epochblue + game_programming   4

Game Programming Patterns
Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster.

This is the book I wish I had when I started making games, and now I want you to have it.
game_programming  patterns 
august 2016 by epochblue
Collision detection for dummies
This article is a kind of companion article to Physics engines for dummies and talks about the act of actually detecting a collision between two shapes.

This article assumes the reader has a basic grasp of maths and geometry.
physics  game_programming 
august 2016 by epochblue
Physics engines for dummies
This time i'm going to talk about the basic components that make up a physics engine and how to put them together; this tutorial is aimed at programmers who have a basic grasp of maths and geometry but would like to step into the world of simulation.
game_programming  physics 
august 2016 by epochblue
How Physics Engines Work
This article will guide you through the essential physics of game engines. This is not an A-Z “how-to” guide. I’ve left out some major optimization and implementation details; a single article can only cover so much. My true goal is to point you in the right direction and teach the concepts that you’ll need to build upon later. The next step is up to you. I hope you’ll use this article as a springboard and go write your own game engine, researching advanced concepts in the process.
game_programming  physics 
august 2016 by epochblue

Copy this bookmark: