greg.org: the making of: Jasper Johns Making Silkscreens, By Katy Martin
"The problem with ideas ís, the idea is often simply a way to focus your interest in making a work. The work isn't necessarily, I think-a function of the work is not to express the idea.... The idea focuses your attention in a certain way that helps you to do the work."
ideas  work  making  design  jasperjohns  via:moleitau 
yesterday
Avengers - jayse
"This is just an image dump of marvel approved stills and screenshots of my work on the film. I'll do a proper post soon - this is a fraction of the work - But I had the distinct pleasure of working with Cantina Creative, leading the design of the glass screens for the Helicarier in the Avengers. I also led the design and animation of the all new and upgraded Mark VII Hud...

Included are some partial explanations of how the HUD diagnostic functions
Variations of it in 'all clear' mode, and a 'battle mode', after the suit has suffered damage and new windows have popped up to show depleted weapon stores and hazardous environmentals and general.

The flight menu was designed with input from an A-10 Fighter Pilot. I like to keep my stuff accurate.

I start all designs on paper so I included some ideas for the dock icons. In the final icons, the more detailed versions show system status based on the way they animate."

Lots of lovely detail in the work on all the fictional UI in the Avengers - looking forward to it being unpacked.
design  film  movies  ui  designfiction  avengers  hud 
yesterday
Dual Analog Controller Object
"DAController is a wrapper class for use with the proCONTROLL joystick library written by Christian Riekoff for Processing. It encapsulates the two analog sticks and all the buttons found on a typical dual analog controller." Ooh.
processing  controller  analogue  games 
2 days ago
Instagram for webpages (22 May., 2012, at Interconnected)
"We'll know we're doing it right when half of the pages are ugly."
web  development  media  culture  business  creativity 
2 days ago
creativecomputing.cc/p5libs/procontroll/
"The proCONTROLL library allows Processing to communicate with controll devices like joysticks, joypads but also keyboards and mice." It works quite nicely.
processing  programming  control  interface 
3 days ago
Reading Markson Reading
David Markson left all the books he owned to New York's Strand bookshop; now, they are likely further spread. This blog collects annotations and commentary that people have found in books previously belonging to Markson. Brilliant.
books  marginalia  davidmarkson  reading  literature 
4 days ago
Tom Phillips and A Humument: how a novel became an oracle | Books | The Observer
"Very soon after starting the book in the 1960s I dreamed of its use as an oracle, and it has taken 40 years for technology to make that possible." He is so pleased with the outcome that: "I've become my own consumer. Each night after midnight I consult, somewhat furtively (even though alone), the Oracle I have made. I'm often surprised by pages made long ago and almost forgotten, as well as by the sometimes uncanny predictions they offer their maker."

Yep, I still love Tom Phillips.
art  ahumument  tomphillips 
4 days ago
Bus update, and a little iOS home screen icon generator - words.abscond.org
"I’m not sure if this is professional or not. It’s very self motivated and ruthlessly lazy, but also requires experience in knowing what will be a pain later down the line." James sounds like he's being entirely professional to me; this is a good post about maintaining services in your spare time, amongst other things.
jamesdarling  bustimes  development  maintenance 
5 days ago
BERG x Ericsson: ‘Joyful net work’ and Murmurations – Blog – BERG
"Here there are feedback mechanisms that produce more affect and pleasure – for instance the feedback involved in tuning a musical instrument, sound system or a radio. Gardening also seems to be a rich area for examination – where there is frequent work, but the sensual and systemic rewards are tangible." Beautiful work, as ever: I really liked the rewards-for-effort they point out.
berg  design  networks  interaction  work  pleasure  gardening 
5 days ago
The Visible Human Project Light Paintings at Street Anatomy
Gorgeous: light-painting in space with the Visible Human, its slices reassembled into new shapes.
lightpainting  visiblehuman  photography 
5 days ago
Reset home folder permissions | [Fix-KB]
This fixed the weirdest set of bugs on a fresh install for me.
howto  osx  permissions 
8 days ago
The dreadful luminosity of everything | booktwo.org
"I think that the physical and the digital are inseparable in culture in the same way that waves and particles are inseparable in light." This is great, and reminds me how Berger-esque some of James' art-writing is getting.
art  light  network  physical  digital  jamesbridle  writing  stml 
9 days ago
Prototyping without physics - Edge Magazine
"It should be pointed out, however, that physics is not the only systemic toy upon which fun games can be built. Probability fields, such as those forged by the colours, numbers and suits in a deck of cards, and the stochastic patterns that emerge from mixing those cards up, are another well-known toy upon which many great games are built. In fact, there is a literal infinity of foundational systemic toys upon which meaningful games can be built, yet for the most part, the game industry focuses on building baseline game engines that simulate one single toy that is proven to only be marginally fun: physical reality."
design  games  simulation  physics  toys  systems  clinthocking 
10 days ago
It’s Not Working For Me: #crit | Mark Boulton
"Design critique is not a place to be mean, but it’s also not the place to be kind. You’re not critiquing to make friends. Kind designers don’t say what they mean. ‘Kind’ is not about the work, and design critique exists to make us better, but mostly, it’s to make the work better." Mark Boulton talks about the value of crits. I was introduced to the vocabulary and tone of the design/art-school crit at Berg, and find it useful, though I daren't think what 18-year-old me would have made of it. Stressing that it's not personal, it's about the work, and that that is contained within a magic circle, is really difficult, and it's really important.
art  design  process  crit  criticism  education 
14 days ago
MAKE | MAKE’s Exclusive Interview with Andrew (bunnie) Huang – The End of Chumby, New Adventures
"I think one of the most gut-wrenching realizations that small companies have to make is that they aren’t Apple. Apple spends over a billion dollars a year on tooling. An injection molding tool may cost around $40k and 2-3 months to make; Apple is known to build five or six simultaneously and then scrap all but one so they can evaluate multiple design approaches. But for them, tossing $200k in tooling to save 2 months time to market is peanuts. But for a startup that raised a million bucks, it’s unthinkable. Apple also has hundreds of staff; a startup has just a few members to do everything. The precision and refinement of Apple’s products come at an enormous cost that is just out of the reach of startups.

I don’t mean to say that design isn’t important — it still is an absolutely critical element to a product, and good design and attention to detail will enable a startup to charge more for a product and differentiate themselves from competitors. Apple has raised the bar very high for design and user experience, and users will judge your product accordingly. But it’s important to keep in mind that your true bar for comparison is other startups, and not Apple; and if your chief competitor is Apple, you either need your own billion dollars of cash to invest in product design, or you need to rethink your strategy."
hardware  engineering  tooling  matterbattle 
14 days ago
Creative Destruction: How Advertising Is Swallowing the Creative Class
"I'm sure the first thing that came out of the Gutenberg press wasn't that great," she said. "The Bible?" asked the startled moderator. "No, I'm sure there was a lot of crap before then..." "No, I think the Bible was the first thing." (Bookmarked for this quotation alone).
advertising  creovation 
16 days ago
It’s The New Thing! | FreakyTrigger
"So here are some social media and music articles you could go away and write yourselves: I’ve even included example sentences to get you started." Social media is like All The Things.
socialmedia  tomewing  comparison  writing  funny 
23 days ago
Hard Copy, pt. 1 – Quinns
"The point is that this is lossless game design. There is no shark pit. When you buy a board game, what you take home and play is the original concept precisely as it was in the designer’s head. That’s the mecca for video games. For board games, it’s the norm."
boardgames  design  quintinsmith  writing 
24 days ago
McSweeney’s Internet Tendency: The Only Thing That Can Stop This Asteroid is Your Liberal Arts Degree.
"I don’t need some pencilneck with four Ph.D’s, one-thousand hours of simulator time, and the ability to operate a robot crane in low-Earth orbit. I need someone with four years of broad-but-humanities-focused studies, three subsequent years in temp jobs, and the ability to reason across multiple areas of study. I need someone who can read The Bell Jar and make strong observations about its representations of mental health and the repression of women. Sure, you’ve never even flown a plane before, but with only ten days until the asteroid hits, there’s no one better to nuke an asteroid."
humanities  mcsweeneys  humour  writing 
25 days ago
Main Page - CameraAxe
Another Arduino-powered high-speed photography trigger. Swanky menus. Lots of good source examples, again.
trigger  photography  highspeed  arduino 
25 days ago
Photoduino: The opensource camera controller based on Arduino | Photoduino - The opensource camera controller based on Arduino
Open Source, Arduino-based camera controller. Primarily for high-speed photography. Useful examples inside the source code, though.
arduino  photography  highspeed  trigger 
25 days ago
Ian Bogost - Aliens, but definitely not as we know them
"Rather than wondering if aliens exist in the cosmos, let's assume they are all around us, and at all scales - everything from dogs, penguins and trees to cornbread, polyester and neutrons. If we do this, we can ask a different question: what do objects experience? What is it like to be a thing?"
alien  ianbogost  phenomenology  things  philosophy 
29 days ago
Serve - Delicious ERB, Haml + Sass
Simple dynamic site generator with standardised templating tools: certainly looks nice for building those early-stage prototypes before you need a full backend.
ruby  web  development  erb  haml  sass  markdown  templating 
4 weeks ago
Ken Shirriff's blog: Apple didn't revolutionize power supplies; new transistors did
"The history of switching power supplies turns out to be pretty interesting." It really does: long, fascinating post about a history of AC-DC conversion and how new technologies affected it.
power  electronics  transistors 
4 weeks ago
Mosh: the mobile shell
"Remote terminal application that allows roaming, supports intermittent connectivity, and provides intelligent local echo and line editing of user keystrokes." As recommended by Matthew Somerville. Looks useful!
shell  ssh  mobile  unix 
4 weeks ago
Descriptive Camera
"Modern digital cameras capture gobs of parsable metadata about photos such as the camera's settings, the location of the photo, the date, and time, but they don't output any information about the content of the photo. The Descriptive Camera only outputs the metadata about the content." Lovely: a camera powered by Mechanical Turk.
camera  design  information  hardware  naturallanguage  mechanicalturk 
4 weeks ago
Aral Balkan · HSBC Prepare CSV bookmarklet for FreeAgent: Download previous statements on HSBC Personal accounts
Aral's script converts any online statement into CSV for FreeAgent; I don't use FreeAgent, but I have a feeling I could modify this into something useful. (In other news: why is all UK online banking so bad?)
banking  online  hsbc 
4 weeks ago
On Endings - Kill Screen
"There’s still a smell of bullshit to almost every videogame story I read, even as it’s advanced to a very high level being in The New Yorker and The New York Times Magazine. To me it derives from this politeness about the thing that’s experienced. In literary criticism there are really cutting deconstructions of things that are inadequate—Nabokov talking about what a fraud and charlatan Faulkner was—but there’s this really intelligent, but painfully milquetoast, quality to the way we appreciate games. It’s a reflection of how partially engaged we are with each one. We consider games primarily as ideas, rather than actual evolving relationships that we’ve had over time." Yeah, that. I enjoyed this discussion: I'm pretty sure you don't have to finish games to review them. Then again: I also think writing about games six months after they came out is way more interesting than trying to hammer through something to fit into a review cycle.
games  reviews  criticism  killscreen 
5 weeks ago
Shruthi-1, 4-Pole Mission edition | Mutable instruments
Oooh, the Shruthi got an upgrade: not just white PCBs, but an interesting new filter board. Seriously tempted by one of these.
opensource  synthesizer  electronics  shruthi1 
5 weeks ago
Valve: How I Got Here, What It’s Like, and What I’m Doing | Valve
"If most of the value is now in the initial creative act, there’s little benefit to traditional hierarchical organization that’s designed to deliver the same thing over and over, making only incremental changes over time. What matters is being first and bootstrapping your product into a positive feedback spiral with a constant stream of creative innovation." (Michael Abrash is scary smart, at Valve, investigating wearable computing, but this line - about the value of being first and being innovative - was the most important here for me.)
michaelabrash  games  valve  innovation  creativity 
5 weeks ago
PhantomJS: Headless WebKit with JavaScript API
"PhantomJS is a headless WebKit with JavaScript API. It has fast and native support for various web standards: DOM handling, CSS selector, JSON, Canvas, and SVG."
javascript  webkit  web  browsers  headless  testing  rendering 
6 weeks ago
New Aesthetic // OOO // Future of Things | Near Future Laboratory
"It’s the symptom of the algorithm. It’s what comes out of the digital-political-economy of cultures that live by networks and the machinary (soft/hard/hashtag-y) that underpin it all. All this #newaesthtic #ooo #futureofproduction stuff is the excess. The unexpected, unplanned for result. It’s the things that happen without one self-consciously *going after* #newaesthetic / object-oriented ontological / future of network connected things sensibilities." A calm, rational, open-ended commentary from Julian. I liked this point.
newaesthetic  ooo  julianbleecker  nearfuturelaboratory  serendipity 
6 weeks ago
Russell M Davies: History will remember Samuel Pepys' blog (Wired UK)
"We'll only really understand what we're doing when it stops feeling new, when we have a sense of history about what we're making." Better keep on making, then. (This is good. Also: well done Phil. It's important to say well done, and this is a lot of effort, and it's been brilliant. Finishing in May! Gosh).
philgyford  pepysdiary  russelldavies  blogs  history  longishnow 
6 weeks ago
Eye blog » Playing with the logo. How Ken Garland + Associates had graphic fun with the Galt Toys identity
Gorgeous work from Ken Garland, and an exhibition of the Galt Toys work in Shoreditch. And, best of all, the exhibition lets you play with the toys. Will be going to this.
kengarland  galttoys  toys  play  design  graphicdesign 
6 weeks ago
In Response To Bruce Sterling's "Essay On The New Aesthetic" | The Creators Project
"In making this list, Sterling privileges the visible objects of New Aesthetics over the invisible and algorithmic ones. New Aesthetics is not simply an aesthetic fetish of the texture of these images, but an inquiry into the objects that make them. It’s an attempt to imagine the inner lives of the native objects of the 21st century and to visualize how they imagine us." I'm never quite convinced by the Creators Project, and their introduction to this feels a bit woolly, but the interviews are all very good. This quotation, from Greg Borenstein, is excellent.
newaesthetic  computervision  machines  design 
6 weeks ago
- How We Will Read: Clive Thompson
"That’s why I like having these little printed books, or these little files of my notes, because I can literally pull up anything I want to remember from Moby Dick, and in repeating it, remember it. Annotating becomes a way to re-encounter things I’ve read for pleasure." Which is why I have a stack of eight books on my dining table, and more to come over the years - to be read, not just hoarded.
articles  memory  reading  clivethompson  books 
7 weeks ago
Jenova Chen: Journeyman • Articles • Eurogamer.net
"So what happened when you removed collision detection?" "Players started looking for other ways to get more feedback. Helping each other yielded the most feedback so they began to do that instead. It was fascinating." A lovely interview - and great piece of writing fro Simon - with Jenova Chen. The parts on how players regress is particularly interesting, as is Chen's ambition to be _different_ rather than just 'artistic'. I particularly enjoyed the anecdote about collision detection, hence quoting it.
journey  thatgamecompany  games  simonparkin  writing  interview  jenovachen  play  childishness 
7 weeks ago
An Essay on the New Aesthetic | Beyond The Beyond | Wired.com
"Modern creatives who want to work in good faith will have to fully disengage from the older generation’s mythos of phantoms, and masterfully grasp the genuine nature of their own creative tools and platforms. Otherwise, they will lack comprehension and command of what they are doing and creating, and they will remain reduced to the freak-show position of most twentieth century tech art. That’s what is at stake." Loads of good stuff in this Sterling essay, but this is the leaper-out for me: the reminder - as I fervently behave - about truly understanding the things you work in. And in this case: the reminder that all the old metaphors of computation are rarely true. Computers are not intelligent; they do not see or hear. But nor are they stupid, blind, or deaf. They are just other.
newaesthetic  brucesterling  metaphor  computing  technology 
7 weeks ago
Kindergarten Cop (1990) - The Criterion Collection
If you're going to do an April Fool, this is how. (Those special features are pretty good, though).
aprilfools  kindergartencop  films  movies  criterion 
7 weeks ago
stamen design | Watercolor Textures
"The process of going back and forth from painting to the computer became a continuous cycle. Midway through as I became more and more familiar with the outcome of how the actual texture would appear on the screen when tiled, my painting process became more specific to achieve the desired texture, color, darkness, stroke, range of value that I wanted for each feature on the map." Lovely stuff from Geraldine on painting, textures, and process.
painting  texture  design  maps  process  stamen  watercolour 
8 weeks ago
Tambour
"Tambour is a musical game about attacking and countering with rhythm." Really nice: definitely musical, interesting balancing mechanics, and I love the range of inputs. Also it looks good, which helps.
game  music  rhythm 
8 weeks ago
Math for Makers
"Topics like linear algebra, topology, graph theory, and machine learning are becoming vital prerequisites both to doing daily work in these fields and, more importantly, to inventing, popularizing, and teaching the new creative tools that are rapidly arising. Without them, artists are forced to wait for others to digest this new knowledge before they can work with it. Their creative options shrink to those parts of this research selected by Adobe for inclusion in prepackaged tools. Instead of the themes and concerns of creative work driving the selection of tools from a growing technical cornucopia, artists find themselves turned into passive users of tools that are already curated, contextualized, and circumscribed by others.

So, I want to do something about this. I want to figure out a way to teach myself and others these more advanced mathematical and computational concepts with a specific eye towards applying them in creative technology."

This is going to be very good. (I'd quote the whole post if I could, but this leapt out at me hardest.) And: on the day Greg's book arrived.
gregborenstein  programming  art  creative  maths 
8 weeks ago
Using Automated Rhyme Detection to Characterize Rhyming Style in Rap Music
"Imperfect and internal rhymes are two important features in rap music previously ignored in the music information retrieval literature. We developed a method of scoring potential rhymes using a probabilistic model based on phoneme frequencies in rap lyrics. We used this scoring scheme to automatically identify internal and line-final rhymes in song lyrics and demonstrated the performance of this method compared to rules-based models. We then calculated higher-level rhyme features and used them to compare rhyming styles in song lyrics from different genres, and for different rap artists. We found that these detected features corresponded to real- world descriptions of rhyming style and were strongly characteristic of different rappers, resulting in potential applications to style-based comparison, music recommendation, and authorship identification." Awesome, and something I am going to sit down and read properly.
rap  lyrics  rhyme  computation  machinelearning  paper  awesome 
8 weeks ago
Rob Ricketts — Graphic Design & Typography
"A series of informative posters detailing how some of the most notable drum sequences were programmed using the Roland TR-808 Drum Machine. Each sequence has been analyzed and represented as to allow users to re-programme each sequence, key for key." Gorgeous. (If I had to pick, I'd take Voodoo Ray - which is a lovely piece of drum programming amongst many other things).
art  design  music  drummachine  808  techno  posters 
9 weeks ago
gummikana/email_mom.php
"My mom worries to unrational degree about my well being when I'm travelling. And she never reads her emails. So I decided to automate this process of informing my mom that I'm alive when I'm abroad. This small php script checks the ip address of the visitor calling it and if that ip address is not in Finland it'll generate a small email to my mom, mostly telling her where I am and that I'm alive. It does this emailing only once in 24 hours. This script is called from a small python script that runs in the background and tries to call this script every hour or so. So if I'm using my laptop (which I usually am) and I have internet connection this should automatically make me a better son." Hah!
parents  email  worry  travel 
9 weeks ago
Tyler Brûlé: the man who sold the world | Media | The Observer
"What about Scandinavia? After all, Monocle is forever claiming Copenhagen or Helsinki is the best place in the world to live. Brûlé looks aghast, revealing the conflict between aesthete and businessman. "The Scandis are a bit too socialist." He swings his hand around the office. "Everything in this room is from Scandinavia, but the maternity leave would kill us." So Copenhagen may be the best place to live in Brûlé's world, but it is no place to run a business." Oh, Tyler. Roughly what I expected, sadly.
tylerbrule  publishing  monocle  europe 
9 weeks ago
thinkroth/Sentimental · GitHub
"Sentiment analysis tool for node.js based on the AFINN-111 wordlist." Interesting; feel slike it could be ported to other platforms, too.
sentimentanalysis  language  naturallanguage  javascript  nodejs  code 
10 weeks ago
Rands In Repose: Hacking is Important
"Hacking is disruptive, and whether you code software, write books, or film movies, I believe bringing anything new into the world is a disruptive act. By being novel and compelling, the new is likely to replace something else and that something else isn’t being replaced without a fight." Great stuff from Rands.
business  hacking  development  culture  disruption 
10 weeks ago
Sugar: A Javascript library for working with native objects.
"Sugar is a Javascript library that extends native objects with helpful methods. It is designed to be intuitive, unobtrusive, and let you do more with less code." Looks nice - and suitably Javascripty.
javascript  programming  framework 
10 weeks ago
BeepStreet - software - on the wave
Sunrizer - basically, a tiny JP8000 clone.
syntheszier  ios  ipad  app  music 
10 weeks ago
DM1
"DM1 is an advanced vintage Drum Machine. It turns your iPad into a fun and creative beat making machine."
app  ipad  music  drums  drummachine 
10 weeks ago
polychord: iPad App for Music Creation and Performance
Curious scale-based texture performance instrument.
app  ipad  music  synthesizer 
10 weeks ago
ruby-1.9.3-p125 cumulative performance patch. — Gist
"This script installs a patched version of ruby 1.9.3-p125 with patches to make ruby-debug work again (#47) and boot-time performance improvements (#66 and #68), and runtime performance improvements (#83 and #84). It also includes the new backported GC from ruby-trunk." Speed boosts for Ruby 1.9.3.
ruby  performance  patch  ruby193 
10 weeks ago
Ruby 1.9.2 Segmentation Fault and OpenSSL
If you have MacPorts installed, OpenSSL runs into issues when you install rubies through RVM. This helps.
rvm  ruby  openssl  http 
10 weeks ago
Aiming (much) higher than Hackspaces and FabLabs… « Funding Startups (& other impossibilities)
"Where you see gadget, I see process. Moreover, where you see prose, I see poetry: for the UK will continue to have no manufacturing all the while it has lost its collective sense of the poetry of production. The ignominious application of production line metaphors to (the actually very creative) industrial life has helped alienate people from the process of making: whereas Lean Manufacturing instead helps to reconnect workers with the project as a whole, by seeing waste as a thing that erodes value, and that corrodes the relationship between customer and producer by making it unnecessarily fragile and contingent." There's lots to recommend in this piece. I'm not sure I agree about software, even ignoring my vested interested and perspective, but there's so much else of value in here. I think this paragraph spoke most to me, though.
manufacturing  design  engineering  uk  poetry 
10 weeks ago
Air quotes, product ( 8 Mar., 2012, at Interconnected)
"When a product is connected to the network it has two brains. A little local one that can perform cheap calculation, and a big one in the network that can do potentially anything at all: massive facial recognition, searching all of Amazon, advanced artificial neural networks, whatever." It's great that Matt's writing so much again - but "little brain, big brain" is a great explanation of the concept.
littlebrain  bigbrain  mattwebb  product 
10 weeks ago
Forget Your Past – Timothy Allen | Photography | Film
",,,he showed me some pictures of what looked to me like a cross between a flying saucer and Doctor Evil’s hideout perched atop a glorious mountain range.

I knew instantly that I had to go there and see it for myself." Spectacular photography; what a building.
buzludzha  bulgaria  communism  history  photography  architecture 
10 weeks ago
MeeBlip
"The hackable, digital synth": cheap, build-your-own virtual analogue. Interesting.
synths  diy  electronics  synthesizers  music. 
11 weeks ago
Ethernet data transfer stalling or failing
"I've been working on a sketch wherein some data is downloaded from an HTTP server and is then processed on the Arduino (printed, as it happens, but I don't think that's important). In my original sketches, I was occasionally seeing transfers fail midway through." James is running into issues that might be relevant to me.
ethernet  arduino  data  http 
11 weeks ago
Shruthi-1 | Mutable instruments
"The Shruthi-1 is a hybrid digital/analog monosynth. Its hardware design is deceptively simple, but the sonic range is wide: sometimes grungily digital like a PPG-Wave, fat and funky like a SH-101, videogame-y like a Commodore 64, weird and warm like an ESQ-1 ; but more often than not, truly original." Looks nice, not expensive at all.
diy  hacking  music  instruments  synths  synthesizers 
11 weeks ago
localtunnel: instantly show localhost to the rest of the world
"The easiest way to share localhost web servers to the rest of the world" Good lord, that's wonderful.
programming  proxy  ruby  localhost 
11 weeks ago
Downloadable Classics | Hookshot Inc.
"Melville’s searing, wayward novel about obsession and the nature of evil becomes a twin-stick shooter for consoles. The twist? The playing field is 5000 miles wide, and there’s only one enemy." Christian is brilliant. (I'm pretty sure my links are full of 'Christian is brilliant' annotations)
games  books  literature  melville  christiandonlan 
11 weeks ago
Manovich: Database as a Symbolic Form
"Or, in a diffirent formulation of the legendary author of Sim games Will Wright, "Playing the game is a continuous loop between the user (viewing the outcomes and inputting decisions) and the computer (calculating outcomes and displaying them back to the user). The user is trying to build a mental model of the computer model.""
games  loops  models  willwright 
11 weeks ago
Microjs: Fantastic Micro-Frameworks and Micro-Libraries for Fun and Profit!
"Micro-frameworks are definitely the pocketknives of the JavaScript library world: short, sweet, to the point. And at 5k and under, micro-frameworks are very very portable. A micro-framework does one thing and one thing only — and does it well. No cruft, no featuritis, no feature creep, no excess anywhere. Microjs.com helps you discover the most compact-but-powerful microframeworks, and makes it easy for you to pick one that’ll work for you." Ooh, nice.
javascript  code  programming  libraries  frameworks 
11 weeks ago
The "Invent with Python" Blog — Nobody Wants to Learn How to Program
"It’s okay if they don’t completely understand how a program works after they’ve played with it a little. Very few ideas are completely original. The more material you give your students to plagiarize, the wider the range of derisive works they’ll make from them." Perhaps my favourite point in this very good piece. (Though I've found GameMaker way less of a "kit" than it makes out). But yes: no-one wants to learn to program (for its own sake). People want to learn to make things for screens; programming is incidental.
education  programming  learning  teaching 
11 weeks ago
The HyperCard Legacy [Theory, Mac]: Programming for the People | by Jer Thorp | CreativeApplications.Net
"HyperCard effectively disappeared a decade a go, making way for supposedly bigger and better things. But in my mind, the end of HyperCard left a huge gap that desperately needs to be filled – a space for an easy to use, intuitive tool that will once again let average computer users make their own tools. Such a project would have huge benefits for all of us, wether we are artists, educators, entrepreneurs, or enthusiasts." Lovely piece by Jer Thorp on Hypercard. I've mentioned Hypercard is quite formative for me, right?
mac  hypercard  programming  software 
11 weeks ago
Fantasy Shipping Forecast
"Using the daily 0048 Shipping Forecast from BBC Radio 4, we take the average of each gale force mentioned for an area to determine that area's score. Pick a dream team of five sea areas, and your team's score will be the average of the scores of those regions, both daily and weekly." Hah, lovely.
games  shippingforecast  radio4  kevandavis 
12 weeks ago
Why John Carter has to be seen to be believed | Film | guardian.co.uk
"John Carter is the kind of movie no studio bigwig in their right mind ought ever to have greenlit: a space fantasy based on a genre – "planetary romance" – that hasn't been popular for well over half a century, populated by bizarre creatures from the mind of a writer apparently endowed with the ungrounded imagination of a small child. This is exactly why you should be checking it out. The film is out next weekend and I've posted the final trailer above. What a glorious enterprise Disney have wasted all their money on. God bless Hollywood!" I too am annoyed they lopped the suffix from the title. Otherwise, this has actually managed to spur interest in a film I'd written off.
films  johncarterofmars 
12 weeks ago
Lead Bullets // ben's blog
"There is no silver bullet that’s going to fix that. No, we are going to have to use a lot of lead bullets." On knuckling down when faced with threats. (via Matt W)
business  management  competition 
12 weeks ago
Finish Weekend
"Finish Weekend helps you get it done. Come finish those projects you've put off to the side. Maybe you just need a bit of web help, a logo, or some code written. We'll help you finish." Heartily approve. I could do with a lot of these.
projects  hobbies  finishing  completion  jfdi 
12 weeks ago
Le Quincampe | Restaurant et salon de thé
Gorgeous Moroccan restaurant in Paris. Pretty cheap, super-tasty. I am very full.
paris  food  moroccan 
12 weeks ago
CERN | booktwo.org
"You know, maybe aliens know all this, and we’re come-latelies to the whole comprehending-everything thing, but there isn’t really any more you can do in our current Universe than this. It’s the top thing. It is everything. This makes us amazing." James has basically said everything about our trip to CERN that is worth saying. This is all true. It was great and humbling. I'd also point out that every time you step out, you're under the Alps, and they're also phenomenal and humbling.
cern  science  discovery  wonder  awe  jamesbridle  stml 
12 weeks ago
Letters of Note: Nothing good gets away
"There are several kinds of love. One is a selfish, mean, grasping, egotistical thing which uses love for self-importance. This is the ugly and crippling kind. The other is an outpouring of everything good in you—of kindness and consideration and respect—not only the social respect of manners but the greater respect which is recognition of another person as unique and valuable. The first kind can make you sick and small and weak but the second can release in you strength, and courage and goodness and even wisdom you didn’t know you had." John Steinbeck is wise, and a good father.
johnsteinbeck  writing  love  advice  parent 
12 weeks ago
tutorials:products:iotp [AdaWiki]
Network connected thermal printer. Bookmarked for future reference.
printer  connectivity  arduino  tutorial 
12 weeks ago
Proteus and Audio-Visual Beauty | Games @ Parsons
"Proteus, in the end, helps me move further into a design philosophy that avoids blacks and whites, finding a comfortable home in the much less solid greys.  Videogames aren’t about mechanics.  They aren’t about visual or audio either.  They aren’t about the ideas of the author or about the experience of the player.  They aren’t about story or actions or strategy.  They aren’t about controllers or processors or screens.  They aren’t about technology or culture or ritual.

Videogames are a combination of all these factors, or a combination of some of these factors.  Videogames are whatever we want them to be.  For Ed Key and David Kanaga, while making Proteus, videogames are about the beauty of walking, looking, and listening." However much I bang on about rules/systems/you know the score, I still very much agree with this. I still like the abstract.
games  abstract  gameiness  proteus 
12 weeks ago
Game Design Advance › Raymond Smullyan
"I would call him the greatest puzzle designer of all time, but that implies that there are lots of people who do what he does and he’s better than them, and that’s not quite right. What I mean is to say is that Raymond Smullyan is the Marcel Duchamp of puzzles, he’s the Brian Eno of puzzles. His work is singular, transformative, genre-defining, in a class by itself."
franklantz  raymondsmullyan  puzzles  play  maths 
12 weeks ago
Dave Hickey - The Heresy of Zone Defence [pdf]
"Kareem, after the game, remarked that he would pay to see Doctor J make that play against someone else. Kareem's remark clouds the issue, however, because the play was as much his as it was Erving's, since it was Kareem's perfect defense that made Erving's instantaneous, pluperfect response to it both necessary and possible—thus the joy, because everyone behaved perfectly, eloquently, with mutual respect, and something magic happened—thus the joy, at the triumph of civil society in an act that was clearly the product of talent and will accommodating itself to liberating rules." This is phenomenal writing.
writing  play  sport  games  basketball  davehickey  juliuserving 
february 2012
Fail Worse – The New Inquiry
"There’s no demonstration of life’s futility or language’s emptiness that is so profound, it can’t one day be turned into a reassuring fridge magnet, and that thankfully helps put pessimism back in its place."
samuelbeckett  platitudes  appropriation  pessimism 
february 2012
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