epochblue + interview   5

About that Tech Interview…
Michael Avrukin lays out an interesting idea for a better, higher signal, tech interview process.
interview 
february 2018 by epochblue
Questions I'm asking in interviews
In a fit of “open source your interview process”, I tweeted yesterday with the list of questions I’m drawing from when interviewing. A lot of people responded in the gist with amazing suggestions, and I thought I’d consolidate them here so they don’t get lost in my pile of gists.
interview  advice 
february 2018 by epochblue
How do roguelikes generate levels?
I think a large part of Brogue’s appeal lies in its level generation, which creates tight spaces full of interesting environmental detail, with traps to avoid, chasms to fall into, and a strange ASCII beauty. I spoke to the game’s creator, Brian Walker, about what his design goals for those levels are, how you balance a game you can’t predict, and the exact process by which the game creates those levels.
game  article  interview 
august 2015 by epochblue
Questions I'm asking in interviews - Julia Evans
In a fit of “open source your interview process”, I tweeted yesterday with the list of questions I’m drawing from when interviewing. [...] My basic strategy is to spend 20 minutes before each interview I do and pick some appropriate questions from this list.
list  interview 
june 2014 by epochblue
Hacking the Technical Interview
NLP or Neuro-Linguistic Programming is a rogue branch of pschylogy that is
based on the premise that language and communication can be used to influence
people. Using these skills in a technical interview would produce remarkable
results.
interview  guide  talk 
march 2010 by epochblue

Copy this bookmark:



description:


tags: