david.parrott + audio   186

Bores Signal Processing - Introduction to DSP - index
Training in DSP, software architectures and Philips TriMedia architectures
audio  dsp  signalprocessing  tutorial  sound 
4 weeks ago by david.parrott
dannye/waveform-gb: Game Boy Wave Form Visualizer
Game Boy Wave Form Visualizer. Contribute to dannye/waveform-gb development by creating an account on GitHub.
nintendo  gameboy  programming  development  audio  sound 
4 weeks ago by david.parrott
Web Audio API
Ever wanted to make retro sounding synth noises using just your browser? Check out this tutorial on the Web Audio API!
audio  javascript  programming  webaudio  music  synthesizer 
february 2018 by david.parrott
zip me up captain
In this post we are going to look at the process of breaking down the sound of a zipper and ways in which to recreate it procedurally so that you can zip like nobody is watching.
audio  sound  synthesis 
february 2018 by david.parrott
how to squanch a morty
Join us in a deep dive into the sound design for Elastic Man - a 100% procedural web experience produced for Adult Swim in collaboration with digital artist David Li.

We present a concise but thorough overview of how we approached the sound design for this hyper-realistic and fairly gross simulation of Morty's face (of Rick and Morty).
audio  sound  synthesis 
february 2018 by david.parrott
Guitar Effects in Rust
A guitar effect alters how the input sounds by adding distortion, delaying signal, shifting pitch/frequency and changing dynamics and loudness. Most physical...
guitar  music  processing  rust  dsp  sound  audio 
february 2018 by david.parrott
Efficiently detecting a frequency using a Goertzel filter | Networking Embedded Systems
The Goertzel algorithm detects a specific, predetermined frequency in a signal. This can be used to analyze a sound source for the presence of a particular tone. The algorithm is simpler than an FFT and therefore a candidate for small embedded systems.
dsp  goertzel  audio  signalprocessing  programming 
june 2017 by david.parrott
Get started | Learning Music (Beta)
Explore the fundamentals of music via Ableton's interactive website. Experiment with beats, melody, harmony, basslines, and song structure in your web browser.
music  tutorial  tools  audio  education 
may 2017 by david.parrott
NPR Training | NPR
These audio examples are for a post about audio intelligibility on npr.org/training.
audio  tutorial 
february 2017 by david.parrott
Four common mistakes in audio development
> This is a discussion of (#four-rules) that audio developers make, (#solutions), and (#diagnosis).
audio  development  programming 
november 2016 by david.parrott
Butterworth Filters in C# - CenterSpace
Butterworth filters are desirable for their ease of implementation, good phase response, and their smooth monotonic frequency response in both the pass-band and the stop-band.
c#  dotnet  audio  programming  filter  development 
november 2016 by david.parrott
REAPER | Audio Production Without Limits
REAPER is a complete digital audio production application for Windows and OS X, offering a full multitrack audio and MIDI recording, editing, processing, mixing and mastering toolset.
audio  music  software  editor  midi 
august 2016 by david.parrott
Real-time audio programming 101: time waits for nothing | Ross Bencina
ead is stalling because the client’s implementation of some XAudio2 callback is doing things that can block the thread, such as accessing the disk, synchronizing with other threads, or calling other functions that may block. Such tasks should be performed by a lower-priority background t
audio  programming  dsp  signalprocessing  sound  music  development 
june 2016 by david.parrott
Little Sound Dj
Little Sound Dj, the leading Game Boy music editor.
audio  gameboy  nintendo  music  mod  tracker  software  programming  development 
may 2016 by david.parrott
How does Shazam work - Coding Geek
Have you ever wondered how shazam works ? In this in-depth post I explain the mechanisms behind shazam.
algorithm  audio  math  programming  music  development 
august 2015 by david.parrott
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