infovore + 3d   29

castles made of castles
Lovely toy for building three-dimensional fractal structures. Really nice.
3d  web  fractals  graphic  toys 
august 2016 by infovore
GTA V - Graphics Study - Adrian Courrèges
Wonderful, dense, three-part study of one of GTA V's renderer. I like Adrian's posts because he focuses on the art of the technology, as well as the technology of the art; a reminder that game art isn't just plonking OBJ files into a world, but relies on a whole host of developers, maths, and drawcalls.
games  graphics  programming  rendering  gtav  3D 
november 2015 by infovore
Source Filmmaker
Valve really are incredible; just watching the UI and technology for this in action is a little jawdropping. (Also, one for my friends who work in After Effects/3D prototyping and video...)
filmmaking  games  3d  software  technology 
june 2012 by infovore
It’s the arts « Never Knowingly Underwhelmed
This sounds great: Andrew Collins presenting a 30-minute documentary on a history of 3D - from perspective drawing through early stereoscopy to the present - on Radio 4 this week. Must remember to listen-again/iPlayer/huffduff/whatever it.
3d  imagery  art  painting  stereoscopy 
december 2010 by infovore
Suicidator City Generator: a procedural city creation script for Blender
"Suicidator City Generator (SCG) is a Python script for Blender... With it, you can automatically create entire, three-dimensional modern cities in a matter of seconds by adjusting various parameters, such as city size and complexity, rather than creating each building, each street, and each texture manually." Lovely; the preview video should give you a good idea of its capabilities.
urban  city  infrastructure  blender  3d  graphics  python  plugin 
june 2010 by infovore
Get this game: the amazing anamorphics of Looksley's Line Up - Boing Boing
"...now we know the [Nintendo 3DS'] 3D will have little to do with tracking technology, but Looksley's Line Up (as Attakoreda has now been released as in the U.S.) still might've made a nice showcase title for the new tech." Attakoreda - that funny 3D hidden word game of a few months back - is getting a western DSI release. Excellent.
games  tracking  3d  nintendo 
june 2010 by infovore
Soundshapes: Amit Pitaru/Zach Gage bring Sonic Wire Sculptor to iPhone - Boing Boing
Hard to explain, but a must-watch; lovely spatial music sequencer/toy. (And: I miss Offworld :( )
sound  music  3d  spatial  sequencer  iphone 
april 2010 by infovore
Lou's Pseudo 3d Page
Fascinating article on pseudo-3D graphics, and raster-based road graphics in particular; coders and gamers alike might enjoy this, although it's quite technical. (And: Racin' Force is just beautiful; I forgot how gorgeous voxels could be).
graphics  programming  3d  raster  perspective 
february 2010 by infovore
Another World JS - Megidish.net
Porting a short segment of Another World to Javascript and Canvas. Bonkers, but impressive.
games  javascript  canvas  3D  anotherworld 
november 2009 by infovore
YouTube - SIGGRAPH 2009 Technical Papers Video Preview
The future of image processing and 3D graphics is awesome, bonkers, sort-of relevant and full of bunnies. Worth a watch.
siggraph  video  images  3D  processing  graphics  rendering 
october 2009 by infovore
Building Rome in a Day
"In this project, we consider the problem of reconstructing entire cities from images harvested from the web. Our aim is to build a parallel distributed system that downloads all the images associated with a city, say Rome, from Flickr.com. After downloading, it matches these images to find common points and uses this information to compute the three dimensional structure of the city and the pose of the cameras that captured these images. All this to be done in a day." Woah.
3D  photography  programming  modelling  architecture  flickr  generation 
july 2009 by infovore
GameDev.net - Graphics Programming Black Book
"Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like." My old URL for this no longer works, but fortunately, this one does.
games  programming  graphics  3D  development  c 
july 2009 by infovore
Vol Libre, an amazing CG film from 1980
"The commercial worked on Lucas but a few years later, the computer graphics group at ILM was sold by Lucas to Steve Jobs for $5 million and became Pixar. Loren Carpenter is still at Pixar today; he's the company's Chief Scientist." Marvellous.
cg  animation  lucasfilm  fractals  rendering  3D  graphics 
july 2009 by infovore
YouTube - Experimental Game: Shadow Physics
Even if it's got a long way to go, there's so much promise and potential here - and it's interesting to see how refined some of the puzzle ideas are. And: mind-bending in the way the best puzzle games are.
shadowphysics  games  indie  indiegames  perspective  lighting  3D  2d  platform 
april 2009 by infovore
YouTube - Elevated by RGBA and TBC
Blimey. Video from the 4k demo competition. Yes, that's terrain generation, that looks *that* good, in 4k. Eek.
demo  4k  rendering  terrain  3D  programming  demoscene  wow 
april 2009 by infovore
A layman’s guide to projection in videogames. « Significant Bits
"Oftentimes when a videogame has a skewed, overhead point of view, we call it isometric. That’s rarely the accurate term, though, and it’s not just pointless semantics." A not half bad guide to the different kind of projections used in 3D - and pseudo-3D - games. And, of course, a reminder that most isometric games aren't, and that the projection in Ultima VII was *bonkers*.
3D  projection  graphics  games  isometric  notisometric 
april 2009 by infovore
Inside Scoop - SimCity.com
"I'm going to give you the answer right away and the answer is yes. The only difference between SimCity's 3D and a first-person game's 3D is that SimCity uses "orthographic projection" and limited view freedom. The intent of this article is to explain both of these differences and the reasons for the decision to implement them. Along the way I'll briefly mention some of the rendering techniques and used in SimCity 4 and the issues that come with them." Rather good article explaining about optimising 3D for fixed projections.
games  3D  simcity  rendering  projection  graphics 
april 2009 by infovore
Headspace
This appears to be some kind of 3D-tinged mind-mapping software; Flatblack were behind the rotoscoped look of Waking Life and A Scanner Darkly; this is clearly an interesting digression for them.
3D  iphone  software  management  productivity  mindmapping  spatial 
december 2008 by infovore
PURITY
"aphex twin + vassily kandinsky + doom 2" - now that's a tagline.
igf  games  shooter  abstract  3d 
december 2008 by infovore
The Unfinished Swan
"The Unfinished Swan is a first-person painting game set in an entirely white world. Players can splatter paint to help them find their way through an unusual garden." Beautiful.
xna  games  monochrome  blackandwhite  3d  npr  nonphotorealistic  abstract  surreal  stylised 
october 2008 by infovore
Antisocial: a Javascript demo by Gasman
Javascript demoscene craziness from Matt Westcott; 3D, music, and the most incredible editing tool I've seen in JS ever.
javascript  demoscene  demo  zxspectrum  music  3d  mattwestcott  crazy 
october 2008 by infovore
SIGGRAPH 2008 Papers
Man, SIGGRAPH papers have the best titles. This is a lot of seriously hardcore, cutting edge, graphic-programming nous. Also: "jiggly fluids".
graphics  technology  siggraph  simulation  3D  programming  papers  presentation  research 
august 2008 by infovore
RA DIOHEA_D / HOU SE OF_C ARDS [Google Code]
Radiohead's new video was created using 3D scanning data and animated in software. The video has its own Google Code page. You can download the original data. Squee.
radiohead  music  video  animation  software  visualisation  3d  graphics  data 
july 2008 by infovore
Gamasutra - Microsoft Excel: Revolutionary 3D Game Engine?
"It's time to learn a new 3D game engine name: Microsoft Excel." The two money-shots in the article are priceless.
3d  graphics  programming  excel 
march 2008 by infovore
Rock, Paper, Shotgun: Best In The World At Kate Bush » Blog Archive » Fez Footage From GDC
"Finally some new footage of IGF competition finalist Fez." Oh wow. This looks like it could be very good indeed.
fez  games  gameplay  igf  independenet  innovative  3d  2d  platformer 
february 2008 by infovore
SketchUp - Home
Ugh! Google release a cross-platform, free version of the awesome, awesome Sktechup. So cool. Want to gome and play with this NOW.
design  drawing  sketching  3d  modelling  free  mac 
april 2006 by infovore

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