danbri + game   89

Building an Immersive Game with A-Frame and Low Poly Models – Mozilla Hacks – the Web developer blog
Of course merely turning on the physics engine won’t do anything. We still have to tell it which objects in the scene should be affected by gravity and other forces. We do this with dynamic and static bodies. A dynamic body is an object with full physics. It can transmit force and be affected by other forces, including gravity. A static body can transmit force when something hits it, but is otherwise unaffected by forces. Generally you will use a static body for something that doesn’t move, like the ground or a wall, and a dynamic body for things which do move around the scene, such as our ball.
aframe  game 
march 2018 by danbri
“The Door Problem” | Liz England
Brilliant explanation of every job in the entire games industry..
gamedev  game  designer  from twitter_favs
april 2014 by danbri
Translation Party
This is a real translation party!
translate  translation  game 
january 2014 by danbri
Social Game Studies
Social Game Studies is a multi-authored blog that collects thoughts and findings from academic research on social games – games that play on social networks
game  games 
september 2011 by danbri
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