geof + design   38

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The belief that GUIs are more intuitive is marketing for GUIs.
GUIs are in no way more intuitive than keyboard interfaces using function keys such as the POS I posted earlier. Nor do they need to be.
ui  design 
november 2017 by geof
How Marketers Get You to Buy New Stuff - The Atlantic
He believed that consumers are torn between two opposing forces: neophilia, a curiosity about new things; and neophobia, a fear of anything too new. As a result, they gravitate to products that are bold, but instantly comprehensible. . . . He said to sell something surprising, make it familiar; and to sell something familiar, make it surprising.
marketing  design 
may 2017 by geof
An Investigation of Therac-25 Accidents - I
Radiation machine that killed patients due to a software error. This article explains the incidents and the analysis of what went wrong.
software  healthy  design 
october 2009 by geof
FEATURE: ADVENTURELAND : Next Generation
How computer RPGs are diverging from their tabletop roots.
rpgs  games  design 
february 2008 by geof
Introduction - In search of the One True Layout
nice 3-column CSS, equal column heights, and vertical positioning
css  design 
november 2005 by geof
Photo Matt » Mac Gamma Tip
setting gamma settings to look like a PC
design 
june 2005 by geof
Gaming Hut: Surprise and Delight
"It's fairly straightforward to go and ask people what they want, but you can't surprise and delight them if they can articulate what it is."
design 
june 2005 by geof
Processing 1.0 (BETA)
A programming language for designers (looks a whole lot like C with a drawing framework)
programming  design 
april 2005 by geof
v-2 Organisation | You Didn't
the 90s vision of a future that might have been
design 
november 2004 by geof
Eyetrack III
how people read web pages
design 
september 2004 by geof

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