infovore + algorithms   9

Oxford Handbook on Algorithmic Music – draft ToC | Alex McLean
This looks super-interesting, and has such a great line-up of writers.
music  sound  algorithms  livecode 
april 2016 by infovore
The Cathedral of Computation - The Atlantic
"Here’s an exercise: The next time you see someone talking about algorithms, replace the term with “God” and ask yourself if the sense changes any. Our supposedly algorithmic culture is not a material phenomenon so much as a devotional one, a supplication made to the computers we have allowed to replace gods in our minds, even as we simultaneously claim that science has made us impervious to religion." Ian Bogost on lazy thinking and simplifications, amongst other things.
technology  language  algorithms  youkeepusingthatword 
january 2015 by infovore
Melanie Nailed It | 60210-A • Electronic Media Studio 2
"Incidentally, I would like to bring attention to the marvelous pseudocode system that Melanie developed for parsing Lewitt’s statement. (Others of you did something similar: notably Julia, Chloe and Miles.) As far as I’m concerned, Melanie has earned the right to title her pseudocode as she did. This document is really a gem: through its indentation and other typographic cues, Melanie presents a visualization of the structure of Lewitt’s work which is not otherwise available in either of the versions officially published by Pace." This is good (and how I still explain things to myself, slowly turning comments written and indented like this into code).
sollewitt  code  algorithms  art  understanding 
september 2013 by infovore
The Digital Humanities and Interpretation -
"When another scholar worries that if one begins with data, one can “go anywhere,” Ramsay makes it clear that going anywhere is exactly what he wants to encourage. The critical acts he values are not directed at achieving closure by arriving at a meaning; they are, he says, “ludic” and they are “distinguished … by a refusal to declare meaning in any form.” The right question to propose “is not ‘What does the text mean?’ but, rather, ‘How do we ensure that it keeps on meaning’ — how … can we ensure that our engagement with the text is deep, multifaceted, and prolonged?”" Which is interesting, as is the whole article - the author is not convinced by the 'digital humanities', but he still links to some very interesting stuff about algorithmic criticism.
humanities  literature  criticism  literarycriticism  algorithms  data  datamining 
january 2012 by infovore
Moserware: Computing Your Skill
Excellent, detailed article on how Microsoft calculate TrueSkill - an algorithm for matching you to players about in your skill level. This is what is used every time you hit "game with strangers" on an XBL title, basically. Fascinating, detailed, not too challenging if you take it slow/steady - and the implementation is on github...
trueskill  machinelearning  programming  games  algorithms  probability  skill 
july 2010 by infovore
American Pixels
"As computer technology has evolved to make artificial images look ever more real - so that the latest generation of shooter and war games will look as realistic as possible - ajpeg is intended to go the opposite way: Instead of creating an image artificially with the intent of making it look as photo-realistic as possible, it takes an image captured from life and transforms it into something that looks real and not real at the same time." Beautiful.
compression  imagery  pictures  algorithms  graphics  reality  processing  images  photographs 
january 2010 by infovore
AI Ruby Plugins
"This page will maintain list of AI related libraries for the Ruby programming language." Some interesting stuff here, although it's all in varying degrees of maturity...
ruby  ai  machinelearning  collectiveintelligence  algorithms  software  libraries  gems 
october 2009 by infovore
The Continuous World of Dungeon Siege
Technically hardcore, dense paper explaining how the Dungeon Siege environment was constructed without a loading screen. Word of the day: "frustrum". Interesting stuff in here. Now, how to apply it?
game  development  programming  mapping  algorithms  technology  streaming  play 
september 2007 by infovore

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