infovore + ai   14

How Checkers Was Solved - The Atlantic
"From 1950 to 1990, Tinsley had been the world champion of checkers whenever he wanted to be. He’d occasionally retire to work on mathematics or devote himself to religious study, but he’d eventually return, beat everyone and become champion again. In that 40-year span, he lost five total games and never once dropped a match." Brilliant article from Alexis Madrigal on the race to solve draughts/checkers, one man and his computer, and another man and his faith.
ai  games  religion  checkers  draughts  machinelearning  journalism  alexismadrigal 
4 weeks ago by infovore
Gamasutra: Ming-Lun Chou's Blog - A Brain Dump of What I Worked on for Uncharted 4
I always love seeing debug screens from game developers - what they call things, how they conceptually model the work they're doing visually, and what metrics they track. Also, a reminder of the budgets for doing everything a modern game does. This post about Uncharted 4 is full of that sort of thing. Show everything!
ai  programming  games  debugging  visualisation  showeverything  uncharted4 
may 2016 by infovore
Siri Meets Eliza |
"Since I got my iPhone 4S, I’ve been intrigued, fascinated and alarmed by Siri’s fast-growing capabilities. I thought it would make sense to introduce her to my psychotherapist, Eliza." Now I think about it, surprised it's taken someone so long to do this (considering all the other Siri 'gags' floating around).
siri  eliza  artificialintelligence  ai 
october 2011 by infovore
Valve - Publications
Valve's publications page, with PDFs of papers/talks they've done. Lots of good stuff here.
games  development  ai  research  valvesoftware  talks 
november 2010 by infovore
Back of the Cereal Box: Blinky, Pinky, Inky and Clyde: Smarter Than You Think
"In a sense, it is. However, Ashley Davis, a blogger over at Destructoid, put a post up last week specifically on the Pac-Man ghosts and why they got the names that they did. In short, though it might seem like Blinky, Pinky, Inky and the Clyde-Sue-Tim hivemind hover around dot-filled mazes in the exact same way, they don’t. In fact, the way they move is explained by their nicknames." This is brilliant.
pacman  games  ai  history  via:mugla 
april 2010 by infovore
Unrealart Computer Generated Art by Alison Mealey
"All artworks have been created using data from the game "Unreal Tournament". Each image represents about 30 mins of gameplay in which the computers AI plays against itself. There are 20-25 bots playing each game and they play custom maps which I create. Each map has been specially designed so that the AI bots have a rough idea of where to go in order to create the image I want. I log the position (X,Y,Z) of each bot, every second using a modification for the game, I also log the position of a death. I then run my own program written in Processing to create printable postscript files of that match."
games  art  visualization  generative  ai 
october 2009 by infovore
AI Ruby Plugins
"This page will maintain list of AI related libraries for the Ruby programming language." Some interesting stuff here, although it's all in varying degrees of maturity...
ruby  ai  machinelearning  collectiveintelligence  algorithms  software  libraries  gems 
october 2009 by infovore
Asp - E McNeill
Strategy game that requires you to work within the boundaries of limited - but potentially powerful - AI, and act as a guiding "real intelligence" for your ships.
games  play  ai  strategy  java 
october 2008 by infovore
The Structure of Action Game AI —
A nice article about context, contracts, and a few other things related to game AI design. If you're interested in the field at all, it's a nice read.
ai  games  programming  development  contract 
august 2008 by infovore
Blue Moon for Mac OS 10.5
"Keldon Jones has published an artificial intelligence opponent for the game Blue Moon with an user interface written with GTK+ toolkit. This is a native Mac OS 10.5 version of the game written with Cocoa, so there's no need to install X11 and GTK+ libraries. It runs straight out of the box (on Leopard)." Heck yes.
bluemoon  boardgames  macosx  ai  games  play  cards  cardgame  knizia 
august 2008 by infovore
GameSetWatch - In-Depth: Bungie On Eight Years Of Halo AI
Matthew Kumar writing up Damián Isla's session from Develop, on the evolution of Halo's AI. It was excellent: technical and experiential enough all at once.
halo  games  design  bungie  ai  programming  development  develop 
august 2008 by infovore
Bake A Cake, You Know I'm Coming
"...I think the trick of Portal is that the AI NPC is really the player. The NPC addresses the PC in the same patronizing tone I address characters I control when they... slide off the platform I tried to land them on."
leonardrichardson  portal  quotation  ai  games  npc  design 
october 2007 by infovore
I am learn
learn is a perl script that outputs english. what better proof of concept than to dump output to a blog?
ai  blogging  language  linguistics  naturallanguage  perl 
october 2004 by infovore

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