eggdropsoap + burning-wheel   65

Has anyone used BW for a dungeon crawl? - BurningWheel
> I have a long running campaign, and my players frequently end up in both. I see a lot of people bring up Torchbearer which is awesome, but my players didn’t like switching mechanics in the middle just to “make it harder” (their words). So I do some unique things you might find fun to ramp up the tension. To begin, I set Obs for each room that represent the environment. I use these dungeons to challenge my players Stats more so than skills. Lots of speed test for avoiding traps, power test for pulling your companions up who have fallen off the ledge, Perception test for all the wises you don’t have etc... I make them state exactly what’s in their traveling gear: how many torches, how many arrows, how’s many rations of food etc... and upon entering each room I have them roll a die of fate to tell me how much time is passing. Which they can speed up or slow down by “working quickly” or “working carefully” etc... But this time adds up and sucks up their resources. Enemies at this point feel terrifying, because i use them as interrupts in their time, as in it might slow them down, or waste resources. If someone is injured they may not receive any treatment whatsoever except stop the bleeding. Every time, my PCs are in a dungeon, at some point they realize they have gone too deep, and going back they may starve or run out of light and the arguing begins. Duel of Wits everywhere. “How bad do you want that treasure?”. When they finally escape sometimes dragging their unconscious companions behind them a relief washes over them. But they always go for a dungeon. It’s making them rich buying castles, buying power, and buying titles. And they end up getting amazing tests in their stats they don’t normally get in city politics play. Each one they find they seem to forget how they struggled, they feel like they are better or stronger, and they talk themselves into it. “Think of the riches!” I love it.
burning-wheel  dungeons 
may 2019 by eggdropsoap
Burning Wheel: Needlessly complex?
you are rewarded for confronting your character's core Beliefs and risking being changed by them.

The game's about being tested and taking risks. Advancement and Artha cycles both focus on, and reward, putting characters into difficult situations where the character's core beliefs are tested.
burning-wheel  forum-thread 
june 2016 by eggdropsoap
RPG Review: The Burning Wheel | Shut Up & Sit Down
“What is the Burning Wheel? It’s a roleplaying game first and foremost about characters. Realistic-feeling, rounded characters, with talents and flaws, ambitions, goals, and dreams. It’s a game about watching a story unfold and develop around you, about learning new skills, challenging your beliefs, failing, getting yourself into trouble through your own over-ambition and mistakes, and growing as both a character and a player.”
burning-wheel  reviews 
june 2016 by eggdropsoap

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