or Lionel Messi as the first violinist." A brilliant article from Max; finally, he's written his long-promised article on 'realtime sports graphics' and it's really excellent: insightful about football and data visualisation alike. Top stuff.
maxgadney  visualization  design  graphics  motion  sport  football  analysis 
june 2012 by infovore
In Print: KillScreen | ben abraham dot net
"To apply the same point to videogames, ‘we’ are exceptionally good at the analytic mode and extremely poor at the rhetorical persuasion. As a cohort, we’re remarkably analytical. There are not many writers, bloggers, critics, etc of videogames who are either committed to the persuasive communication of the veracity of their feelings, moods, and strange hunches about videogames, but there sure is a lot of people willing to point out the textual or dramaturgical features of XYZ latest game." This, many, many times over. It's one reason I tire of so much wordy criticism at the moment: it is exhaustive, but lacks direction. (This, for me, was the gap between my first years at university and my final year: finding the courage to make my own arguments, rather than just synthesizing everything around me).
writing  games  criticism  analysis 
december 2010 by infovore
Gamasutra - Features - Five Minutes With... Deadline
"In principle, the pressure ought to be off, since you've got a infinitive lives and a stock of smart-bombs. In practice, the game quickly becomes so pulsingly busy that I not infrequently become blind to the position of my own ship. I'm still playing - still winning - but have no visual awareness of the bright white claw I'm actually steering. The bit of my brain that handles moving knows where it is, but the bit of my brain that does the thinking has no idea, and they very rapidly start screaming at each other." Margaret's new column for Gamasutra goes live (hurrah). Talking about this was one reason I got sucked back into Deadline very deeply a few weeks ago. Deep enough to edge beyond randomness, towards a semblence of mastery, and at least understand the system. At least enough to understand quite how fine it is.
games  writing  gamasutra  margaretrobertson  geometrywars  analysis  column 
september 2010 by infovore
Jeffrey Friedl's Blog » An Analysis of Lightroom JPEG Export Quality Settings
Jeffrey does that hard work so you don't have to. I'm going to leave my slider set around 75, but it's still good to know what the hell is (vaguely) going on under the hood...
lightroom  photography  compression  jpeg  analysis 
july 2010 by infovore
The 4 Big Myths of Profile Pictures « OkTrends
More brilliant data-analysis and writing from OkTrends - perhaps my favourite data-blog out there, and one of my favourite discoveries in 2010 so far.
dating  data  analysis  okcupid  photos 
january 2010 by infovore
Graffiti Analysis 2.0: Digital Blackbook on Vimeo
Beautiful: capturing graffiti with an ultra-basic setup (torch sellotaped to pen and webcam), and then translating that into vector geometry that can be stored as an XML dialect. I like how simple and open it is, and the fact that Graffiti Markup Language is designed to be used in the field (even if it can't be yet).
graphics  analysis  graffiti  motion  capture  elegant  tags 
january 2010 by infovore
Blackbeard Blog - 2. The Process Is The Story
"...we’re still in talking-dog territory here, where the fact of socialness matters more than the outcome. This won’t last forever, of course. It probably won’t last out 2010." Tom is sharing some notes from that "140 Characters" conference; he's got some sharp insight/ideas.
marketing  twitter  tomewing  analysis  140conf 
november 2009 by infovore
CYOA
"if the Choose Your Own Adventure books are just another Finite State Machine, it should be possible to use some of the same techniques to examine their structure." And so begins a lovely, lovely post on data visualisation, and what visualisation can tell us about the changing editorial strategy of CYOA books. Be sure to check out the "animations" at the top of the page. It's all very beautiful.
visualisation  nodebox  cyoa  books  interactivefiction  statemachines  analysis  trees  networks 
november 2009 by infovore
tobi's clarity at master - GitHub
"Clarity is a Splunk like web interface for your server log files. It supports searching (using grep) as well as trailing log files. It has been written using the event based architecture based on EventMachine and so allows real-time search of very large log files. If you hit the browser Stop button it will also kill the grep / tail utility."
logs  server  webserver  analysis  utility  ruby 
november 2009 by infovore
Opening Shots: The Conversation - scanners
"The camera itself will trap Harry, leaving him all the more vulnerable because he is alone." But of course. A wonderful opening to a wonderful, wonderful film; still, perhaps, my favourite film, and one so rooted in editing and film-making. The camera, constantly trapping Caul, boxing him in, is worth paying attention to, and this short description of the opening captures its predatory nature.
theconversation  coppola  film  movies  analysis  titles 
august 2009 by infovore
World of Warcraft helps fight crime in LA | Technology | The Guardian
'"We studied these online gangs at the same time I was looking at the offline gangs and it turned out the model we were developing to explain the behaviour of the online guilds began to coincide with the offline gangs," says Johnson. "We could explain the data using the same mathematical ideas."' Which all makes sense, you know, but it's still interesting to see this stuff being done and taken seriously.
data  groups  community  games  wow  gangs  social  analysis 
july 2009 by infovore
auntie pixelante › level design lesson: in the pyramid
"this is good level design." A lovely dissection of a couple of screens from Super Mario Land; detailed, spot-on, carefuly analysis from Anna Anthropy. Amazing what you can do with four types of block.
game  design  supermarioland  levels  space  analysis  criticism 
july 2009 by infovore
Gamasutra - News - DFC: Left 4 Dead Demonstrates Potential Of Online Distribution
"DFC's main takeaway from the study is that the flexible, quickly-adaptable nature of online distribution services like Steam allow for developers to use a broad variety of promotions and incentives to keep their game communities fresh; individual promotions like the Survival Pack had a positive effect on both platforms, but it was the one-two punch of that DLC plus the followup free weekend through Steam that had the most meaningful impact on the game at any point on either platform."
valve  steam  l4d  left4dead  distribution  analysis  gaas  games  platforms 
june 2009 by infovore
The Three Sexy Skills of Data Geeks : Dataspora Blog
"Statisticians’ sex appeal has little to do with their lascivious leanings ... and more with the scarcity of their skills. I believe that the folks to whom Hal Varian is referring are not statisticians in the narrow sense, but rather people who possess skills in three key, yet independent areas: statistics, data munging, and data visualization. (In parentheses next to each, I’ve put the salient character trait needed to acquire it)."
data  analytics  visualization  statistics  datamining  maths  analysis  trends 
june 2009 by infovore
Dubious Quality: Console Post Of The Week: E3
"Sony acts like a character in a Charlotte Brontë novel--they seem to think they have an entire lifetime to seize the moment."
e3  billharris  analysis  games  consoles  microsoft  sony  nintendo  quotation 
june 2009 by infovore
Well Played 1.0: Video Game, Value and Meaning | ETC-Press (Beta)
Well Played is now out, and can be read online and purchased from Lulu. It's exactly the sort of thing I've wanted for a while - a reader for videogames, and for the actual experiential side of them - and it's got some great authors contributing pieces on a host of games. Worth your time, for sure.
games  writing  reader  stories  books  publishing  analysis  criticism 
may 2009 by infovore
Gamasutra - Features - Beyond Pacing: Games Aren't Hollywood
"Another word for "pacing" is "storytelling". We never really tell stories to players; we just put them in games. Then players tell our stories to themselves." Interesting analysis of pacing in games, and what the demands games make on pace are. And, of course, that quotation.
games  narrative  pace  storytelling  analysis 
may 2009 by infovore
Well Played - Forthcoming: 2009 | ETC-Press (Beta)
"The goal of this book is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis. By inviting contributors to look closely at specific video games and the experience of playing them, we hope to clearly show how games are well played." Looks fantastic - great selection of writers, great selection of titles, and what the games canon needs. More Like This, please!
games  writing  books  publishing  criticism  analysis  experiential 
april 2009 by infovore
Why the Wii will never get any better
"...the Wii’s software stack is designed with little to no future proofing. There are basically zero provisions for any future updates; even obvious things like new storage devices or game patches. What’s worse is that this will affect the compatibility mode of any future Wii successor." Interesting analysis of what's going on inside a Wii, even if the architecture is a little limited.
programming  nintendo  hardware  architecture  analysis  wii  code  microprocessors 
march 2009 by infovore
In search of the click track « Music Machinery
"I’ve always been curious about which drummers use a click track and which don’t, so I thought it might be fun to try to build a click track detector using the Echo Nest remix SDK." Analysing tempo fluctuation on a variety of popular recordings to find out who uses a click track; as you might have guessed, Ringo and John Bonham didn't.
audio  music  sound  analysis  api  python  clicktrack  drummers  rhythm 
march 2009 by infovore
Trembling Hand: Left4Dead and Thermodynamics
"Unlike other games, L4D brings this entropy to the surface -- there's a palpable feeling of dread throughout, as if the world is relentlessly and mercilessly trying to turn you into a red mist as fast as possible." Not convinced entirely, but this is a really important point: the best games expose their mechanics in plain sight. The systemic nature of the game - the entropic tension between survivor and zombie - is clearly critical to it, and there's no point where that's not made clear.
games  left4dead  analysis  mechanics  entropy  thermodynamics 
february 2009 by infovore
Fitting curves to data using Ruby and the GNU Scientific Library
"If you need to perform data analysis, provide graphics for your users in your webapp, or produce high quality plots I encourage you to investigate the combination of ruby, GSL and GNUPlot." Looks good. I should probably give this a poke some time; could come in handy.
gsl  graphing  plotting  data  analysis  statistics  ruby  visualisation 
december 2008 by infovore
Lexical Analysis of 2008 US Presidential and Vice-Presidiential Debates - Who's the Windbag?
"The analysis presented here explores word usage in the 2008 US Presidential and Vice-Presidential debates. The purpose is to explore the structure of speech, as characterized by the use of nouns, verbs, adjectives and adverbs, and noun phrases. The speech patterns of opposing candidates are compared in an effort to identify characteristic value and personality traits."
words  wordle  visualization  linguistics  syntax  analysis  politics  debate 
october 2008 by infovore
Chris' Survival Horror Quest
"Some people believe that there's no correlation between quality and sales, and thus think that the way to make money is to make things that are easily marketable (read: licenses). Game developers themselves usually argue that sales above a certain level require a game to be sufficient quality. I decided to see which of these perspectives was correct for the Playstation 2 era." Datanalysismachinego!
data  visualization  statistics  sales  games  quality  analysis 
september 2008 by infovore
Winner of the Personal Visualization Project is… | FlowingData
"The winner is Tim Graham who took manual personal data collection to another level. From email spam, to beverage consumption, to aches and pains, Tim embraced the spirit of self-surveillance. He even made his personal data available in the forums." Dataviz overload!
information  infoviz  dataviz  statistics  reporting  data  analysis  personal 
september 2008 by infovore
COPE: James Wallis levels with you » Gaming the System #1
"Work out the system, then work within it to defeat it. This is how you win games." James weighs in with a pair of nice stories.
games  play  nobelprize  metagame  analysis 
september 2008 by infovore
Design Rampage: Design Lesson 101 - Barkley, Shut Up and Jam: Gaiden
"More commercial games should try ideas and concepts this crazy. Games like this probably serve a niche market, which is why they don't get made, but they feel like what gaming is truly all about. Barkley Shut Up and Jam: Gaiden is the game that The Joker would make if he were a game developer."
games  gamemaker  rpg  surreal  crazy  basketball  analysis  design  playful 
august 2008 by infovore
Dark Knight Shift: Why Batman Could Exist--But Not for Long: Scientific American
An interview with E. Paul Zehr, whose book, "Becoming Batman: The Possibility of a Superhero", discusses the matter of the interview. (is it possible for a normal guy to become about as fit as Batman? And can you maintain it?) Some smart points.
analysis  health  fitness  exercise  batman  comics  essay  science 
july 2008 by infovore
Why Analytical Applications Fail: Juice Analytics
"Users need to see results before they can ask better, more detailed questions. These feedback loops provide critical learning. Users need to get to data as quickly and easily as possible. A screen without data is delayed progress."
analysis  data  representation  interaction  fisualisation  analytics  information  design  informationdesign  dataviz  infographics 
july 2008 by infovore
Paul Kedrosky: Water, Oil and the Life and Death of Cities
"...no new water meters means, for practical purposes, no new houses -- ergo, no more growth. You can see that in graphical terms via Trulia." Trulia Hindsight being used to analyse and predict effects of peak oil based on previous evidence. Smart.
trulia  hindsight  truliahindsight  analysis  prediction  peakoil  climatechange  housing  society  civic  growth  development 
july 2008 by infovore
The End of Theory: The Data Deluge Makes the Scientific Method Obsolete
Moving away from modelling and into vast-scale collection; back to the ways of natural philosophy. Only this time: we really can collect enough *stuff*.
biology  science  data  analysis  collection  modelling  scale  genetics 
june 2008 by infovore
John Resig - Deep Profiling jQuery Apps
"I've come up with a plugin that you can inject into a jQuery site that you own and see how the performance breaks down method-by-method." Once again, John is awesome.
debug  debugging  development  javascript  jquery  programming  profiling  web  analysis 
june 2008 by infovore
Server Monitoring and Reporting Software ~ Scout
"The easier way to monitor servers and web applications." Single-server plan is free; looks like it could be very handy indeed.
scout  reporting  monitoring  statistics  analysis  server  web 
april 2008 by infovore
Chris Heathcote: anti-mega: blog all dog-eared pages: Truth, Lies and Advertising by Jon Steel
"There are a lot of similarities between design and advertising, notably the treatment of real market feedback and the opinion of the client, and I think this book nails when and how to do proper user research."
advertising  analysis  nonfiction  book  commentary 
december 2007 by infovore
The Future of Reading (A Play in Six Acts) [dive into mark]
Mark Pilgrim looks at Kindle through what's been said about it so far, and what's been said about the act of reading in the past. His comparisons prove depressing, and worthy of at least some consideration.
kindle  publishing  electronic  reading  amazon  jeffbezos  analysis  criticism  service 
november 2007 by infovore
Unit Command Climate Assessment and Survey System (UCCASS)
"The Unit Command Climate Assessment and Survey System (UCCASS) (pronounced yoo-kas) is a PHP based survey script that allows you to create online surveys." And it looks like a nice alternative to PHPESP...
php  survey  software  web  application  data  analysis  marketing 
october 2007 by infovore
Face value | The Skype hyper | Economist.com
"All three—the internet telephone firm, the video site and the social network—make almost no money. EBay's disappointment with Skype is a timely reminder of where this fad might lead." The Economist on EBay's Skype "issue"...
business  internet  web20  skype  ebay  economist  analysis  stock 
october 2007 by infovore
Bleak_house
"A library for finding memory leaks." - with solid Rails integration and, apparently, graphs by Gruff.
ruby  rails  profiling  analysis  memory 
september 2007 by infovore
Friends, friendsters, and top 8: Writing community into being on social network sites
Friendship helps people write community into being in social network sites. Through these imagined egocentric communities, participants are able to express who they are and locate themselves culturally.
friends  socialsoftware  social  networking  paper  analysis  facebook  friendster  myspace  sharing  technology  sociology  research 
january 2007 by infovore
Second Life: What are the real numbers?. Many-to-Many:
There’s nothing wrong with a service that appeals to tens of thousands of people, but in a billion-person internet, that population is also a rounding error. If most of the people who try Second Life bail (and they do), we should adopt a considerably mo
shirky  secondlife  sl  economics  statistics  community  analysis  trends  play  games  virtualworlds 
december 2006 by infovore
evhead: Pageviews are Obsolete
Good analysis of the situation, and ev's right: pageviews pretty much *are* obsolete...
statistics  metrics  web  analysis 
september 2006 by infovore

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