James Cromwell | Film | Random Roles | The A.V. Club
february 2012 by infovore
"[Was shooting The Artist very different to making a 'regular' movie?] No, it’s a regular picture. The only difference is, there is no boom mic. And the story is not being told by what comes out of your mouth. If you want to tell the story, the story being the narrative, not the plot—the plot’s fairly simple—but if you want to tell the narrative, then you have to be concise with your reaction, and let the reaction get into your body and your face in a way you don’t necessarily do when you have dialogue, because the dialogue takes care of that." James Cromwell interview by the AV Club. I enjoyed this line especially.
jamescromwell
avclub
interview
film
acting
february 2012 by infovore
Ben Bashford - Notebook of Things - Emoticomp
january 2011 by infovore
"Unless the behaviours and personalities of these things that compute are designed well enough the things that are not so good about them or unavoidable have the potential to come across as flaws in the object’s character, break the suspension of disbelief and do more harm than good. Running out of batteries, needing a part to be replaced or the system crashing could be seen as getting sick, dying - or worse - the whole thing could be so ridiculous and annoying that it gets thrown out on its ear before long." Lots of cracking stuff in this: designing personas, making personalities that aren't annoying, persona-design as role-playing or improv.
ubicomp
personas
acting
improv
design
benbashford
january 2011 by infovore
The Brainy Gamer: Heavy Rain
february 2010 by infovore
"The game insists that I focus, even for mundane activities like carrying groceries, on carefully following directions delivered to me visually on-screen. The simple act of carrying groceries is subsumed by the mechanical procedure of executing a series of prompts _for no apparent reason_. This, for me, is the primary disconnect in Heavy Rain. My mechanical game-directed actions don't amplify or add meaning to the in-game behaviors they execute. They don't pull me in; they keep me out. " Hmn. I've been thinking about something similar recently. Time to fire up the blogpostmatron...
heavyrain
michaelabbott
acting
directing
games
interactivedrama
february 2010 by infovore
Pretend Office (Phil Gyford’s website)
may 2009 by infovore
"With no planning, we all started acting as if we were people in a real office. Almost immediately we began to adopt characters and send officious announcements. Soon we were referring to characters in the office who didn’t exist in real life. Meeting rooms were booked, couriers arrived, servers went down, timesheets were requested, and embarrassing emails were accidentally sent to everyone in the company." Phil is right; it's a wonderful, bonkers piece of improv-email theatre.
pretendoffice
improv
acting
offices
business
pretend
mailinglists
email
theatre
may 2009 by infovore
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