Siri Meets Eliza | jordanmechner.com
october 2011 by infovore
"Since I got my iPhone 4S, I’ve been intrigued, fascinated and alarmed by Siri’s fast-growing capabilities. I thought it would make sense to introduce her to my psychotherapist, Eliza." Now I think about it, surprised it's taken someone so long to do this (considering all the other Siri 'gags' floating around).
siri
eliza
artificialintelligence
ai
october 2011 by infovore
Valve - Publications
november 2010 by infovore
Valve's publications page, with PDFs of papers/talks they've done. Lots of good stuff here.
games
development
ai
research
valvesoftware
talks
november 2010 by infovore
Back of the Cereal Box: Blinky, Pinky, Inky and Clyde: Smarter Than You Think
april 2010 by infovore
"In a sense, it is. However, Ashley Davis, a blogger over at Destructoid, put a post up last week specifically on the Pac-Man ghosts and why they got the names that they did. In short, though it might seem like Blinky, Pinky, Inky and the Clyde-Sue-Tim hivemind hover around dot-filled mazes in the exact same way, they don’t. In fact, the way they move is explained by their nicknames." This is brilliant.
pacman
games
ai
history
via:mugla
april 2010 by infovore
Unrealart Computer Generated Art by Alison Mealey
october 2009 by infovore
"All artworks have been created using data from the game "Unreal Tournament". Each image represents about 30 mins of gameplay in which the computers AI plays against itself. There are 20-25 bots playing each game and they play custom maps which I create. Each map has been specially designed so that the AI bots have a rough idea of where to go in order to create the image I want. I log the position (X,Y,Z) of each bot, every second using a modification for the game, I also log the position of a death. I then run my own program written in Processing to create printable postscript files of that match."
games
art
visualization
generative
ai
october 2009 by infovore
AI Ruby Plugins
october 2009 by infovore
"This page will maintain list of AI related libraries for the Ruby programming language." Some interesting stuff here, although it's all in varying degrees of maturity...
ruby
ai
machinelearning
collectiveintelligence
algorithms
software
libraries
gems
october 2009 by infovore
Asp - E McNeill
october 2008 by infovore
Strategy game that requires you to work within the boundaries of limited - but potentially powerful - AI, and act as a guiding "real intelligence" for your ships.
games
play
ai
strategy
java
october 2008 by infovore
The Structure of Action Game AI — AiGameDev.com
august 2008 by infovore
A nice article about context, contracts, and a few other things related to game AI design. If you're interested in the field at all, it's a nice read.
ai
games
programming
development
contract
august 2008 by infovore
Blue Moon for Mac OS 10.5
august 2008 by infovore
"Keldon Jones has published an artificial intelligence opponent for the game Blue Moon with an user interface written with GTK+ toolkit. This is a native Mac OS 10.5 version of the game written with Cocoa, so there's no need to install X11 and GTK+ libraries. It runs straight out of the box (on Leopard)." Heck yes.
bluemoon
boardgames
macosx
ai
games
play
cards
cardgame
knizia
august 2008 by infovore
GameSetWatch - In-Depth: Bungie On Eight Years Of Halo AI
august 2008 by infovore
Matthew Kumar writing up Damián Isla's session from Develop, on the evolution of Halo's AI. It was excellent: technical and experiential enough all at once.
halo
games
design
bungie
ai
programming
development
develop
august 2008 by infovore
Bake A Cake, You Know I'm Coming
october 2007 by infovore
"...I think the trick of Portal is that the AI NPC is really the player. The NPC addresses the PC in the same patronizing tone I address characters I control when they... slide off the platform I tried to land them on."
leonardrichardson
portal
quotation
ai
games
npc
design
october 2007 by infovore
Blackbeltjones/Work: » London Games Festival: The Future of AI in games
october 2006 by infovore
Matt takes pretty good notes on the AI discussion at the lgf
games
ai
development
play
october 2006 by infovore
I am learn
october 2004 by infovore
learn is a perl script that outputs english. what better proof of concept than to dump output to a blog?
ai
blogging
language
linguistics
naturallanguage
perl
october 2004 by infovore
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