Death by Million Cubes | Armin Ronacher's Thoughts and Writings
january 2013 by infovore
"Now that we know some of the problems, how does Curiosity solve it? The answer is: it does not. It saddens me but the game does not even appear to have realized what the problem with the design might be. The cleverness in the execution seems to stop after realizing that transmitting all the blocks at one time is a bad idea. Instead of looking at this as a form of interesting engineering problem nobody thought anything at any point..." Ouch. Great analysis of the problem, depressing analysis of the implementation. You'd really have thought game developers building a game around these very issues would have thought they'd have been critical to solve. Hey-ho.
analysis
games
22cans
curiosity
synchronicity
scaling
january 2013 by infovore
In-screen sports graphics - Design - Domus
june 2012 by infovore
"Parametric models indicate how a change to one component of a structure causes ripples of changes through all the other connected elements, mapped across structural loads but also environmental characteristics, financial models and construction sequencing. FC Barcelona's activity is also clearly parametric in this sense. It cannot be understood through sensors tracking individuals but only through assembling the whole into one harmonious, interdependent system: the symphony and orchestra, rather than the midfield string section, or Lionel Messi as the first violinist." A brilliant article from Max; finally, he's written his long-promised article on 'realtime sports graphics' and it's really excellent: insightful about football and data visualisation alike. Top stuff.
maxgadney
visualization
design
graphics
motion
sport
football
analysis
june 2012 by infovore
In Print: KillScreen | ben abraham dot net
december 2010 by infovore
"To apply the same point to videogames, ‘we’ are exceptionally good at the analytic mode and extremely poor at the rhetorical persuasion. As a cohort, we’re remarkably analytical. There are not many writers, bloggers, critics, etc of videogames who are either committed to the persuasive communication of the veracity of their feelings, moods, and strange hunches about videogames, but there sure is a lot of people willing to point out the textual or dramaturgical features of XYZ latest game." This, many, many times over. It's one reason I tire of so much wordy criticism at the moment: it is exhaustive, but lacks direction. (This, for me, was the gap between my first years at university and my final year: finding the courage to make my own arguments, rather than just synthesizing everything around me).
writing
games
criticism
analysis
december 2010 by infovore
Gamasutra - Features - Five Minutes With... Deadline
september 2010 by infovore
"In principle, the pressure ought to be off, since you've got a infinitive lives and a stock of smart-bombs. In practice, the game quickly becomes so pulsingly busy that I not infrequently become blind to the position of my own ship. I'm still playing - still winning - but have no visual awareness of the bright white claw I'm actually steering. The bit of my brain that handles moving knows where it is, but the bit of my brain that does the thinking has no idea, and they very rapidly start screaming at each other." Margaret's new column for Gamasutra goes live (hurrah). Talking about this was one reason I got sucked back into Deadline very deeply a few weeks ago. Deep enough to edge beyond randomness, towards a semblence of mastery, and at least understand the system. At least enough to understand quite how fine it is.
games
writing
gamasutra
margaretrobertson
geometrywars
analysis
column
september 2010 by infovore
Jeffrey Friedl's Blog » An Analysis of Lightroom JPEG Export Quality Settings
july 2010 by infovore
Jeffrey does that hard work so you don't have to. I'm going to leave my slider set around 75, but it's still good to know what the hell is (vaguely) going on under the hood...
lightroom
photography
compression
jpeg
analysis
july 2010 by infovore
The 4 Big Myths of Profile Pictures « OkTrends
january 2010 by infovore
More brilliant data-analysis and writing from OkTrends - perhaps my favourite data-blog out there, and one of my favourite discoveries in 2010 so far.
dating
data
analysis
okcupid
photos
january 2010 by infovore
Graffiti Analysis 2.0: Digital Blackbook on Vimeo
january 2010 by infovore
Beautiful: capturing graffiti with an ultra-basic setup (torch sellotaped to pen and webcam), and then translating that into vector geometry that can be stored as an XML dialect. I like how simple and open it is, and the fact that Graffiti Markup Language is designed to be used in the field (even if it can't be yet).
graphics
analysis
graffiti
motion
capture
elegant
tags
january 2010 by infovore
Blackbeard Blog - 2. The Process Is The Story
november 2009 by infovore
"...we’re still in talking-dog territory here, where the fact of socialness matters more than the outcome. This won’t last forever, of course. It probably won’t last out 2010." Tom is sharing some notes from that "140 Characters" conference; he's got some sharp insight/ideas.
marketing
twitter
tomewing
analysis
140conf
november 2009 by infovore
CYOA
november 2009 by infovore
"if the Choose Your Own Adventure books are just another Finite State Machine, it should be possible to use some of the same techniques to examine their structure." And so begins a lovely, lovely post on data visualisation, and what visualisation can tell us about the changing editorial strategy of CYOA books. Be sure to check out the "animations" at the top of the page. It's all very beautiful.
visualisation
nodebox
cyoa
books
interactivefiction
statemachines
analysis
trees
networks
november 2009 by infovore
tobi's clarity at master - GitHub
november 2009 by infovore
"Clarity is a Splunk like web interface for your server log files. It supports searching (using grep) as well as trailing log files. It has been written using the event based architecture based on EventMachine and so allows real-time search of very large log files. If you hit the browser Stop button it will also kill the grep / tail utility."
logs
server
webserver
analysis
utility
ruby
november 2009 by infovore
Opening Shots: The Conversation - scanners
august 2009 by infovore
"The camera itself will trap Harry, leaving him all the more vulnerable because he is alone." But of course. A wonderful opening to a wonderful, wonderful film; still, perhaps, my favourite film, and one so rooted in editing and film-making. The camera, constantly trapping Caul, boxing him in, is worth paying attention to, and this short description of the opening captures its predatory nature.
theconversation
coppola
film
movies
analysis
titles
august 2009 by infovore
World of Warcraft helps fight crime in LA | Technology | The Guardian
july 2009 by infovore
'"We studied these online gangs at the same time I was looking at the offline gangs and it turned out the model we were developing to explain the behaviour of the online guilds began to coincide with the offline gangs," says Johnson. "We could explain the data using the same mathematical ideas."' Which all makes sense, you know, but it's still interesting to see this stuff being done and taken seriously.
data
groups
community
games
wow
gangs
social
analysis
july 2009 by infovore
auntie pixelante › level design lesson: in the pyramid
july 2009 by infovore
"this is good level design." A lovely dissection of a couple of screens from Super Mario Land; detailed, spot-on, carefuly analysis from Anna Anthropy. Amazing what you can do with four types of block.
game
design
supermarioland
levels
space
analysis
criticism
july 2009 by infovore
Gamasutra - News - DFC: Left 4 Dead Demonstrates Potential Of Online Distribution
june 2009 by infovore
"DFC's main takeaway from the study is that the flexible, quickly-adaptable nature of online distribution services like Steam allow for developers to use a broad variety of promotions and incentives to keep their game communities fresh; individual promotions like the Survival Pack had a positive effect on both platforms, but it was the one-two punch of that DLC plus the followup free weekend through Steam that had the most meaningful impact on the game at any point on either platform."
valve
steam
l4d
left4dead
distribution
analysis
gaas
games
platforms
june 2009 by infovore
The Three Sexy Skills of Data Geeks : Dataspora Blog
june 2009 by infovore
"Statisticians’ sex appeal has little to do with their lascivious leanings ... and more with the scarcity of their skills. I believe that the folks to whom Hal Varian is referring are not statisticians in the narrow sense, but rather people who possess skills in three key, yet independent areas: statistics, data munging, and data visualization. (In parentheses next to each, I’ve put the salient character trait needed to acquire it)."
data
analytics
visualization
statistics
datamining
maths
analysis
trends
june 2009 by infovore
Well Played 1.0: Video Game, Value and Meaning | ETC-Press (Beta)
may 2009 by infovore
Well Played is now out, and can be read online and purchased from Lulu. It's exactly the sort of thing I've wanted for a while - a reader for videogames, and for the actual experiential side of them - and it's got some great authors contributing pieces on a host of games. Worth your time, for sure.
games
writing
reader
stories
books
publishing
analysis
criticism
may 2009 by infovore
Gamasutra - Features - Beyond Pacing: Games Aren't Hollywood
may 2009 by infovore
"Another word for "pacing" is "storytelling". We never really tell stories to players; we just put them in games. Then players tell our stories to themselves." Interesting analysis of pacing in games, and what the demands games make on pace are. And, of course, that quotation.
games
narrative
pace
storytelling
analysis
may 2009 by infovore
Well Played - Forthcoming: 2009 | ETC-Press (Beta)
april 2009 by infovore
"The goal of this book is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis. By inviting contributors to look closely at specific video games and the experience of playing them, we hope to clearly show how games are well played." Looks fantastic - great selection of writers, great selection of titles, and what the games canon needs. More Like This, please!
games
writing
books
publishing
criticism
analysis
experiential
april 2009 by infovore
Why the Wii will never get any better
march 2009 by infovore
"...the Wii’s software stack is designed with little to no future proofing. There are basically zero provisions for any future updates; even obvious things like new storage devices or game patches. What’s worse is that this will affect the compatibility mode of any future Wii successor." Interesting analysis of what's going on inside a Wii, even if the architecture is a little limited.
programming
nintendo
hardware
architecture
analysis
wii
code
microprocessors
march 2009 by infovore
In search of the click track « Music Machinery
march 2009 by infovore
"I’ve always been curious about which drummers use a click track and which don’t, so I thought it might be fun to try to build a click track detector using the Echo Nest remix SDK." Analysing tempo fluctuation on a variety of popular recordings to find out who uses a click track; as you might have guessed, Ringo and John Bonham didn't.
audio
music
sound
analysis
api
python
clicktrack
drummers
rhythm
march 2009 by infovore
Trembling Hand: Left4Dead and Thermodynamics
february 2009 by infovore
"Unlike other games, L4D brings this entropy to the surface -- there's a palpable feeling of dread throughout, as if the world is relentlessly and mercilessly trying to turn you into a red mist as fast as possible." Not convinced entirely, but this is a really important point: the best games expose their mechanics in plain sight. The systemic nature of the game - the entropic tension between survivor and zombie - is clearly critical to it, and there's no point where that's not made clear.
games
left4dead
analysis
mechanics
entropy
thermodynamics
february 2009 by infovore
Fitting curves to data using Ruby and the GNU Scientific Library
december 2008 by infovore
"If you need to perform data analysis, provide graphics for your users in your webapp, or produce high quality plots I encourage you to investigate the combination of ruby, GSL and GNUPlot." Looks good. I should probably give this a poke some time; could come in handy.
gsl
graphing
plotting
data
analysis
statistics
ruby
visualisation
december 2008 by infovore
Lexical Analysis of 2008 US Presidential and Vice-Presidiential Debates - Who's the Windbag?
october 2008 by infovore
"The analysis presented here explores word usage in the 2008 US Presidential and Vice-Presidential debates. The purpose is to explore the structure of speech, as characterized by the use of nouns, verbs, adjectives and adverbs, and noun phrases. The speech patterns of opposing candidates are compared in an effort to identify characteristic value and personality traits."
words
wordle
visualization
linguistics
syntax
analysis
politics
debate
october 2008 by infovore
Chris' Survival Horror Quest
september 2008 by infovore
"Some people believe that there's no correlation between quality and sales, and thus think that the way to make money is to make things that are easily marketable (read: licenses). Game developers themselves usually argue that sales above a certain level require a game to be sufficient quality. I decided to see which of these perspectives was correct for the Playstation 2 era." Datanalysismachinego!
data
visualization
statistics
sales
games
quality
analysis
september 2008 by infovore
Winner of the Personal Visualization Project is… | FlowingData
september 2008 by infovore
"The winner is Tim Graham who took manual personal data collection to another level. From email spam, to beverage consumption, to aches and pains, Tim embraced the spirit of self-surveillance. He even made his personal data available in the forums." Dataviz overload!
information
infoviz
dataviz
statistics
reporting
data
analysis
personal
september 2008 by infovore
COPE: James Wallis levels with you » Gaming the System #1
september 2008 by infovore
"Work out the system, then work within it to defeat it. This is how you win games." James weighs in with a pair of nice stories.
games
play
nobelprize
metagame
analysis
september 2008 by infovore
Design Rampage: Design Lesson 101 - Barkley, Shut Up and Jam: Gaiden
august 2008 by infovore
"More commercial games should try ideas and concepts this crazy. Games like this probably serve a niche market, which is why they don't get made, but they feel like what gaming is truly all about. Barkley Shut Up and Jam: Gaiden is the game that The Joker would make if he were a game developer."
games
gamemaker
rpg
surreal
crazy
basketball
analysis
design
playful
august 2008 by infovore
Dark Knight Shift: Why Batman Could Exist--But Not for Long: Scientific American
july 2008 by infovore
An interview with E. Paul Zehr, whose book, "Becoming Batman: The Possibility of a Superhero", discusses the matter of the interview. (is it possible for a normal guy to become about as fit as Batman? And can you maintain it?) Some smart points.
analysis
health
fitness
exercise
batman
comics
essay
science
july 2008 by infovore
Why Analytical Applications Fail: Juice Analytics
july 2008 by infovore
"Users need to see results before they can ask better, more detailed questions. These feedback loops provide critical learning. Users need to get to data as quickly and easily as possible. A screen without data is delayed progress."
analysis
data
representation
interaction
fisualisation
analytics
information
design
informationdesign
dataviz
infographics
july 2008 by infovore
Paul Kedrosky: Water, Oil and the Life and Death of Cities
july 2008 by infovore
"...no new water meters means, for practical purposes, no new houses -- ergo, no more growth. You can see that in graphical terms via Trulia." Trulia Hindsight being used to analyse and predict effects of peak oil based on previous evidence. Smart.
trulia
hindsight
truliahindsight
analysis
prediction
peakoil
climatechange
housing
society
civic
growth
development
july 2008 by infovore
The End of Theory: The Data Deluge Makes the Scientific Method Obsolete
june 2008 by infovore
Moving away from modelling and into vast-scale collection; back to the ways of natural philosophy. Only this time: we really can collect enough *stuff*.
biology
science
data
analysis
collection
modelling
scale
genetics
june 2008 by infovore
John Resig - Deep Profiling jQuery Apps
june 2008 by infovore
"I've come up with a plugin that you can inject into a jQuery site that you own and see how the performance breaks down method-by-method." Once again, John is awesome.
debug
debugging
development
javascript
jquery
programming
profiling
web
analysis
june 2008 by infovore
Server Monitoring and Reporting Software ~ Scout
april 2008 by infovore
"The easier way to monitor servers and web applications." Single-server plan is free; looks like it could be very handy indeed.
scout
reporting
monitoring
statistics
analysis
server
web
april 2008 by infovore
Chris Heathcote: anti-mega: blog all dog-eared pages: Truth, Lies and Advertising by Jon Steel
december 2007 by infovore
"There are a lot of similarities between design and advertising, notably the treatment of real market feedback and the opinion of the client, and I think this book nails when and how to do proper user research."
advertising
analysis
nonfiction
book
commentary
december 2007 by infovore
The Future of Reading (A Play in Six Acts) [dive into mark]
november 2007 by infovore
Mark Pilgrim looks at Kindle through what's been said about it so far, and what's been said about the act of reading in the past. His comparisons prove depressing, and worthy of at least some consideration.
kindle
publishing
electronic
reading
amazon
jeffbezos
analysis
criticism
service
november 2007 by infovore
Unit Command Climate Assessment and Survey System (UCCASS)
october 2007 by infovore
"The Unit Command Climate Assessment and Survey System (UCCASS) (pronounced yoo-kas) is a PHP based survey script that allows you to create online surveys." And it looks like a nice alternative to PHPESP...
php
survey
software
web
application
data
analysis
marketing
october 2007 by infovore
Face value | The Skype hyper | Economist.com
october 2007 by infovore
"All three—the internet telephone firm, the video site and the social network—make almost no money. EBay's disappointment with Skype is a timely reminder of where this fad might lead." The Economist on EBay's Skype "issue"...
business
internet
web20
skype
ebay
economist
analysis
stock
october 2007 by infovore
Bleak_house
september 2007 by infovore
"A library for finding memory leaks." - with solid Rails integration and, apparently, graphs by Gruff.
ruby
rails
profiling
analysis
memory
september 2007 by infovore
Friends, friendsters, and top 8: Writing community into being on social network sites
january 2007 by infovore
Friendship helps people write community into being in social network sites. Through these imagined egocentric communities, participants are able to express who they are and locate themselves culturally.
friends
socialsoftware
social
networking
paper
analysis
facebook
friendster
myspace
sharing
technology
sociology
research
january 2007 by infovore
Second Life: What are the real numbers?. Many-to-Many:
december 2006 by infovore
There’s nothing wrong with a service that appeals to tens of thousands of people, but in a billion-person internet, that population is also a rounding error. If most of the people who try Second Life bail (and they do), we should adopt a considerably mo
shirky
secondlife
sl
economics
statistics
community
analysis
trends
play
games
virtualworlds
december 2006 by infovore
evhead: Pageviews are Obsolete
september 2006 by infovore
Good analysis of the situation, and ev's right: pageviews pretty much *are* obsolete...
statistics
metrics
web
analysis
september 2006 by infovore
related tags
2d ⊕ 22cans ⊕ 140conf ⊕ advertising ⊕ amazon ⊕ analysis ⊖ analytics ⊕ api ⊕ application ⊕ architecture ⊕ audio ⊕ basketball ⊕ batman ⊕ billharris ⊕ biology ⊕ book ⊕ books ⊕ business ⊕ camera ⊕ capture ⊕ civic ⊕ clicktrack ⊕ climatechange ⊕ code ⊕ collection ⊕ column ⊕ comics ⊕ commentary ⊕ community ⊕ compression ⊕ consoles ⊕ coppola ⊕ crazy ⊕ criticism ⊕ curiosity ⊕ cyoa ⊕ data ⊕ datamining ⊕ dataviz ⊕ dating ⊕ debate ⊕ debug ⊕ debugging ⊕ design ⊕ development ⊕ distribution ⊕ drummers ⊕ e3 ⊕ ebay ⊕ economics ⊕ economist ⊕ electronic ⊕ elegant ⊕ entropy ⊕ essay ⊕ exercise ⊕ experiential ⊕ facebook ⊕ film ⊕ fisualisation ⊕ fitness ⊕ football ⊕ friends ⊕ friendster ⊕ gaas ⊕ gamasutra ⊕ game ⊕ gamemaker ⊕ games ⊕ gangs ⊕ genetics ⊕ geometrywars ⊕ graffiti ⊕ graphics ⊕ graphing ⊕ groups ⊕ growth ⊕ gsl ⊕ hardware ⊕ health ⊕ hindsight ⊕ housing ⊕ infographics ⊕ information ⊕ informationdesign ⊕ infoviz ⊕ interaction ⊕ interactivefiction ⊕ internet ⊕ javascript ⊕ jeffbezos ⊕ journalism ⊕ jpeg ⊕ jquery ⊕ kindle ⊕ l4d ⊕ left4dead ⊕ levels ⊕ lightroom ⊕ linguistics ⊕ logs ⊕ margaretrobertson ⊕ marketing ⊕ maths ⊕ maxgadney ⊕ mechanics ⊕ media ⊕ memory ⊕ metagame ⊕ metrics ⊕ microprocessors ⊕ microsoft ⊕ modelling ⊕ monitoring ⊕ motion ⊕ movies ⊕ music ⊕ myspace ⊕ narrative ⊕ networking ⊕ networks ⊕ newmedia ⊕ newspapers ⊕ nintendo ⊕ nobelprize ⊕ nodebox ⊕ nonfiction ⊕ okcupid ⊕ online ⊕ pace ⊕ paper ⊕ peakoil ⊕ personal ⊕ photography ⊕ photos ⊕ php ⊕ platforms ⊕ play ⊕ playful ⊕ plotting ⊕ politics ⊕ prediction ⊕ profiling ⊕ programming ⊕ publishing ⊕ python ⊕ quality ⊕ quotation ⊕ rails ⊕ reader ⊕ reading ⊕ reporting ⊕ representation ⊕ research ⊕ rhythm ⊕ rpg ⊕ ruby ⊕ sales ⊕ scale ⊕ scaling ⊕ science ⊕ scout ⊕ secondlife ⊕ server ⊕ service ⊕ sharing ⊕ shirky ⊕ skype ⊕ sl ⊕ social ⊕ socialsoftware ⊕ society ⊕ sociology ⊕ software ⊕ sony ⊕ sound ⊕ space ⊕ sport ⊕ statemachines ⊕ statistics ⊕ steam ⊕ stock ⊕ stories ⊕ storytelling ⊕ supermarioland ⊕ surreal ⊕ survey ⊕ synchronicity ⊕ syntax ⊕ tags ⊕ technology ⊕ theconversation ⊕ thermodynamics ⊕ titles ⊕ tomewing ⊕ trees ⊕ trends ⊕ trulia ⊕ truliahindsight ⊕ twitter ⊕ utility ⊕ valve ⊕ virtualworlds ⊕ visualisation ⊕ visualization ⊕ web ⊕ web20 ⊕ webserver ⊕ wii ⊕ wordle ⊕ words ⊕ wow ⊕ writing ⊕Copy this bookmark: