gnat + gaming   44

Teenage Gamers Are Better At Virtual Surgery Than MDs | Popular Science
great link bait, but there's no actual RESEARCH published on the UTMB web site.
research  science  medicine  gaming 
november 2012 by gnat
Handed Keys to Kingdom, Gamers Race to Bottom | GameLife |
Free to play the game as they like, players frequently make choices that ruin the fun. It’s an irony that can prove death to game publishers: Far from loving their liberty, players seem to quickly bore of the “ideal” games they’ve created for themselves and quit early.
psychology  gaming 
may 2009 by gnat
The Pac-Man Dossier
Unbelievably game geeky. Love it.
history  design  retro  gaming 
february 2009 by gnat
emotions and games. recommended by Jane McGonigal
gaming  psychology 
june 2008 by gnat
Nick Yee's HomePage
"God of data-rich research", as Jane McGonigal described him
gaming  research 
june 2008 by gnat / A&E / The generation lap
"Professionals who grew up playing video games actually make better business people"
psychology  gaming 
may 2008 by gnat
RFID game system. Not sure computers can bring lasting pleasure to running around if it's not there already.
kids  gaming  toys  hardware  rfid 
april 2008 by gnat
PlayMotion puts the body in games and computing
"The company did a project for Disney World that resulted in an Atlanta Business Journal Article. It added an interactive game that people could play while waiting in line an hour for a three-minute ride. It had up to 300 people playing simultaneously. "
gaming  ui 
february 2008 by gnat
Best Buy Bodhisattva | Gamers With Jobs
fantastic tale of seeing a young kid whip the hardest song on Guitar Hero 3
music  gaming  fun 
january 2008 by gnat
Prison Poker - New York Times
like the US Army's 52-most-wanted-in-Iraq card deck, Florida prisons having success closing cold cases by distributing cards to inmates. What other, non-penal, uses of card decks are there?
gaming  culture 
december 2007 by gnat
Q&A: Will Wright, creator of the Sims | Technology | Guardian Unlimited
My first game was a shoot 'em up, but when I designed it I found that creating the world I was going to blow up was more interesting than blowing it up – that's where I came to Sim City.
people  gaming  quotes 
november 2007 by gnat
a movie based on a game that became real. in our reality, the game never existed. fans built it.
gaming  games  fun  culture 
november 2007 by gnat
The Jack Principles
21 principles for online conversations, from the makers of the You Don't Know Jack game.
ui  design  gaming  interaction 
september 2007 by gnat
The Escapist : Zero Punctuation: BioShock
fantastic game review. with cartoon version of the takahashi method. cool.
media  flash  funny  gaming 
september 2007 by gnat
Gambit Game Theory Analysis Software and Tools
Gambit is a library of game theory software and tools for the construction and analysis of finite extensive and strategic games. Gambit is designed to be portable across platforms: it currently is known to run on Linux, FreeBSD, MacOS X, and Windows
gaming  economics  algorithms  opensource  python  library 
august 2007 by gnat
Werewolf Statistics
results of simulating werewolf with different #s of players and allocations of werewolves et al.
gaming  statistics  simulation 
august 2007 by gnat
Jane McGonigal in Salon
article about Foo and game designer
people  gaming 
july 2007 by gnat
Taipan (computer game) - Wikipedia, the free encyclopedia
I remember playing this on an Apple II as a kid. Addictive!
retro  gaming  taipan 
april 2007 by gnat
YouTube - The Original Human POLE POSITION Performance
I love the way retro games are now part of our history and culture. (via wonderland)
gaming  fun  history  retro 
april 2007 by gnat
Wonderland: SXSW: Will Wright Keynote
great transcription of a thoughtful and energetic keynote delivered by Wil Wright at SXSW
gaming  social  software 
march 2007 by gnat
Video Games - Report - New York Times
10 most important video games of all time: Spacewar! (1962), Star Raiders (1979), Zork (1980), Tetris (1985), SimCity (1989), Super Mario Bros. 3 (1990), Civilization I/II (1991), Doom (1993), Warcraft series (beginning 1994) and Sensible World of Soccer
gaming  history  culture 
march 2007 by gnat
Good Morning Silicon Valley: Sony's Home: Singapore, Sodom, or something else?
Sony put 2 1/2 years into developing Home, a virtual world that combines elements of Second Life and Microsoft's Xbox Live. In Home, you create your own Sims-style avatar and then spend time decorating your apartment, watching movies, playing games, hangi
march 2007 by gnat
Developers aim to lure women to adult games | CNET
"I guarantee you, 'ass physics' has never been said at GDC before," Brathwaite said.
gaming  pr0n 
march 2007 by gnat
American Prospect Online - Surviving Sudoku
How the Japanese puzzle's invasion has rocked the world of American crossword writers -- and what they’re doing to cope.
sudoku  gaming  fun  puzzles 
january 2007 by gnat
collision detection: Sudoku continues to trample the crossword
The puzzle format has apparently been around for a long time, and normally is called "Alphacodes" or "Coded Crosswords". But Gaffney's publisher is so enthralled by Sudoku that he insisted Gaffney figure out a Japanese name for it.
gaming  fun  sudoku  puzzles  language 
january 2007 by gnat
collision detection: Two new games from Ian Bogost
Cruel 2 B Kind done with Jane McGonigal: perform random acts of kindness on strangers until you find the right stranger
gaming  social  fun 
january 2007 by gnat
Probabilities in the Game of Monopoly®
When mathematicians get curious about board games ...
gaming  math 
october 2005 by gnat

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