daguti + games   33

Seth's Blog: Reverso g-h-o-s-t (off topic)
A game Seth invented that you can play without any pieces or boards.

It reminds me of DaisyChain, the game we used to play where someone says a word (i.e. "open), then the next person adds a word (a single word) that turns the first word into a common phrase (i.e. "open sesame"). The third person can either start from the word right (i.e. "sesame") and add a word that creates a common phrase (i.e. "sesame place") OR, for more "points" (in quotes, because we never played with points, just acknowledged the difficulty level of the word just played), you could add a third word (i.e. if "open sesame pajamas" was a common phrase, that would work). There were many "tricks" you could use, such as reversing, going back a word and branching, adding apostrophe S, using part of the previous word(s), forcing something to fit (i.e. "Pinboard" turns into "Pinboarder-in-the-court") This is an example of using part of the word, morphing it and using multiple words.
In terms of scoring, using part of a word can be considered neutral in terms of points, morphing it can be considered a negative, because it makes things easier than using what's already there. Using multiple words can be considered a negative also because it's easier than trying to find a single word that makes a common phrase.
games-party  games  people-seth-godin  wordplay 
october 2017 by daguti
Ba Ba Dum
A game that lets you pick a language and presents a word along with 4 pictures. You have to click the picture of what the word is describing.
language  games  tools  teaching 
march 2014 by daguti
On The Media: Transcript of "How to Beat Pirates" (April 8, 2011)
While computer games are theoretically as easy to pirate as any other kind of digital media, the video and computer ...
games  piracy-intellectual-property  crime  disease-cure 
may 2011 by daguti
The Easy-Bake Oven loses its soul - Francis Lam - Salon.com
inventions = Last paragraph ends with:
"Ronald Howes died almost a year ago to the day, at 83. But half a century before that, he once walked past a street vendor keeping his food warm under hot lights. And with that thought, with that bulb going off in his head, he drew up the original Easy-Bake Oven."
obsolete-discontinued-abandoned  retro-nostalgia-modern  children  games  inventions 
february 2011 by daguti
Rejection Therapy
"Rejection Therapy™ is the real life game with one rule. The game is designed for anyone who wants to get out of their comfort zone and overcome fear and rejection." ............ UPDATE: Still going strong in 2015: http://www.npr.org/blogs/health/2015/01/16/377239011/by-making-a-game-out-of-rejection-a-man-conquers-fear
gifts  psychology  business  life  mind  social-engineering  games-in-realspace  games  personal-development 
december 2010 by daguti
I Kept Playing — The Costs Of My Gaming Addiction - gaming addiction - Kotaku
disease-cure = "It wasn't an instant cure for my addiction – as soon as I convinced them to let me order DSL I was back online again – but something had changed. I started spending more time hanging out with my parents and less time sitting in my computer chair staring at little computer people doing little computer things. I had responsibilities. I had a support system. I had a stable platform to launch myself from instead of the quicksand I felt I had been standing in before."
gamification  psychology  games  computers  disease-addiction  psychology-rewarding  disease-cure 
march 2010 by daguti
5 Creepy Ways Video Games Are Trying to Get You Addicted | Cracked.com - with a bit on B.F. Skinner
see page 2 for "frameworks-for-business" AND "jobs-hiring": Why do so many of us have that void? Because according to everything expert Malcolm Gladwell, to be satisfied with your job you need three things, and I bet most of you don't even have two of them: - Autonomy (that is, you have some say in what you do day to day); - Complexity (so it's not mind-numbing repetition); - Connection Between Effort and Reward (i.e. you actually see the awesome results of your hard work).
computers  games  people-malcolm-gladwell  anti-something  buzz  psychology  disease-addiction  psychology-rewarding  frameworks-for-business  jobs-hiring  gamification 
march 2010 by daguti
Skinner Pigeons
In 1948, Skinner tried a variation on a standard experiment where pigeons enclosed in a box were able to get food by pecking a switch. He set up the box to reward the pigeon with food no matter what the bird did. The results were fascinating. Instead of just sitting back and waiting for food, the pigeons developed what Skinner termed "superstitious'' behaviour. One bird spun itself round and round; another repeatedly thrust its head towards a particular corner of the box. All of them continued these actions until the food appeared; ...the pigeons had made a connection between these gestures and getting food.

Accidental reinforcement of a response can lead to superstitious behaviour. Skinner demonstrated the conditioning of such behaviour using pigeons. He set the dispenser to deliver food to animals in a chamber at fixed time intervals. The pigeons associated whatever behaviour they were engaging in at the time of the food being dispensed with the delivery of the food.
gamification  religion  faith  psychology  research-studies  animals  games  people-bf-skinner 
november 2009 by daguti
UUA: Deep Fun
As Young Religious Unitarian Universalists (YRUU), we develop our own culture. Games have always been an important part of that culture. We play games in youth group meetings, at conferences, during worships, or to break up a business plenary session. Although games are a wonderful way to socialize, they can also fulfill other goals of successful YRUU programming. They can be a vehicle for learning, leadership, worship, and even social action. Games remind us that the spirit of fun can permeate everything we do, and that fun can be full of meaning.
communication  leadership  groups  games  teambuilding  psychology 
october 2008 by daguti
Kevin Kelly -- Cool Tools
Cool party games / board games from Cool Tools
gifts  games  games-party 
december 2007 by daguti
digg - The Game Is on to Woo the Elusive Female Player
"Maybe we can have a project dedicated to making flash games that appeal to women. If we attract enough users, a game company may like to buy the site or at least the research showing what games women like. We all have enough women in our lives to do a fo
business-ideas  games  statistics  research 
september 2006 by daguti

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