eric.brechemier + video   127

[fr] S'attaquer à une compétition de machine learning : méthodologie et exemples pratiques - Sciences des données - Pierre Courtiol - Collège de France - 21 février 2018 11:15
by Pierre Courtiol,

Présentation d'un processus typique pour l'apprentissage supervisé ou semi-supervisé dans le contexte d'une compétition de données.

Cette présentation met l'accent sur l'importance de l'ingénierie des attributs, que ce soit l'adaption des attributs pour leur exploitation numérique à des fins d'apprentissage ou l'ajout de nouveaux attributs pour modéliser des connaissances d'expert ou des facteurs d'influence.
machine  learning  process  introduction  video 
8 weeks ago by eric.brechemier
Online Classes by Skillshare | Start for Free Today
"Skillshare is an online learning community with thousands of classes in design, business, tech, and more. Anyone can join the millions of members in our community to learn cutting-edge skills, network with peers and discover new opportunities."
mooc  online  learning  video  platform 
10 weeks ago by eric.brechemier
Her Apollo Code Saved The Moon Landing... Meet Computer Scientist, Margaret Hamilton

"(...) In celebration of Margaret [Hamilton]’s 80th birthday, we’re sharing this 4-minute SciShow video, which gives an awesome overview of the life and work of the STEM pioneer, whose Apollo code ultimately saved the Apollo 11 astronauts from having to abort their historic moon landing."
space  exploration  software  engineering  programming  history  video 
august 2018 by eric.brechemier
"Microsketch is the website of Michael Goldrei, a London based graphic designer, illustrator, photographer and owner of a bass guitar bought on eBay that sits untouched in the corner of his room making him feel guilty every time he looks at it. (...)"
photography  art  book  graphic  design  color  video 
august 2018 by eric.brechemier
'It consumed my life': inside a gaming addiction treatment centre | Games | The Guardian
2018-06-18, by Emily Reynolds,

"As the World Health Organization classifies gaming disorder as a mental health condition, one UK treatment centre reveals how it is trying to tackle the problem"
video  games  addition  mental  health 
june 2018 by eric.brechemier
Godot Engine - Free and open source 2D and 3D game engine
"Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code."
video  game  programming  development  software  tools  opensource 
june 2018 by eric.brechemier
Space Invaders at 40: 'I tried soldiers, but shooting people was frowned upon' | Games | The Guardian
2018-06-04, by Will Freeman,

"Four decades ago, Tomohiro Nishikado created the title that became shorthand for video games themselves. He recalls how he wanted to tap into players’ competitive instincts (...)

Nishikado linked points to in-game progression and introduced the concept of saving scores to the arcade cabinet. That framed score as a signifier of skill and survival, and lured players back to a given arcade cabinet to beat the tallies of others who had played before them; a convention that established competitive gaming. (...)

Before Space Invaders – which did require Nishikado to build some hardware using parts ordered through the mail – games were often created by plotting out circuitry and electronic components on an arcade board. Nishikado saw another way, however, and pioneered the notion that games could be designed on a computer. His ambition wasn’t quite met by the underwhelming power of the microcomputers of the time, but in building his own development tools and customising the hardware, he set a convention for the future of the video game industry: games were now software, not hardware. (...)

“It wasn’t Star Wars that led to the outer space theme,” he explains. “Initially I started with tanks, then tried warships and warplanes – but the movement and animation didn’t match the game. After much trial and error, by far the best match were soldiers, but shooting people was frowned upon. It was at this time, while I was stuck for an alternative, I chanced upon Star Wars and realised I could use aliens because no one would complain about shooting them. For the actual design of the aliens, I took inspiration from HG Wells’s octopus-like Martian design.” (...)

As well as spawning several dozen rereleases, remasters and sequels, Space Invaders has had a huge influence over video games. In the late 1970s and 80s, countless arcade companies rushed to release contenders for the game’s crown. Space Invaders stirred something in a whole generation of future game development superstars (...)"
video  games  history 
june 2018 by eric.brechemier
Filmstro | Adaptive Music Library & Software
"Download static versions of all our royalty-free music tracks for FREE. YouTube cleared. Explore the library and start creating!"

"Three sliders, infinite possibilities. Create unique and moving soundtracks for your films and videos. No musical experience necessary."
music  online  service  shop  video  creative  ux 
may 2018 by eric.brechemier
Microsoft to launch disability-friendly Xbox controller | Games | The Guardian

"Microsoft is launching a new Xbox controller, developed to meet the needs of people with disabilities. (...)

The device is wireless and powered by an internal battery, charged via USB-C connection. However, it also comes with its own optional power supply so that devices that draw a lot of power – such as mouth-operated quadsticks, controllers designed for quadriplegic players that use a “sip and puff” tube for inputs – can be supported more easily. There is a headphone socket and, on the base, a set of mounting ports, allowing players to fix the controller to a tripod. (...)

“The traditional Xbox controller makes a lot of assumptions,” said Bryce Johnson, Microsoft’s senior inclusive designer, who was part of the original development team. “It assumes I have two hands to hold it, two thumbs to hit the analogue sticks, and the fine motor control to get at all the buttons. It also assumes I have the endurance to hold it for a long gaming session. That’s a barrier. Throughout the design process of this device, we spoke to charities like the Cerebral Palsy Foundation, AbleGamers and SpecialEffect and to countless gamers with disabilities. We’ve designed a device that we think will empower them.” (...)

Evelyn Thomas, Microsoft’s accessibility programme manager for Xbox, said the new controller is a major hardware launch, and the company will support it with further updates in the future. “There are millions of gamers out there with a wide variety of disabilities. That’s why we feel this device is so important,” said Thomas. “This is not a niche product.”"
video  game  usability  microsoft  xbox  disability  hardware  controller 
may 2018 by eric.brechemier
Animating Under the Camera compiled by Heather Kenyon
May 1998, by Heather Kenyon,

"We asked leading artists who work with two of the most popular and striking under the camera animating techniques, sand, and other loose materials, and paint on glass, to reveal different tips and tricks that they have learned through trial and error. We hope that they will encourage you to experiment in these areas as well as other under the camera animation techniques. All of these artists attest that what makes these techniques so difficult is what makes them so appealing -- that fleeting sense of spontaneity of creating an image, only to replace it with the next, destroying while creating.

On the subject of sand, we hear from Caroline Leaf, Maria Procházková, Eli Noyes and Gerald Conn, and for paint on glass, we hear from Alexander Petrov, Wendy Tilby, Eleanor "Ellen" Ramos and Lyudmila Koshkina."
animation  sand  glass  reference  knowledge  art  motion  light  video 
march 2018 by eric.brechemier
G3C how to wrap the Teflon like a pro - YouTube
2015-12-19, by Raymond Morin,

"How to wrap the Teflon plumbing like a pro. Observe the direction of the windings of the roll and the direction of the plumbing fitting. Watch the games of the fingers of the right hand, there are alternating thumb and middle finger to brake the roller to maintain a certain tension Teflon tape. The index is used as a hub. For a left-handed, it's the same principle but in reverse. (...)"
diy  plumbing  teflon  video 
february 2018 by eric.brechemier
Jitsi |
"At Jitsi, we believe every video chat should look and sound amazing, between two people or 200. Whether you want to build your own massively multi-user video conference client, or use ours, all our tools are 100% free, open source, and WebRTC compatible."
opensource  audio  video  chat  voip  tools 
january 2018 by eric.brechemier
[fr] Le Golf: Une ALTERNATIVE, pour un Monde différent? | Stéphane BACHOZ | TEDxLimoges - YouTube
"Stéphane nous partage sa vision sur le pouvoir du Golf comme outil éducatif et abordable. Toxicomane repenti en 1989, il découvre le golf et l’adopte comme une drogue alternative, plus forte. Il arrête l’héroïne... Dans le même temps, il intègre le Groupe Bistro Romain et en devient le Directeur du Développement. Depuis 1995, suite à un cancer du testicule droit, il décide de vivre de sa passion: Le Golf. En route pour l’inconnu, il rencontre et s’engage auprès de Mr Bill Owens, fondateur du projet « Golf Éducatif ». Pour participer à construire un Monde meilleur..."
golf  life  inspiration  video  france 
january 2018 by eric.brechemier
Arcan | IRC: #arcan @
"Arcan is a powerful development framework for creating virtually anything between user interfaces for specialised embedded applications all the way to full-blown standalone desktop environments. Boot splash screen? no problem. SCADA HMI for your home? easy peasy. Xorg backend? got you covered. Wayland compositor? sure thing.

At its heart lies a robust and portable multimedia engine, with a well-tested and well-documented interface, programmable uing Lua. At every step of the way, the underlying development emphasises security, performance and debugability guided by a principle of least surprise in terms of API design. (...)

"Among the more uncommon features, we have:

1. An in-process or multi-process IPC system for hooking up custom or preset data-sources such as online video streams, capture devices, custom input drivers and even other running programs as programmable objects for both graphics, audio and input. It is also used to implement support for various display protocols. This permits aggressive privilege separation for what has historically been error-prone and security challenged tasks.
2. Capable of being its own compositor, display server and window manager at the same time. There are two build outputs, arcan and arcan_lwa (‘lightweight’). Arcan uses the underlying hardware to present aural and visual information and obtains input from external devices. arcan_lwa re-uses most of the same codebase and API, but uses arcan for input and output.
3. Built-in monitoring and crash-dump analysis. The engine can serialise vital internal state to a Lua script (“crash dump”) or to another version of itself periodically (“monitoring”) to allow external filters and tools to be written quickly in order to track down bugs or suspicious activity.
4. Fallbacks and crash recovery – The engine can recover from scripting failure without losing client connections, a feature that is also used to migrate clients between different sets of scripts. The IPC system can recover from server crashes, and all clients can migrate to different instances, should the need arise.
5. Fine-grained sharing – Advanced tasks that are notably difficult in some environments, e.g. recording / streaming controlled subsets of audio and video data sources (including ‘desktop sharing’) requires little more than a handful of lines of code to get going.

The primary development platforms are Linux and BSDs (Free;Net;Open;DragonFly so far), but releases are actively tested on Mac OS X (but with less fancy features) and, up until recently, Windows."
audio  video  opensource  application  programming  platform 
january 2018 by eric.brechemier
[fr] Cours de golf video
" est né de la volonté de partager ma passion et mon métier.

Professionnel de golf depuis plus de 20 ans, vous allez découvrir au travers de mes vidéos et formations, mes meilleures techniques pour prendre plus de plaisir à jouer .

Par ailleurs entrepreneur en ligne depuis 2010, j'ai créé l'entreprise "Mon coffret de golf" permettant de faire des cadeaux dans cet univers avec de nombreux partenaires."
golf  learning  video  france 
january 2018 by eric.brechemier
Calling Bullshit.
"The world is awash in bullshit. Politicians are unconstrained by facts. Science is conducted by press release. Higher education rewards bullshit over analytic thought. Startup culture elevates bullshit to high art. Advertisers wink conspiratorially and invite us to join them in seeing through all the bullshit — and take advantage of our lowered guard to bombard us with bullshit of the second order. The majority of administrative activity, whether in private business or the public sphere, seems to be little more than a sophisticated exercise in the combinatorial reassembly of bullshit.

We're sick of it. It's time to do something, and as educators, one constructive thing we know how to do is to teach people. So, the aim of this course is to help students navigate the bullshit-rich modern environment by identifying bullshit, seeing through it, and combating it with effective analysis and argument. (...)"
data  science  education  online  video 
january 2018 by eric.brechemier
"Build a course where the content is scheduled or “dripped” to your students over time, create a membership and receive recurring revenue or, keep it simple, and bundle a number of videos (or audios or docs) together and sell them as a product. Or why not do one of each! The number of ways you can craft your offerings is only limited by your imagination."

"Quickly upload multiple types of media including video, audio, and PDF files directly into Namastream. Enhance your teaching with the ability to deliver your content in the most effective format."

"Our software is designed to function beautifully on laptops, tablets, and smartphones, so your students can access your classes from anywhere. With a few simple clicks, you can personalize your studio with your logo, banner, and content."
online  video  teaching  platform 
january 2018 by eric.brechemier
Game Programming Patterns
by Robert Nystrom

"Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster.

This is the book I wish I had when I started making games, and now I want you to have it."
video  games  software  patterns  online  book 
january 2018 by eric.brechemier
Kristin Scott Thomas, Penelope Wilton, Meera Syal and Joanna Scanlan star in Brexit Shorts – video | Stage | The Guardian
"A year after the EU referendum result revealed a deeply divided nation, the Guardian and Headlong theatre company present Brexit Shorts. This major new series of online dramas stars Kristin Scott Thomas, Penelope Wilton, Meera Syal, Steffan Rhodri, Bronagh Gallagher, Dean Fagan, Nasser Memarzia, Scott Reid and Joanna Scanlan. The first five films will be released on Monday 19 June."
guardian  video  series  brexit  uk  culture  history 
january 2018 by eric.brechemier
Made in Stoke-on-Trent – Episode 1: We Have Lift-off | Cities | The Guardian
"Fed up with negative press – including a Guardian story – calling their city the 'Brexit capital of Britain', the residents of Stoke-on-Trent challenged the media to dig deeper. We accepted, and so began an astonishing journey into a remarkable place"
documentary  video  series  uk  city  community 
january 2018 by eric.brechemier
Lynda: Online Courses, Classes, Training, Tutorials
" is a leading online learning platform that helps anyone learn business, software, technology and creative skills to achieve personal and professional goals. Through individual, corporate, academic and government subscriptions, members have access to the video library of engaging, top-quality courses taught by recognized industry experts.

For 20 years, has helped students, leaders, IT and design pros, project managers—anyone in any role—develop software, creative, and business skills. Now part of Linkedin, serves more than 10,000 organizations. With tutorials in five languages, is a global platform for success."
online  learning  video 
january 2018 by eric.brechemier
Startup School
"We believe the barrier to entry for people to start a startup is still too high. We want to make it easier for people to start a company, regardless of who or where you are, so we're starting by sharing what we've learned, through Startup School."

"Throughout the 10 weeks, we aim to accomplish the following:

1. Encourage and inspire people to consider starting a company as a way to positively impact the world
2. Teach people about how to start a startup, and equip them with the resources and tools to help prepare them now and in the future
3. Build a community of entrepreneurs who can encourage and teach each other"

"Startup School is a free 10-week massively open online course (MOOC). The course will begin in late 2018. Lectures will be posted here weekly."
startup  online  learning  video  mooc 
january 2018 by eric.brechemier
Homepage - LEARNO
"LEARNO.NET is an initiative of the European Journalism Centre (EJC). The EJC is a non-profit international foundation with the mission to improve and strengthen journalism and the news media in the interest of a functioning democratic public sphere. In this spirit, the EJC has always focused very much on training and capacity building, and LEARNO.NET is the next logical step on that way."

"LEARNO.NET will offer an ever-increasing variety of courses – from basic introductions to advanced master classes. Some courses will come as our gift to you, others will be made freely available with the help of sponsors, while yet others will depend on the learners paying a modest fee."

"LEARNO.NET – convenient, accessible, and premium-quality online learning for anybody working on the public sphere. First and foremost, we address journalists and journalism students. But we also serve bloggers, advocacy groups, media entrepreneurs, and writers; in short, anyone with a public-interest mission and journalistic mindset."
journalism  data  learning  online  course  video 
january 2018 by eric.brechemier
Balls to learning how to animate, let's film some parkour!
2016-08-17, Scott Percival,

"(...) Rotoscoping is useful for capturing any physical object or realistic human movement you care to name.

Anyway, the actual conclusion I wanted to bring up was that you should always try and take advantage of whatever tools and skillsets you have to hand. After all, part of the fun in amateur gamedev is to try a bit of everything yourself, even the stuff you suck at."
computer  game  animation  video  rotoscoping 
january 2018 by eric.brechemier
AlterConf | Changing the Face of Tech & Gaming
"AlterConf is a traveling conference series that provides safe opportunities for marginalized people and those who support them in the tech and gaming industries. By highlighting the powerful voices and positive initiatives of local community members, we build hope and strengthen the community’s resolve to create safer spaces for everyone.

The conferences go beyond the limited definitions and basic discussions of diversity to create a deeper, more nuanced conversation. Each conference features a wide range of speakers delivering critical analyses of tech and gaming culture and presenting their vision for what our community can be.

We invite you to join us as we work toward a more inclusive future."
diversity  talk  video  conference  women  technology  games 
december 2017 by eric.brechemier
"Un concentré de création à découvrir chaque mercredi grâce à la nouvelle web-série du Centre Pompidou « Mon œil ». Spécialement conçu pour les enfants à partir de 5 ans, accessible gratuitement sur tablette, smartphone et ordinateur à travers le site du Centre Pompidou, ce programme hebdomadaire d’une dizaine de minutes propose une série de courtes vidéos et animations autour de thèmes très variés : assises emblématiques du design, fondamentaux de la création (le point, la ligne, la forme…), œuvres vidéos d’artistes contemporains…. « Mon œil » est l’occasion pour les enfants de découvrir de façon divertissante les œuvres de la collection du Centre Pompidou. Ne reste plus qu’à ouvrir grand les yeux !"
animation  video  modern  art  children  pompidou  france 
december 2017 by eric.brechemier
Morph - YouTube - YouTube
"Fans of Aardman Animations may remember Morph, the lovable Claymation character who lived on Tony Hart's desk. in 2013 Morph creator Peter Lord launched a campaign to bring Morph back for a new series of adventures! Using the crowd-funding website Kick-starter, Peter appealed to fans to help Morph make a comeback in return for a host of exclusive rewards."
animated  video  clay  motion  youtube 
december 2017 by eric.brechemier
Learn to run your design freelance business. The nuSchool.
by Lior Frenkel, Ayal Gelles and Ran Segall

"Learn to run your design freelance business like a **PRO**."

"We love to learn & we love to teach.
We also love to do great work. We love design. We love life. We love technology. We love music. We love being productive. We love coffee. We love to work fast (& dirty). We love our clients."
marketing  freelance  online  video  learning 
november 2017 by eric.brechemier
[fr] Omerta, sexisme ordinaire et « porcs sans vergogne » : dans le jeu vidéo, le machisme résiste
2017-11-20, by William Audureau,

"(...) En France, selon le SNJV, l’industrie emploie environ 5 000 personnes, dont 85 % d’hommes, une proportion qui grimpe dans les métiers liés à la programmation.

L’atmosphère y oscille entre la culture geek bon enfant et un humour de vestiaire lourdaud, proche de celui qui est observé par exemple dans les murs de l’Ecole d’informatique 42. A en croire les témoignages rapportés au Monde, nombre de femmes, notamment dans les studios de création, font face à une culture sexiste, voire misogyne.

Toutes les entreprises ne sont pas concernées. « Les femmes sont plutôt protégées, traitées avec égard, et respectées pour leurs qualités de coordinatrices. En vingt ans, je n’ai connu qu’un seul goujat, mais j’ai peut-être eu de la chance », nuance ainsi Carole Faure, ancienne responsable studio, soucieuse de ne pas décourager les nouvelles entrantes.

Pour d’autres, le constat est accablant. Même dans des studios qui se veulent progressistes, remarques sexistes, fonds d’écran érotiques ou encore fichiers pornographiques échangés par e-mail donnent le ton d’un milieu dans lequel les femmes ont peu leur place. Cela va parfois jusqu’aux photomontages publics dégradants. Comme ce montage qui qualifie une salariée de « pute », envoyé à toute l’entreprise.

Pour Miryam Houali, codéveloppeuse du jeu A Normal Lost Phone, ce climat participe d’un cercle vicieux :

« Beaucoup de femmes finissent par partir parce qu’elles ne se sentent pas les bienvenues. Pour certaines, c’est justement à cause du sexisme et, parfois, du harcèlement qu’elles subissent. »

C’est le cas de Julie Fétis, qui a quitté le secteur à la fin des années 2000 à la suite des indélicatesses d’un collègue éconduit. Surnommée par ce dernier « salope frigide », elle a été ostracisée par le groupe de testeurs au sein duquel elle travaillait, essuyant des plaisanteries misogynes appuyées. Son contrat n’avait pas été renouvelé. « Dès l’instant que vous refusez des avances, vous pouvez tomber sur des gens qui oublient tout professionnalisme et font tout pour vous pourrir », regrette-t-elle. Joint par Le Monde, son employeur dit ne pas avoir été mis au courant. (...)"
video  games  industry  sexism  france  men  women  psychology 
november 2017 by eric.brechemier
"This interview with Space Invaders creator Tomohiro Nishikado and former Taito president Yoichi Wada was featured at nikkeitrendy in 2008. While not the most in-depth interview, it allows the two elder gamesmen to reminisce over their personal experience with Space Invaders and the way it changed the game industry. Some tantalizing pieces of concept art are also included.

Nishikado is refreshingly humble considering his role in game history; amazingly, he still works for Taito, and will hopefully be celebrating Space Invaders’ 40th anniversary in just a few years now."
video  games  history  space  invaders  design  programming 
october 2017 by eric.brechemier
John Berger, 1972: Ways of Seeing (Episode 1/4)
"A BAFTA award-winning BBC series with John Berger, which rapidly became regarded as one of the most influential art programmes ever made. In the first programme, Berger examines the impact of photography on our appreciation of art from the past.

Ways of Seeing is a 1972 BBC four-part television series of 30-minute films created chiefly by writer John Berger and producer Mike Dibb. Berger's scripts were adapted into a book of the same name. The series and book criticize traditional Western cultural aesthetics by raising questions about hidden ideologies in visual images. The series is partially a response to Kenneth Clark's Civilisation series, which represents a more traditionalist view of the Western artistic and cultural canon."
art  history  video  bbc  learning 
august 2017 by eric.brechemier
"Our goal is to make online code learning better than in-person learning. To achieve that, we're building Scrimba - a superior format for communicating code."

"core features

* Interactive. Play with the code
* Light weight. 1% of video size (MB)
* Simple. One click creation
* Indexable. Search in screencasts
* Responsive. Superior mobile experience"
software  code  video  sharing  platform 
march 2017 by eric.brechemier
MasterClass Online Classes
"MasterClass was created to give anyone the ability to gain the wisdom and knowledge of the world’s best creators. The education platform offers affordable, engaging and inspirational online courses curated by world class instructors.

Through the MasterClass platform, instructors create engaging online classes with interactive assignments, course materials, student community and Q&A that creates a uniquely powerful educational experience. All classes are available online for individual purchase for $90 each. (...)"
video  learning  online  music  movie  writing  television 
december 2016 by eric.brechemier
The invention that helped me write again - BBC News
2016-12-07, by The Big Life Fix on BBC Two,

"When Emma Lawton was 29 she was diagnosed with Parkinson's disease.

As a graphic designer, drawing is a huge part of her life but over the past three years the tremor in her hands has grown more pronounced stopping her from writing and drawing straight lines.

Enter Haiyan Zhang and her invention that is changing Emma's life."
graphics  design  writing  health  technology  bbc  news  video 
december 2016 by eric.brechemier
Tiled Map Editor
"Tiled is a 2D level editor that helps you develop the content of your game. Its primary feature is to edit tile maps of various forms, but it also supports free image placement as well as powerful ways to annotate your level with extra information used by the game. Tiled focuses on general flexiblity while trying to stay intuitive.

In terms of tile maps, it supports straight rectangular tile layers, but also projected isometric, staggered isometric and staggered hexagonal layers. A tileset can be either a single image containing many tiles, or it can be a collection of individual images. In order to support certain depth faking techniques, tiles and layers can be offset by a custom distance and their rendering order can be configured.

The primary tool for editing tile layers is a stamp brush that allows efficient painting and copying of tile areas. It also supports drawing lines and circles. In addition, there are several selection tools and a tool that does automatic terrain transitions. Finally, it can apply changes based on pattern-matching to automate parts of your work.

Tiled also supports object layers, which traditionally were only for annotating your map with information but more recently they can also be used to place images. You can add rectangle, ellipse, polygon, polyline and tile objects. Object placement is not limited to the tile grid and objects can also be scaled or rotated. Object layers offer a lot of flexibility to add almost any information to your level that your game needs.

Other things worth mentioning are the support for adding custom map or tileset formats through plugins, the tile stamp memory, tile animation support and the tile collision editor."
video  game  map  graphics  software  tools 
september 2016 by eric.brechemier
Paint of Persia by dunin
"(...) Paint of Persia is an rotoscoping pixel-art tool where you can draw on top of any window or waalpaper or anything you want!

It is specially made for pixel-art animation and sprites. (...)"
animation  rotoscoping  video  pixel  art  software  tools 
august 2016 by eric.brechemier
Nouveaux Media | New Media | Neue Medien
Encyclopédie Nouveaux Médias (Musée Pompidou et partenaires européens)
video  digital  art  collection  france  museum 
august 2016 by eric.brechemier
hysterical literature
"Hysterical Literature is a video art series by NYC-based photographer and filmmaker Clayton Cubitt. It explores feminism, mind/body dualism, distraction portraiture, and the contrast between culture and sexuality. (It's also just really fun to watch.)

Launched in August of 2012, the video series has been watched over 45 million times in 200 countries."
art  sex  woman  reading  video 
july 2016 by eric.brechemier
Snake, the twitterbot – an experiment in game design
2016-02-09, by Yannick Rochat,

"In this blog post, we present a port of the Snake game to Twitter. We detail some of the (twisted) game design choices we made, along with code (please follow the links) and explanations. The whole project is available on GitHub (100% R) and here is the Twitter account[@letsplaysnake]."
video  game  design  snake  twitter  social  network 
june 2016 by eric.brechemier
How Two Brothers From Silverdale Made The World’s Most Complex Video Game - Seattle Weekly
2016-06-08, by Kelton Sears,

"At ten years old, Dwarf Fortress has become one of the most influential contemporary video games, and it’s only half finished."

"The theory the brothers employ to create Dwarf Fortress is the opposite of those of most game developers. Typically, in a video game, you are dropped into a predetermined narrative and you simply move through it. There may be be forks in the narrative, say a “good” or a “bad” ending (...)"

"After Zach writes a story, the brothers then dissect it to isolate all the “narratively interesting” elements that made the tale possible. They then put these elements into the game so that, theoretically, it could generate this story, or stories like it, by itself. (...)"

"(...) In the game, you actually don’t directly control the dwarves, you just give them commands they fulfill of their own volition. Once you’ve grasped that concept, beyond figuring out the game’s unforgivingly obtuse user interface and control scheme, half the battle of Dwarf Fortress is simply deducing what the hell is happening onscreen. A goblin is a letter “g.” “¥” is a cave lobster. “≈” is a rough stone road, but also, water, lava, and vomit, contextually. A horse is an “H,” while a harpy is an “h.” Part of the success of Minecraft and the many games that have borrowed from Dwarf Fortress over the past 10 years comes simply from making the game’s ingenious mechanical innovations intelligible to the average player—something Tarn and Zach, more interested in generating cascading narrative possibilities, aren’t very concerned with. (...)"

"Dwarf Moot organizer Stephens, who is bilingual, says learning the game is a lot like learning a second language. “Every day I was trying to do the typical equation people do—‘Oh, this is how you say dog,’ ” Stephens says. But eventually, instead of seeing a “d” and thinking “d = dog,” the letter “d” simply became a dog in his mind. Some Dwarf Fortress players internalize the visual language of the game so deeply, they’ve reported having dreams in its letters and symbols."

"Onstage at the event was Paola Antonelli, the curator of the Museum of Modern Art’s department of architecture and design. In 2011, she chose Dwarf Fortress, along with Myst, Tetris, and The Sims, as one of the first 14 video games the museum would add to its collection."

"(...) according to the Adams brothers, half the people who financially support them don’t even play Dwarf Fortress. They simply enjoy the stories that come from it.

The game has become the generative locus for an astounding number of creative projects created by its fan community. (...)"
video  game  history  computer  storytelling  art  design  ux  language 
june 2016 by eric.brechemier
Inge Druckrey: Teaching to See on Vimeo
Directed and edited by Andrei Severny. Produced by Edward Tufte.

“An absolutely beautiful film. It picks up where Helvetica left off.
Inge Druckrey's wonderful teaching is an inspiration.” Luke Geissbuhler, cinematographer of Helvetica

“This [film] is about patient and dedicated teaching, about learning to look and visualize in order to design, about the importance of drawing. It is one designer’s personal experience of issues that face all designers, expressed with sympathy and encouragement, and illustrated with examples of Inge [Druckrey]’s own work and that of grateful generations of her students. There are simple phrases that give insights into complex matters, for example that letterforms are ‘memories of motion.’ Above all, it is characteristic of Inge that in this examination of basic principles the word “beautiful” is used several times.”
Matthew Carter, type designer, MacArthur Fellow
graphic  design  education  video 
january 2016 by eric.brechemier
Aseprite - Animated sprite editor & pixel art tool
"Aseprite lets you create 2D animations for videogames. From sprites, to pixel-art, retro style graphics, and whatever you like about the 8-bit (and 16-bit) era."

"Aseprite started being open source since its very beginning in 2001, and we would like to keep it in that way. You can download its source code and compile it. Anyway we know this is not an easy task for everybody, and people would love a proper precooked solution: with a trustable installer, executable files, automatic updates, and personalized support, like any other regular software product. That is what we are trying to create: a professional product.

In June 2014, when Aseprite v1.0 was released, we enter into this new world of selling open source software. And its lead developer is working full-time on Aseprite since March 2015."
opensource  pixel  graphics  editor  animation  software  video  game  development 
january 2016 by eric.brechemier
Pirates: Tides Of Fortune OFFICIAL Page |
"Pirates: Tides of Fortune™ is all about collecting Resources so that you, as a Pirate captain, can generate enough troops and technology advancements to expand your forces for offensive action against other player in the in-game quests, and defensive troops so that you can protect your Haven and your Pirate territory. The game is designed for you to grow and expand your Fleet and its pirate Crew. To do this you must interact with other players and form teams called Brotherhoods. You can also perform military actions and conduct diplomacy and trade. Whatever you decide your Strategy is - aggressive, defensive, diplomatic, etc. – it will not matter if you lack the ability to command your territory. All facets of the gameplay are intertwined, and whatever you do in one will affect the other parts. If you race for Resources, your crew will suffer; if you expand your crew, your technology advancements will likewise suffer. These are the decisions and compromises you will have to make as part of your strategy to become a Pirate Captain in Pirates: Tides of Fortune™"
pirates  online  video  game 
december 2015 by eric.brechemier
The Target Shoots First on Vimeo
2013-01-25, by Chris Wilcha,

"An NYU philosophy grad struggles to maintain artistic and personal integrity as a production manager for Columbia House."
music  history  1990s  marketing  business  work  psychology  creative  management  documentary  video 
december 2015 by eric.brechemier
[video] 3. How Buildings Learn - Stewart Brand - 3 of 6 - “Built for Change” - YouTube
Interview of Christopher Alexander, part of architecture series "How Buildings Learn" by Stewart Brand.
architecture  patterns  language  video  interview 
september 2015 by eric.brechemier
[video] 1. How Buildings Learn - Stewart Brand - 1 of 6 - “Flow” - YouTube
by Stewart Brand,

"This six-part, three-hour, BBC TV series aired in 1997. I presented and co-wrote the series; it was directed by James Muncie, with music by Brian Eno."
architecture  learning  video  reference  bbc  tv 
september 2015 by eric.brechemier
The Console Living Room
"The Internet Archive Console Living Room harkens back to the revolution of the change in the hearth of the home, when the fireplace and later television were transformed by gaming consoles into a center of videogame entertainment. Connected via strange adapters and relying on the television's speaker to put out beeps and boops, these games were resplendent with simple graphics and simpler rules.

The home console market is credited with slowly shifting attention from the arcade craze of the early 1980s and causing arcades to shrink in popularity, leaving a small percentage of what once were many.

Through use of the JSMESS emulator system, which allows direct access to these programs in your browser with no additional plugins or settings, these games can be enjoyed again. Simply click on the screenshot or "Emulate This" button for each individual cartridge, and on modern browsers the games will just start to run. As nostalgia, a teaching tool, or just plain fun, you'll find hundreds of the games that started a billion-dollar industry.

These games are best enjoyed in an up to date version of a modern browser. Currently, there is no sound in the games, although that feature will be added soon. Please read carefully regarding key mappings of the games and programs, to use them in your browser.

Simply click on a system below to browse through available games and cartridges and try them out. Where possible, links to manuals and additional information are available for reference."
video  game  history  online  emulator 
november 2014 by eric.brechemier
Do Not Touch
"Do Not Touch is a Moniker production
Amsterdam, 2013"

"(...) After 50 years of pointing and clicking, we are celebrating the nearing end of the computer cursor with an ever-changing music video where all our cursors can be seen together for one last time. (...)"
online  video  animation  cursor  experience 
october 2014 by eric.brechemier
Beautiful Chemistry
"Beautiful Chemistry is a project collaboration between the Institute of Advanced Technology at the University of Science and Technology of China and Tsinghua University Press. The goal of this project is to bring the beauty of chemistry to the general public through digital media and technology.

In Beautiful Chemistry, we used a 4K UltraHD camera and special lenses to capture chemical reactions in astonishing detail without the distraction of beakers and test tubes. At the molecular scale, we used advanced computer graphics and interactive technology to showcase some of the most beautiful chemical structures selected from a large volume of scientific literature.

More than 100 years ago, German biologist Ernst Haeckel published his famous work Art Forms in Nature, which was very popular in his time. His exquisite, Art Nouveau style illustrations brought exotic marine and microscopic life forms to the the eyes of the public. We hope to follow the footsteps of Haeckel, using digital media and technology to bring the beauty and wonder from the chemistry world to a wide audience. In addition, we want to achieve a unique aesthetic of chemistry, making chemistry approachable and lovable. If our effects could get more kids and students interested in chemistry and change people's negative opinion towards chemistry, we would be extremely satisfied. (...)"
art  science  chemistry  video  color  graphic  design  inspiration 
october 2014 by eric.brechemier
Chesscademy - Learn How to Play Chess
"Improve your skills with video lessons, reinforce your knowledge with exercises, and demonstrate your mastery of the material through quizzes."
chess  learning  online  video  javascript 
august 2014 by eric.brechemier
[fr] Enjminale
"L’Enjminale, c’est la volonté de rassembler les différentes promotions de l’Enjmin, quelque soit l’ancienneté, autour de sujets de discussions ou d’idées relatifs à notre industrie. C’est un lieu d’échange et de partage qui doit permettre de créer du lien et d’entretenir le réseau de l’école, en menant des réflexions sur ce sujet qui nous rassemble : la création de médias interactifs."
video  game  school  alumni  event  france 
february 2014 by eric.brechemier
XBMC | Open Source Home Theatre Software
"XBMC is an award-winning free and open source (GPL) software media player and entertainment hub that can be installed on Linux, OSX, Windows, iOS, and Android, featuring a 10-foot user interface for use with televisions and remote controls. It allows users to play and view most videos, music, podcasts, and other digital media files from local and network storage media and the internet. (...)"
opensource  software  tools  tv  audio  video  media 
january 2014 by eric.brechemier
Videos - Code Firefox
"Becoming a Mozilla contributor can be intimidating. There's a lot of information to consume, and that information can be dispersed in a variety of different places. This site aim to outline the process of becoming a Mozilla contributor, from start to finish, with gentle, short, consumable 2-10 minute videos."
mozilla  firefox  opensource  development  video  tutorial 
november 2013 by eric.brechemier
Land of Lisp - Offical website for the book
2010, by Conrad Barski

"Turns out the border between genius and insanity is a pretty cheery place" says Paul Graham!"
fun  lisp  programming  learning  book  video  game  cartoon  drawing 
october 2013 by eric.brechemier
Epipheo.TV | Epiphanies Change Lives
"Epipheo.TV is a project that seeks to share epiphanies from some of the world’s top thought-leaders. Every month we tackle a new subject and publish the resulting epiphany-inducing videos (Epipheos) in a weekly web series.

We’re looking for other companies who are interested in creating ongoing video content to partner with us. If you’re interested, contact us through We’d love to hear your story and discuss how we can help you share what’s important to you and your company. (...)"
education  video  cartoon  style  marketing 
september 2013 by eric.brechemier
0 A.D. | A free, open-source game of ancient warfare
"0 A.D. is a free, open-source, historical Real Time Strategy (RTS) game currently under development by Wildfire Games, a global group of volunteer game developers."
opensource  video  war  game 
september 2013 by eric.brechemier
Format Factory
"Format Factory is a multifunctional media converter.
Provides functions below:
Rip DVD to video file , Rip Music CD to audio file.
MP4 files support iPod/iPhone/PSP/BlackBerry format.
Supports RMVB,Watermark, AV Mux.

Format Factory's Feature:
1 support converting all popular video,audio,picture formats to others.
2 Repair damaged video and audio file.
3 Reducing Multimedia file size.
4 Support iphone,ipod multimedia file formats.
5 Picture converting supports Zoom,Rotate/Flip,tags.
6 DVD Ripper.
7 Supports 62 languages

OS requirements: All Windows OS"
video  format  transformation  conversion  free  windows  software 
august 2013 by eric.brechemier
The Authoritative Video Game Database - Reviews and Information - MobyGames
"MobyGames is the oldest, largest and most accurate video game database for games of every platform spanning 1979-2013."
video  game  database  history  reference 
may 2013 by eric.brechemier
VIM Adventures
Game design and programming by by Doron Linder.

"Learning vim while playing a game"

"VIM Adventures is an online game based on VIM's keyboard shortcuts (commands, motions and operators). It's the "Zelda meets text editing" game. It's a puzzle game for practicing and memorizing VIM commands (good old VI is also covered, of course). It's an easy way to learn VIM without a steep learning curve. (...)"
vim  learning  video  game  creative 
may 2013 by eric.brechemier
[france] > Site de l'Annuaire des Diplômés du Campus de l'Image - Accueil
"Créateurs de jeux vidéo, de bandes dessinées ou de films d'animation, infographistes, réalisateurs de documentaires audiovisuels, opérateurs de prises de vue... diplômés de l'une des sept écoles du Campus de l'image...
participez à la création d'un réseau solidaire et professionnel !"
angouleme  school  image  video  game  student  graphic 
february 2013 by eric.brechemier
"OpenDUNE is an open source re-creation of the popular game “Dune II”, originally made by Westwood Studios, and released by Virgin Entertainment.
It attempts to re-create the original game and apply modern technology to it to allow it to be run natively on most operating systems.

OpenDUNE is licensed under the GNU General Public License version 2.0. For more information, see the COPYING file included with every release and source download of the game."
dune  opensource  video  game  history 
november 2012 by eric.brechemier
Dune 2 Online
To get some memories of the game.
dune  video  game  history  online 
november 2012 by eric.brechemier
"HandBrake is an open source, GPL-licensed, multiplatform, multithreaded video transcoder available for Mac OS X, Linux and Windows."
opensource  video  transformation  software 
november 2012 by eric.brechemier
The making of Warcraft part 1 - Code Of Honor
2012-07-25, by Patrick Wyatt,

"Back before the dawn of time, which is to say when PC games were written for the DOS operating system, I got to work on a game called Warcraft."
video  game  history  warcraft  blizzard  software  development 
july 2012 by eric.brechemier
You Can Make Video Games
"Site created by Richard Perrin. Content is licensed under a Creative Commons Attribution 3.0 Unported License."

"This site is here to encourage more people to get involved in making their own video games by providing advice and direction. Making video games has never been easier and so if you've got any interest in developing games we'll do our best to help you get started."
video  game  development  learning  cc 
june 2012 by eric.brechemier
TVs are all awful
2012-01-03, by Matthew Garrett,
"(...) tl;dr - Your 1920x1080 TV takes a 1920x1080 signal, chops the edges off it and then stretches the rest to fit the screen because of decisions made in the 1930s. (...)"
tv  hardware  standard  video  history 
january 2012 by eric.brechemier
CamStudio - Free Screen Recording Software
"CamStudio is able to record all screen and audio activity on your computer and create industry-standard AVI video files and using its built-in SWF Producer can turn those AVIs into lean, mean, bandwidth-friendly Streaming Flash videos (SWFs)"
video  screen  capture  tools  opensource  windows 
september 2011 by eric.brechemier
Bfxr. Make sound effects for your games.
"Bfxr is an elaboration of the glorious Sfxr, the program of choice for many people looking to make sound effects for computer games.

Bfxr has moved in the direction of increased complexity and range of expression. (...)"
sound  design  online  tools  video  game  development 
march 2011 by eric.brechemier
Five things you never knew about Pac-Man - Video Games Blog Plugged In - Yahoo! Games
2011-03-03, by Chris Morris,
"Having been a part of the pop-culture landscape for over 30 years now, Pac-Man is a pretty familiar character. (...)
But even the most well known icons have their secrets. This week, at the Game Developers Conference in San Francisco, Toru Iwatani, creator of the game, offered a postmortem on the industry's biggest franchise-and told a few tales most fans have probably never heard. (...)"
video  game  history 
march 2011 by eric.brechemier
"(...) is a free, not-for-profit, multi-media web-book designed as a dynamic enhancement (or even substitute) for the traditional art history textbook. Dr. Beth Harris and Dr. Steven Zucker began smARThistory in 2005 by creating a blog featuring free audio guides in the form of podcasts for use in The Museum of Modern Art and the Metropolitan Museum of Art. Soon after, we embedded the audio files in our online survey courses. The response from our students was so positive that we decided to create a multi-media survey of art history web-book. We created audios and videos about works of art found in standard art history survey texts, organized the files stylistically and chronologically, and added text and still images. (...)"
art  history  online  video  education  learning 
february 2011 by eric.brechemier
Screenr - Create screencasts and screen recordings the easy way
"Now you can create screencasts for your followers as easily as you tweet. Just click the record button and you'll have your ready-to-tweet screencast in seconds."
screen  video  web  online  tools  sharing  twitter 
february 2011 by eric.brechemier
DEFENDER of the favicon | Mathieu 'p01' Henri | July 2008
"DEFENDER of the favicon is a JavaScript remake of Eugene Jarvis' brilliant arcade game Defender written by Mathieu 'p01' Henri and inspired by Scott Schiller's experiment with generated favicons VU meter. The idea was to push the concept of generated favicons further and pack a thrilling retro shooter in 16×16 pixels using JavaScript, canvas and data: URIs."
interactive  favicon  javascript  video  game  design  creative  pixel  art  technology 
november 2010 by eric.brechemier
A series of colorful, simple flash games. Each game features a unique system, which evolves according to the selection and/or order of ingredients added one at a time.
japanese  video  game  flash  simple  animation  system 
november 2010 by eric.brechemier
[fr] Little Burma, le pays clandestin -
"Entre Birmanie et Thaïlande, il existe un pays clandestin
Ex-prisonniers politiques, journalistes, étudiants, médecins, enseignants, petites mains travaillant aux champs, dans les usines de confection, sur les chantiers ou les bateaux de pêche : au total, près de quatre millions de personnes de nationalité birmane vivent aux marges de la légalité sur le sol thaïlandais.
(...) ce webdocumentaire apporte un éclairage à la lisière de ce pays, là où s'est réorganisée une Birmanie parallèle, Little Burma : du côté thaïlandais, entre résistance, clandestinité, survie quotidienne et espoir.
Une porte d'entrée de cet univers est la ville de Mae Sot qui fait face à sa consœur birmane Myawaddy, sur les rives de la mince frontière dessinée par la rivière Moei. A la frontière birmano-thaï, loin de Bangkok ou Rangoon, chaque personnage croisé à Mae Sot donne libre cours à sa parole pour aborder les réalités de Little Burma, le pays clandestin. (...)"
france  burma  politics  video  map  news 
november 2010 by eric.brechemier
Land of Lisp | No Starch Press
Learn to Program in Lisp, One Game at a Time!
by Conrad Barski
"(...) With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude!

Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. (...)"
lisp  book  fun  video  game  development  learning 
october 2010 by eric.brechemier
Skype Screen Sharing Is A Huge (And Free) Productivity Tool
2010-05-15, by Michael Arrington,
"(...) Skype video, which now has screen sharing, now accounts for about 30% of all demos for us.

The failure rate is near zero and the lag is acceptable even for calls originating from thousands of miles away. It is hands down the easiest way to connect by screen and voice. And it’s completely free.

There are few bells and whistles. It’s only good for one computer to one computer communication, for example, and you can’t view the presenter and the demo at the same time. But the benefits are more than worth it. Just about everyone in the tech community already uses skype for calls and chat anyway. You click to initiate a call and share your entire screen or just a part of it, and you’re off and running. (...)"
skype  video  sharing  tools  presentation  collaboration 
october 2010 by eric.brechemier
YouTube - Node.js: JavaScript on the Server
2010-07-28, by Ryan Dahl, creator of Node.js
"(...) It is well known that event loops rather than threads are required for high-performance servers. Javascript is a language unencumbered of threads and designed specifically to be used with synchronous evented I/O, making it an attractive means of programming server software.

Node.js ties together the V8 Javascript compiler with an event loop, a thread pool for making blocking system calls, and a carefully designed HTTP parser to provide a browser-like interface to creating fast server-side software. This talk will explain Node's design and how to get started with it."
nodejs  javascript  server  web  development  presentation  video  p2pu 
october 2010 by eric.brechemier
Khan Academy
"The Khan Academy is a not-for-profit 501(c)(3) with the mission of providing a world-class education to anyone, anywhere.
We are complementing Salman's ever-growing library with user-paced exercises--developed as an open source project--allowing the Khan Academy to become the free classroom for the World. "
learning  video  education  online  free  opensource  school  science  physics  math  finance  stats  economics 
september 2010 by eric.brechemier
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