Wolfenstein 3D Classic: iPhone development
By John Carmack, Technical Director, Id Software
gamedev 
may 2013
Gordon Walton: Publishers see devs as "replaceable meat puppets" | GamesIndustry International
"The increasing quality of graphics has not been an unalloyed benefit to games. "If you think about the games we made a long time ago, the games were more imagination and less exposition. We've come to a place where it's more exposition and less imagination," Walton said. "It's challenging, because people are just not as engaged if their imaginations aren't engaged.""
gamedev 
april 2013
Writing and the attention economy | Damien G. Walter
"As a writer you are asking for the most valuable commodity your readers have. Time."
january 2013
The making of Warcraft part 3 - Code Of Honor
"The first-ever multiplayer game of Warcraft was a crushing victory, an abject defeat, and a tie, all at once."
gamedev  multiplayer 
november 2012
Gamasutra - Features - Cliff Bleszinski's Game Developer Flashcards
"Epic Games' design director Cliff Bleszinski profiles common developer behavior in this special Gamasutra feature."
gamedev 
august 2012
80-20 software — The Endeavour
"A hidden cost of extra features is that they may need to be supported for years to come."
programming 
july 2012
Raph's Website » Narrative is not a game mechanic
"Feedback serves the purpose of cueing the user whether or not they are being successful in figuring out the black box. So we provide feedback each time an input is made, and the feedback is intended to help guide the user as to whether they are doing the right thing."
gamedesign 
january 2012
Do users change their settings? » UIE Brain Sparks
"Less than 5% of the users we surveyed had changed any settings at all. More than 95% had kept the settings in the exact configuration that the program installed in."
article  design 
january 2012
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